I have a project which uses libusb as a conan dependency. For most compilations (Windows and Linux), only using the static library was enough, but for cross-compiling this project from Linux to OSX it requires both the .dylib and .a files. When I run conan install with the dependencies, if I set the shared attribute to true, it attaches --enable-shared --disable-static to the configure process and if I set it to false, it sets --disable-shared --enable-static.
Is there any way in Conan I can directly influence the configure command (I already tried it out and that ensures that both files are created during the compilation of the library).
I originally developed that Conan package, and since then the community improved it a lot.
The short answer is No. Why? Conan packages were developed to separate shared libraries from static libraries for all projects. Each package has a specific package ID and they are not mixed in terms of libraries. This is a package design, not a Conan sanity rule.
If your project uses both libraries, I would say something is really wrong and should be fixed instead of looking for package workaround which could cost more time than fixing your real problem.
But if you don't find a solution, there is a hack, you can use Deploy generator, download both libraries to folder and configure your project consume from that folder.
Influence Conan to use the same package reference, but different options is not allowed by it design. Another option would be forking the original project and removing those options, and adding a new option "both", where both are present. Keep in mind "both" won't be accepted as official option.
I have a CMake-based project with a static library (by default) where I need to provide deb-packages. I want to make it nice and provide a shared and a static library in different packages.
Then: How can I pass different configuration-options from the debian/rules to the underlying cmake for the lib$packagename and the lib$packagename-dev package? Say, in this example, switch cmake to build a shared library via CMAKE_FLAGS+=-DBUILD_SHARED_LIBS=ON?
I don't find that many examples for the more recent debhelper format (which is 9 in my case). Is it recommended to use an earlier version for this specific requirement?
Thanks and Greetings
Usually one rpm depends on many other packages or libs. This is not easy for massive deployment without internet access.
Since yum can automatically resolve dependencies. Is it possible to build a portable executable? So that we can copy it to other machines with the same OS.
If you want a known collection of RPMs to install, yum offers a downloadonly plugin. With that, you should be able to collect all the associated RPMs in one shot to install what you wanted on a disconnected machine.
The general way to build a binary without runtime library dependencies is to build it to be static, ie. using the -static argument to gcc, which links in static versions of the libraries required such that they're included in the resulting executable. This doesn't bundle in any data file dependencies or external executables (ie. libexec-style helpers), but simpler applications often don't need them.
For more complex needs (where data files are involved, or elements of the dependency chain can't be linked in for one reason or another), consider using AppImageKit -- which bundles an application and its dependency chain into a runnable ISO. See docs/links at PortableLinuxApps.org.
In neither of these cases does rpm or yum have anything to do with it. It's certainly possible to build an RPM that packages static executables, but that's a matter of changing the %build section of the spec file such that it passes -static to gcc, not of doing anything RPM-specific.
To be clear, by the way -- there are compelling reasons why we don't use static libraries all the time!
Using shared libraries means that applying a security update to a library only means replacing the library itself, not recompiling all applications using it.
Using shared libraries is more memory-efficient, since the single shared copy of the library in memory can be used by multiple applications.
Using shared libraries means your executables don't need to include full copies of all the libraries they use, making them much smaller.
I am generating rpm-A that has program P-A.1.1, and two libs L-A.1.1 and L-B.1.1.
L-A.1.1 changes some APIs it used to expose compared to it's previous version - L-A.1.0
Say the machine had another program P-B.1.0 that uses L-A.1.0.
Will installing rpm-A break program P-B.1.0?
Will L-A.1.1 co-exist with L-A.1.0?
A
If you are upgrading the package that had previously provided P-A.1.0 and the new version of the package no longer provides that version of the library and only provides the P-A.1.1 version of the library then RPM will not allow that upgrade to occur without being forced because it would break P-B.1.0.
You have a number of options to handle this sort of thing.
You can provide both libraries in the same package.
You can change the package name (e.g. gnupg.gnupg2 or iptables/iptables-ipv6 though those are both for slightly different reasons than this).
You can use library symbol versioning to have your library expose both APIs at the same time (I believe).
I am developing cross-platform Qt application.
It is freeware though not open-source. Therefore I want to distribute it as a compiled binary.
On windows there is no problem, I pack my compiled exe along with MinGW's and Qt's DLLs and everything goes great.
