in Python 2.7 I am successful in using the following code to listen to a direct message stream on an account:
from tweepy import Stream
from tweepy import OAuthHandler
from tweepy import API
from tweepy.streaming import StreamListener
# These values are appropriately filled in the code
consumer_key = '######'
consumer_secret = '######'
access_token = '######'
access_token_secret = '######'
class StdOutListener( StreamListener ):
def __init__( self ):
self.tweetCount = 0
def on_connect( self ):
print("Connection established!!")
def on_disconnect( self, notice ):
print("Connection lost!! : ", notice)
def on_data( self, status ):
print("Entered on_data()")
print(status, flush = True)
return True
# I can add code here to execute when a message is received, such as slicing the message and activating something else
def on_direct_message( self, status ):
print("Entered on_direct_message()")
try:
print(status, flush = True)
return True
except BaseException as e:
print("Failed on_direct_message()", str(e))
def on_error( self, status ):
print(status)
def main():
try:
auth = OAuthHandler(consumer_key, consumer_secret)
auth.secure = True
auth.set_access_token(access_token, access_token_secret)
api = API(auth)
# If the authentication was successful, you should
# see the name of the account print out
print(api.me().name)
stream = Stream(auth, StdOutListener())
stream.userstream()
except BaseException as e:
print("Error in main()", e)
if __name__ == '__main__':
main()
This is great, and I can also execute code when I receive a message, but the jobs I'm adding to a work queue need to be able to stop after a certain amount of time. I'm using a popular start = time.time() and subtracting current time to determine elapsed time, but this streaming code does not loop to check the time. I just waits for a new message, so the clock is never checked so to speak.
My question is this: How can I get streaming to occur and still track time elapsed? Do I need to use multithreading as described in this article? http://www.tutorialspoint.com/python/python_multithreading.htm
I am new to Python and having fun playing around with hardware attached to a Raspberry Pi. I have learned so much from Stackoverflow, thank you all :)
I'm not sure exactly how you want to decide when to stop, but you can pass a timeout argument to the stream to give up after a certain delay.
stream = Stream(auth, StdOutListener(), timeout=30)
That will call your listener's on_timeout() method. If you return true, it will continue streaming. Otherwise, it will stop.
Between the stream's timeout argument and your listener's on_timeout(), you should be able to decide when to stop streaming.
I found I was able to get some multithreading code the way I wanted to. Unlike this tutorial from Tutorialspoint which gives an example of launching multiple instances of the same code with varying timing parameters, I was able to get two different blocks of code to run in their own instances
One block of code constantly adds 10 to a global variable (var).
Another block checks when 5 seconds elapses then prints var's value.
This demonstrates 2 different tasks executing and sharing data using Python multithreading.
See code below
import threading
import time
exitFlag = 0
var = 10
class myThread1 (threading.Thread):
def __init__(self, threadID, name, counter):
threading.Thread.__init__(self)
self.threadID = threadID
self.name = name
self.counter = counter
def run(self):
#var counting block begins here
print "addemup starting"
global var
while (var < 100000):
if var > 90000:
var = 0
var = var + 10
class myThread2 (threading.Thread):
def __init__(self, threadID, name, counter):
threading.Thread.__init__(self)
self.threadID = threadID
self.name = name
self.counter = counter
def run(self):
#time checking block begins here and prints var every 5 secs
print "checkem starting"
global var
start = time.time()
elapsed = time.time() - start
while (elapsed < 10):
elapsed = time.time() - start
if elapsed > 5:
print "var = ", var
start = time.time()
elapsed = time.time() - start
# Create new threads
thread1 = myThread1(1, "Thread-1", 1)
thread2 = myThread2(2, "Thread-2", 2)
# Start new Threads
thread1.start()
thread2.start()
print "Exiting Main Thread"
My next task will be breaking up my twitter streaming in to its own thread, and passing direct messages received as variables to a task queueing program, while hopefully the first thread continues to listen for more direct messages.
