Access VCL from other thread - multithreading

I wrote a communication class based on TThread, which would send some data and receive a reply.
I want the method to:
sent the data (this is a non blocking procedure)
wait for a reply or timeout
show the data received in a vcl control
give back control to the caller
Here is how I try to do,
procedure TForm1.Button1Click(Sender: TObject);
begin
for i := 1 to 5 do // send 5 commands
mycomm.SendCommand();
end;
procedure TMyComm.ShowData();
begin
Form1.Memo1.Lines.Add('Frame received');
end;
procedure TMyComm.SendCommand();
begin
//build frame and put it on interface here
//...
event.WaitFor(3000);
//show received frame if no timeout in VCL
//...
end;
procedure TMyComm.Execute();
begin
while not Terminated do
begin
if receive() then //blocks until frame is received
begin
Synchronize(ShowData); //hangs :-(
event.SetEvent;
end;
end,
end;
Of course this will result in a deadlock, but how can I achieve that my VCL is updated immediately after each received frame?

You can use a anonymous thread, this will only execute the rest of the code after the thread has finished, change it to suite your needs.
You can find the AnonThread Unit in :
C:\Users\Public\Documents\RAD Studio\12.0\Samples\Delphi\RTL\CrossPlatform Utils
uses
AnonThread
var
GetFrame :TAnonymousThread<Boolean>;
begin
GetFrame := TAnonymousThread<Boolean>.Create(function : Boolean
begin
// Start your execution
end,
procedure (AResult : Boolean)
begin
// Wil only execute after the thread has run its course, also safe to do UI updates
end,
procedure (AException : Exception)
begin
ShowMessage('Error : ' + AException.Message);
end);

Related

Animation in FMX main thread stops when worker thread starts

My FireMonkey app has a save button that does this:
procedure TFormProductionRuns.buSaveFinishProductClick(Sender: TObject);
begin
ShowActivity;
ITask(TTask.Create(
procedure
begin
try
TThread.Synchronize(nil,
procedure
begin
PostFinishProduct;
end);
finally
TThread.Synchronize(nil,
procedure
begin
HideActivity;
end);
end;
end)).Start;
end;
The activity methods are defined as:
procedure TFormProductionRuns.ShowActivity;
begin
frProgress1.ShowActivity;
end;
procedure TFormProductionRuns.HideActivity;
begin
frProgress1.HideActivity;
end;
procedure TfrProgress.ShowActivity;
begin
Self.Visible := True;
ProgFloatAnimation.Enabled := True;
end;
procedure TfrProgress.HideActivity;
begin
ProgFloatAnimation.Enabled := False;
Self.Visible := False;
end;
The frame is set to align content, so fills up the entire app screen when visible, and contains a "busy" animation. The bulk of the work is a REST request to a post web method.
procedure TFormProductionRuns.PostFinishProduct;
var
AList: TObjectList<TFinishedProduct>;
sReqBody, sResponse: String;
begin
...
sReqBody := TJSONUtils.ObjectsToJSONArray<TFinishedProduct>(AList).ToString;
RESTReqPostTransaction.Params.ParameterByName('ReqBody').Value := sReqBody;
RESTClient1.Params.ParameterByName('host_port').Value := FLoginInfo.Server + ':' + FLoginInfo.Port;
HTTPBasicAuthenticator1.Username := FLoginInfo.LoginId;
HTTPBasicAuthenticator1.Password := FLoginInfo.LoginPw;
try
RESTReqPostTransaction.Execute;
except on E:Exception do
begin
ShowMessage('Post Finish Product failed. Exception: ' + E.Message);
Exit;
end;
end;
sResponse := RESTResponseFromPost.Content;
...
end;
What I'm finding is that the animation stops while this request is being processed, but my understanding was that the main thread would continue while the worker thread was waiting for the response.
The app does have a similar method that uses a Get REST request rather than Post, and that has no problems animating the "busy" graphic while the worker thread is waiting for the response.
TThread.Synchronize is a method which request execution by the main thread of the method passed in synchronize argument. This actually completely defeat multi-threading.
You have to design you thread so that synchronize is only use for very short actions such as updating the user interface or pass data between the worker thread and main thread because when synchronize is called, the thread is waiting (It is stopped) for the method passed in argument to be executed by the main thread. And while the main thread execute that method, it doesn't do anything else (And you animation stop).

