Direction Installing OpenCL on Linux Mint Dell 9550 - linux

I'm about to enter the next phase of a project where I am moving computation to the GPU. Unfortunately, I have had very poor success setting up OpenCL in my environment. I hoped I could garner some specific direction about what implementation of OpenCL to use and how to avoid certain pitfalls upon installation.
My machine:
Linux Mint 17.3
Dell XPS 15 9550 with an Nvidia GTX 960M graphics chip
Some specifics:
I have been unable to find any graphics drivers that work with this hardware other than the Nvidia-352 version found in this PPA:
https://launchpad.net/~graphics-drivers/+archive/ubuntu/ppa
Every other one I try bricks the machine. I've reinstalled Mint more times than I can count finding this one driver. Keep in mind that I must use this configuration for my machine to work.
I attempted to install Nvidia's CUDA toolkit from their site (https://developer.nvidia.com/cuda-downloads) and for some reason the installation overwrote my Nvidia-352 driver and bricked the machine again.
At this point Im not certain which implementation is correct anyway. I do not want to try another and have the same thing happen.
Some specific questions:
Does every implementation of OpenCL assert itself over the currently installed drivers?
If it does then how can I direct my machine to use the correct one?
Which implementation would be right for my machine?
Can you think of any resources or links that I might be interested in to keep me moving forward? Specifically some installation instructions?
Thanks,
Chronic

Disclaimer: all this is based on my experience with Ubuntu 15.10, but hopefully Mint isn't too different.
Does every OpenCL installation overwrite the others?
If you're installing two different vendor's OpenCL implementations then no, they shouldn't overwrite each other. For example, I have Nvidia, Intel CPU, POCL and Beignet (Intel GPU) platforms installed and working. The only caveat is that the Intel CPU runtime overwrote libOpenCL.so* files, resulting in a crash in clinfo because it required libOpenCL.so.1 which the Intel CPU runtime decided to delete. Re-installing the package ocl-icd-opencl-dev fixed this and you can also make libOpenCL.so.1 a symlink to the actual .so file left by the Intel CPU runtime.
If you try installing two versions for the same platform, like you tried, then yes the last one you install will overwrite the previous one. In your case, remember that the CUDA toolkit also includes the GPU drivers. I haven't played with the CUDA toolkit in a while, perhaps there is an option to install the toolkit only and not the drivers, but since each toolkit requires a certain minimum driver version, you'd have to pick a toolkit version that works with the driver version you can get installed.
On Ubuntu, there is an nvidia-cuda-toolkit package you can sudo apt-get install. Id doesn't ask to change my drivers, hopefully it will work for you. I don't know what version of the toolkit this one installs.
Which implementation is right
If you only want to do OpenCL development then install the nvidia-352 package that worked for you, as well as installing ocl-icd-opencl-dev. This package installs the ocl-icd-libopencl and opencl-headers packages, giving the header files and libOpenCL.so (the ICD loader). You also need to sudo apt-get install nvidia-opencl-icd-352 as that provides the OpenCL runtime for Nvidia GPUs. If you also want to do CUDA development then you need the toolkit.
As a side note, install one of the CPU runtimes, e.g. POCL, in addition to the Nvidia runtime. I found this useful for detecting a bug in my kernel - the kernel worked most of the time on my Nvidia GPU but failed consistently on POCL. It was a race condition.
Useful links
Sorry, no up-to-date installation instructions. However, the instructions provided by each vendor with their OpenCL runtime (except Nvidia) seem to be good enough for me.
Here's some older instructions:
https://wiki.tiker.net/OpenCLHowTo
https://streamcomputing.eu/blog/2011-06-24/install-opencl-on-debianubuntu-orderly/ - The rest of the StreamComputing blog is also interesting.

Related

Is it possible to get OpenCL on Windows Linux Subsystem?

I'v been trying for the past day to get Tensorflow built with OpenCL on the Linux Subsystem.
I followed this guide. But when typing clinfo it says
Number of platforms 0
Then typing /usr/local/computecpp/bin/computecpp_info gives me
OpenCL error -1001: Unable to retrieve number of platforms. Device Info:
Cannot find any devices on the system. Please refer to your OpenCL vendor documentation.
Note that OPENCL_VENDOR_PATH is not defined. Some vendors may require this environment variable to be set.
Am I doing anything wrong? Is it even possible to install OpenCL on Windows Linux Subsystem?
Note:
I'm using an AMD R9 390X from MSI, 64bit Windows Home Edition
With the launch of WSL2, CUDA programs are now supported in WSL (more information here), however there is still no support for OpenCL as of this writing: https://github.com/microsoft/WSL/issues/6951.
According to a Microsoft representative in this forum post, Windows Subsystem for Linux does not support OpenCL or CUDA GPU programs, and support is not currently planned. To experiment with TensorFlow/OpenCL it would probably be easiest to install Linux in a dual-boot configuration.
You could use the Intel OpenCL SDK for the CPU, https://software.intel.com/en-us/articles/opencl-drivers.