Related
I'm trying to get one or several returning values from a thread in a multithreading process. The code I show get cycled with no way to interrupt it with Ctrl-C, Ctrl+D.
import queue as Queue
import threading
class myThread (threading.Thread):
def __init__(self, threadID, name, region):
threading.Thread.__init__(self)
self.threadID = threadID
self.name = name
self.region = region
def run(self):
GetSales(self.region)
def GetSales(strReg):
print("Thread-" + strReg)
return "Returning-" + strReg
def Main():
RegionList = []
RegionList.append("EMEA")
RegionList.append("AP")
RegionList.append("AM")
# Create threads
threads = []
x = 0
for region in RegionList:
x += 1
rthread = myThread(x, "Thread-" + region, region) # Create new thread
rthread.start() # Start new thread
threads.append(rthread) # Add new thread to threads list
que = Queue.Queue()
# Wait for all threads to complete
for t in threads:
t.join()
result = que.get()
print(t.name + " -> Done")
Main()
If I comment line "result = que.get()" the program runs with no issues.
What you are looking for is future and async management.
Firstly, your program loop indefinitely because of the line que.get(), because there is nothing in the queue, it wait that something happen, which will never happen. You don't use it.
What you want to do is an async task and get the result :
import asyncio
async def yourExpensiveTask():
// some long calculation
return 42
async main():
tasks = []
tasks += [asyncio.create_task(yourExpensiveTask())]
tasks += [asyncio.create_task(yourExpensiveTask())]
for task in tasks:
result = await task
print(result)
See also https://docs.python.org/3/library/asyncio-task.html
I have a number of certain objects which need to run a specific function at specific ever-changing intervals, again and again, until they decide they are done.
For example, one object may need to wait 30 seconds, run, wait 60 seconds, run, wait 10 seconds, run... You get the point, and this could be going on for 30-120 different objects, running the exact same kind of function.
I was thinking that simply having a function that sleeps for the exact interval would solve my problem, but, correct me if I'm wrong, I remembered that thread pools can only run a certain number of threads at any given time (12 for me). How do I get around this limit?
class Thing(object):
def getCurrentPeriod(self):
return random.randint(5, 30) # Some ever changing period of time
def refresh(self):
doThings() # A long running task that is disk and network intensive
def waitRefresh(self):
period = self.getCurrentPeriod()
time.sleep(period) # Wait that period out
self.refresh()
return self.needRefresh()
# Boolean if it needs to restart - Not sure about how to reschedule,
# or specifically where to connect the worker emit when it finishes
# to make sure this *specific* Thing obj gets it's waitRefresh func called again.
class App(QMainWindow):
def __init__(self, *args, **kwargs):
super(MainWindow, self).__init__(*args, **kwargs)
self.threadpool = QThreadPool()
# Add initial objects to pool (other portions of app may add more over time)
for thing in self.acquireThings():
worker = Worker(thing.waitRefresh)
self.threadpool.start(worker)
Doesn't include the WorkerSignals class nor the QRunnable subclass, this example includes what I usually do. The example is tackling the same problem, but in a (most likely) inefficient way.
edit: New example with complete working example of how time.sleep does not pause the thread and allow others to work. I feel that async may be the only implementation, but is there a quick fix so I don't have to alter my entire app?
Here's what it looks like when you try to sleep more than 12 threads.
The ultimate solution came when I decided to actually try the QTimer class. Perhaps there are more optimized solutions, but this one seems to hit all the checkboxes, even if it's worryingly simple.
import random
import time
import traceback
from functools import partial
from PyQt5.QtCore import *
from PyQt5.QtGui import QFont
from PyQt5.QtWidgets import *
class WorkerSignals(QObject):
"""
Represents the signals a Worker can emit.
"""
finished = pyqtSignal()
starting = pyqtSignal(int) # ID of thread
result = pyqtSignal(tuple) # Tuple refresh result, result and ID
class Worker(QRunnable):
"""
A worker designed to tell when it's starting, when it's finished and the result.
Designed to work around Thread.refresh().
"""
def __init__(self, fn, thread_id, *args, **kwargs):
super(Worker, self).__init__()
# Store constructor arguments (re-used for processing)
self.fn = fn
self.id = thread_id
self.args = args
self.kwargs = kwargs
self.signals = WorkerSignals()
#pyqtSlot()
def run(self):
"""
Runs a given method, and emits the result with the Worker's coordinated ID.
"""
try:
self.signals.starting.emit(self.id) # Thread is now finally ready to work.
result = self.fn(*self.args, **self.kwargs) # Refresh Thread!
self.signals.result.emit(result) # Thread is finished, emit result tuple.
except:
traceback.print_exc()
finally:
self.signals.finished.emit() # Done
class Thread(object):
"""
Basic Rules for a Thread Object:
Cannot store the next timestamp on the object (it's a database object, I don't believe it's good practice
to be creating sessions over and over to simply read/write the access time.
