UML meta-modeling - uml

I have read about meta-modeling (including M0,M1,M2,M3)
I understood the goal of M0 (runtime execution), but I don't understand the meaning of M1,M2, can someone give a good example to where and how to define a profile? and what is the meaning of the tagged values in a profile?

They are abstraction levels. The higher the number the more abstract the definition. The M3 level describes a framework in which you build your system. This framework is called profile. Imagine a car factory. They build cars. So in the profile you define such a car with what it would need. Then you can create a car class in a concrete model and it is distinct in certain respects (e.g. it must have 4 wheels, a motor etc.). Or take requirements: A requirement can simply be a piece of text. But in your modeling environment you might require them to have a distinction functional/non-functional, a source, a priority, whatever. So you define those as attributes in the meta-model and when you use the so defined Requirement stereotype the concrete class will have tagged values with the name of the attributes.

Related

UML Diagram with interdependent enumerations

Currently I am trying to model a UML diagram for cars. I have the problem that besides the combustion engines also electric cars exist.
When you look at the diagram, you can see that the Golf has the data type Fuel for the attribute consumes, while the e-Golf has the data type EnergyType.
How would you adapt this diagram?
Inheritance is meant differently. You already define consumes an enumeration in the abstract class. Now in the inheriting ones you do not override this attribute but just assign fixed values. Plus you use a wrong notation in that case. It would be rather consumes: Energytype = electrical energy (etc.). This type anyway is superfluous since you would have it in the class type itself. A concrete electric car is of the type you want. So that enumeration would contain the possible concrete class types (if needed at all). Now you should rather concentrate on what the different car types are. The only common thing is probably the chassis which will be defined in the abstract car.
N.B. thinking this way of cars is what the dinosaurs actually do and which is why they have so much trouble. E-cars are much more different than classic cars. Basically you need to go back to the seats for humans inside for the abstract car.
Amendment
could be a way to express a car (there are lots and lots of ways to show variants and it takes weeks and months to get to something appropriate for cars). You see that the abstract car (written in italics) has no attributes but just associations with role names. Some to abstract classes and one to a concrete class (note that this is just something meant as example). The abstract classes just have associations and contain attributes which are agreed to be common to that thing.
Now if you're building some concrete car configuration you will only have concrete classes:
The MySuperNewCar has an electric drive with 4 wheels and 2 leather seats. I repeated the abstract classes in this diagram. But that's not needed (since you probably would already guess so).
So, thats one way to describe a car. There are much more ways which need long discussions. In any way you should get a consultant aboard who's talking UML fluently (in other words who's good at modeling things).
I would advise to use different names for attributes with different types. Instead of 'consumes' you could use 'energyType' and 'fuelType'.

Non-UML diagrams to show objects and their creation

I am trying to understand new piece of project. I am drawing UML class diagrams, but there is something missing for me in these diagrams: the creation of objects. What a traditional UML diagram can depict is how these classes are related to each other and how instances of these classes are related to other objects of other classes, but that is in the moment when they are already created. Sometimes it is not that obvious who creates who, sometimes it is totally misleading. For example objects of class A may create object of class B, but that A object just returns this B object and gives it to somebody else and doesn't hold any reference to it. And sometimes it holds (a reference or pointer). Sometimes it matters for the reader. So in fact there are two types (pieces) of information: holding and creating. I came up with my own way of visualizing this, but maybe there is something standard here? What do you think? And I don't have UML Object diagram in mind, that is not something very helpful when reading C++ or Java code and trying to understand the relation of classes and objects. And not sequence diagram also, that's a different kind of beast.
If you want to stick to class diagrams, you can use the «create» usage dependency from UML Standard Profile (chapter 22 of UML 2.5 specs).
«Create» | Usage | A usage dependency denoting that the client classifier creates instances
of the supplier classifier.
So e.g. here A creates an instance of B, and C just has a reference to B.
A type of UML diagrams show only one particular view of your system by abstracting the other aspects of a system. For example, a class diagram shows only the static aspect of the system, but not the dynamic behavior such as:
At what time an object was created
The central ideas of modeling a system is trying to deal with (or focus on) an aspect at a time, and at the same time to eliminate the complexity by forget about the other aspects of a system.
In this case, "creating an object at a particular time by who (another object)" should be dealt with behavior view, thus, we can use a sequence diagram to modeling the dynamic behavior:
You can see the Dimension of a sequence diagram in the Figure:
Horzontally, Objects Lifecycle
Vertically, Time
You might then be interested, how I can relate these models together? Will there be any inconsistencies among them? Right! if you are puzzling about this, you are in the right track!
Look! models are inter-connected each other, take an example, you can create a use case, and a use case can be detailed with a number of scenarios, then.. each scenario can be modeled by a sequence diagram, and the sequence diagram giving you the hints of what objects (and what operations and attributes in it) you need to build your systems, right?

