Localhost says upgrade required - node.js

I am working on a web rtc project. I have create four files: index.html, server.js, client.js and package.json. My server is node.js. When I input node server.js, it produces nothing. Then, when i write on my web browser localhost:8080, it says upgrade required. Any solution? Please.
Thanks in advance.

This means that you have a http server listening on 8080 without websocket capabilities. Your webrtc client needs websocket to be able to talk with the server. You need also socket.io. Example:
// Require HTTP module (to start server) and Socket.IO
var http = require('http'), io = require('socket.io');
// Start the server at port 8080
var server = http.createServer(function(req, res){
// Send HTML headers and message
res.writeHead(200,{ 'Content-Type': 'text/html' });
res.end('<h1>Hello Socket Lover!</h1>');
});
server.listen(8080);
// Create a Socket.IO instance, passing it our server
var socket = io.listen(server);
// Add a connect listener
socket.on('connection', function(client){
// Success! Now listen to messages to be received
client.on('message',function(event){
console.log('Received message from client!',event);
});
client.on('disconnect',function(){
clearInterval(interval);
console.log('Server has disconnected');
});
});

This means that you have an http server listening on 8080 without WebSocket capabilities. Your webrtc client needs a WebSocket to be able to talk with the server. You need also socket.io. Example:
// Require HTTP module (to start server) and Socket.IO
var http = require('http'), io = require('socket.io');
// Start the server at port 8080
var server = http.createServer(function(req, res){
// Send HTML headers and message
res.writeHead(200,{ 'Content-Type': 'text/html' });
res.end('<h1>Hello Socket Lover!</h1>');
});
server.listen(8080);
// Create a Socket.IO instance, passing it our server
var socket = io.listen(server);
// Add a connect listener
socket.on('connection', function(client){
// Success! Now listen to messages to be received
client.on('message',function(event){
console.log('Received message from client!',event);
});
client.on('disconnect',function(){
clearInterval(interval);
console.log('Server has dis

Related

A client between two servers?

I'm fairly new to node js and I need to solve a problem. I have two tcp servers that can send out messages. I need a component between them (a client?): when the first server sends out a message, this middle component must take it (because I need to parse that) and send it to the second server and viceversa (from second server to first server). How to do this in node? Thank you!
a basic tcp
server, but for some reason omit a client connecting to it.
In your middleware, you'll have to have a client that gets the message and forward it to the other server.
At the server
var net = require('net');
var server = net.createServer(function(socket) {
socket.write('Echo server\r\n');
socket.pipe(socket);
});
server.listen(1337, '127.0.0.1');
At the client
var net = require('net');
var client = new net.Socket();
client.connect(1337, '127.0.0.1', function() {
console.log('Connected');
client.write('Hello, server! Love, Client.');
});
client.on('data', function(data) {
console.log('Received: ' + data);
client.destroy(); // kill client after server's response
});
client.on('close', function() {
console.log('Connection closed');
});

Which Port Range Is Used By WebRTC Node Server

I have webrtc node server like as below.
var WebSocketServer = require('websocket').server;
var http = require('http');
var server = http.createServer(function(request, response) {
// process HTTP request. Since we're writing just WebSockets server
// we don't have to implement anything.
});
server.listen(1337, function() { });
// create the server
wsServer = new WebSocketServer({
httpServer: server
});
// WebSocket server
wsServer.on('request', function(request) {
var connection = request.accept(null, request.origin);
// This is the most important callback for us, we'll handle
// all messages from users here.
connection.on('message', function(message) {
if (message.type === 'utf8') {
// process WebSocket message
}
});
connection.on('close', function(connection) {
// close user connection
});
});
I wonder that which port range is used by node server. We can see one port in the code (1337). But i think node server uses one more port or port range because of video stream. How can i learn which ports are used by webrtc node server.
The Node.js server does not use any additional ports for media. It is a signalling server which only relays session information(SDP exchange, ICE, etc.) and does not relay any media.
If the media was to be relayed by anything, it would be a TURN server but that would be determined by your ICE server set up.
Now, if you are handling media in a peerconnection on the same server as you are signalling, you can grab the port that the media is being streamed to the peerconnection from the SDP.

Socket.io creating multiple connections

I'm integrating socket.io into my project. I'm using the code below and it's creating 6 connections after the first request. Is this normal?
server.listen(
port,
function()
{
console.log('Node.js server listening on port ' + port);
}
);
server.on(
'connection',
function(socket)
{
console.log('socket.io connection');
}
);
And here is the console.log output:
Node.js server listening on port 3000
socket.io connection
socket.io connection
socket.io connection
socket.io connection
socket.io connection
socket.io connection
You get this result because (as far as I understand) your server object is an instance of node's http.Server class, and is not connected with Socket.IO at all. In your example, 'connection' event is being fired on any request the your node server. It looks like browser sends 6 requests to your node server: page, favicon.ico, and 4 other requests (it might be images, javascripts, css, etc.).
To integrate socket.io into your project you may use the following code:
var http = require('http');
var sio = require('socket.io');
var server = http.createServer(function(req, res) {
//you request handler here
});
var io = sio(server);
io.on('connection', function(socket) {
console.log('socket connected');
//now you can emit and listen messages
});
var port = 3000;
server.listen(port, function() {
console.log('Node.js server listening on port ' + port);
});
And, of course, the official documentation might be very helpful. Good luck :)

Connect to node.js socket.io server: clients don't connect - server reports" destroying non-socket.io upgrade"

