MFC app will CrashRpt slow down the app performance? - visual-c++

I'm thinking of using CrashRpt open-source library but I'm worried about performance.
The app performance requirement is critical so it's very importing not to slow it down.
The author affirms that there's no performance degradation but I would like to hear some other people opinions.
I was checking the demos of this library and in the case of MFC app, you just need to load the DLL on the main project and override CWinApp::Run()
The way it does it is like this:
int CMFCDemoApp::Run()
{
// Install crash reporting...
BOOL bRun = TRUE;
BOOL bExit=FALSE;
while(!bExit)
{
bRun= CWinApp::Run();
bExit=TRUE;
}
// Uninstall crash reporting...
return bRun;
}
You can check all the demo code on this link:
https://sourceforge.net/p/crashrpt/code/ci/master/tree/demos/MFCDemo/MFCDemo.cpp
I have never overriden CWinApp::Run(), so I don't know if that while() loop will affect in some way.
Thanks in advance for your opinions.

Related

How to get a working x64 THREADSAFE Ghostscript DLL

Main context
We're actually trying to get a multi-threading version of Ghostscript x64 DLL, to make use of it through Ghostscript .NET. This component is supposed to "allow runing multiple Ghostscript instances simultaneously within a single process", but, as we have checked in our project, works fine until concurrent requests are made to the application. Same behavior can be replicated lauching same method using Tasks. The error description that raises in both cases, just when a call to the process is made until the last is being executed, is:
An error occured when call to 'gsapi_new_instance' is made: -100
Even it does no seem to be related with .NET directly, I will post a sample of our C# method code, just for contextualize.
// Define switches...
string[] switchesArray = switches.ToArray();
using (GhostscriptProcessor procesador = new GhostscriptProcessor())
{
try
{
procesador.StartProcessing(switchesArray, null);
byte[] destinationFile = System.IO.File.ReadAllBytes(destinationPath);
return destinationFile;
}
catch (Exception ex)
{
throw ex;
}
finally
{
System.IO.File.Delete(sourceFile);
}
}
THREADSAFE solution
Starting our investigation, we found this KenS's answer on this post, indicating that Ghostscript DLL must be generated with GS_THREADSAFE compiler definition.
To clarify, as we make use of Ghostscript 9.52 x64 to generate our PDFs, we need this x64 DLL compiled for Release configuration. After trying to compile Ghostscript sources on Windows 10 x64 machine, using Visual Studio Community 2017 and Visual Studio Community 2019, we finally managed to build and generate all items (only with VS Community 2019) without GS_THREADSAFE parameter, just to confirm that compilation is fine, and we check that the DLLs and executables are working. For this process we took in mind all we found in Ghostscript official documentation.
As we have no other guide to include this GS_THREADSAFE parameter, we followed the instructions given in this solution, including XCFLAGS="-DGS_THREADSAFE=1" on nmake build commands, usign this sentence for Rebuild all option:
cd .. && nmake -f psi\msvc32.mak WIN64= SBR=1 DEVSTUDIO= XCFLAGS=-DGS_THREADSAFE=1 && nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= XCFLAGS=-DGS_THREADSAFE=1 bsc
This approach, rises an error during build:
Error LNK2019 unresolved external symbol errprintf_nomem referenced in
function gs_log_error File \mkromfs.obj 1
As it seems, the file mkromfs.c has a method called errprintf_nomem, which can't be found when GS_THREADSAFE is set.
Questions
1 - Is there any public release of Ghostscript that include x64 DLLs compiled to be THREADSAFE?
And, if not (that's what I'm guessing...)
2 - Is it possible to get this DLL to be THREADSAFE without changing the source code?
3- Could anyone provide, please, a step by step guide or walkthrough to build a x64 Ghostscript DLL using GS_THREADSAFE using Visual Studio (or even any other possible alternative) over Windows 10 x64?
4 - A few posts talk about people achive to manage multithreading using Ghostscript .NET. I assume this examples are all using a GS_THREADSAFE DLL... Is any other workaround we have passed?
Thank a lot in advance.
To summarize all this questions, and as a guide for future developers having this same trouble, these are the answers we've found until now:
AS #KenS mentions in his reply: "No, the Ghostscript developers don't actually build thread-safe versions of the binaries."
At this very moment, clearly not, as it has been reported on this opened bug.
As it seems to be a matter of commercial licensing support, we avoid comment on this point anymore.
Thanks again to #HABJAN. I absolutely take back what I've stated on my question, as it is possible to have Ghostscript .NET working on multi-threading scenarios. Below comes the solution we applied, in case it could be useful for someone.
Based on HABJAN example, what we have done to achieve this was to create a custom class to capture Ghostscript logging:
protected class ConsoleStdIO : Ghostscript.NET.GhostscriptStdIO
{
public ConsoleStdIO(bool handleStdIn, bool handleStdOut, bool handleStdErr) : base(handleStdIn, handleStdOut, handleStdErr)
{
}
public override void StdIn(out string input, int count)
{
char[] userInput = new char[count];
Console.In.ReadBlock(userInput, 0, count);
input = new string(userInput);
}
public override void StdOut(string output)
{
//log
}
public override void StdError(string error)
{
//log
}
}
For our previous method, we simple include a call to this class and this avoids errors when multiple tasks are executed at the same time:
// Define switches...
string[] switchesArray = switches.ToArray();
using (GhostscriptProcessor procesador = new GhostscriptProcessor())
{
try
{
procesador.StartProcessing(switchesArray, new ConsoleStdIO(true, true, true));
byte[] destinationFile = System.IO.File.ReadAllBytes(destinationPath);
return destinationFile;
}
catch (Exception ex)
{
throw ex;
}
finally
{
System.IO.File.Delete(sourceFile);
}
}
Well, it seems to me that you are asking here for technical support.
You clearly want to use Ghostscript in a commercial undertaking, indeed one might reasonably say you want an enterprise version of Ghostscript. Presumably you don't want to alter the source in order to permit you to use an open source license, because you don't want to pay for a commercial license.
With that in mind the answers to your questions are:
No, the Ghostscript developers don't actually build thread-safe versions of the binaries.
Currently, no. That's probably an oversight.
That would be a technical support question, there's no guarantee of technical support to free users, it's the one of the few areas of leverage for dual license vendors to persuade people to take up a commercial license. So I hope you will understand that I'm not going to provide that.
as far as I can see, no.

