unknown directive "passenger_force_max_concurrent_requests_per_process" - node.js

I'm trying to write a web backend using Node.js, Passenger, and nginx.
It was working great until I tried to add multiple node processes using the passenger_force_max_concurrent_requests_per_process setting. For some reason adding that setting gives me the following error:
unknown directive "passenger_force_max_concurrent_requests_per_process"
If I comment that line out it works fine, so I really don't know what's going on. Any help would be welcome.
Thanks,
-tlf
EDIT:
nginx and Passenger both work perfectly until I try to change that setting, at which point nginx fails to start due to the aforementioned error. If I remove that line, everything works normally again.
And yes, I do know exactly what that line of code does, which is why I'm trying to add it in the first place. I would really appreciate being able to set that property, but I am unable to because it's crashing.

The most likely possibility is that your Passenger version is too old. passenger_force_max_concurrent_requests_per_process was introduced in version 5.0.22.
The other possibility is that you did not update your Nginx installation when upgrading Passenger.

You have made it comment out that means it is made 0.
There are two main use cases for this option:
To make dynamic process scaling work in Node.js and Meteor
applications. Set this option to approximately the number of
concurrent requests at which the performance of a single process
begins to degrade.
To make SSE and WebSockets work well in Ruby applications. Set this
option to 0.
Resource Link:
passenger_force_max_concurrent_requests_per_process
Dynamic scaling of Node.js application processes vs fixed process
pool
UPDATE1:
passenger_start_timeout specifies a timeout for the startup of application processes. If an application process fails to start within the timeout period then it will be forcefully killed with SIGKILL, and the error will be logged.

Related

Nodejs --debug-brk extremely slow

I'm using node v6.10.0 and trying to figure out why my --debug-brk is so incredibly slow. Without this flag (with just --inspect or --debug), it's almost instantaneous, though the debugger still takes forever to attach.
This one flag dramatically increases the load time. My project is taking 50s+ to start up when debugging is enabled.
Any ideas on how to start debugging this issue?
Edit: To be clear, it's happening across two computers and does NOT happen with Hello World.
Edit 2: More detail. I'm using es6. I used webstorm to log out what was going on and found that it was just taking forever to read all my modules? Perhaps that's what's going on?
Is there a way to speed this up? It's taking 34 seconds just to load all the require statements.
Edit 3: It's absolutely the files and require statements. I moved some of the require statements to only load after the database connection is established. The connection is established instantly, but the process hangs on moving forward after that (again for several, several seconds).
Is there any way to speed this up?
What do you mean by "load time"? Are you talking about time between opening the frontend (e.g. Chrome DevTools) and hitting the breakpoint on the first line of your script?
From your description it sounds like there's an issue with the socket connection being slow. Some things to check:
If the URL your Node.js version outputs has localhost - replace it with 127.0.0.1. Some OSes use DNS to resolve this name and might fail to resolve it or to be slow.
Do you have any issues with the network access? Particular Chrome DevTools version has to be downloaded for your node version, this might be slow.
This might be a bug in particular Node.js version (I cannot recall anything specific that might've caused this). What is puzzling is that it is app specific - when you run with --debug-brk or --inspect-brk no JS is executed until after the debug frontend is connected.
Please consider reporting this issue on Node.js bugtracker - feel free to CC me directly (add #eugeneo anywhere in the bug description)... Is there any chance I could see your code - e.g. is it on GitHub? Also - can you please try a newer Node version?

