Conditionals when initialising node.js scripts - node.js

I have a node.js executable script which usually starts with:
#!/usr/bin/env node
var ...
In order to use a command line argument --use_strict on the node.js binary, I'd need to change this to
#!/usr/bin/env node --use_strict
which could possibly screw up for other people.
Is there a way to check if --use_strict has been provided when calling the script and then pass it to the node executable?
something like
./myscript --use_strict
---
if --use_strict
#!/usr/bin/env node --use_strict
else
#!/usr/bin/env node

#!/usr/bin/env node will instruct the operating system to call the command after the #! ("shebang") on the file. If your script is in the file your-node-script, the OS basically runs this:
/usr/bin/env node your-node-script
The env command will search for the first argument in your environment and execute it with the remaining arguments. If your node executable is in /usr/bin/node, on your system it will call:
/usr/bin/node your-node-script
To solve your problem, you just write a wrapper script which does the same to call your node script:
#!/bin/bash
/usr/bin/env node --use-strict your-node-script "$#"
Or:
#!/bin/bash
/usr/bin/node --use-strict your-node-script "$#"
(Which only works on systems where node acrually is in /usr/bin.
Edit: Parameters are now forwarded (thanks Etan Reisner).

Related

Why is npm run not working under alpine linux? [duplicate]

Normally in node files I just put
#!/usr/bin/env node
at the top and make it executable to create a file that can be run from a bash terminal. However if I do that in a Typescript file, the compiler says "error TS1001: Unexpected character "#"" and refuses to compile it. So how can I make a shell executable node file with Typescript?
See https://github.com/Microsoft/TypeScript/blob/master/bin/tsc for an example. Basically have a dummy file without the .js extension and just require the actual .js file.
E.g. In file named tsc:
#!/usr/bin/env node
require('./tsc.js')
You were right to report the bug to Microsoft, and they were wrong to close it as wontfix.
Until it is fixed, here's a workaround. Paste the following into a text file and save it as shebangify:
#!/usr/bin/env node
var fs = require('fs');
var path = process.argv[2];
var data = "#!/usr/bin/env node\n\n";
data += fs.readFileSync(path);
fs.writeFileSync(path, data);
(N.B. To keep this answer concise, the code above doesn't have any error-checking or other refinements, so use at your own risk or use this instead. Also, see this SO question for more info about prepending to files.)
Make the file executable with by using a terminal to navigate to the file's directory and executing:
$ chmod +x shebangify
Once you have created a Typescript program (e.g. called myscript.ts) that you wish to compile and turn into a shell script (e.g. called myscript), do so by executing a sequence along these lines in your terminal:
$ tsc --out myscript myscript.ts ; ./shebangify myscript ; chmod +x myscript
If you have TypeScript and ts-node installed globally:
npm install typescript ts-node -g
You can now easily do this with:
#!/usr/bin/env ts-node
console.log('Hello world')
I don't have enough reputation points to post a comment, but I'd just thought it'd be good for everyone to know that I opened a new issue on GitHub since that's what the Typescript devs are using to track things like this: https://github.com/Microsoft/TypeScript/issues/2749 .
In case anyone is still struggling with making it work, the ts file should start with #! node instead of #!/usr/bin/env node, and tsc will take care of the rest.
I've never been able to get ts-node to work, so I finally made my own way to write shell scripts in TypeScript. If there were a package manager for Bash I would make a package, but there isn't, so I just put this script in my path as ts-exec:
#!/usr/bin/env bash
file_to_run="$1"
basename=`basename "$1"`
tmp_prefix=`basename "$BASH_SOURCE"`
TMPDIR=`mktemp -d -t "$tmp_prefix-XXXXXXXXXX"`
pushd "$TMPDIR" > /dev/null
cp "$1" "$basename.ts"
tsc "$basename"
node "$basename.js"
popd > /dev/null
rm -rf "$TMPDIR"
And now I can do things like this:
#!/usr/bin/env ts-exec
let greeting: string = "Hello World!";
console.log( greeting );
And it works.
Of course, it does have some limitations
It's only suitable for scripts that are confined to a single file
It doesn't do any error checking
It has implicit dependencies
It doesn't have an installer
... so basically it's for bash nerds who want to use TypeScript for small scripts that would be a pain to write as Bash scripts. I'm still baffled that ts-node doesn't cover this case, and I'd rather not have to futz with temp files that might get left behind and waste space if there's an error, but so far this covers my use-case. (Besides, I've got that cronjob that deletes everything in ~/tmp that's more than 31622400 seconds old every night, so stray temp files can't eat my whole system.)
As of ts-node v8.9.0 it seems like the recommended way to do this is with the following:
#!/usr/bin/env ts-node-script
If you don't want to install TS and ts-node globally and want to make the script runnable by the file path directly, create a file for example cli.ts next to local node_modules and put this as the first line
#!/usr/bin/env ./node_modules/.bin/ts-node
console.log('Wow');
Then execute by calling ./cli.ts

Pass node command line options to npm executable?

Does anyone know if it is possible to pass node command line options (e.g. --expose-gc) directly into an npm executable.
I Have a node module that builds an executable (See here). I want that executable to have access to global.gc(). In order to do this, you need to start your node process with the --expose-gc flag.
I could force users to wrap my executable around a node command but then why do i even need an executable. Thoughts?
Assume your executable file is called ex. First, make sure it's executable by doing chmod a+x ex at the command line. Next, make sure the ex file begins with a line like:
#! /usr/bin/env node --expose-gc
env(1) will find the node executable on your path, and run it with the given arguments, passing the contents of ex into stdin of that process because of the #! "scratchbang" at the beginning of the line.
Run your program with just ex, or ./bin/ex (e.g.), rather than node ex.