How to clean SSJS in Domino server after someone used javascript prototype in a nsf?

How to clean SSJS (Server Side Javascript) in Domino server after someone used javascript prototype in a nsf?
Mark Roden discovered a huge weakness in XPages SSJS: (thanks to David Leedy for tell me about this and show me the article).
If you have the following SSJS code:
var dummyObj = {}
dummyObj.prototype.NAME = "Johann"
XPages SSJS doesn't care that you uses var (var means the variable must be local) and it makes dummyObj.NAME visible in the whole server with the value Johann. So if another nsf in the same server uses a var with the same name it inherits the whole prototype:
var dummyObj = {}
println(dummyObj.NAME) /*prints "Johann" */
This is a huge bug (one that makes unreliable XPages SSJS IMO). Even if you don't use prototype at all, if someone else in his application do something like this:
String.prototype.split = function(){ return "I broke this method" }
It will broke all applications in the same server that uses the innocent split().
So, the question is: if someone "by mistake" writes the following SSJS (XPages Server Side Javascript) in a NSF:
String.prototype.split = function(){ return "I broke this method" }
How can I fix String.prototype.split() to his original value?
As Mark Roden said, restarting HTTP task doesn't fix it.
///////////////////////////////////////////////////////////
Edit 1: Why I think this is a huge bug:
I'm a Javascript fan but IMHO #MarkyRoden has discovered a huge bug in SSJS. Shims and polyfills aren't really the main problem. Eval is known to be a bad practice but the prototype object is a fundamental element of basic Javascript. It's the standard and preferred way to add methods to Javascript classes, it's also needed for inheritance and all kind of OOP stuff. So you will need some kind of namespace at server level in order to avoid collisions. All this is really bad but the huge problem is that just a line of code in one application can broke all applications in a server. Yes, you can trust in your developers but one of them can write a bad line by mistake and also a Domino server can have hundreds of applications from different software vendors. Set the responsability in code reviews is not a reliable enought procedure. Maybe it's time to have a real javascript engine in SSJS, like V8, Spidermonkey, Chakra or Rhino. As a workaround, I'm thinking in something like Tommy Valand's idea with Rhino in SSJS.
Edit 2: It's even worse. You can do things like:
prototype.importPackage = null
or
prototype.Array = null
As you can see in #SvenHasselbach's article: http://hasselba.ch/blog/?p=1371
Edit 3: IBM: you told me I could use SSJS. COME ONE! PLEASE FIX THIS, it's AWFUL. Please let's officially report this issue to IBM.
You can reset the SSJS interpreter with the following Java code:
FacesContextExImpl fc = (FacesContextExImpl) FacesContextExImpl.getCurrentInstance();
UIViewRootEx2 uiRoot = (UIViewRootEx2) fc.getViewRoot();
JSContext jsContext = uiRoot.getJSInterpreter().getJSContext();
jsContext.getRegistry().init(jsContext);
This reinitializes the registry and all prototype functions.
EDIT: Changed the declaration of fc to the correct type.
EDIT 2:
Here is the SSJS version:
var uiRoot = facesContext.getViewRoot();
var jsContext = uiRoot.getJSInterpreter().getJSContext();
var reg = jsContext.getRegistry();
reg.init( jsContext );
Does I understand you correctly, that you want to clean up the SSJS interpreter to avoid a collision with your own prototype extension?
Just to clarify the answer above: This reinitializes the SSJS interpreter once. And only once.
You have to do this over and over again, because directly after reinitializing, another application on the server can overwrite the prototype functionality again. That's why this is not a real solution, it is an answer to your initial question.
It will have interessting consequences if another application will do the same while your code tries to use your extension...
try to do a Restart Task Http instead
tell http restart will not do a full restart of the http task