But on Linux there is a problem because the user may have shared libraries in his/her system very different from mine.
Qt deployment guide suggests two methods: static linking and using shared libraries.
The first produces huge executable and also require static versions of many libraries which Qt depends on, i.e. I'll have to rebuild all of them from scratches. The second method is based on reconfiguring dynamic linker right before the application startup and seems a bit tricky to me.
Can anyone share his/her experience in distributing Qt applications under Linux? What method should I use? What problems may I confront with? Are there any other methods to get this job done?
Shared libraries is the way to go, but you can avoid using LD_LIBRARY_PATH (which involves running the application using a launcher shell script, etc) building your binary with the -rpath compiler flag, pointing to there you store your libraries.
For example, I store my libraries either next to my binary or in a directory called "mylib" next to my binary. To use this on my QMake file, I add this line in the .pro file:
QMAKE_LFLAGS += -Wl,-rpath,\\$\$ORIGIN/lib/:\\$\$ORIGIN/../mylib/
And I can run my binaries with my local libraries overriding any system library, and with no need for a launcher script.
You can also distribute Qt shared libraries on Linux. Then, get your software to load those instead of the system default ones. Shared libraries can be over-ridden using the LD_LIBRARY_PATH environment variable. This is probably the simplest solution for you. You can always change this in a wrapper script for your executable.
Alternatively, just specify the minimum library version that your users need to have installed on the system.
When we distribute Qt apps on Linux (or really any apps that use shared libraries) we ship a directory tree which contains the actual executable and associated wrapper script at the top with sub-directories containing the shared libraries and any other necessary resources that you don't want to link in.
The advantage of doing this is that you can have the wrapper script setup everything you need for running the application without having to worry about having the user set environment variables, install to a specific location, etc. If done correctly, this also allows you to not have to worry about from where you are calling the application because it can always find the resources.
We actually take this tree structure even further by placing all the executable and shared libraries in platform/architecture sub-directories so that the wrapper script can determine the local architecture and call the appropriate executable for that platform and set the environment variables to find the appropriate shared libraries. We found this setup to be particularly helpful when distributing for multiple different linux versions that share a common file system.
All this being said, we do still prefer to build statically when possible, Qt apps are no exception. You can definitely build with Qt statically and you shouldn't have to go build a lot of additional dependencies as krbyrd noted in his response.
sybreon's answer is exactly what I have done. You can either always add your libraries to LD_LIBRARY_PATH or you can do something a bit more fancy:
Setup your shipped Qt libraries one per directory. Write a shell script, have it run ldd on the executable and grep for 'not found', for each of those libraries, add the appropriate directory to a list (let's call it $LDD). After you have them all, run the binary with LD_LIBRARY_PATH set to it's previous value plus $LDD.
Finally a comment about "I'll have to rebuild all of them from scratches". No, you won't have to. If you have the dev packages for those libraries, you should have .a files, you can statically link against these.
Not an answer as such (sybreon covered that), but please note that you are not allowed to distribute your binary if it is statically linked against Qt, unless you have bought a commercial license, otherwise your entire binary falls under the GPL (or you're in violation of Qt's license.)
If you have a commercial license, never mind.
If you don't have a commercial license, you have two options:
Link dynamically against Qt v4.5.0 or newer (the LGPL versions - you may not use the previous versions except in open source apps), or
Open your source code.
The probably easiest way to create a Qt application package on Linux is probably linuxdeployqt. It collects all required files and lets you build an AppImage which runs on most Linux distributions.
Make sure you build the application on the oldest still-supported Ubuntu LTS release so your AppImage can be listed on AppImageHub.
You can look into QtCreator folder and use it as an example. It has qt.conf and qtcreator.sh files in QtCreator/bin.
lib/qtcreator is the folder with all needed Qt *.so libraries. Relative path is set inside qtcreator.sh, which should be renamed to you-app-name.sh
imports,plugins,qml are inside bin directory. Path to them is set in qt.conf file. This is needed for QML applications deployment.
This article has information on the topic. I will try it myself:
http://labs.trolltech.com/blogs/2009/06/02/deploying-a-browser-on-gnulinux/
In a few words:
Configure Qt with -platform linux-lsb-g++
Linking should be done
with –lsb-use-default-linker
Package everything and deploy (will
need a few tweaks here but I haven't yet tried it sorry)