Is is possible to install sharp for node.js without python? - node.js

I am needing to install sharp for node.js https://github.com/lovell/sharp but it appears that one of its dependencies (libvips) needs python (and so installation fails as I don't have python on my system and don't expect I'll be able to use python in my production environment).
I read that on the sharp github page it states "OS X, Windows (x64), Linux (x64, ARM) systems do not require the installation of any external runtime dependencies." so I'm not sure why I need python.

The sharp package uses node-gyp, which is a tool for "compiling native addon modules for Node.js." Typically native means C or C++ libraries like libvips. Python 2.7 is required for node-gyp to work as explained in the install docs. Despite sharp coming with prebuilt binaries, it still requires node-gyp (for now) as explained in this issue.

Using version 0.26.x of sharp seems to fix the issue now and doesn't require Python to install.
From their changelogs:
Prebuilt libvips binaries are now statically-linked and
Brotli-compressed, requiring Node.js 10.16.0+.

Related

Installing SDL2 Development version on Ubuntu Linux

I am trying to install SDL2 on Linux Ubuntu 18.04. However there are 2 types of packages available on the repository, the 'normal' library version and the development files version.
libsdl2-2.0-0/bionic-updates,bionic-security 2.0.8+dfsg1-1ubuntu1.18.04.4 amd64
Simple DirectMedia Layer
libsdl2-dev/bionic-updates,bionic-security 2.0.8+dfsg1-1ubuntu1.18.04.4 amd64
Simple DirectMedia Layer development files
What I am asking is are there differences between the two version for developing application/game using SDL2 and which one should I install if I am just starting to learn SDL2?
Ubuntu (and other Linux distributions) often divide up packages this way: the first package contains libraries and executables needed to run something compiled with the package (SDL2 in this case), the dev packages contains the headers, additional libraries or config files needed to compile a program with package. You want to install both; normally installing the dev version of the package will pull in the other as a dependency.
You will need both, most likely :)
The lib package contains the binary SDL library. That's needed to run a program.
But in order to develop an application, you need the C header files to include in your source code - assuming that you want to create a program in C or C++. The compiler needs these files to 'see' the functions provided by the lib.
If you want to use SDL library in a different way, you could also use python and python-pygame-sdl2.

Electron throwing error %1 is not a valid win32 application with custom node addon

I've written a custom node addon that works perfectly fine when running the 64 bit version of Electron.
I tried setting the architecture to ia32 and everything builds, but I get the not valid win32 application error, no matter what I do.
My environment settings are:
npm_config_disturl=https://atom.io/download/atom-shell
set npm_config_target=1.0.1
set npm_config_arch=ia32
set npm_config_runtime=electron
set HOME="C:\Users\myHome\.electron-gyp"
set VCTargetsPath=C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140
I have been building the addon by calling npm install.
Here's how I set my node to target 32 bit and install all packages in 32bit format. It works for me. You may try.
npm set npm_config_arch ia32
npm clean-install --arch=ia32
The first command set the node environment to 32bit.
The second command re-install all the node packages that are 32bit compatible.
I was trying to compile for windows from mi Mac and I had that problem too, but after some readings I figured out how to proceed, and after all I can say that I got it. Yesterday I spent all day setting up a windows virtual machine in my (other) Linux laptop (I used my linux laptop just because my mac was exhausted in storage...). I was having too a problem with the preloadScript from electron main process in windows, Cant found the script, it was solved too.
Anyway, I think the library node printer from #tojocky is well maintained, in other hand in the electron-builder documentation they say that you should compile in native for natural reasons. Once you will have it, you'll see that it's a cleaner and pragmatic solution ...
This was my entire process, I hope it helps to someone having the same issue:
Get VirtualBox (or Parallels but is not free)
Get iso for W10
Create a VM with this W10 iso, and you should give to this VM some storage (because some dependency that you'll need to compile), I have assigned 60gb to this VM
Once I had that VM running, I just installed in that machine Visual Studio 2017 (with their build-tools included, it's necessary)
And then, I used CMD to make the rest
Install NodeJS (and NPM, but it comes with)
Install node-gyp globally
Install Python 2.7
Clone your project from git (in my case)
npm i (in your project), you should have as npm dependency in your package.json the module electron-builder of course. (here I had some troubles because when node-gyp tried to rebuild printer to generate the binary for windows it was failing, this was because it was imposible to find the python executable, so if you face this problem you should add it like:npm config set python "c:\Python27\python.exe" in my case )
Then try again npm i and Voila!
After all, you should make the build using electron-builder, in my case my npm script command was build --win --x64 but you can use the --ia32 flag as well for 32bits