Overbyte NamedPipes; Send msg on a different thread

I'm fairly new to IPC(interprocess communication). Doing my research, I decided on the Named pipes.
My application consists of 2 parts: a monitoring app, and a UI dashboard. The dashboard receives updates from the monitor constantly and shows stats, the user should be able to change certain parameters of the monitor through the dashboard (refresh rate, restart process,scheduled task...) so it has to be a bidirectional communication. The Monitor would later become a service application, but that's a plan for later.
Getting to the point, I used the Pipes unit by Overbyte(Francois Piette) v1.01
and followed the example made on their website. When connecting the pipes on the main thread, it functions normally. But due to my monitor needing a separate thread to (monitor-send message-sleep-loop...), when I try to connect on the other thread, I get an error "The notify window and the component window do not exist in the same thread!"
What I need to know is, can named pipes communicate using a separate thread? (Judging by the error msg, I feel it may be fetching the window handle on the main UI and would not work on a different thread)
Is there a better way to implement my application? or named pipes better than Overbyte?
Sample of my code:
TThreadMonitor = Class(TThread)
private
PipeClient1: TPipeClient;
listOfProcesses: Array of String;
protected
procedure Execute; override;
public
constructor Create(CreateSuspended: Boolean);
procedure ConnectPipe;
procedure SendMessage(const Msg: String);
End;
var
t: TThreadMonitor;
procedure TClientFormMain.BtnDifferentThreadClick(Sender: TObject);
begin
t := TThreadMonitor.Create(TRUE);
t.FreeOnTerminate := TRUE;
t.Start;
end;
procedure TThreadMonitor.ConnectPipe;
begin
if not PipeClient1.Connect(2000, TRUE) then
LogThis('Pipe connection failed', LogFilePath, TRUE)
else
LogThis('Pipe connected', LogFilePath, TRUE);
end;
procedure TThreadMonitor.Execute;
begin
inherited;
ConnectPipe; //<---throws exception here although getting "Pipe Connected"
while not Terminated do
begin
for i := 0 to Length(listOfProcesses) - 1 do
begin
...
MonitorProcess(listOfProcesses[i]);
...
end;
sleep(2000);
end;
end;

Delphi : How to create and use Thread locally?