How to make a shell executable node file using TypeScript

Normally in node files I just put
#!/usr/bin/env node
at the top and make it executable to create a file that can be run from a bash terminal. However if I do that in a Typescript file, the compiler says "error TS1001: Unexpected character "#"" and refuses to compile it. So how can I make a shell executable node file with Typescript?
See https://github.com/Microsoft/TypeScript/blob/master/bin/tsc for an example. Basically have a dummy file without the .js extension and just require the actual .js file.
E.g. In file named tsc:
#!/usr/bin/env node
require('./tsc.js')
You were right to report the bug to Microsoft, and they were wrong to close it as wontfix.
Until it is fixed, here's a workaround. Paste the following into a text file and save it as shebangify:
#!/usr/bin/env node
var fs = require('fs');
var path = process.argv[2];
var data = "#!/usr/bin/env node\n\n";
data += fs.readFileSync(path);
fs.writeFileSync(path, data);
(N.B. To keep this answer concise, the code above doesn't have any error-checking or other refinements, so use at your own risk or use this instead. Also, see this SO question for more info about prepending to files.)
Make the file executable with by using a terminal to navigate to the file's directory and executing:
$ chmod +x shebangify
Once you have created a Typescript program (e.g. called myscript.ts) that you wish to compile and turn into a shell script (e.g. called myscript), do so by executing a sequence along these lines in your terminal:
$ tsc --out myscript myscript.ts ; ./shebangify myscript ; chmod +x myscript
If you have TypeScript and ts-node installed globally:
npm install typescript ts-node -g
You can now easily do this with:
#!/usr/bin/env ts-node
console.log('Hello world')
I don't have enough reputation points to post a comment, but I'd just thought it'd be good for everyone to know that I opened a new issue on GitHub since that's what the Typescript devs are using to track things like this: https://github.com/Microsoft/TypeScript/issues/2749 .
In case anyone is still struggling with making it work, the ts file should start with #! node instead of #!/usr/bin/env node, and tsc will take care of the rest.
I've never been able to get ts-node to work, so I finally made my own way to write shell scripts in TypeScript. If there were a package manager for Bash I would make a package, but there isn't, so I just put this script in my path as ts-exec:
#!/usr/bin/env bash
file_to_run="$1"
basename=`basename "$1"`
tmp_prefix=`basename "$BASH_SOURCE"`
TMPDIR=`mktemp -d -t "$tmp_prefix-XXXXXXXXXX"`
pushd "$TMPDIR" > /dev/null
cp "$1" "$basename.ts"
tsc "$basename"
node "$basename.js"
popd > /dev/null
rm -rf "$TMPDIR"
And now I can do things like this:
#!/usr/bin/env ts-exec
let greeting: string = "Hello World!";
console.log( greeting );
And it works.
Of course, it does have some limitations
It's only suitable for scripts that are confined to a single file
It doesn't do any error checking
It has implicit dependencies
It doesn't have an installer
... so basically it's for bash nerds who want to use TypeScript for small scripts that would be a pain to write as Bash scripts. I'm still baffled that ts-node doesn't cover this case, and I'd rather not have to futz with temp files that might get left behind and waste space if there's an error, but so far this covers my use-case. (Besides, I've got that cronjob that deletes everything in ~/tmp that's more than 31622400 seconds old every night, so stray temp files can't eat my whole system.)
As of ts-node v8.9.0 it seems like the recommended way to do this is with the following:
#!/usr/bin/env ts-node-script
If you don't want to install TS and ts-node globally and want to make the script runnable by the file path directly, create a file for example cli.ts next to local node_modules and put this as the first line
#!/usr/bin/env ./node_modules/.bin/ts-node
console.log('Wow');
Then execute by calling ./cli.ts

Launch node script from bash script

I've my program in bash and I want to launch a node program to get the string that it return, like in this way:
#!/bin/bash
mystring=$( node getString.js)
mplayer $mystring
Googling I found that I should inlcude
#!/usr/bin/env node
But I need to use string to give it to mplayer.. any ideas?
Solution
As Zac suggesting (and thanks to this link) I solved my problem in this way:
script.sh
#!/bin/bash
mplayer ${1}
script.js
/* do whatever you need */
var output="string"
var sys = require('sys');
var exec = require('child_process').exec;
function puts(error, stdout, stderr) { sys.puts(stdout); }
exec("./script.sh " + output, puts);
Consider simply writing an executable Node script (with the #!/bin/env node line), and, instead of using Bash, just use Node to run the external UNIX command. You can use the child_process module for this, as illustrated in this example. This question is also helpful when debugging shell-style subcommands in Node scripts.
If your example really is all you need to do in Bash, this should be sufficient. The #!/bin/env node line allows your script, once marked as executable, to run as its own program, without having to be invoked with node.

Difference between "./ [filename]" vs. "node [filename]"

could someone help me understand the difference between running a node script from terminal using ./ [Filename] versus running it with node [filename] ?
Thank you very much.
It's the same as running bash script using ./[Filename] or bash [Filename].
To use ./[Filename] syntax your node script should:
be runable (chmod +x [Filename])
contain proper header (e.g. #!/usr/bin/node or #!/usr/bin/env node)
There is no requirements for running your script with node [Filename].

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