ID and Active are allowed as booleans.
"""
i = -1
def __init__(self):
self.id = Thread.nextID()
self.active = True
self.refreshes = 0
def refresh(self) -> tuple:
"""
'Refreshes' a thread. Waits a specific period, then decides whether Thread object should be deactivated or
returned from additional refreshes. Chance of deactivation lowers with each refresh.
:return: The refresh result, a tuple with a boolean and the thread's ID (for identifying it later)
"""
# Represents my SQL Alchemy Model's refresh() function
self.refreshes += 1
time.sleep(random.randint(2, 5))
if random.random() <= max(0.1, 1.0 - ((self.refreshes + 5) / 10)):
self.active = False
return self.active, self.id
#staticmethod
def getRefreshTime() -> float:
"""
Represents the amount of time before a thread should be refreshed.
Should NOT be used to determine whether the thread is still active or not.
:return: The time period that should be waited.
"""
return random.uniform(10, 300)
#staticmethod
def nextID() -> int:
"""
Returns integer thread IDs in sequence to remove possibility of duplicate IDs.
:return: Integer Thread ID
"""
Thread.i += 1
return Thread.i
def __repr__(self):
return f'Thread(id={self.id} active={self.active})'
class MainWindow(QMainWindow):
"""
GUI containing a Label, Button and ListWidget showing all the active sleeping/working threads.
Manages a threadpool, a number of background singleshot timers, etc.
"""
def __init__(self, *args, **kwargs):
super(MainWindow, self).__init__(*args, **kwargs)
# Widgets Setup
layout = QVBoxLayout()
self.list = QListWidget()
self.l = QLabel("Total Active: 0")
self.button = QPushButton("Refresh List")
self.button.pressed.connect(self.refreshList)
self.button.setDisabled(True)
layout.addWidget(self.l)
layout.addWidget(self.button)
layout.addWidget(self.list)
w = QWidget()
w.setLayout(layout)
self.setCentralWidget(w)
self.show()
# Periodically add threads to the pool.
self.poolTimer = QTimer()
self.poolTimer.setInterval(5_000)
self.poolTimer.timeout.connect(self.addThreads)
# Threading Setup
self.threadpool = QThreadPool()
print("Multithreading with maximum %d threads" % self.threadpool.maxThreadCount())
self.active, self.threads = {}, {}
# Add a number of threads to start with.
for _ in range(random.randint(5, 16)):
self.setupThread(Thread())
self.poolTimer.start()
def refreshList(self):
"""
Refreshes the ListWidget in the GUI with all the active/sleeping/working threads.
"""
self.list.clear()
bold = QFont()
bold.setBold(True)
active = 0
for thread in self.threads.values():
item = QListWidgetItem(
f'Thread {thread.id}/{thread.refreshes}')
# Bold a thread if it's working
if self.active[thread.id]:
active += 1
item.setFont(bold)
self.list.addItem(item)
self.l.setText(f'Total Active: {active}/{len(self.threads)}')
def refreshResult(self, result) -> None:
"""
When a thread is finished, the result determines it's next course of action, which is either
to return to the pool again, or delete itself.
:param result: A tuple containing the result (bool) and the connected Thread ID.
"""
self.active[result[1]] = False
if result[0]:
print(f'Restarting Thread {result[1]}')
self.setupThread(self.threads[result[1]]) # Add by ID, which would normally be a database GET
else:
print(f'Thread {result[1]} shutting down.')
del self.active[result[1]]
del self.threads[result[1]]
self.refreshList()
def updateActivity(self, thread_id) -> None:
"""
Connected to the starting signal, helps signal when a thread is actually being refreshed.
:param thread_id: The Thread ID
"""
print(f'Thread {thread_id} is now active/working.')
self.active[thread_id] = True
def refresh(self, thread):
"""
Adds a new worker to the threadpool to be refreshed.
Can't be considered a real start to the thread.refresh function, as the pool has a max of 12 workers at any time.
The 'starting' signal can tell us when a specific thread is actually being refreshed, and is represented
as a Bold element in the list.
:param thread: A thread instance.
