How can I access the hapi plugin name? - node.js

I am working on node using hapi framework. New to this so I apologize if it comes out to be very basic.
I want to access a plugin name within the plugin files.
Use case is I want to access the plugin options from the server object.
So I can do server.registrations[plugin_name].options.
My workflow at that point (where I require the options) is not inside the register method ( I run an independent script that just needs to initialize the server, not start it; so no routes here) so not able to access the options from there, but I have the server object available.
Also, what is the correct way to expose the plugin options to other files within the plugin? If I need the options after a lot of nesting of files etc , it is very chaotic to keep passing the options object somehow from file to file, method to method.
Not really clear how to work this problem out.

Not a 100% sure what your question is but if you expose your options in a script (module) that can be required by both your plugin and any other files that you want to use the same options object that will allow you to access the same object in multiple places.

Please let me know if i understood correct, you can do like this.
const Plugins = require('./Plugins');
//Register All Plugins
server.register(Plugins, err => {
if (err){
server.error(`Error while loading plugins : ${err}`)
}else {
server.log('info', 'Plugins Loaded')
}
});

Related

AppImage from electron-builder with file system not working

I’m using Electron Builder to compile my Electron app to an .AppImage file, and I’m using the fs module to write to an .json file, but it’s not working in the appimage format (it’s working fine when I have the normal version not made with Electron Builder). I can still read from the file.
The code (preload):
setSettings: (value) => {fs.writeFileSync(path.join(__dirname, "settings.json"), JSON.stringify(value), "utf8")}
The code (on the website):
api.setSettings(settings);
The project: https://github.com/Nils75owo/crazyshit
That's not a problem with AppImage or Electron Builder but with the way you're packaging your app. Since you didn't post your package.json*, I can only guess what's wrong, but probably you haven't changed Electron Builder's default behaviour regarding packing your application.
By default, Electron Builder compiles your application, including all resources, into a single archive file in the ASAR format (think of it like the TAR format). Electron includes a patched version of the fs module to be able to read from the ASAR file, but writing to it is obviously not supported.
You have two options to mitigate this problem: Either you store your settings somewhere in the user's directory (which is the way I'd go, see below) or you refrain from packing your application to an ASAR file, but that will leave all your JavaScript code outside the executable in a simple folder. (Note that ASAR is not capable of keeping your code confidential, because there are applications which can extract such archives, but it makes it at least a little harder for attackers or curious eyes to get a copy of your code.)
To disable packing to ASAR, simply tell Electron Builder that you don't want it to compile an archive. Thus, in your package.json, include the following:
{
// ... other options
"build": {
// ... other build options
"asar": false
}
}
However, as I mentioned above, it's probably wiser to store settings in a common place where advanced users can actually find (and probably edit, mostly for troubleshooting) them. On Linux, one such folder would be ~/.config, where you could create a subdirectory for your application.
To get the specific application data path on a cross-platform basis, you can query Electron's app module from within the main process. You can do so like this:
const { app } = require ("electron"),
path = require ("path");
var configPath;
try {
configPath = path.join (app.getPath ("appData"), "your-app-name");
} catch (error) {
console.error (error);
app.quit ();
}
If you however have correctly set your application's name (by using app.setName ("...");), you can instead simply use app.getPath ("userData"); and omit the path joining. Take a look at the documentation!
For my Electron Applications, I typically choose to store settings in a common hidden directory (one example for a name could be the brand under which you plan to market the application) in the user's home directory and I then have separate directories for each application. But how you organise this is up to you completely.
* For the future, please refrain from directing us to a GitHub repository and instead include all information (and code is information too) needed to replicate/understand your problem in your question. That'd save us a lot of time and could potentially get you answers faster. Thanks!