My database is in a VPS and I should get some query from my tables
Because of getting query from server taking long time ( depending on Internet speed ! ) , I want to use threads to get queries
Now I create a thread and get query and then send result to my forms with sending and handling messages
I want to know is it possible to create and use a thread locally ?!?
My mean is :
procedure Requery;
var
...
begin
Create Thread;
...
Pass my Query Component to Thread
...
Getting Query in Thread;
...
Terminate and Free Thread
...
Do next jobs with Query;
...
end;
The main part is last part ( Do next jobs ... ) , I dont want to use query result in a message handler and I want to use them in the same procedure and after thread job
Is it possible ?!
I think this is not possible with Delphi TThread class and I should use other threading techniques ...
I`m using Delphi XE6
What you describe is not the best use of a thread. The calling code is blocked until the thread is finished. That negates the use of running code in parallel at all. You could just perform the query directly instead:
procedure Requery;
var
...
begin
...
// run query
// do next jobs with query
...
end;
That being said, since you are using XE6, you can create a "local" thread by using the TThread.CreateAnonymousThread() method, specifying an anonymous procedure that "captures" the variables you want it to work with, eg:
procedure Requery;
var
Event: TEvent;
H: THandle;
begin
Event := TEvent.Create;
try
TThread.CreateAnonymousThread(
procedure
begin
try
// run query in thread
finally
Event.SetEvent;
end;
end
).Start;
H := Event.Handle;
while MsgWaitForMultipleObjects(1, H, False, INFINITE, QS_ALLINPUT) = (WAIT_OBJECT_0+1) do
Application.ProcessMessages;
finally
Event.Free;
end;
// Do next jobs with query
...
end;
Alternatively:
procedure Requery;
var
Thread: TThread;
H: THandle;
begin
Thread := TThread.CreateAnonymousThread(
procedure
begin
// run query in thread
end
);
try
Thread.FreeOnTerminate := False;
H := Thread.Handle;
Thread.Start;
while MsgWaitForMultipleObjects(1, H, False, INFINITE, QS_ALLINPUT) = (WAIT_OBJECT_0+1) do
Application.ProcessMessages;
finally
Thread.Free;
end;
// Do next jobs with query
...
end;
However, threading is more useful when you let it run in the background while you do other things and then you act when the thread has finished its work. For example:
procedure TMyForm.Requery;
var
Thread: TThread;
begin
Thread := TThread.CreateAnonymousThread(
procedure
begin
// run query in thread
end
);
Thread.OnTerminate := QueryFinished;
Thread.Start;
end;
procedure TMyForm.QueryFinished(Sender: TObject);
begin
if TThread(Sender).FatalException <> nil then
begin
// something went wrong
Exit;
end;
// Do next jobs with query
end;
I think that using a thread this way isn't a good idea, but the answer is yes. You can do it.
procedure LocalThread;
var
LThread: TCustomThread; //Your thread class
LThreadResult: xxxxxxx//Your result type
begin
LThread := TCustomThread.Create(True);
try
//Assign your properties
LThread.Start;
//Option A: blocking
LThread.WaitFor;
//Option B: non blocking
while not LThread.Finished do
begin
Sleep(xx);
//Some progress here ??
end;
//Here query your thread for your result property
LThreadResult := LThread.MyResultProperty;
finally
LThread.Free;
end
//Do next jobs with LThreadResult
end;
Yes you can do that.
The way I would do it is to add an event-handler to your form.
You'll have to link the event-handler in code, but that's not that difficult.
Create a thread like so:
TMyEventHandler = procedure(Sender: TObject) of object;
type
TMyThread = class(TThread)
strict private
FDoneEvent: TMyEvent;
FDone: boolean;
FQuery: TFDQuery;
constructor Create(DoneEvent: TMyEventHandler; Query: TFDQuery);
procedure Execute; override;
function GetQuery: TFDQuery;
public
property Query read GetQuery;
end;
TForm1 = class(TForm)
FDQuery1: TFDQuery; //Do not connect the FDQuery1 to anything!
DataSource1: TDataSource;
DBGrid1: TDBGrid;
private
FOnThreadDone: TMyEventHandler;
FMyThread: TMyThread;
procedure DoThreadDone;
procedure ThreadDone;
public
property OnThreadDone: TMyEventHandler read FOnThreadDone write FOnThreadDone;
....
implementation
constructor TMyThread.Create(DoneEvent: TMyEvent; Query: TFDQuery);
begin
inherited Create(true);
FDoneEvent:= DoneEvent;
FQuery:= Query;
Start;
end;
procedure TMyThread.Execute;
begin
//Do whatever with the query
//when done do:
FDone:= true;
Synchonize(Form1.DoThreadDone);
end;
function TMyThread.GetQuery: TFDQuery;
begin
if not Done then Result:= nil else Result:= FQuery;
end;
procedure TForm1.DoThreadDone;
begin
if Assigned(FOnThreadDone) then FOnThreadDone(Self);
end;
procedure TForm1.ThreadDone(Sender: TObject);
begin
ShowMessage('Query is done');
//Now you can display the result of the query, by wiring it
//to a dataset.
MyDataSource1.Dataset:= FMyThread.Query;
FMyThread.Free;
end;
procedure TForm1.StartTheQuery;
begin
OnThreadDone:= Self.ThreadDone;
FMyThread:= TMyThread.Create(OnThreadDone, FDQuery1);
end;
Now the query will run in the background and signal your event handler when it is done. Meanwhile you can do all the mousing around and user interaction you want without having to worry. Note that you cannot use FDQuery1 at all whilst the thread is using it, and you cannot have FDQuery1 wired to a DataSource whilst it's the thread is running with it.
Leave it unwired and wire it in the ThreadDone event handler as shown.

