Different listeners for each notification - google-chrome-extension

Here's my code below,
var opt1 = {type: "basic",title: "Teva Noti1",message: "Don't click me!",iconUrl: "icon-phone.png"}
chrome.notifications.create("noti1",opt1,function(notificationId){
chrome.notifications.onClicked.addListener(function(notificationId){
alert("test1")
})
});
var opt2 = {type: "basic",title: "Teva Noti2",message: "Don't click me!!!",iconUrl: "icon-phone.png"}
chrome.notifications.create("noti2",opt2,function(notificationId){
chrome.notifications.onClicked.addListener(function(notificationId){
alert("test2")
})
});
I want to do different actions for each notifications. In my code, both alerts popped when I clicked any one of the notifications

You can try adding just one listener to the notifications and check which one was clicked in the listener:
chrome.notifications.onClicked.addListener(function(notificationId){
if (notificationId == "noti1"){
alert("test1");
} else if (notificationId == "noti2"){
alert("test2");
});

Related

Chat Bot Hero card title message not wrapped properly

I have created hero card for messages with prompt buttons from qna maker. The hero card embedded response has a title and buttons. The buttons are displayed properly and worked as expected, but the title words are not wrapped properly.
if (resResult) {
var answer = resResult.answer;
var resultContext = resResult.context;
var prompts = resultContext && resultContext.prompts;
if (prompts && prompts.length) {
var card = CardFactory.heroCard(
answer,
[],
prompts.map(prompt => ({
type: 'messageBack',
title: prompt.displayText,
displayText: prompt.displayText,
text: prompt.displayText,
value: {
qnaId: prompt.qnaId
}
}))
);
answer = MessageFactory.attachment(card);
}
await context.sendActivity(answer);
}
The output response in chat window / Emulator is
The title text which is displayed needs to wrapped and font style and color should align with common text styles of chat bot.
Thanks in advance

dialog.showMessageBoxSync(null, options) getting hidden

I have an Electron app. If I use dialog.showmessageBoxSync normally it has to wait for user input. The options are: close, cancel or ok.
It is working fine but if I click outside of the dialog box (anywhere inside my app) then this message box hidden. I'm unable to click on any option.
How can I make the message box stay focused until the user chooses a button to click or closes the dialog box? The user should be forced to respond to the message box before continuing to work in the rest of the app.
dialog.showMessageBoxSync({
type: "info",
buttons: ["Ok,", "Cancel"],
defaultId: 0,
title: "",
message:""
cancelId: 1,
})
I'd suggest passing in a parent window
From the docs
The browserWindow argument allows the dialog to attach itself to a
parent window, making it modal.
const iconPath = upath.toUnix(upath.join(__dirname, "app", "assets", "icon.png"));
const dialogIcon = nativeImage.createFromPath(iconPath);
var options = {
type: 'question',
buttons: ['&Yes', '&No'],
title: 'Confirm Quit',
icon: dialogIcon,
normalizeAccessKeys: true,
message: 'Do you really want to close the application?'
};
const win = BrowserWindow.getFocusedWindow();
dialog.showMessageBox(win, options)
.then((choice) => {
if (choice.response === 0) {
quitApplication();
}
}).catch(err => {
console.log('ERROR', err);
});

Including dialogs or reusing dialogs from different file

I am trying to do begindialog from another another dialog js file. I am getting error.
<b>[onTurnError]: Error: DialogContext.beginDialog(): A dialog with an id of 'FollowUpDialog' wasn't found. </b>
this is dialog structure-
dialogs
orderstatus
orderstatus.js
index.js
FollowUp
followUp.js
index.js
i am trying to include FollowUp dialog in OrderStatus Dialog, similary i have other dialogs where i want to begin followup or orderstatus dialog. trying to reuse the dialogs.
One way to do use how we include the file in botjs amd to do adddialog same way i can include in otherfile. But it is redundant work. I am trying to avoid that. Can some one tell me better approach to include the dialog in different dialogs.
code:
Below code is from greeting.js
If you see line where i am doing begindialog.
return await step.beginDialog(ORDER_STATUS_DIALOG);
return await step.beginDialog(ENTITLEMENT_CHECK_DIALOG);
It is error. I am trying to include the dialog which is part of different JS files.
async step => {
if (step.context.activity.channelId == 'directline') {
const buttons = [{
type: ActionTypes.ImBack,
title: 'Repair Order Status',
value: symbolicString.ZEB_GR_STR_013
}, {
type: ActionTypes.ImBack,
title: 'Entitlement Check',
value: symbolicString.ZEB_GR_STR_014
}];
const card = CardFactory.heroCard('', undefined, buttons, {
text: symbolicString.ZEB_GR_STR_015
});
const reply = {type: ActivityTypes.Message};
reply.attachments = [card];
return await step.context.sendActivity(reply);
} else {
return await step.prompt(MENU_PROMPT, symbolicString.ZEB_GR_STR_028);
}
},
async step => {
if (step.context.activity.channelId != 'directline'){
console.log("step greeting dialog next step");
console.log(step);
console.log(step.context.activity);
if (step.context.activity.text == '1'){
return await step.beginDialog(ORDER_STATUS_DIALOG);
}else if (step.context.activity.text == '2'){
return await step.beginDialog(ENTITLEMENT_CHECK_DIALOG);
}
}
return await step.endDialog();
}
]));