Trying to write to a json file using Node fs.writeFile

I hope I'm saying this correctly. What I'm trying to do is write to a json file using fs.writeFile.
I can get it to work using the command line but what I want to do is call a function maybe a button click to update the json file.
I figure I would need some type of call to the node server which is local port 8080. I was researching and seen somebody mention using .post but still can't wrap my head around how to write the logic.
$(".button").on("click", function(event) {
fs.writeFile("./updateme.json", "{test: 1}", function(err) {
if(err) {
return console.log(err);
}
console.log("The file was saved!");
});
});
Using jQuery along with fs? Wow that could be great! Unfortunately that is not as simple as that!
Let me introduce you to server-side VS client-side JavaScript. Well actually there are a lot of resources on the net about that - just google it, or check the answers to this other StackOverflow question. Basically JavaScript can run either on a browser (Chrome, Mozilla...) or as a program (usually a server written in NodeJS), and while the language is (almost) the same, both platforms don't have the same features.
The script that you're showing should run in a browser, because it's using jQuery and interacting with buttons and stuff (aka the DOM). Can you imagine what a mess it would be if that script could interact with the file system? Any page you'll visit will be able to crawl around in your holiday pictures and other personal stuff you keep on your computer. Bad idea! That is why some libraries like fs are not available in the browser.
Similarly, some libraries like jQuery are not available (or simply useless) in the server, because there is no HTML and user interaction, only headless programs running.
So, what can I do to write a JSON file after a user clicks on a button?
You can set up:
A NodeJS server that will write a JSON file
Make jQuery call this server with the data to be written after the user clicks on a button
If you want further guidelines on this, tell me in the comments! I'll be ready to edit my question so as to include instructions on setting up such an environment.

Including remote library with Node.js?

I've noticed that every time I want to use a package in Node I need to "npm install" it locally and then use the require keyword. I wanted to know if there's a way I could include a remote library kind of like that way we can include remote files using client side html when we use a CDN:
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js"></script>
</head>
require() in node core is synchronous, so there is no way to do it natively (since network i/o is async in node). You'd have to write some function to fetch the resource first and then require() it.
You can't actually supply a URL to "require", but you can of course fetch a remote resource from a URL, including a javascript resource. And then load it locally.
The following answer even links to a "remote_require" that someone wrote to do another kludgy version of this.
how to require from URL in Node.js
If you are trying to use other JavaScript files in your application, you will need to export all of the functions defined by those JavaScript files.
You would export a function like so:
exports.nameOfExport = function(x, y, z) {
// Function content
};
You would then require this file in the file you are trying to use it in with this line:
var myFileName = require('./routes/folder1/myFileName'); // Relative path to required file
If this doesn't answer your question, I suggest going to https://www.npmjs.org/ to search for a package that does what you are trying to do.

Grunt task to optionally include an AMD module for different environment

I'm developing a web app using Require.js for AMD and amplify.request to abstract away my AJAX calls. The other advantage to amplify.request is that I've defined an alternative module containing mocked versions of my requests that I can use for testing purposes. Currently, I'm switching between the two versions of my request module by simply commenting/un-commenting the module reference in my main.js file.
What I'd love to do is use Grunt to create different builds of my app depending on which module I wanted included. I could also use it to do things like turn my debug mode on or off. I'm picturing something similar to usemin, only for references inside JavaScript, not HTML.
Anyone know of a plugin that does this, or have a suggestion about how I could do it with Grunt?
On our current project we have a few different environments. For each of them, we can specify different configuration settings for the requirejs build.
To distinguish between these different environments, I've used a parameter target.
You can simply pass this to grunt by appending it to your call like
grunt --target=debug
And you can access this parameter in the Gruntfile, by using grunt.option, like
var target = (grunt.option('target') || 'debug').toLowerCase();
The line above will default to debug. You could then make use of the paths configuration setting of requirejs to point the build to the correct module. Example code below.
requirejs: {
compile: {
options: {
paths: {
"your/path/to/amplify/request": target === "debug" ? "path/to/mock" : "path/to/real",
}
}
}
}

i18Next - NodeJS - How to change translations without reloading server

I am using i18next package for NodeJS to enable translation. I am using it as standard with a json file for each language-COUNTRY pair.
I'd like to build an admin page to edit translations without having to dig into the code; then, how can I "reload" the json files once edited by admin, without having to restart the server ?
Also, is it possible to use a DB (i am using mongodb) instead of JSON files ? Would it be more appropriate in this case?
I wish i knew the answer to how to reload the JSON files without completely re-initializing i18next-node.
In terms of storing your translations in a database, i18next-node can connect to MongoDB (as well as Redis and CouchDB): http://i18next.com/node/pages/doc_init.html#backend
You can set
i18next.sync.resStore = {}
and then call
i18next.init(callback)
to force a reload of your preloaded languages.
It is better to use an official API of i18n with reloadResources.
// reload all
i18next.reloadResources();
// reload languages
i18next.reloadResources(['de', 'fr']);
// reload namespaces for all languages
i18next.reloadResources(null, ['ns1', 'ns2']);
// reload namespaces in languages
i18next.reloadResources(['de', 'fr'], ['ns1', 'ns2']);

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