Problems using MemoryMappedFile class on Mono

I'm trying to port a new versio of the Isis2 library from .NET on Windows to Mono/Linux. This new code uses MemoryMappedFile objects, and I suddenly am running into issues with the Mono.Posix.Helper library. I believe that my issues would vanish if I could successfully compile and run the following test program:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO.MemoryMappedFiles;
namespace foobar
{
class Program
{
static int CAPACITY = 100000;
static void Main(string[] args)
{
MemoryMappedFile mmf = MemoryMappedFile.CreateNew("test", CAPACITY);
MemoryMappedViewAccessor mva = mmf.CreateViewAccessor();
for (int n = 0; n < CAPACITY; n++)
{
byte b = (byte)(n & 0xFF);
mva.Write<byte>(n, ref b);
}
}
}
}
... at present, when I try to compile this on Mono I get a bewildering set of linker errors: it seems unable to find libMonoPosixHelper.so, although my LD_LIBRARY_PATH includes the directory containing that file, and then if I manage to get past that stage, I get "System.NotImplementedException: The requested feature is not implemented." at runtime. Yet I've looked at the Mono implementation of the CreateNew method; it seems fully implemented, and the same is true for the CreateViewAccessor method. Thus I have a sense that something is going badly wrong when linking to the Mono libraries.
Does anyone have experience with MemoryMappedFile objects under Mono? I see quite a few questions about this kind of issue here and on other sites, but all seem to be old threads...
OK, I figured at least part of this out by inspection of the Mono code implementing this API. In fact they implemented CreateNew in a way that departs pretty drastically from the .NET API, causing these methods to behave very differently from what you would expect.
For CreateNew, they actually require that the file name you specify be the name of an existing Linux file of size at least as large as the capacity you specify, and also do some other checks for access permissions (of course), exclusive access (which is at odds with sharing...) and to make sure the capacity you requested is > 0. So if you had the file previously open, or someone else does, this will fail -- in contrast to .NET, where you explicitly use memory-mapped files for sharing.
In contrast, CreateOrOpen appears to be "more or less" correctly implemented; switching to this version seems to solve the problem. To get the effect of CreateNew, do a Delete first, wrapping it in a try/catch to catch IOException if the file doesn't exist. Then use File.WriteAllBytes to create a file with your desired content. Then call CreateOrOpen. Now this sounds dumb, but it works. Obviously you can't guarantee atomicity this way (three operations rather than one), but at least you get the desired functionality.
I can live with these restrictions as it works out, but they may surprise others, and are totally different from the .NET API definition for MemoryMappedFile.
As for my linking issues, as far as I can tell there is a situation in which Mono doesn't use the LD_LIBRARY_PATH you specify correctly and hence can't find the .so file or .dll file you used. I'll post more on this if I can precisely pin down the circumstances -- on this one, I've worked around the issue by statically linking to the library.

