Xtext: Create a unique ID for objects - object

I have a grammar that looks like
A:
...
B:
...
I want to be able to give each element of type B some serial ID. So every time that the grammar creates a B object, it gets a (unique) new ID as a field.
I tried to do something like:
B:
myID=Tracer.getID()
...
where:
class Tracer {
static int ID=0;
static int getID() { return ID++;}
But I can't call external java class from the grammar.
It would be better if it's solvable without touching the src-gen files.
Thanks.

Are you aware that in textual models, there is no such thing as object identity? I.e. you fundamentally can't say that any two objects in different ASTs are identical. You can only establish an interpretation of equivalence using diff algorithms.
That aside, if you only need a temporary identity, what about using Object.hashCode()?

Related

Interning strings in declarative programming

The following scenario shows an abstraction that seems to me to be impossible to implement declaratively.
Suppose that I want to create a Symbol object which allows you to create objects with strings that can be compared, like Symbol.for() in JavaScript. A simple implementation in JS might look like this:
function MySymbol(text){//Comparable symbol object class
this.text = text;
this.equals = function(other){//Method to compare to other MySymbol
return this.text == other.text;
}
}
I could easily write this in a declarative language like Haskell:
data MySymbol = MySymbol String
makeSymbol :: String -> MySymbol
makeSymbol s = MySymbol s
compareSymbol :: MySymbol -> MySymbol -> Bool
compareSymbol (MySymbol s1) (MySymbol s2) = s1 == s2
However, maybe in the future I want to improve efficiency by using a global registry without changing the interface to the MySymbol objects. (The user of my class doesn't need to know that I've changed it to use a registry)
For example, this is easily done in Javascript:
function MySymbol(text){
if (MySymbol.registry.has(text)){//check if symbol already in registry
this.id = MySymbol.registry.get(text);//get id
} else {
this.id = MySymbol.nextId++;
MySymbol.registry.set(text, this.id);//Add new symbol with nextId
}
this.equals = function(other){//To compare, simply compare ids
return this.id == other.id;
}
}
//Setup initial empty registry
MySymbol.registry = new Map();//A map from strings to numbers
MySymbol.nextId = 0;
However, it is impossible to create a mutable global registry in Haskell. (I can create a registry, but not without changing the interface to my functions.)
Specifically, these three possible Haskell solutions all have problems:
Force the user to pass a registry argument or equivalent, making the interface implementation dependent
Use some fancy Monad stuff like Haskell's Control.Monad.Random, which would require either foreseeing the optimization from the start or changing the interface (and is basically just adding the concept of state into your program and therefore breaks referential transparency etc.)
Have a slow implementation which might not be practical in a given application
None of these solutions allow me to sufficiently abstract away implementation from my Haskell interface.
So, my question is: Is there a way to implement this optimization to a Symbol object in Haskell (or any declarative language) without causing one of the three problems listed above,
and are there any other situations where an imperative language can express an abstraction (for example an optimization like above) that a declarative language can't?
The intern package shows how. As discussed by #luqui, it uses unsafePerformIO at a few key moments, and is careful to hide the identifiers produced during interning.

Relational override on 'objects'?

I have a signature
sig Test {
a: Int,
b: Int,
c: Int
}
If I have two instances (atoms?) of this ( x,y:Test )
can I define a relation between these where only some parameters has changed without having to list all the other parameters as equal?
I want to avoid having to list all unchanged fields
as this can be error-prone assuming I have many fields.
Currently I am using x.(a+b+c) = y.(a+next[b]+c) but would like to use something like x = y ++ (b->next[y.b])
from what I understand about Alloy I think the answer is No: you cannot talk about all relations where some atom is involved in without explicitly naming these relations. But some experts may correct me if I'm wrong.

How do I use a Haskell type constructor as an enumeration?

