how to enable usb debugging in Galaxy S5 when screen broken? - samsung-mobile

I want to reach data (contacts, sms...) in my galaxy s5 but the screen is broken and i am not able to enable usb debugging to control my phone using PC.
is there a way i can enable usb debugging via PC?
thank you

if you just need to access the data on your phone, you don't need to enable usb debugging. Just plug it into the USB port of your PC and access the file system of your phone. Get the photos, music etc you've stored on the phone.
Alternately if you can still use touch input use a HDMI adapter and connect your smartphone to a TV. The screen will be mirrored on your TV but your phone would still need to recognize touch inputs

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How to read PC USB ports in Android emulator?

I have a usb device for transmitting data. the device works perfect in windows OS. I am to use the device in Android 13 the Device acts as Human Interface Device.
I am using Android Emulator for programming. It seems the emulator work only for UI and not for external hardware.
And I achived that in android app, It can able to read that pendrive. When I run that app in Emulator it is not detecting.
Can you suggest how can I make Android emulator detect the usb device.
Thank you for your kind interest.
Regards
I want to connect USB device on Emulator.. and need to view that contents.

How can I have my linux desktop sit between cell phone and headset using HFP or HSP? to enable recording?

I'm not sure if this is feasible, but here's the idea. I want my Linux PC to connect to the cell phone as if it's a headset, and then have the headset connect to the PC, as if the PC is a phone. Then look for a way to bridge or passthrough the audio, while using something like alsamixer to tap into the audio and save it to disk.

Is there a way to capture a log of all bluetooth communication your device makes?

Let's say Bluetooth device A is an android/apple phone that communicates with Bluetooth device B a speaker. When I click "play" on a song on device A, is there a way to intercept the command that tells device B to play the song. My goal here is to possibly replicate this command.
For Apple Devices, you can refer to this site https://developer.apple.com/bug-reporting/profiles-and-logs/ and install the bluetooth profile. Bear in mind that part of the requirement is that you need to have an apple developer ID (and the profile will expire in a few days. You need to reinstall if needed)
For android, I believe you can do that using bt_snoop.

How to get into and add features into a cheap Bluetooth smartwatch that I bought?

I bought a cheap bluetooth smartwatch that costed like $20.
When I plug it into my computer, I cannot see the device listed. I cannot think of any other way to access the source code.
The reason I am trying to get at the source code is to add a few of my own watch faces and try to create my own features.
Any help?
I guess under "plug in" you meant you've plugged it in the USB charging port. Most probably communications are disabled there by a default and the port is in charging only mode.
Try to pair it with your laptop via Bluetooth first, then try to access your watches as a bluetooth device (there is an option for the file transfer, for example, for windows see here: https://support.microsoft.com/en-us/help/4026874/windows-10-share-files-over-bluetooth).

Change flash player audio output device

Is there a way to change flash players audio output device? if not, is there a swf player who has this possibility? Thanks!
I had an issue until a few minutes ago regarding this.
Two audio devices are available to my XP box: an iMic USB audio I/O device, in which I have permanently plugged my desktop speakers; and a pair of USB headphones with microphone that I plug in occasionally.
The USB headset would take precedence over the USB iMic for applications because apps appear to access the last device plugged in to a USB port. With this in mind, here was my issue:
I would be listening to some Internettings on my USB headset.
Later, I would want to use my desktop speakers for the Internettings.
This entailed unplugging my headset, shutting down Firefox and opening it up again. Because the desktop speakers are considered the most recently plugged in device, they would be default for plugins.
This is damned annoying, I said to myself, and decided a little hacker mode was in order.
Keeping Firefox open, I used Task Manager to kill the "plugin-container.exe" process. This showed a crash screen on any Flash Player applet in Firefox. Then I unplug the headset, and reload the Web page with the applet. Without restarting Firefox, Flash will then play through my desktop speakers.
If I wish to listen on the headset again, I plug the headset in, kill plugin-container.exe, and reload the page. Wham.
For as rare as I intend to switch audio devices, this will cover up part of the mess Adobe left.
I am 99% sure that setting the audio device used by the flash player is something you would need to do on an OS level. You can change the device that flash uses for microphone and video input from the player's settings, but I don't think you can change audio output.
I have found a solution, at least for the Firefox browser, to direct HTML5 audio to a specific audio device:
https://addons.mozilla.org/en-US/firefox/addon/chaudev/
Note: this is a new Firefox addon waiting to be reviewed developed by a friend of mine.
I have been waiting for this for years.
I wanted to use this when my wife is seeing YouTube on her Chrome browser and me seeing anything like Coursera online MOOC lectures (FF) on the TV which is connected to the pc. I wanted to hear my classes on the headset and my wife on the speakers for YouTube.
I have 2 mouses (one for me, wireless) and have installed a neat program called TeamPlayer which gives multiple cursors (each cursor for each mouse).
So I have now literally the capability of 2 persons working on 1 pc.
And on top of that it works seamlessly with "Enounce Myspeed" for speeding up the video lectures' playback.

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