"""
print(f'Adding Thread {thread.id} to the pool.')
worker = Worker(thread.refresh, thread_id=thread.id)
worker.signals.result.connect(self.refreshResult)
worker.signals.starting.connect(self.updateActivity)
self.threadpool.start(worker)
# self.active[thread.id] = True
self.refreshList()
def setupThread(self, thread) -> None:
"""
Adds a new timer designated to start a specific thread.
:param thread: A thread instance.
"""
self.active[thread.id] = False
self.threads[thread.id] = thread
t = QTimer()
period = thread.getRefreshTime()
t.singleShot(period * 1000, partial(self.refresh, thread=thread))
print(f'Thread {thread.id} will start in {period} seconds.')
self.refreshList()
def addThreads(self):
"""
Adds a number of threads to the pool. Called automatically every couple seconds.
"""
add = max(0, 30 + random.randint(-5, 5) - len(self.threads))
if add > 0:
print(f'Adding {add} thread{"s" if add > 1 else ""}.')
for _ in range(add):
self.setupThread(Thread())
app = QApplication([])
window = MainWindow()
app.exec_()
When a Thread is requested, a Timer is created and singleShot is fired on an extra function that will add it to the threadpool. This threadpool can handle up to 12 refreshing continious 'refreshing' threads, and signals allow the GUI to update the moment a change is found.
Thousands of 'Thread' objects can be waiting and it seems singleShot is capable of adding them to the pool exactly when they need to be.
Signals help differentiate when a thread is sleeping, working and active (but inactive Thread objects are immediately removed).
The only caveats I can think of with this program is:
1) Can a QThread implementation beat it?
2) What happens to the QTimer once it's singleshot function has executed and fired? Will they be properly GC'd, or can thousands build up in the background consuming resources?
I have one topic and one subscription with multiple subscribers. My application scenario is I want to process messages on different subscribers with specific number of messages to be processed at a time. Means at first suppose 8 messages are processing then if one message processing done then after acknowledging processed message next message should take from the topic while taking care of no duplicate message to be found on any subscriber and every time 8 message should processed in the background.
For this I have use synchronous pull method with max_messages = 8 but next pulling is done after all messages process completed. So we have created own scheduler where at same time 8 process should be running at background and pulling 1 message at a time but still after all 8 message processing completed next message is delivered.
Here is my code:
#!/usr/bin/env python3
import logging
import multiprocessing
import time
import sys
import random
from google.cloud import pubsub_v1
project_id = 'xyz'
subscription_name = 'abc'
NUM_MESSAGES = 4
ACK_DEADLINE = 50
SLEEP_TIME = 20
multiprocessing.log_to_stderr()
logger = multiprocessing.get_logger()
logger.setLevel(logging.INFO)
def worker(msg):
logger.info("Received message:{}".format(msg.message.data))
random_sleep = random.randint(200,800)
logger.info("Received message:{} for {} sec".format(msg.message.data, random_sleep))
time.sleep(random_sleep)
def message_puller():
subscriber = pubsub_v1.SubscriberClient()
subscription_path = subscriber.subscription_path(project_id, subscription_name)
while(True):
try:
response = subscriber.pull(subscription_path, max_messages=1)
message = response.received_messages[0]
msg = message
ack_id = message.ack_id
process = multiprocessing.Process(target=worker, args=(message,))
process.start()
while process.is_alive():
# `ack_deadline_seconds` must be between 10 to 600.
subscriber.modify_ack_deadline(subscription_path,[ack_id],ack_deadline_seconds=ACK_DEADLINE)
time.sleep(SLEEP_TIME)
# Final ack.
subscriber.acknowledge(subscription_path, [ack_id])
logger.info("Acknowledging message: {}".format(msg.message.data))
except Exception as e:
print (e)
continue
def synchronous_pull():
p = []
for i in range(0,NUM_MESSAGES):
p.append(multiprocessing.Process(target=message_puller))
for i in range(0,NUM_MESSAGES):
p[i].start()
for i in range(0,NUM_MESSAGES):
p[i].join()
if __name__ == '__main__':
synchronous_pull()
Also for sometime subscriber.pull not pulling any messages even the while loop is always True. It gives me error as
list index (0) out of range
Concluding that subscriber.pull not pulling in message even messages are on the topic but after sometime it starts pulling. Why it is so?
I have tried with asynchronous pulling and flow control but duplicate message are found on multiple subscriber. If any other method will resolve my issue then let mi know. Thanks in advance.