Delphi: PostThreadMessage & PeekMessage not working

When my main application (Delphi 2009) terminates, I want it to signal my threads (timers, TDataModules with ADO Connections, SMTP etc) to dispose gracefully.
In my main application, I have the following:
try
PostThreadMessage(bpvccMAILER.ThreadID, WM_SYSTEM_CLOSE, self.Handle, 0);
returnMessage := (SysErrorMessage(GetLastError)); //Returns 'The operation completed successfully'
while TRUE do
begin
sleep(1000);
if not (Assigned(bpvccMAILER)) then
begin
bpvccACTIVITY_LOGGER.Write('SHUTDOWN','TBPVCommunicatorGUI.FormClose - All Threads have shut down');
break;
end;
locWaited := locWaited + 10;
end;
except
end;
finally
FreeAndNil(bpvccACTIVITY_LOGGER);
FreeAndNil(bpvccMAILER);
end;
Thread class:
TBPVMailer = class(TThread)
protected
SMTP : TIdSMTP;
interval : Integer;
fMain : Integer;
fMainIsSvc : Boolean;
fTerminated: Boolean;
function SendEmail(AEmail: TEmailObj) : TBPVEmailSendResult;
function doSleep : Boolean;
procedure Write(AStatus, AMessage : String);
procedure FlushQueue();
procedure HandleMessage(var Message : TMessage); message WM_SYSTEM_CLOSE;
public
constructor Create(AServer : String; APort : Integer; AUser, APass : String; AInterval : Integer; StartSuspended : Boolean); overload;
procedure Execute; override;
procedure QueueEmail(AEmail: TEmailObj; EmailType : TBPVEmailType; AssociatedID : String);
destructor Destroy; override;
end;
procedure TBPVMailer.HandleMessage(var Message: TMessage);
var
msg : tagMSG;
begin
PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE);
fMain := Message.WParam;
fMainIsSvc := Message.LParam = 1;
fTerminated := TRUE;
end;
Problem is, Assigned(bpvccMAILER) always returns true even after calling PostThreadMessage. Also, bpvccMAILER.fTerminated is always FALSE, which means the TBPVMailer.HandleMessage is never executed because that is were the value is set to TRUE. What am I doing wrong, it appears that my threads arent receiving the messages?
The obvious explanation is that you don't have a message pump in your thread. You post the message, but the thread does not pump its queue.
The code is needlessly complex though. There seems to be no need for messages at all. Call the Terminate method of the thread and then use its WaitFor method to wait until it stops. Or even simpler, just call Free on the thread.
Your code does contain a number of oddities:
Why do you call PeekMessage? That serves no purpose that I can discern.
Waiting with Sleep should be avoided. You can almost always use dedicated wait functions.
It's odd the you wait until bpvccMAILER is nil, but then use FreeAndNil(bpvccMAILER).
You must only call GetLastError when it is well-defined. Typically that is only when the preceeded API call has failed. And failure is indicated by the value returned by the API call.
The Sleep loop in the main thread is not OK since it blocks processing messages.
Just call the PostThreadMessage and return, without any Sleep loop afterwards.
If you need to wait until bpvccMAILER finishes, add code that on completion send a PostMessage to your main thread. So, the main thread will handle this message and will be aware that the auxiliary thread has finished. It may not be easy to change your application this way straight from the start, but little by little you will be designing applications in such a way that always does correct thread handling.
Besides that, if you use PostThreadMessage, then your Thread.Execute loop must have MsgWaitForMultipleObjects.
Here is an example on how the Thread.Execute loop have to be:
<skipped>
repeat
<skipped>
R := MsgWaitForMultipleObjects(EventCount, EventArray, False, INFINITE, QS_ALLINPUT);
<skipped>
if R = WAIT_OBJECT_0 + EventCount then
begin
while PeekMessage(M, 0, 0, 0, PM_REMOVE) do
begin
if M.Message = WM_QUIT then
Break;
TranslateMessage(M);
DispatchMessage(M);
end;
if M.Message = WM_QUIT then
Break;
end;
<skipped>
until Terminated;
<skipped>
If your application will eventually need to exit while the tread is running (assume your thread object is in T variable), do the following:
T.Terminate;
SetEvent([one of the event of the EventArray]); // we should call it AFTER terminate for the Terminated property would already be True when the tread exits from MsgWaitForMultipleObjects
T.WaitFor;
T.Free; // "Free" calls "WaitFor" anyway, but Remy Lebeau suggests to explicitly call "WaitFor" before "Free".
T := nil;