how to compile apache,mysql and php in linux

I have never used Linux OS. Want to know how we can start compiling Apache,Mysql and php in Linux and is it necessary to configure it.
I tried doing it by using cd/user/scr/httpd_2.0.09
Do we need to downloads the set up from google
Do yourself a favour and don't try to compile your own webserver etc. ;)
Aside from the fact that it's a lot of work to set up the tools for compiling, resolve dependencies, and debug possible errors, you will have to do the same procedure with every tiny update – instead of simply getting a new version via your package manager.
If you use a common distribution, install the packages required for the so-called LAMP stack, and configure them properly. That will be hard enough for starters.
If you're using Ubuntu, have a look here: https://help.ubuntu.com/community/ApacheMySQLPHP
Actually installing binaries from repositories is less painful than compiling, but if you really want so, you may install Gentoo or other source-based distributive. I've simply described compilation of MySQL 5.5 in my blog.
To compile packages on Debian based systems you need to install build-essential and cmake package (and maybe some other *-dev packages, which appears to be missing during source configure).
For example to compile MySQL 5.5 it is enough to run:
cmake . #yep, with dot. Will prepare your source according to your system
make
make install #will install compiled binaries to system

Linux standalone 'installation' of Postgresql

For easy deployment, I'd like to ship an installation of Postgres as part of the application. Is it possible to include an already compiled and runnable version of Postgres that can be launched as process? I was able to do such thing with a Windows and MacOS version, but haven't found anything about Linux on that matter yet. Perhaps someone has tried this before and can share some insights...
You haven't stated what linux OS you're using.
Assuming it's a Redhat variant why not package your application as an RPM package? You could then declare a dependency on the standard Postgres package which would be automatically installed yum. Same principle applies if you're using Debian based systems, just a different packaging format.
From the user's perspective the OS's native packaging format is always the easiest way to install your application. Just requires effort to package it properly.
You can find cross-platform binaries from these pages on PostgreSQL official website:
For easy GUI .run installers, use links provided at http://www.enterprisedb.com/products-services-training/pgdownload.
If your target machine has no X installed on it, or you want to automate installation process with shell scripts, then you can download RPM or Deb packages from http://community.openscg.com/se/postgresql/packages.jsp
I found these links on http://www.postgresql.org/download/linux/ubuntu/, under "Cross distribution packages" and "Graphical installer".
I quote from those pages:
Note: The cross distribution packages do not fully integrate with the platform-specific packaging systems.
You must have root priviliges to install these packages, however, none of your systems library files will be altered. The supporting libraries that these binaries require are included locally as part of the install. This is the "special sauce" that allows identical binaries to run on different linux distro's.

Where is linux-tick-processor on node.js ubuntu native package installation?

I have installed Node.js on an Ubuntu 64bit server using a standard apt-get and would like to profile scripts through the "--prof" flag.
Web searching shows there should be a tool to process the v8.log output located in "deps/v8/tools/linux-tick-processor" but I don't seem to have any of those directories. Do they come with the native install? should they be installed separately? if so how?
Thank you
You need to download the source package with sudo apt-get source nodejs.The path you mentioned is in there.
You'll need to scons prof=on d8 in deps/v8 to build the debugger first, which might have some trouble on a 64-bit machine (v8 is 32-bit only), see here for more info.
Here's how I did it for Node.js 0.10.25 and 0.10.26:
I downloaded the source for Node.js that corresponds to the binaries I'm using. (I'm on Debian testing, which is a bit behind the releases from the Node.js web site.)
I checked the version of v8 bundled in the node sources. (Look at deps/v8/ChangeLog. It was 3.14.5 for Node.js 0.10.25 and 0.10.26.)
I downloaded this exact version of v8 from the v8 site.
Why? I tried running make native in Node.js deps/v8 directory but the Makefile was complaining about a missing test directory. From this we can infer that the Node developers are not including the entire v8 distribution. Once upon a time, with an earlier version of Node (0.8.something) I did build v8 from what was available in deps/v8 but this time I decided to use a different approach.
As explained in v8's build/README.txt, in the top level of the source tree for v8, I did:
$ svn co http://gyp.googlecode.com/svn/trunk build/gyp
(Linking my installed gyp to build/gyp as suggested in OrangeDog's answer did not work. That's why I did the above.)
I ran:
$ CXX=g++-4.7 make native
Why the CXX setting? I ran into a compilation problem right away when I tried with the default gcc. I checked the version. It was 4.8 and I remembered a story on Slashdot about how 4.8 was giving people trouble. So I installed 4.7. Worked fine.
I linked out/native/d8 to a location which is in my PATH. This is because the linux-tick-processor script does a poor job at finding d8. The simplest solution was to make it available in my PATH. Your mileage may vary.
After all this, linux-tick-processor can be used with the v8.log files that Node produces.
Either install the source package - sudo apt-get source nodejs, or switch to the official source as the ubuntu packages are very out of date.
To build d8, go to the deps/v8 directory.
Create a symlink at build/gyp to the directory where gyp can be found (e.g. /usr/bin).
Run make native.
Copy/symlink out/native/d8 to somewhere on your PATH.

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