React Native: Reach-Navigation and Pouch-DB - db.put not done before "refresh" callback is run

Relative newbie; forgive me if my etiquette and form here aren't great. I'm open to feedback.
I have used create-react-native-app to create an application using PouchDB (which I believe ultimately uses AsyncStorage) to store a list of "items" (basically).
Within a TabNavigator (main app) I have a StackNavigator ("List screen") for the relevant portion of the app. It looks to the DB and queries for the items and then I .map() over each returned record to generate custom ListView-like components dynamically. If there are no records, it alternately displays a prompt telling the user so. In either case, there is an "Add Item" TouchableOpacity that takes them to a screen where they an add a new item (for which they are taken to an "Add" screen).
When navigating back from the "Add" screen I'm using a pattern discussed quite a bit here on SO in which I've passed a "refresh" function as a navigation param. Once the user uses a button on the "Add" screen to "save" the changes, it then does a db.post() and adds them item, runs the "refresh" function on the "List screen" and then navigates back like so:
<TouchableOpacity
style={styles.myButton}
onPress={() => {
if (this.state.itemBrand == '') {
Alert.alert(
'Missing Information',
'Please be sure to select a Brand',
[
{text: 'OK', onPress: () =>
console.log('OK pressed on AddItemScreen')},
],
{ cancelable: false }
)
} else {
this.createItem();
this.props.navigation.state.params.onGoBack();
this.props.navigation.navigate('ItemsScreen');
}
}
}
>
And all of this works fine. The "refresh" function (passed as onGoBack param) works fine... for this screen. The database is called with the query, the new entry is found and the components for the item renders up like a charm.
Each of the rendered ListItem-like components on the "List screen" contains a react-native-slideout with an "Edit" option. An onPress for these will send the user to an "Item Details" screen, and the selected item's _id from PouchDB is passed as a prop to the "Item Details" screen where loadItem() runs in componentDidMount and does a db.get(id) in the database module. Additional details are shown from a list of "events" property for that _id (which are objects, in an array) which render out into another bunch of ListItem-like components.
The problem arises when either choose to "Add" an event to the list for the item... or Delete it (using another function via [another] slideout for these items. There is a similar backward navigation, called in the same form as above after either of the two functions is called from the "Add Event" screen, this being the "Add" example:
async createEvent() {
var eventData = {
eventName: this.state.eventName.trim(),
eventSponsor: this.state.eventSponsor.trim(),
eventDate: this.state.eventDate,
eventJudge: this.state.eventJudge.trim(),
eventStandings: this.state.eventStandings.trim(),
eventPointsEarned: parseInt(this.state.eventPointsEarned.trim()),
};
var key = this.key;
var rev = this.rev;
await db.createEvent(key, rev, eventData);
}
which calls my "db_ops" module function:
exports.createEvent = function (id, rev, eventData) {
console.log('You called db.createEvent()');
db.get(id)
.then(function(doc) {
var arrWork = doc.events; //assign array of events to working variable
console.log('arrWork is first assigned: ' + arrWork);
arrWork.push(eventData);
console.log('then, arrWork was pushed and became: ' + arrWork);
var arrEvents = arrWork.sort((a,b)=>{
var dateA = new Date(a.eventDate), dateB = new Date(b.eventDate);
return b.eventDate - a.eventDate;
})
doc.events = arrEvents;
return db.put(doc);
})
.then((response) => {
console.log("db.createEvent() response was:\n" +
JSON.stringify(response));
})
.catch(function(err){
console.log("Error in db.createEvent():\n" + err);
});
}
After which the "Add Event" screen's button fires the above in similar sequence to the first, just before navigating back:
this.createEvent();
this.props.navigation.state.params.onGoBack();
this.props.navigation.navigate('ItemsDetails');
The "refresh" function looks like so (also called in componentDidMount):
loadItem() {
console.log('Someone called loadItem() with this.itemID of ' + this.itemID);
var id = this.itemID;
let totalWon = 0;
db.loadItem(id)
.then((item) => {
console.log('[LOAD ITEM] got back data of:\n' + JSON.stringify(item));
this.setState({objItem: item, events: item.events});
if (this.state.events.length != 0) { this.setState({itemLoaded: true});
this.state.events.map(function(event) {
totalWon += parseInt(event.eventPointsEarned);
console.log('totalWon is ' + totalWon + ' with ' +
event.eventPointsEarned + ' having been added.');
});
};
this.setState({totalWon: totalWon});
})
.catch((err) => {
console.log('db.loadItem() error: ' + err);
this.setState({itemLoaded: false});
});
}
I'm at a loss for why the List Screen refreshes when I add an item... but not when I'm doing other async db operations with PouchDB in what I think is similar fashion to modify the object containing the "event" information and then heading back to the Item Details screen.
Am I screwing up with Promise chain someplace? Neglecting behavior of the StackNavigator when navigating deeper?
The only other difference being that I'm manipulating the array in the db function in the non-working case, whereas the others I'm merely creating/posting or deleting/removing the record, etc. before going back to update state on the prior screen.
Edit to add, as per comments, going back to "List screen" and the opening "Item Details" does pull the database data and correctly shows that the update was made.
Further checking I've done also revealed that the console.log in createEvent() to print the response to the db call isn't logging until after some of the other dynamic rendering methods are getting called on the "Item Details" screen. So it seems as though the prior screen is doing the get() that loadItem() calls before the Promise chain in createEvent() is resolving. Whether the larger issue is due to state management is still unclear -- though it would make sense in some respects -- to me as this could be happening regardless of whether I've called my onGoBack() function.
Edit/bump: I’ve tried to put async/await to use in various places in both the db_ops module on the db.get() and the component-side loadItem() which calls it. There’s something in the timing of these that just doesn’t jive and I am just totally stuck here. Aside from trying out redux (which I think is overkill in this particular case), any ideas?
There is nothing to do with PDB or navigation, it's about how you manage outer changes in your depending (already mounted in Navigator since they are in history - it's important to understand - so componentDidMount isn't enough) components. If you don't use global state redux-alike management (as I do) the only way to let know depending component that it should update is passing corresponding props and checking if they were changed.
Like so:
//root.js
refreshEvents = ()=> { //pass it to DeleteView via screenProps
this.setState({time2refreshEvents: +new Date()}) //pass time2refreshEvents to EventList via screenProps
}
//DeleteView.js
//delete button...
onPress={db.deleteThing(thingID).then(()=> this.props.screenProps.refreshEvents())}
//EventList.js
...
constructor(props) {
super(props);
this.state = {
events: [],
noEvents: false,
ready: false,
time2refreshEvents: this.props.screenProps.time2refreshEvents,
}
}
static getDerivedStateFromProps(nextProps, currentState) {
if (nextProps.screenProps.time2refreshEvents !== currentState.time2refreshEvents ) {
return {time2refreshEvents : nextProps.screenProps.time2refreshEvents }
} else {
return null
}
}
componentDidMount() {
this._getEvents()
}
componentDidUpdate(prevProps, prevState) {
if (this.state.time2refreshEvents !== prevState.time2refreshEvents) {
this._getEvents()
}
}
_getEvents = ()=> {
//do stuff querying db and updating your list with actual data
}