Google Cloud PubSub ensures At least Once (docs). Which means, the messages may be delivered more than once. To tackle this, you need to make your program/system idempotent
You have multiple subscribers pulling 8 messages each.
To avoid the same message getting processed by multiple subscribers, acknowledge the message as soon as any subscriber pulls that message and proceeds further for processing rather than acknowledging it at the end, after the entire processing of the message.
Also, instead of running your main script continuously, use sleep for some constant time when there are no messages in the queue.
I had a similar code, where I used synchronous pull except I did not use parallel processing.
Here's the code:
PubSubHandler - Class to handle Pubsub related operations
from google.cloud import pubsub_v1
from google.api_core.exceptions import DeadlineExceeded
class PubSubHandler:
def __init__(self, subscriber_config):
self.project_name = subscriber_config['PROJECT_NAME']
self.subscriber_name = subscriber_config['SUBSCRIBER_NAME']
self.subscriber = pubsub_v1.SubscriberClient()
self.subscriber_path = self.subscriber.subscription_path(self.project_name,self.subscriber_name)
def pull_messages(self,number_of_messages):
try:
response = self.subscriber.pull(self.subscriber_path, max_messages = number_of_messages)
received_messages = response.received_messages
except DeadlineExceeded as e:
received_messages = []
print('No messages caused error')
return received_messages
def ack_messages(self,message_ids):
if len(message_ids) > 0:
self.subscriber.acknowledge(self.subscriber_path, message_ids)
return True
Utils - Class for util methods
import json
class Utils:
def __init__(self):
pass
def decoded_data_to_json(self,decoded_data):
try:
decoded_data = decoded_data.replace("'", '"')
json_data = json.loads(decoded_data)
return json_data
except Exception as e:
raise Exception('error while parsing json')
def raw_data_to_utf(self,raw_data):
try:
decoded_data = raw_data.decode('utf8')
return decoded_data
except Exception as e:
raise Exception('error converting to UTF')
Orcestrator - Main script
import time
import json
import logging
from utils import Utils
from db_connection import DbHandler
from pub_sub_handler import PubSubHandler
class Orcestrator:
def __init__(self):
self.MAX_NUM_MESSAGES = 2
self.SLEEP_TIME = 10
self.util_methods = Utils()
self.pub_sub_handler = PubSubHandler(subscriber_config)
def main_handler(self):
to_ack_ids = []
pulled_messages = self.pub_sub_handler.pull_messages(self.MAX_NUM_MESSAGES)
if len(pulled_messages) < 1:
self.SLEEP_TIME = 1
print('no messages in queue')
return
logging.info('messages in queue')
self.SLEEP_TIME = 10
for message in pulled_messages:
raw_data = message.message.data
try:
decoded_data = self.util_methods.raw_data_to_utf(raw_data)
json_data = self.util_methods.decoded_data_to_json(decoded_data)
print(json_data)
except Exception as e:
logging.error(e)
to_ack_ids.append(message.ack_id)
if self.pub_sub_handler.ack_messages(to_ack_ids):
print('acknowledged msg_ids')
if __name__ == "__main__":
orecestrator = Orcestrator()
print('Receiving data..')
while True:
orecestrator.main_handler()
time.sleep(orecestrator.SLEEP_TIME)
I've recently converted my old template matching program to asyncio and I have a situation where one of my coroutines relies on a blocking method (processing_frame).