Segmentation Fault running Express

I'm receiving SIGSEGV quite randomly when running an express app with PM2. The strange thing is the server runs quite well for the past few weeks. It does not print any error message except:
App [XXX] with id [7] and pid [27757], exited with code [255] via signal [SIGSEGV]
After implementing the "segfault-handler" module, I started to receive some stack traces. It seems the app encounters a few different segmentation fault:
/lib/x86_64-linux-gnu/libpthread.so.0(+0x10330)[0x7fd211f87330]
node(_ZN2v88internal9HashTableINS0_15ObjectHashTableENS0_20ObjectHashTableShapeENS0_6HandleINS0_6ObjectEEEE18FindInsertionEntryEj+0x40)[0xc0b680]
node(_ZN2v88internal15ObjectHashTable3PutENS0_6HandleIS1_EENS2_INS0_6ObjectEEES5_i+0x124)[0xc0c0a4]
node(_ZN2v88internal7Runtime17WeakCollectionSetENS0_6HandleINS0_16JSWeakCollectionEEENS2_INS0_6ObjectEEES6_i+0x59)[0xc7d639]
node(_ZN2v88internal25Runtime_WeakCollectionSetEiPPNS0_6ObjectEPNS0_7IsolateE+0x11d)[0xc7d89d]
[0x2acdd80963b]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x10330)[0x7f0fc311c330]
node(_ZN2v88internal32IncrementalMarkingMarkingVisitor26VisitFixedArrayIncrementalEPNS0_3MapEPNS0_10HeapObjectE+0x376)[0xad8a16]
node(_ZN2v88internal18IncrementalMarking4StepElNS1_16CompletionActionENS1_18ForceMarkingActionENS1_21ForceCompletionActionE+0x2c1)[0xad6181]
node(_ZN2v88internal8NewSpace15SlowAllocateRawEiNS0_19AllocationAlignmentE+0x74)[0xb05244]
node(_ZN2v88internal4Heap11AllocateRawEiNS0_15AllocationSpaceES2_NS0_19AllocationAlignmentE+0x1b9)[0xa678c9]
node(_ZN2v88internal4Heap20AllocateFillerObjectEibNS0_15AllocationSpaceE+0x19)[0xab00b9]
node(_ZN2v88internal7Factory15NewFillerObjectEibNS0_15AllocationSpaceE+0x2d)[0xa67d1d]
node(_ZN2v88internal29Runtime_AllocateInTargetSpaceEiPPNS0_6ObjectEPNS0_7IsolateE+0x5e)[0xc99e8e]
[0x249862c06355]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x10330)[0x7fbebabd2330]
node(_ZN2v88internal9HashTableINS0_15ObjectHashTableENS0_20ObjectHashTableShapeENS0_6HandleINS0_6ObjectEEEE18FindInsertionEntryEj+0x40)[0xc0b680]
node(_ZN2v88internal15ObjectHashTable3PutENS0_6HandleIS1_EENS2_INS0_6ObjectEEES5_i+0x124)[0xc0c0a4]
node(_ZN2v88internal7Runtime17WeakCollectionSetENS0_6HandleINS0_16JSWeakCollectionEEENS2_INS0_6ObjectEEES6_i+0x59)[0xc7d639]
node(_ZN2v88internal25Runtime_WeakCollectionSetEiPPNS0_6ObjectEPNS0_7IsolateE+0x11d)[0xc7d89d]
[0x125b9620963b]
I know there is little information here. Can anyone please tell me a good way to start diagnosing? I've checked the PM2 log, mongoDB log but no luck.
Thanks!
Mars
Since the stack trace is different every time and not very illuminating, all you can do is try things. The first main suspects will be things that use native code because it's not that likely that plain Javascript is causing a segFault. It is probably native code that is somehow corrupting memory or not properly interacting with the garbage collector in node.js.
So, the things to look for are the interaction between your current version of node.js and the things you have that use native code (such as mongoDB). Here are things to try:
Identify all modules that use native code and temporarily remove any that you can live without.
Upgrade both node.js and mongoDB to recent versions in case you have some interaction between their specific versions that is causing the problem. If you can't upgrade node.js to a recent stable version, then make absolutely sure that all the modules you are running are certified to be stable with the version of node.js that you do have.
Restart your server just in case there's anything goofed up in the OS that is contributing to the problem.
Start with a clean database or run some sort of database check on your database in order to verify that there is no corruption there.
Whenever you update your DB scheme, make sure you have a strategy for moving the prior database forward (it looks like in MongoDB you can just make sure you assign a default value to new scheme elements).
Gather new info after making changes and repeat the process, trying to only change one thing at a time so that if it fixes the issue you will know exactly which item it was that fixed it.
Something like that can happen when you copy the code with node_modules that included binary modules compiled for a different architecture than the one you're trying to run it on.
Try either removing node_modules and running npm install from scratch, or you can try running npm rebuild without removing node_modules.

What's the process of updating a NodeJS running in production?