I thought that socket.io would allow me to implement a websocket server. I have this very simple code:
// Require HTTP module (to start server) and Socket.IO
var http = require('http'), io = require('socket.io');
// start at port 8888
var server = http.createServer(function(req, res) {
res.writeHead(200,{'Content-Type': 'text\html'});
res.end('<h1>Welcome to the Notification Server</h1>');
});
server.listen(8888);
// Create Socket.io obj/pass to server
var socket = io.listen(server);
socket.on('connection', function(client) {
console.log('Successful Websocket connection!');
client.on('message', function(event) {
console.log("Received message from client", event);
});
client.on('disconnect', function() {
console.log('Client has disconnected');
});
});
I've tried a few different test clients all of which generate this message on the server: debug - destroying non-socket.io upgrade
One such client attempt has some code like this:
<html>
<script type="text/javascript">
<!---
window.WebSocket = window.WebSocket || window.MozWebSocket;
var ws = new WebSocket("ws://dev.ourserver.com:8888");
ws.onopen = function() {
alert("Connected");
}
ws.onerror = function(error) {
alert("Error:"+error);
}
// -->
</script>
<body>
</body>
</html>
As soon as we load the page I get the debug message on the server.
I thought the point of this library was to support the websocket protocol and any client supporting websockets would be able to connect.
If I interpret the message literally it seems to indicate that server.io has detected that it is connecting to a "non socket.io" client. Does this mean that there is no way for me to connect to this server without using socket.io in the client?

How to connect two node.js servers with websockets?

Here's my problem:
I have server A, running node.js and using socket.io for communicating with clients (web browsers). This all is running fine and dandy.
However, now that I have server B, which also needs to connect to server A through websockets, I have hit a wall. None of the node.js websocket clients I've found won't work with the socket.io on the server A.
So, this is the case I'm striving for:
.--------. .----------. .----------.
| CLIENT | <--> | SERVER A | <--> | SERVER B |
'--------' '----------' '----------'
Client-server A connection is done through socket.io
Now, Server B (running node.js) should connect to server A via websocket (in order to go through port 80). But...
Even the example code in socket.io-client module doesn't work... :/
// Connect to server
var socket = new io.Socket('localhost', {port: 8080});
socket.connect();
// Add a connect listener
socket.on('connect', function(socket) {
console.log('Connected.');
});
The code just passes without any errors and execution ends after few seconds.
Update: Code samples
Server (which works just fine) looks like this:
// Load requirements
var http = require('http'),
io = require('socket.io');
// Create server & socket
var server = http.createServer(function(req, res){
// Send HTML headers and message
res.writeHead(404, {'Content-Type': 'text/html'});
res.end('<h1>Aw, snap! 404</h1>');
});
server.listen(8080);
io = io.listen(server);
// Add a connect listener
io.sockets.on('connection', function(socket) {
console.log('Client connected.');
// Disconnect listener
socket.on('disconnect', function() {
console.log('Client disconnected.');
});
});
Client looks like this
console.log('1');
// Connect to server
var io = require('socket.io-client')
var socket = new io.Socket('localhost', {port: 8080});
socket.connect();
console.log('2');
// Add a connect listener
socket.on('connect', function(socket) {
console.log('Connected!');
});
console.log('3');
1, 2 and 3 prints out just fine, no errors, and few seconds later the process just exits
Also, server A doesn't output anything to the log, even though I have the socket.io logging set on "everything".
For future people:
Here is 2 very simple Node.js apps that use socket.io to connect, send and receive messages between each other.
Required package is:
npm install socket.io
Node-App-1 server.js:
var io = require('socket.io').listen(3000);
io.on('connection', function (socket) {
console.log('connected:', socket.client.id);
socket.on('serverEvent', function (data) {
console.log('new message from client:', data);
});
setInterval(function () {
socket.emit('clientEvent', Math.random());
console.log('message sent to the clients');
}, 3000);
});
Node-App-2 client.js:
var io = require('socket.io-client');
var socket = io.connect("http://localhost:3000/", {
reconnection: true
});
socket.on('connect', function () {
console.log('connected to localhost:3000');
socket.on('clientEvent', function (data) {
console.log('message from the server:', data);
socket.emit('serverEvent', "thanks server! for sending '" + data + "'");
});
});
Turns out I was using old examples, for some reason, even though I triple checked them. Well, doh.
Also, it turned out that the socket.io-client is broken on latest Node (6.x.x). Managed to find an update from github for it, replaced the files and yay, everything's working!
Edit: Unfortunately I didn't save any links to working examples but after quickly skimming through the code it seems that the only changes were to the client code, which now looks like this:
console.log('1');
// Connect to server
var io = require('socket.io-client')
var socket = io.connect('localhost:8080', {reconnect: true});
console.log('2');
// Add a connect listener
socket.on('connect', function(socket) {
console.log('Connected!');
});
console.log('3');
Here is a snippet of code I wrote, it's using socket.io 1.0.6 and socket.io-client 1.0.6. The case is the following:
Server A (Socket.io Client) <---> Server B (Socket.io Server)
Server B (Server):
// Load requirements
var http = require('http'),
io = require('socket.io');
// Create server & socket
var server = http.createServer(function(req, res)
{
// Send HTML headers and message
res.writeHead(404, {'Content-Type': 'text/html'});
res.end('<h1>Aw, snap! 404</h1>');
});
server.listen(8080);
io = io.listen(server);
// Add a connect listener
io.sockets.on('connection', function(socket)
{
console.log('Client connected.');
// Disconnect listener
socket.on('disconnect', function() {
console.log('Client disconnected.');
});
});
Server A (Client):
console.log('1');
// Connect to server
var io = require('socket.io-client');
var socket = io.connect('http://localhost:8080', {reconnect: true});
console.log('2');
// Add a connect listener
socket.on('connect', function(socket) {
console.log('Connected!');
});
console.log('3');
If I'm using localhost:8080 only on the client server it doesn't connect.

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