main application locks up using idPop3 to retrieve mail messages (even in a thread)

I am using a thread to access a pop3 account and retrieve messages. It works fine, but it locks up my application until it is complete. Cant move the window, shut down, click buttons, nothing.
It runs fine and allows me to access the main application up until the spot i commented out (or after the IdPOP31.Connect();)
//Getting the number of the messages that server has
then it locks up
procedure TPopThread.Pop;
var
vName, vEmail, vServerIn, vServerOut, vUserId, vPassword: String;
vPop3Port, vSMTPPort, vSSL: String; vHTML: TStringList;
MsgCount : Integer;
i,j : Integer;
FMailMessage : TIdMessage;
begin
with frmMain do
begin
RzMemo1.Lines.Clear;
vHTML:= TStringList.Create;
GetAccount(lbxMain.SelectedItem,vName, vEmail, vServerIn, vServerOut, vUserId, vPassword,
vPop3Port, vSMTPPort, vSSL, vHTML);
IdPOP31.Host := vServerIn;
IdPOP31.Username := vUserId;
IdPOP31.Password := vPassword;
IdPOP31.Port := StrToInt(vPop3Port);
try
Prepare(IdPOP31);
IdPOP31.Connect();
// {
// //Getting the number of the messages that server has.
// MsgCount := IdPOP31.CheckMessages;
// for i:= 0 to Pred(MsgCount) do
// begin
// try
// FMailMessage := TIdMessage.Create(nil);
// IdPOP31.Retrieve(i,FMailMessage);
// RzMemo1.Lines.Add('=================================================');
// RzMemo1.Lines.Add(FMailMessage.From.Address);
// RzMemo1.Lines.Add(FMailMessage.Recipients.EMailAddresses);
// RzMemo1.Lines.Add(FMailMessage.Subject);
// RzMemo1.Lines.Add(FMailMessage.Sender.Address);
// RzMemo1.Lines.Add(FMailMessage.Body.Text);
//
// for J := 0 to Pred( FMailMessage.MessageParts.Count ) do
// begin
// // if the part is an attachment
// if ( FMailMessage.MessageParts.Items[ J ] is TIdAttachment) then
// begin
// RzMemo1.Lines.Add('Attachment: ' + TIdAttachment(FMailMessage.MessageParts.Items[J]).Filename);
// end;
// end;
// RzMemo1.Lines.Add('=================================================');
// finally
// FMailMessage.Free;
// end;
// RzMemo1.Clear;
// end;
// }
finally
IdPOP31.Disconnect;
vHTML.Free;
end;
end;
end;
It actually did this before I added the thread, so it has something to do with that portion that is commented out and not the thread
What did i do wrong or didn't do?
here is my Execute
procedure TPopThread.Execute;
begin
try
Synchronize(Pop);
except
on Ex: Exception do
fExceptionMessage := Ex.Message;
end;
end;
here is how i call it
PopThread := TPopThread.Create(lbxMain.SelectedItem, frmMain.DonePopping);
You are locking up the application yourself, because you're synchronizing the call to the pop method.
Synchronize causes the call specified by AMethod to be executed using the main thread, thereby avoiding multithread conflicts.
The current thread is passed in the AThread parameter.
If you are unsure whether a method call is thread-safe, call it from within the Synchronize method to ensure it executes in the main thread.
Execution of the current thread is suspended while the method executes in the main thread.
So, for practical purposes, you're like you have no extra thread, since all your code is executed in the main thread.
An example of when you would want to use Synchronize is when you want to interact with a VCL component
