In appxmanifest file, there are five options for Splash screen : 620x300, 775x375, 930x450, 1240x600 and 2480x1200.
I have the following resolutions in my 15" laptop :
1366x768 (Recommended)
1360x768
1280x720
1280x600
1024x768
800x600
My question is, if I provide all five image in appxmanifest for Splash Screen, how those going to effect my laptop's different reolustion. I looked into MSDN blogs mentioning about some scale factor. I also noticed that, for each splash screen image, corresponds to a name like "SplashScreen.scale-100", "SplashScreen.scale-125", "SplashScreen.scale-150", "SplashScreen.scale-200" and "SplashScreen.scale-400"..
Actually it's a very beginning level question, but I am kind of puzzled up with all those
You have one minute video which explain Scaling and effective pixels in UWP apps. In addition, the Store picks the assets to download based in part of the DPI of the device. Only the assets that best match the device are downloaded. By the way, don't hesite to add a maximum of assets.
To help you, the following extension can generate the different size for you.
UWP Tile Generator Extension for Visual Studio
Related
I'm currently working on an app in Android Studio where I need to capture an image using the camera on the phone. The image must be very specific and not contain any background noise.
The way I want to solve this problem is by adding a box to the camera preview indicating the region of interest (ROI). After that the image can be cropped in a way that only the content of the ROI is present.
How do I add this box to define ROI?
In my mind it would be perfect if it was a thin white line.
Can I do it if I use the Image Capture Intent or do I have to create my own camera app?
Check this out - is that what you're after?
http://code.tutsplus.com/tutorials/capture-and-crop-an-image-with-the-device-camera--mobile-11458
I'm writing a game that asks the user to click on an image, which then reveals a different image. I'd like to make the transition between the images look like a playing card being turned over on both Android and IOS.
I've done a bit of research, but it all seems to indicate that the "curl" visual effect will do what I want, but is only available on IOS ( I can't test this as I don't have access to a MAC at the moment. )
Is there a cross platform way of doing this "turning a playing card over" sort of transition?
You might scale the (front) image control vertically until it is only 1 line and then scale the second (backside) image from 1 vertical line to its original size.
Only very few visual effects are cross platform. One of them is the reveal up/down/left/right effect. You might use this effect to display a neutral, e.g. gray or blue picture after hiding the front side image and before showing the back side image. Something like this:
lock screen for visual effect
hide img "front"
show img "intermediary"
unlock screen with visual effect reveal left fast
lock screen for visual effect
hide img "intermediary"
show img "back"
unlock screen with visual effect reveal right fast
I know it isn't ideal, but if you want it to be cross platform, you need to find a workaround. Why don't you check for the platform and write a different conditional routine for each platform?
I think the effect you want is flip and yes it's only available on iOS at the moment. There are a couple of iOS visual effects that push the image into a UIView and animate that with native methods. This blog post indicates it would be possible to implement something similar on android but it would need to be in the engine: http://www.techrepublic.com/blog/software-engineer/use-androids-scale-animation-to-simulate-a-3d-flip/
I'm using cocos2d v1.0.1 for the iPhone. My app needs to support landscape left and right only. I'm adding the splash image in a rotated portrait mode so when the splash image is removed I can load a background image that is identical to it and do some animations so it appears seamless.
The problem is the splash screen is ALWAYS upside-down in relation to the background image I add. This is regardless of if my rotated portrait image is rotated left or right.
I'm using the default rotation code and setup for cocos. Any help is greatly appreciated!
I will suggest to duplicate the image and name it differently. And use it as per your need instead of using the default.png. It caused problem with me also. Instead of wasting my time I just used this way. Hope this helps. :)
I want to create a view/screen/activity in Android which has table containing ten columns. As ten columns would not adjust width-wise in the screen (would not be in readable format), I am showing 3 columns at once.
I want to integrate a feature in the app where in if the user slids/flings on the table from right to left, the other 3-4 columns should be visible.
This is implement in Andry Birds. If you slide the screen from right to left, remaining part of the screen is visible.
This is called panoramic view in Iphone. Can I implement this in Android.
May be this will help http://code.google.com/p/panoramagl-android/
If you want to create panoramic views on Android, you can use PanoramaGL library. The 0.1 r1 version was released today, please check http://code.google.com/p/panoramagl-android/ and https://code.google.com/p/panoramagl-android/wiki/UserGuide.
Google provides VR View
VR view allows you to embed 360 degree VR media into websites on
desktop and mobile, and native apps on Android and iOS. This
technology is designed to enable developers of traditional apps to
enhance the apps with immersive content.VR view supports mono and stereo 360 images and videos. Images and video need to be stored in the equirectangular-panoramic (equirect-pano) format, which is a common format supported by many capture solutions.
I need internet browser on my device which has 4.3 Inch screen with 480x272 resolution, I am using embedded Qt 4.6.2 on embedded linux. Micro-controller has ARM9 with 450 Mhz.
Requirements for browser are
Touch Screen Support, Panning ( No Scroll bars)
Single touch Zooming ( No Multi Touch Available).
Fit to screen width support ( No Horizontal Scrolling).
Acid 3 Standard Compliable.
Page loading should be like, display all visible text first
and then load and show Images Gradually.
Is there any opensource browser which is near to this requirements.
I found following browsers which have touch screen support.
Firefox Mobile
Maemo MicroB ( Can any one please tell me where can I found source of this one).
Maemo MicroB ( Can any one please tell
me where can I found source of this
one).
If it helps: MicroB source package is here.
As a user of this browser I can say that it is very touch-friendly. Can't confirm support of all the features you've listed though.
How about using dillo? Dillo
or how about the QT/Webkit since you are already using QT? You could also look at Midori but I have never used it. For the touch sensor part this depends on your touch drivers. Perhaps run a window manager.