I am working on a webapp that will be published in production and then updated on regular basis as features and bug fixes are coming.
I run it like node app.js which loads config, connects to database, starts web server.
I wonder, what's the process of updating the app when I have next version?
I suppose, I have to kill the process and start after update and deploy? It means, that there will be some downtime?
Should I collect stats on the least use during the week/month and apply the update during that period? Or should I start the current version on another machine, redirect all requests to it and update the main one, then switch back?
I think the second approach is better.
The first one won't prevent downtime, it will just make sure it impacts the least number of users, while the second one creates no down-time at all.
Moreover, I think you should keep the old version running in the other machine for some time in case you will find out the new version must be reverted due to whatever reason. In that case you will just have to redirect traffic to the old node without any downtime.
Also, if you're setting up production environment I would recommend that instead of just running your process with "node" command, you will use something like forever or pm2 in order to do automatic restarts and some other advanced features.

How to set up a node.js development environment/server (Ubuntu 11.04)

I am trying to set up a development environment for node.js. I assumed at first that it requires something similar to the traditional, "localhost" server approach. But I found myself at a loss. I managed to start a node.js hello world app from the terminal. Which doesn't looked like a big deal - having to start an app from the console isn't that hard. But, after some tweaking, I found out that the changes aren't shown in the browser immediately - you need to "node [appName here]" it again to run.
So, my question is:
Is there a software or a tutorial on how to create a more "traditional" development server on your local machine? Along with port listening setup, various configurations, root directories etc (things that are regular in stacks like XAMMP, BitNami or even the prepackaged Ubuntu LAMP). Since I'm new at node.js, I can't really be sure I'm even searching for the right things on google.
Thanks.
Take a look at :
https://github.com/remy/nodemon
it'll allow you to do - nodemon app.js
and the server will restart automatically in case of failure.
To do this I built a relatively small tool in NodeJS that allows me to start/stop/restart a NodeJS child process (which contains the actual server) and see/change configuration option and builds/versions of the application, with admin options available on a different tcp port. It also monitors said child process to automatically respawn it if there was a error (and after x failed attempts stops trying and contacts me).
While I'm prohibited from sharing source code, this requires the (built-in) child_process module, which has a spawn method that returns a child process I guess, which contains a pid (process id) which you can use with the kill method to kill said child process. Instead of killing it you could also work with SIGINT an catch it within your child application to first clean up some stuff and then exit. It's relatively easy to do.
Some nice reading material regarding this.
http://nodejs.org/docs/v0.5.5/api/child_processes.html

Deploying updates to production node.js code

This may be a basic question, but how do I go about effeciently deploying updates to currently running node.js code?
I'm coming from a PHP, JavaScript (client-side) background, where I can just overwrite files when they need updating and the changes are instantly available on the produciton site.
But in node.js I have to overwrite the existing files, then shut-down and the re-launch the application. Should I be worried by potential downtime in this? To me it seems like a more risky approach than the PHP (scripting) way. Unless I have a server cluster, where I can take down one server at a time for updates.
What kind of strategies are available for this?
In my case it's pretty much:
svn up; monit restart node
This Node server is acting as a comet server with long polling clients, so clients just reconnect like they normally would. The first thing the Node server does is grab the current state info from the database, so everything is running smoothly in no time.
I don't think this is really any riskier than doing an svn up to update a bunch of PHP files. If anything it's a little bit safer. When you're updating a big php project, there's a chance (if it's a high traffic site it's basically a 100% chance) that you could be getting requests over the web server while you're still updating. This means that you would be running updated and out-of-date code in the same request. At least with the Node approach, you can update everything and restart the Node server and know that all your code is up to date.
I wouldn't worry too much about downtime, you should be able to keep this so short that chances are no one will notice (kill the process and re-launch it in a bash script or something if you want to keep it to a fraction of a second).
Of more concern however is that many Node applications keep a lot of state information in memory which you're going to lose when you restart it. For example if you were running a chat application it might not remember who users were talking to or what channels/rooms they were in. Dealing with this is more of a design issue though, and very application specific.
If your node.js application 'can't skip a beat' meaning it is under continuous bombardment of incoming requests, you just simply cant afford that downtime of a quick restart (even with nodemon). I think in some cases you simply want a seamless restart of your node.js apps.
To do this I use naught: https://github.com/superjoe30/naught
Zero downtime deployment for your Node.js server using builtin cluster API
Some of the cloud hosting providers Node.js (like NodeJitsu or Windows Azure) keep both versions of your site on disk on separate directories and just redirect the traffic from one version to the new version once the new version has been fully deployed.
This is usually a built-in feature of Platform as a Service (PaaS) providers. However, if you are managing your servers you'll need to build something to allow for traffic to go from one version to the next once the new one has been fully deployed.
An advantage of this approach is that then rollbacks are easy since the previous version remains on the site intact.

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