Best linux distribution to do Kernel Module programming

I want to do kernel module programming. But, all sources tell that linux distributions patch the original kernel and that module codes might not run on them. If this is true, what should i do.I tried making lfs using ubuntu but errors cropped up at almost every step. I saw somewhere that arch, gentoo, Ubuntu Server without any packages selected during the installation, slackware, susestudio etc. are vanilla distributions. So, can i use them for module programming?
Please suggest keeping in mind that i need a GUI in the distribution.
Can this be followed?
PS: I have a intel core i3 processor and will be running the distros on vmware workstation.
If you want to program kernel modules then it doesn't matter which distribution you choose. You will need to be able to recompile the kernel from source and install a new kernel yourself. Even just for a kernel module you'll want to be able to compile the latest kernel and develop against that, otherwise you won't be able to get the module accepted in to mainline.
An alternative if the module is not to be released is to develop against a particular kernel version. In this instance then the choice of distribution should be chosen based on the target for the module - not the development environment.
So pick a distribution based on what you like:
1) Desktops - (GNOME, KDE, other)
2) Ease of use - (Ubuntu, Fedora, etc vs Arch, Gentoo)
3) Cutting edge vs Stable (Arch, Fedora vs Ubuntu vs Debian, Red Hat, CentOS)
Then head off to kernelbewbies to learn a bit about getting started with kernel programming (where to get the source, how to compile it). Then read Greg Kroah-Hartman's excellent book on linux device drivers. The interfaces will have changed (it's written about version 2.6 of the kernel and version 3.6 is currently being worked on). It can be found online here
You'll also want to learn how to use git. And more importantly how to use git to generate a patch and email it without messing it up! I don't have a website for this but a bit of googling will help.

Best way to build cross toolchains on Mac OS X

I spent the last three weeks researching about crossdevelopment under Mac OS X. I want to achieve two separate results, but I believe they can be reached through the same path.
I want to
set up distcc to help my old Gentoo laptop using the iMac I recently got at home (OS X 10.6, 64 bit native) which I also use for iOS development, so Xcode 4 tools are already there;
develop my pet project which is an elf kernel for x86, x86_64, and arm (and I'll stop here as it's OT).
So, after a lot of that thinking thing we all do in these cases, I came up the idea that to reach the first goal I need to set up an i686-pc-linux-gnu toolchain (or is it i686-unknown-linux-gnu?) with all the appropriate versions (eg gcc-4.4) and make it callable by distcc. It seems like a reasonable task, but unfortunately there seem to be clearer tools and instructions to build toolchains for obscure archs like sparc or mips, and not a single reasonably updated resource on how to go for x86 the best way. Therefore, first question: is there anybody that succesfully build such a toolchain and feels like sharing the pain? :)
Second goal. My current workbench is made of Gentoo on an i686 laptop (yes, the same as the first goal) with all the regular development stuff, and I use QEMU to test it (its gdb integration is awesome). What I'd really like to do is to keep using the laptop while travelling (I do a lot of commuting) and continue to work and test on the iMac when I'm home (git is awesome in this respect). Hence, second question: is there anybody that have done something like this and wants to share?
I'd really appreciate any input. Seriously.
EDIT I know about MacPorts, crosstool, and crosstool-ng. I tried installing i386-elf-binutils 2.18 from MacPorts just to discover I have 2.20 in my laptop. Also I couldn't get gcc44 to produce i686-pc-linux-gnu elf objects, and using i386-elf-gcc is not an option as I need 4.4 and the packaged one is 4.3.
This is no easy task, specially because you want to cross compile for so many different platforms.
The most used approach is to run a Virtual Machine with the desired OS (e.g. VirtualBox, Parallels, VMWare Fusion) and install your workbench tools to work from it. This is very often used because it's not complex to setup and it also make it easier to write, test and debug code for/from the target system.
Of course, if you search enough you'll find all sorts of hacks/tricks to setup a toolchain on Mac OS X and compile code for other architectures:
One of these uses Buildroot, but that means that there is no official support for Mac OS X.
Another one, also interesting, offers a .dmg package with the tools needed to compile for Linux on MacOS X.
You already mentioned Gentoo, so I think you should take a look at Gentoo Prefix. Gentoo Prefix lets you install a small Gentoo system in a user defined directory (= prefix). From there, you may start a shell which lets you use portage (= Gentoo's package system) which should enable you to install the necessary tools.
I do not know in what shape Prefix on OS X today is, but I was able to install it on a friend's MacBook a year or so ago. If you are interested, I can give further details about the installation process which can be a bit tricky.