On the other hand, because you're directly accessing a number of visual controls from your method, and the VCL is not thread safe, you have to execute your method in the main thread.
The best you can do is to make your thread independent from the VCL by not accessing any VCL component from the thread, but rather collecting all the input and output values in memory and setting/reading it from the main thread before the thread starts and after the thread finishes.
Or, if for any reason you don't want to do that, you can dissect your method to separate the parts that need access to the VCL and synchronize only that parts, for example:
type
TPopThread = class
private
FMailMessage : TIdMessage; //now the message belongs to the class itself
...
public
//all the values are passed via constructor or the thread is
//created in suspended state, configured and then started
property Host: string read FHost write FHost;
property UserName: string read FUserName write FUserName;
property Password: string read ...;
property Port: Integer read ...;
end;
procedure TPopThread.CopyMailToGUI;
var
J: Integer;
begin
frmMain.RzMemo1.Lines.Add('=================================================');
frmMain.RzMemo1.Lines.Add(FMailMessage.From.Address);
frmMain.RzMemo1.Lines.Add(FMailMessage.Recipients.EMailAddresses);
frmMain.RzMemo1.Lines.Add(FMailMessage.Subject);
frmMain.RzMemo1.Lines.Add(FMailMessage.Sender.Address);
frmMain.RzMemo1.Lines.Add(FMailMessage.Body.Text);
for J := 0 to Pred( FMailMessage.MessageParts.Count ) do
begin
// if the part is an attachment
if ( FMailMessage.MessageParts.Items[ J ] is TIdAttachment) then
begin
frmMain.RzMemo1.Lines.Add('Attachment: ' + TIdAttachment(FMailMessage.MessageParts.Items[J]).Filename);
end;
end;
frmMain.RzMemo1.Lines.Add('=================================================');
end;
procedure TPopThread.Pop;
var
MsgCount : Integer;
i,j : Integer;
Pop: TIdPOP3;
begin
Pop := TIdPOP3.Create(nil);
try
Pop.Host := FHost;
Pop.Username := FUserName;
Pop.Password := FPassword;
Pop.Port := FPort;
Prepare(Pop);
Pop.Connect();
//Getting the number of the messages that server has.
MsgCount := Pop.CheckMessages;
for I := 0 to Pred(MsgCount) do
begin
try
FMailMessage := TIdMessage.Create(nil);
try
IdPOP31.Retrieve(i,FMailMessage);
Synchronize(CopyMailToGUI);
finally
FMailMessage.Free;
end;
end;
finally
Pop.Free;
end;
end;
procedure TPopThread.Execute;
begin
//no need of a try/except, if an exception occurs, it
//is stored in the FatalException property
Pop;
end;
Now, your thread will ask the main thread to copy just the processed message to the VCL. During that copy your thread will block and your application will not respond to messages because the main thread is busy, but that will be for very shorts intervals, so even if it is not the ideal case, I think it will work for what you want.
You put all your logic inside a Synchronize call. Synchronize runs its function in the main VCL thread, so you've essentially nullified any benefits you might have gained from using a separate thread in the first place.
Remove the call to Synchronize so that Pop runs in the thread you created for it.
If you still need some operations to execute in the main thread, then put them in subroutines so that you can run only them in Synchronize. The parts I see in that code are the places where you add lines to a memo control.

Resources