UML, Class identification and relationship

Beginer in UML, I have the followings rules for an Aikido club management:
R1: Every member should participate to the training practices.
R2: The trainees can come from other clubs in the same city or country as well as abroad.
I identify 2 classes:
To take into account the second rule:
Member (1) and Trainee (0..1)
Trainee(1.. *) and Training (1.. *)
Is there a correct way in what I am doing?
Your diagram is a beginning. The diagram as proposed by Thomas Killian is more complete. However, in both of these diagrams there is no notion of constraints or rules. It is simply not what class diagrams are used for. What you can express (with your diagram) is that one or more members can participate in a training and that a training is frequented by at least one member.
To express that every member must participate in training courses, you could need to express that, for all the instances of your class diagram, all members are covered with at least one association towards training. To do so you will need to formulate constraints, possibly using OCL, the Object Constraint Language designed to supplement UML and address the specific shortcomings you are facing now.
Basically this is ok. But the m-n relation between Member and Training should better be modeled as association class:
In this case you are able to add individual properties of members per training. When implementing this you will likely feel the need to introduce some glue (like a table in a database) between both.
I have also added a Club class assuming that a member is bound to just a single club. If you want to model multi-club relations you would probably again use an association class.

Use fields specified in a CU into another CU

I have a CU that extends another CU, let's say: Add inventory extends Add product, so in one product interface I need to use fields from inventory CU, how I can described this in a CU?
"Extends" means that during the "execution" of the extended UC, execution of the extending UC has been voluntarily invoked by an actor. Each UC is described by several scenarios. Scenario is decribed as an ordered sequence of "steps".
You have to specify so called extension points - steps in the scenario(s) of the extended use case, in which the Actor can invoke the extending UC's execution. It can be a single step or a range...
You can think of the extension point as of a method with parameters, tmplemented in the extending UC and invoked by the extended UC. These parameters could be these fields, you need to "pass" to another interface.
In my projects I always "back up" the my case model with the domain model (class diagram) and use elements of it in the specification of the UCs (preconditions, postconditions, scenarios, extension points).
UPDATE (after the comment)
UML does not define the concrete format of the use case specification, it only defines the concepts and their semantic meaning. A UC can have so called Behavior, can extend another one (or be extended), has Extension points.
The way you define Behavior and Extension points are your own choice.
So, in my example:
Behavior of both UC is defined as a textual sequence of steps, as performed by System or User (alternative is a state machine, activity diagram, even user interface prototype)
Extension Point is defined as a step in the sequence and additionally described by this "method" signature, to illustrate the exchanged information
Remember that UCs show INTERACTIONS beetween the System and the outside world. For them is the System kind of black box. Conceptual model I've used here is therefore NOT a DB or system design, but rather a conceptual, implementation-agnostic view on the entities used by the app. They can even be mapped on 2 different systems on the implementation level!
Relationships between the UCs similarly exist purely on the user-system interaction level of abstraction, and DO NOT BY ANY MEANS reflect some internal system dependencies!
(note added after Gangnus's comment)
(Scenarios and concepts are fully invented for the example sake)
UML standard 2.5, p.680, definition:
An Extend is a relationship from an extending UseCase (the extension)
to an extended UseCase (the extendedCase) that specifies how and when
the behavior defined in the extending UseCase can be inserted into the
behavior defined in the extended UseCase. The extension takes place at
one or more specific extension points defined in the extended UseCase.
Extend is intended to be used when there is some additional behavior
that should be added, possibly conditionally, to the behavior defined
in a UseCase.
I wouldn't call what you are describing an extension. Inventory instance is a container that has Product instances as items. So, Add Inventory is a behaviour that depends on existent products, but not on ways of their adding. So, if you use correct OOP strategy, Add Inventory is absolutely independent on Add Product behaviour. They are both independent behaviours.
Yes, they work on structures, that are dependent and associated, but structures mostly are described in other diagrams. So, normally, these two behaviours are two different independent UCs.
On the other hand, according to standard, you can mix elements of different diagrams, and if you MUST show that intermediate dependency on UC diagram, you can draw there appropriate classes(Product and Inventory), connected by an association. Your use cases will be connected to these classes by arrow "dependency" - - - - - - >
Notice, that Use Case "add Product" and method "addProduct" in some class are absolutely different things. The first is behaviour, described in manual, with participation of user, and the second is a piece of code. The first is the task and the test for the second - that is a realization. So, beware, put classes into Use Cases only if you understand what you are doing VERY WELL, it is not the way for starters. Minimally, reread the Use Cases chapter of the UML standard before. Personally, I would show classes in separate classes diagram here. It is much more easy way.

What does the term data classes only mean?

I have been told to create an analysis diagram but it states that only date classes should be added. I thought that is what you use anyway, or am I thinking about this wrongly
"The models include a domain/analysis class diagram (which contains data classes only)"
I wouldn't ever use this terminology but my guess is that the instructor/manager wants your model to contain only the classes that will be later on implemented in the database (i.e. those that represent the concepts that you´ll need to store information about). To me this set coincides with what I´d refer to as domain classes but maybe your instructor has a different interpretation

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