Threads & Event loop in the Qt application [closed] - multithreading

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Can anyone explain difference in the Threads and Event loop, and how can I use this in the QT application.
where can I use move to the thread and complete thread class.?

Each thread processes its own event loop, you normally do not need to worry about this - its taken care of for you and unless you have a specific reason to its meant to be left alone.
QThread is a class provided by Qt for you to use to control the operation of a thread. The method of "putting" object into that thread is to use the moveToThread() function.
You should not inherit the QThread class in order to run some code inside a thread (use the moveToThread function), the only reason to inherit the QThread class is if you want to change the behaviour of the thread control.
Below are the basic steps to get an object running inside a thread:
MyObj *myObj = new MyObj(0); // 0 = no parent if your object inherits QObject
QThread* thread = new QThread;
myObj->moveToThread(thread);
QObject::connect(thread, SIGNAL(started()), myObj, SLOT(run()));
thread->start();
Once you call start() the thread will start and emit the started signal, your object will receive it and process it in its slot/function run().
Note: your thread does not end when the function/slot run() inside your object ends (so you do not need to do a "forever" loop). The thread only stops when you tell it to quit (or destroy it), this means your thread can be idle until it receives a signal or event - this is where the event loop comes in - incoming events are handled by the event loop within the QThread class.
Note: also this code is a snippet - it does not deal with the shutting down of the thread, there are other "template" bits of code that you can use for this.
Edit
So events are handled by the event queue (things like mouse click events all of base type QEvent) - used more by the system where some events may trigger signals (onClicked for example). Signals and slots are a different mechanism that is used more by the user where you handle these in your slots using the connect() function. Here is a better explanation then I could come up with:
see here

Start reading here for some basic information and here for the complete information.

Related

how to access a worker thread from UI thread?

I have a working thread running all along the runtime, who generates events.
I can handle those events inside the UI thread by using disp = Windows::UI::Core::CoreWindow::GetForCurrentThread()->Dispatcher.
more precisely, I do the modifications to the UI by using disp->RunAsync(...) anywhere inside the working thread.
but I don't know how to do the inverted operation. I want to have some Async function inside the UI thread to perform operation (on some std::unique_ptr) in the working thread when I click on some button.
If I understand correctly you want to be able to run an async operation when a button is clicked, but on a specific thread to which you refer as your worker thread.
First - Since you want to use a resource in 2 threads you should not use unique_ptr and use shared_ptr since you share this resource between the two threads.
Second - if you don't necessarily have to run the action on a specific thread then you can simply use Windows::System::Threading::ThreadPool::RunAsync and capture the shared_ptr by value.
e.g:
namespace WST = Windows::System::Threading;
WST::ThreadPool::RunAsync(
ref new WST::WorkItemHandler(
[mySharedPtr](Windows::Foundation::IAsyncAction^ operation)
{
mySharedPtr->Foo();
}));
In case you have to run the operation on a specific thread then I assume you want to be able to append operations to an already running thread, otherwise you are creating a thread and you can use the above example.
So in order to append operations to an already running thread, that thread must have the functionality of getting a new operations and then running those operations in a synchronous order. This functionality is basically what the Dispatcher provides. This is what an Event Loop is, also called: message dispatcher, message loop, message pump, or run loop. Also you can find information by reading on the Recator\Proactor design pattern.
This CodeProject page shows one way of implementing the pattern, and you can use Winrt component to make it better \ more conveniant \ more familiar