Is there some kind of equivalent to .NET's BackgroundWorker in Vala?

I'm trying to learn Vala so I'm making a small GUI application. My main language before has been C# so things are going pretty well.
However, I've hit the wall now. I need to connect to an external network server (using GIO) which doesn't answer my client immediately. This makes the GUI freeze up while the program is connecting and doing its thing.
In C# I would probably use a BackgroundWorker in this case. I can't seem to find anything like it for Vala though.
Basically, I have a MainWindow.vala where I have hooked up a signal for clicking a certain button to a method that is creating a new instance of ProcessingDialog.vala. This shows a dialog over the MainWindow that I want the user to see while the program is doing the work (connecting to the server, communicating).
What are my alternatives to make this scenario work?
GIO offers async methods, see an async client for example: https://live.gnome.org/Vala/GIONetworkingSample
If you are not aware of async methods in Vala, try looking at the tutorial: https://live.gnome.org/Vala/Tutorial#Asynchronous_Methods
lethalman's answer above probably makes the most sense, an async request is really going to be your best bet if you're doing a network call. In other cases, you can use Vala's built in thread support to accomplish a background task. It looks like soon enough, there will be a better library available, but this is what's stable.
// Create the function to perform the task
public void thread_function() {
stdout.printf("I am doing something!\n");
}
public int main( string[] args ) {
// Create the thread to start that function
unowned Thread<void*> my_thread = Thread.create<void*>(thread_function, true);
// Some time toward the end of your application, reclaim the thread
my_thread.join();
return 1;
}
Remember to compile with the "--thread" option.

how to use dll injecting?

i was looking how to inject a dll into a program (exe, or dll, etc). i have been googleing dll injecting but i have not found anything that is very helpful :(. i have not worked with dlls very much so im not sure on what to do, i really could use some help on this.
uhh the only thing i have really found is setwindowshookex but i can't find any examples for it and i don't how to use it. any questions just ask and i'll try to help.
EDIT hey i was googling and this looks like something about dll injecting that is worth looking at but i can't get the code to run :\ (How to hook external process with SetWindowsHookEx and WH_KEYBOARD)
The method I'm most familiar with was is was described by Jefferey Richter in Programming Applications for Microsoft Windows. I mention this because even if you don't get your hands on the book itself there is probably sample code floating around. I think he may have also written some journal articles. He, also mentions a couple of alternative approaches, of which I will describe only one, from memory. He also may have written some MSJ / MSDN articles that are relevant.
Anyway, the basic idea is to cause the process that you want to load your DLL to issue a call to LoadLibrary. This is done using CreateRemoteThread with the address of LoadLibary for lpStartAddress and the address of a string naming your DLL in for lpParameter. Arranging for and locating the string is done using VirtualAllocEx to allocate some memory in the remote process, and WriteProcessMemory to fill it with the string.
PSEUDO CODE:
void InjectDllIntoProcess(DWORD processId, char *dllName)
{
HANDLE hRemoteProcess = OpenProcess(
// Assumes that dll and function addresses are the same in different processes
// on the same system. I think that this is true even with ASLR, only issue I
// can think of is to make sure that the source and target process are both 32
// or both 64 bit, not a mixture.
// Note that it is asking for the ASCII version
HMODULE hDll = LoadLibrary(_T("Kernel32.dll"));
void *loadLibAddr = GetProcAddress(hDll, _T("LoadLibraryA"));
// Inject the DLL name
char * remoteAddr =
(char *)VirtualAllocEx(hRemoteProcess, NULL, strlen(dllName) + 1, ...
WriteProcessMemory(hRemoteProcess, remoteAddr, dllName, strlen(dllName) + 1 ...
CreateRemoteThread(hRemoteProcess, ??, 0, loadLibAddr, remoteAddr, ...
}

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