Compiling for many linux distributions

in a short I'm gonna release an application written in OCaml and I was planning to distribute it by source code.
The problem is that the OCaml development system is not something light neither so common to have installed so I would like to release it also in a binary way for various operating systems.
Windows makes no problem since I can compile it through cygwin and distribute it with the required dlls
OS X is not a problem too since I can compile it and distribute it easily (no external dependencies from what I've tried)
When arriving to Linux problems arrive since I don't really know which is the best way to compile and distribute it. The program itself doesn't depend on anything (everything is statically linked) but how to cover many distributions?
I have an ubuntu server 10 virtualized with an amd64 architecture, I used this machine to test the program under Linux and everything works fine. Of course if I try to move the binary to a 32bit ubuntu it stops working and I haven't been able to try different distributions... are there tricks to manage this kind of issue? (that seems recurring)
for example:
can I compile both 32 bit and 64 from the same machine?
will a binary compiled under ubuntu run also on other distributions?
which "branches" should I consider when wanting to cover as many distros as possible?
You can generally produce 64 and 32 bit binaries on a 64 bit machine with relative ease - i.e. the distribution usually has the proper support in its compiler packages and you can actually test your build. Note that the OS needs to be 64 bit too, not just the CPU.
Static binaries generally run everywhere, provided adequate support from the kernel and CPU - keep an eye on your compiler options to ensure this. They are your best bet for compatibility. Shared libraries can be an issue. To deal with this, binaries linked with shared libraries can be bundled with those libraries and run with a loader script if necessary.
You should at least target Debian/Ubuntu with dpkg packages, Redhad/Fedora/Mandriva with RPM and SUSE/OpenSUSE with RPM again (I mention these two RPM cases separately because you might need to produce separate packages for these "families" of distributions). You should also provide a .tar.bz2 or a .run installer for the rest.
You can have a look at the options provided by e.g. Oracle for Java and VirtualBox to see how they provide their software.
You could look at building it in the openSUSE Build Service. Although run by openSUSE, this will build packages for:
openSUSE SUSE
Enterprise variants
Mandiva
Fedora
Red Hat Enterprise/CentOS
Debian
Ubuntu
The best solution is to release the source code under a free license. You can package it for a couple distributions yourself (e.g. Debian, Fedora), then cooperate with other people porting it to others. The maintainers will often do most of this work with only a few required upstream changes.
Yes you can compile for both 32 and 64 bits from the same machine :
http://gcc.gnu.org/onlinedocs/gcc/i386-and-x86_002d64-Options.html
Most likely a binary running on Ubuntu will run on other distributions, the only thing you need to worry about if it you are using shared libraries (especially if you use some GUI framework or things like that).
Not sure what you mean by branch, but if you are talking about distribution, I would use the most vanilla Ubuntu distribution...
I'd recommend you just package a 32 and 64-bit binary for .deb and RPM, that way you can hit most of the major distros (Debian, Fedora, openSUSE, Ubuntu).
Just give clear installation instructions regarding dependencies, command-line fu for other distros, etc. and you shouldn't have much a problem just distributing a source tarball.

Cross Compiling Linux Kernels and Debugging via VMware

I'm considering doing some Linux kernel and device driver development under a vmware VM for testing ( Ubuntu 9.04 as a guest under vmware server 2.0 ) while doing the compiles on the Ubuntu 8.04 host.
I don't want to take the performance hit of doing the compiles under the VM.
I know that the kernel obviously doesn't link to anything outside itself so there shouldn't be any problems in that regard, but
are there any special gotcha's I need to watch out for when doing this?
beyond still having a running computer when the kernel crashes are there any other benefits to this setup?
Are there any guides to using this kind of setup?
Edit
I've seen numerous references to remote debugging in VMware via Workstation 6.0 using GDB on the host. Does anyone know if this works with any of the free versions of VMWare such as Server 2.0.
I'm not sure about ubuntu thing. Given that you are not doing a real cross compilation (i.e. x86->arm), I would consider using make-kpkg package. This should produce an installable .deb
archive with kernel for your system. this would work for me on debian, it might for for you
on ubuntu.
more about make-kpkg:
http://www.debianhelp.co.uk/kernel2.6.htm
I'm not aware of any gotchas. But basically it depends what kind of kernel part you
are working with. The more special HW/driver you need, the more likely VM won't work for you.
probably faster boots and my favorite is the possibility to take screenshot (cut'n'paste) of panic message.
try to browse to vmware communities. this thread looks very promising, although it dicusses
topic for MacOS:
http://communities.vmware.com/thread/185781
Compiling, editing, compiling is quite quick anyway, you don't recompile you whole kernel each time you modify the driver.
Before crashing, you can have deadlock, bad usage of resource that leads to unremovable module, memory leak etc ... All kind of things that needs a reboot even if your machine did not crash, so yes, this can be a good idea.
The gotchas can come in the form of the install step and module dependency generation, since you don't want to install your driver in the host, but in the target machine.

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