NSURLSession dataTaskWithURL

I am using NSURLSession dataTaskWithURL:completionHandler. It looks like completionHandler is executed in a thread which is different than the thread(in my case, it's the main thread) which calls dataTaskWithURL. So my question is, since it is asynchronized, is it possible that the main thread exit, but the completionHandler thread is still running since the response has not come back, which is the case I am trying to avoid. If this could happen, how should I solve the problem? BTW, I am building this as a framework, not an application.Thanks.
In the first part of your question you seem un-sure that the completion handler is running on a different thread. To confirm this let's look at the NSURLSession Class Reference. If we look at the "Creating a Session" section we can see in the description for the following method the answer.
+ sessionWithConfiguration:delegate:delegateQueue:
Swift
init(configuration configuration: NSURLSessionConfiguration,
delegate delegate: NSURLSessionDelegate?,
delegateQueue queue: NSOperationQueue?)
Objective-C
+ (NSURLSession *)sessionWithConfiguration:(NSURLSessionConfiguration *)configuration
delegate:(id<NSURLSessionDelegate>)delegate
delegateQueue:(NSOperationQueue *)queue
In the parameters table for the NSOperationQueue queue parameter is the following quote.
An operation queue for scheduling the delegate calls and completion handlers. The queue need not be a serial queue. If nil, the session creates a serial operation queue for performing all delegate method calls and completion handler calls.
So we can see the default behavior is to provide a queue whether from the developer or as the default class behavior. Again we can see this in the comments for the method + sessionWithConfiguration:
Discussion
Calling this method is equivalent to calling
sessionWithConfiguration:delegate:delegateQueue: with a nil delegate
and queue.
If you would like a more information you should read Apple's Concurrency Programming Guide. This is also useful in understanding Apple's approach to threading in general.
So the completion handler from - dataTaskWithURL:completionHandler: is running on a different queue, with queues normally providing their own thread(s). This leads the main component of your question. Can the main thread exit, while the completion handler is still running?
The concise answer is no, but why?
To answer this answer this we again turn to Apple's documentation, to a document that everyone should read early in their app developer career!
The App Programming Guide
The Main Run Loop
An app’s main run loop processes all user-related events. The
UIApplication object sets up the main run loop at launch time and uses
it to process events and handle updates to view-based interfaces. As
the name suggests, the main run loop executes on the app’s main
thread. This behavior ensures that user-related events are processed
serially in the order in which they were received.
All of the user interact happens on the main thread - no main thread, no main run loop, no app! So the possible condition you question mentions should never exist!
Apple seems more concerned with you doing background work on the main thread. Checkout the section "Move Work off the Main Thread"...
Be sure to limit the type of work you do on the main thread of your
app. The main thread is where your app handles touch events and other
user input. To ensure that your app is always responsive to the user,
you should never use the main thread to perform long-running or
potentially unbounded tasks, such as tasks that access the network.
Instead, you should always move those tasks onto background threads.
The preferred way to do so is to use Grand Central Dispatch (GCD) or
NSOperation objects to perform tasks asynchronously.
I know this answer is long winded, but I felt the need to offer insight and detail in answering your question - "the why" is just as important and it was good review :)
NSURLSessionTasks always run in background by default that's why we have completion handler which can be used when we get response from Web service.
If you don't get any response explore your request URL and whether HTTPHeaderFields are set properly.
Paste your code so that we can help it
I just asked the same question. Then figured out the answer. The thread of the completion handler is setup in the init of the NSURLSession.
From the documentation:
init(configuration configuration: NSURLSessionConfiguration,
delegate delegate: NSURLSessionDelegate?,
delegateQueue queue: NSOperationQueue?)`
queue - A queue for scheduling the delegate calls and completion handlers. If nil, the session creates a serial operation queue for performing all delegate method calls and completion handler calls.*
My code that sets up for completion on main thread:
var session = NSURLSession(configuration: configuration, delegate:nil, delegateQueue:NSOperationQueue.mainQueue())
(Shown in Swift, Objective-C the same) Maybe post more code if this does not solve.

QPointer in multi-threaded programs

According to http://doc.qt.io/qt-5/qpointer.html, QPointer is very useful. But I found it could be inefficient in the following context:
If I want to show label for three times or do something else, I have to use
if(label) label->show1();
if(label) label->show2();
if(label) label->show3();
instead of
if(label) { label->show1();label->show2();label->show3(); }
just because label might be destroyed in another thread after label->show1(); or label->show2();.
Is there a beautiful way other than three ifs to get the same functionality?
Another question is, when label is destroyed after if(label), is if(label) label->show1(); still wrong?
I don't have experience in multi-threaded programs. Any help is appreciated. ;)
I think the only safe way to do it is to make sure you only access your QWidgets from within the main/GUI thread (that is, the thread that is running Qt's event loop, inside QApplication::exec()).
If you have code that is running within a different thread, and that code wants the QLabels to be shown/hidden/whatever, then that code needs to create a QEvent object (or a subclass thereof) and call qApp->postEvent() to send that object to the main thread. Then when the Qt event loop picks up and handles that QEvent in the main thread, that is the point at which your code can safely do things to the QLabels.
Alternatively (and perhaps more simply), your thread's code could emit a cross-thread signal (as described here) and let Qt handle the event-posting internally. That might be better for your purpose.
Neither of your approaches is thread-safe. It's possible that your first thread will execute the if statement, then the other thread will delete your label, and then you will be inside of your if statement and crash.
Qt provides a number of thread synchronization constructs, you'll probably want to start with QMutex and learn more about thread-safety before you continue working on this program.
Using a mutex would make your function would look something like this:
mutex.lock();
label1->show();
label2->show();
label3->show();
mutex.unlock()
As long as your other thread is using locking that same mutex object then it will prevented from deleting your labels while you're showing them.

Creating a QThread event loop in an existing non QT thread

My code is a plugin of a host software which gets limited processing time. Therefore, I create a second thread (via system API) and start QApplication there. That way, the GUI runs smoothly.
Now, I would like to run a QThread event loop in the original such that I could use Signal/Slot (Qt::QueuedConnection) to invoke functions that are not thread safe in the host software.
Is there a way to create such QThread event loop without creating a new thread?
Thanks!
I'm not quit sure if i get you right,
but you can start your own event loop just by calling QEventLoop::exec() on a e.g. private class member.
Don't forget to call QEventLoop.exit().
Bye, Lars

Basic QT Event handling / Threading questions?

Greetings ,
I am new to QT (4.6) and have some basic questions regarding its event mechanism.I come from Swing background so I am trying to compare it with QT.
1) Does Event-processing-loop run in seperate thread? (like EventDispatch thread in Swing) ?
2) If we open several 'QMainWindow' do they run in several threads?
3) Whats the best way to run an intensive process in a seperate thread? (like SwingWorker in Swing ? )
4) If intesive-process runs in a seperate thread ,is it possible to call UI methods like update(),repaint() from that process?
thanks in advance.
1 Event loop running in the same thread
2 All UI elements are living in the same thread the one in which your main() function executed.
3 There are QThread class which allows you to have a thread with separate event loop. There is QRunable abstract class to be able to run repeating long running tasks in separate threads using QThreadPool.
4 update() and repaint() are slots and the best way to call them from separate thread is to use queued connection with a signal in your object which lives in separate thread (read QObject::connect documentation anbout connection types)
You can find all necessary information by reading documentation of classes I've mentioned.

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