Chrome Extension context menu, differentiate image and link event

In my chrome extension I'm adding two context items "Get link" and "Get Image". The main difference being when setting them both up they have the "context" of link and image respectively. But when right clicking on an image that is acting as a link you get the option of both:
when either of those are clicked the data that comes into the listener seems to be identical, I need to be able to differentiate the two to know if the context is that of an image or a link to handle them differently. Here is my code:
chrome.runtime.onInstalled.addListener(function() {
var context = "image";
var title = "Copy Image";
var id = chrome.contextMenus.create({"title": title, "contexts":[context],
"id": "context" + context});
});
chrome.runtime.onInstalled.addListener(function() {
var context = "link";
var title = "Copy link";
var id = chrome.contextMenus.create({"title": title, "contexts":[context],
"id": "context" + context});
});
chrome.contextMenus.onClicked.addListener(onClickHandler);
function onClickHandler(info, tab) {
chrome.tabs.query({active: true, currentWindow: true}, function(tabs){
chrome.tabs.sendMessage(tabs[0].id, {action: "imageAdded", subject: info.srcUrl}, function(response) {
});
If you want know which menu item was clicked, you can get the id value of the clicked context menu item in the menuItemId property of the object passed into the onClicked handler:
function onClickHandler(info, tab) {
console.log(info.menuItemId);
//...
}
Take a look at Parameter of onClicked callback, you could differentiate the image/link via mediaType
One of 'image', 'video', or 'audio' if the context menu was activated on one of these types of elements.

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