I am writing a program in Haskell that makes use of a lookup table.
eg.
type Table = [(Object, FilePath)]
data Object = Player { pName :: String }
I want to construct this in such a way that Player can be a lookup key:
[(Player, "data/players"), ...]
If I added another Object type Monster, my table might look like:
[(Player, "data/players"), (Monster, "data/mons"), ...]
However, my type definition of a Table suggests that I am looking up instantiated objects when, really, I just want to check if it's one type constructor or the other.
How do I go about doing this?
EDIT:
I suppose I want something like:
data ObjectType = Player | Monster | ...
but is there a way to avoid duplication of the data constructor and type constructor?
You can't really do this in the way you describe. Because Player takes an argument (pName), the type of Player itself is String -> Object, so it won't fit in your Table type properly.
As suggested in your edit, you should probably make a separate enumeration type without arguments specifically for Table:
data ObjectType = PlayerType | MonsterType | ...
Depending on how the other constructors of Object will be defined, you might be able to avoid duplication, e.g.
data Object = Object { objectType :: ObjectType, name :: String }
but that does assume that every kind of Object will have exactly one name argument and nothing else.
EDIT:
On reflection, I wonder if having a lookup table structure makes sense in the first place. You could replace the table with this:
lookupPath :: Object -> String
lookupPath (Player {}) = "data/players"
lookupPath (Monster {}) = "data/mons"
...
This format will make it harder to do things like persisting the table to disk, but does exactly capture your intention of wanting to match on the object without its parameters.
(The Player {} format for the match is the best way to match on constructors that may acquire more arguments in future, as it saves you from having to update the matching code when this happens.)

Are these values also Value Objects?

I think I understand Value Objects ( they have no conceptual identity, set of its attributes is its definition etc) and how they differ from Entities, but I'm still puzzled whether a value of a primitive type ( int, string ...) being assigned directly to property of an Entity is also considered a VO.
For example, in the following code an object ( of type Name ) assigned to Person.Name is a VO, but are values assigned to Person.FirstName, Person.LastName and Person.Age also considered VO?
public class Person
{
public string FirstName = ...
public string LastName = ...
public int Age = ...
public Name Name = ...
...
}
public class Name
{
public string FirstName = ...
public string LastName = ...
public int Age = ...
}
thank you
It doesn't matter if a value is a primitive type (such as string or int) or a complex type composed of primitive types (such as Name). What matters is that you think of it as a mere "value" without any identity -- then it is a value object.
The decision to keep it a primitive or wrap it in a class is an implementation detail. Specific types are easier to extend in the future / add functionality than primitive types.
Check this related question... Value objects are more an implementation thing that a "conceptual" one... If you think about it, singleton and flyweight pattern are about turning an object with an identity to an value object for optimization purposes... It's also related to choosing to implement something as mutable or immutable. You can always say that Person is immutable, but after a while, you are a "new" person with different attributes. It's an implementation decision, not a domain or conceptual one. (Immutable things tend to be value objects, and the mutable ones identity objects).

dot operators on functions

I don't know if this is possible, but are there any languages where you can use a dot operator on a function per se. I'll give an example.
function blah returns type2
type 2 looks like this
{
data
number
}
when I call blah are there any languages that support blah.number, so that when it makes the function call and gets the type2, it then grabs number and returns that. I'm sorry if this is an obvious answer, but I couldn't even think of a good way to word it to google it.
I just ran into a situation that would be convienient to have that, rather then make an intermediate variable you just make sure you return the type.
I know that I could add a "get" function that would get the specific number variable from that type, but that's an additional function someone would have to add so I am excluding that as a option (as I can just return the type and access using a variable there isn't really a dire need for a new function).
EDIT: I feel like an idiot.....
EDIT # 2: For some reason I had it in my head that you couldn't do dot operations on functions, (I don't care about the parentheses I was just trying to give an example)
Edit # 3: Is there a name for this or is it still just a dot operation?
Well this works in C if the function returns a struct like this:
struct retval {
char * data;
int number;
};
retval foo() {
// do something and then return an instance of retval
}
// call
int a = foo().number;
I would like to know if there is any language that does not support something like this.
About Edit #3
The name would generally be member access, since all you do is to access a member of the return value. This could differ across languages though.
In most languages you can do Blah().Member ... the typing of a pair of parentheses won't kill you, will it? These languages include C, C++, Java, C# etc.
Yep, to the best of my knowledge, most modern languages (if not most languages in general) support this.
Maybe I misunderstand you, but in most languages, you can already do that.
in java for example, if you have a function get_foo() returning an object of type foo, and foo is defined as
Class Foo{
public int bar;
public double baz;
}
you can do get_foo().bar returning bar
Any language that allows a function to return an object/struct will support that... And languages like Ruby (where the () are optional) will make it exactly like you tiped (blah.number instead of blah().number).
Another way of avoiding the parentheses is using a property or an equivalent idiom... So C#, VB.NET and Python would also allow that.
If you want to make a new function out of an existing one, it's possible with lambda expressions. In C#, for example, it'd be var fooblah = (x => foo(x).blah); Obviously, if there's an overloading available in the language, you can't do it without giving a list of arguments.
Er...you mean, like a returning a class or a struct?
In C#
private class Blah
{
public string Data {get; set;}
public int Number {get; set;}
}
public Blah DoSomething()
{
return new Blah{Data="Data",Number=1};
}

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