I want to run that method in a seperate thread or process whenever the coroutine that calls that method (analyze_frame) gets an item from the shared asyncio.Queue()
I'm not sure if that's possible or worth it performance wise since I have very little experience with threading and multiprocessing
import cv2
import datetime
import argparse
import os
import asyncio
# Making CLI
if not os.path.exists("frames"):
os.makedirs("frames")
t0 = datetime.datetime.now()
ap = argparse.ArgumentParser()
ap.add_argument("-v", "--video", required=True,
help="path to our file")
args = vars(ap.parse_args())
threshold = .2
death_count = 0
was_found = False
template = cv2.imread('youdied.png')
vidcap = cv2.VideoCapture(args["video"])
loop = asyncio.get_event_loop()
frames_to_analyze = asyncio.Queue()
def main():
length = int(vidcap.get(cv2.CAP_PROP_FRAME_COUNT))
tasks = []
for _ in range(int(length / 50)):
tasks.append(loop.create_task(read_frame(50, frames_to_analyze)))
tasks.append(loop.create_task(analyze_frame(threshold, template, frames_to_analyze)))
final_task = asyncio.gather(*tasks)
loop.run_until_complete(final_task)
dt = datetime.datetime.now() - t0
print("App exiting, total time: {:,.2f} sec.".format(dt.total_seconds()))
print(f"Deaths registered: {death_count}")
async def read_frame(frames, frames_to_analyze):
global vidcap
for _ in range(frames-1):
vidcap.grab()
else:
current_frame = vidcap.read()[1]
print("Read 50 frames")
await frames_to_analyze.put(current_frame)
async def analyze_frame(threshold, template, frames_to_analyze):
global vidcap
global was_found
global death_count
frame = await frames_to_analyze.get()
is_found = processing_frame(frame)
if was_found and not is_found:
death_count += 1
await writing_to_file(death_count, frame)
was_found = is_found
def processing_frame(frame):
res = cv2.matchTemplate(frame, template, cv2.TM_CCOEFF_NORMED)
max_val = cv2.minMaxLoc(res)[1]
is_found = max_val >= threshold
print(is_found)
return is_found
async def writing_to_file(death_count, frame):
cv2.imwrite(f"frames/frame{death_count}.jpg", frame)
if __name__ == '__main__':
main()
I've tried using unsync but without much success
I would get something along the lines of
with self._rlock:
PermissionError: [WinError 5] Access is denied
If processing_frame is a blocking function, you should call it with await loop.run_in_executor(None, processing_frame, frame). That will submit the function to a thread pool and allow the event loop to proceed with doing other things until the call function completes.
The same goes for calls such as cv2.imwrite. As written, writing_to_file is not truly asynchronous, despite being defined with async def. This is because it doesn't await anything, so once its execution starts, it will proceed to the end without ever suspending. In that case one could as well make it a normal function in the first place, to make it obvious what's going on.
I have created a program to generate data points of functions that I later plot. The program takes a class which defines the function, creates a data outputting object which when called generates the data to a text file. To make the whole process faster I put the jobs in threads, however when I do, the data generated is not always correct. I have attached a picture to show what I mean:
Here are some of the relevant bits of code:
from queue import Queue
import threading
import time
queueLock = threading.Lock()
workQueue = Queue(10)
def process_data(threadName, q, queue_window, done):
while not done.get():
queueLock.acquire() # check whether or not the queue is locked
if not workQueue.empty():
data = q.get()
# data is the Plot object to be run
queueLock.release()
data.parent_window = queue_window
data.process()
else:
queueLock.release()
time.sleep(1)
class WorkThread(threading.Thread):
def __init__(self, threadID, q, done):
threading.Thread.__init__(self)
self.ID = threadID
self.q = q
self.done = done
def get_qw(self, queue_window):
# gets the queue_window object
self.queue_window = queue_window
def run(self):
# this is called when thread.start() is called
print("Thread {0} started.".format(self.ID))
process_data(self.ID, self.q, self.queue_window, self.done)
print("Thread {0} finished.".format(self.ID))
class Application(Frame):
def __init__(self, etc):
self.threads = []
# does some things
def makeThreads(self):
for i in range(1, int(self.threadNum.get()) +1):
thread = WorkThread(i, workQueue, self.calcsDone)
self.threads.append(thread)
# more code which just processes the function etc, sorts out the gui stuff.
And in a separate class (as I'm using tkinter, so the actual code to get the threads to run is called in a different window) (self.parent is the Application class):
def run_jobs(self):
if self.running == False:
# threads are only initiated when jobs are to be run
self.running = True
self.parent.calcsDone.set(False)
self.parent.threads = [] # just to make sure that it is initially empty, we want new threads each time
self.parent.makeThreads()
self.threads = self.parent.threads
for thread in self.threads:
thread.get_qw(self)
thread.start()
# put the jobs in the workQueue
queueLock.acquire()
for job in self.job_queue:
workQueue.put(job)
queueLock.release()
else:
messagebox.showerror("Error", "Jobs already running")
This is all the code which relates to the threads.
I don't know why when I run the program with multiple threads some data points are incorrect, whilst running it with just 1 single thread the data is all perfect. I tried looking up "threadsafe" processes, but couldn't find anything.
Thanks in advance!