Video pixelated issue in Wowza RTSP streaming using Amazon S3 - rtsp

I am using Wowza streaming server (VODS3) on Amazon EC2 and files on S3 bucket.
Videos are played via RTSP.
RTSP is working fine, but the video quality is not good. Video gets pixelated in between.
I've taken Wowza from Amazon market place.
Do I need to set any configuration or something else?

I would suggest trying the default sample.mp4 file that comes with your install of Wowza. Upload that to your s3 account and try playing that back and see if there is a difference? You might use ffmpeg to encode your custom files prior to uploading to s3 to ensure smooth playback. If you are playing back on Android device, you may also try (depending on manufacturer and version) hls playback.

Related

How to play RTSP stream from ip video camera and NVR on user web page

I want to play RTSP stream from ip video cameras (MP4, H264) on my intranet web page, I use React. I have 12 cameras and NVR.
I did not find a way to do this without an intermediate server (Webrtc is not suitable), that spends resources on transcoding h264 stream to the mjpeg.
If I set a high resolution and quality of the stream, then a lot of resources are spent on transcoding, and most importantly, the streaming of mjpeg images takes a lot of traffic.
Is there a way or solution to stream from the ip camera directly to the web page so that the decoding is on the user's webbrowser side.
This will free the intermediate server from a heavy load for big streams.
It is necessary that the playback work on mobile phones.
Thanks for the answer.
There is no way to stream RTSP camera's H264 video directly to web browser.
But cameras support outputting still jpeg images - you can create a webpage that will display such an image from a camera every 200ms or so.
If you are not happy with the above solution, you must use a media server in between, which will pull RTSP stream from the camera and will convert it to some protocol that browser understands. You are mistaken in one thing: no video transcoding is involved. I don't know why WebRTC is not an option for you, but most media servers will offer 4 types of output:
Low latency:
WebRTC
Websockets to MSE
High latency:
HLS
MPEG-Dash
All these methods do NOT require transcoding of your original H264 video, encoded by RTSP camera/NVR. Some media servers you can use: Unreal Media Server, Wowza, Janus.
Live demo: http://www.umediaserver.net/umediaserver/demos.html
No browser has native RTSP support, so if you want decoding to happen on the end user side, then you'll have to write your own custom web player.
You can start by looking at the open-source solution like this one:
git://github.com/Streamedian/html5_rtsp_player.git
It works on PC and Android, but didn't work with iPhone for me (but you can try it for yourself https://streamedian.com/demonstration/ maybe it's just my issue), but maybe you can find better alternative or fork it and make it work on all devices.
It still requires a middle-man proxy server though because it uses a websocket tech to work, but since it doesn't do any video converting or decoding, it don't suppose to take any resources at all.

when video or audio is played from a uri is it streamed or downloaded fully and played?

I have a content creation site I am building and im confused on audio and video.
If I have a content creators audio or video stored in s3 and then I want to display their file will the html video player or audio player stream the media or will it download it fully then play it?
I ask because what if the video or audio is significantly long. like 2 hours for example. I need to know how to solve the use case.
Lastly what file type is most acceptable for viewing on webpages? It seems like MPEG-4 is the best bet. Is that true?
Most video player clients and browsers will attempt to stream the video if they can.
For an mp4 video file hosted on a server, so long as the header is at the start and the server accepts range requests, this will mean the player downloads the video in chunks and starts playing as soon as it has enough to decide the first frames.
For more professional streaming services, they will generally use an adaptive bit rate streaming protocol like DASH or HLS (see this answer: https://stackoverflow.com/a/42365034/334402) and again the video will be streamed in chunks, or segments, and will start playing while it is streaming.
To answer your last question you need to be aware that the raw video is encoded (e.g. h.264, VP9 etc) and the video, audio, subtitle etc tracks stored in a video container (e.g. mp4, Web etc).
The most common format is probaly h.264 encoded and mp4 containers at this time.
The particular profile for h.264 can matter also depending on the device - baseline is probably the most supported profile at this time. You can find examples of media support for different devices online, e.g. for Android: https://developer.android.com/guide/topics/media/media-formats
#Mick's answer is spot on. I'll just add that mp4 (with h264 encoding) will work in just about every browser out there.
The issue with mp4 files (especially with a 2 hour long movie) isn't so much the seeking & streaming. If your creator creates a 4K video - thats what you'll deliver to everyone (even mobile phones). HLS streaming on the other hand has adaptive bitrates - where the video adapts to both the screen & the available network speeds. You'll get better playback results with less buffering (and if you're using AWS - a LOT LESS data egress) with video streaming.
(there are a bunch of APIs and services that can help you do this - including api.video (where I work), Mux and others).

How do I capture an mpeg-dash stream using Python3 opencv?

I have a URL that links to an MPEG-DASH stream (https://something.com/manifest.mpd). I would like to capture this stream to work with the frames with OpenCV on Python3, which I have installed using pip3. How would I do this?
I have already tried cv2.VideoCapture(URL), but this does not work.
you can try Vidgear. It supports mpeg dash format but it has yet to incorporate Apple HLS format. In case you want to work on a scalable solution, you can use amazon AWS Media Convert, which can convert your source files to any format such as m3u8 or mpd. You can use AWS Media Live to do the same thing for live streams.

How to stream audio mp3 file on web

Approx we all know about gaana.com, and saavn.com, that website stream audio mp3 files to client side but does't allow to users to grab the audio files, actually we want to know what technology he used to stream the audio mp3 files.
is he using streaming server or or something else ?
Can you describe the technology he is using in steaming the audio files.
Actually we are also creating a web app where audio files will be streammed in client side and we also don't want to allow users to download our mp3 files like gaana.com or saavn.com.
and we are also curious about if we want to stream our audio mp3 files in three different quality the what should i do. Should we convert all the mp3 files in all the three different quality and upload to the server or is any another solution exist for this purpose.
If you want to code your own streaming server then you can use this link
https://pypi.python.org/pypi/DeeFuzzer/ it's a python based streaming server, or you can also use ffmpeg or even VLC

RTSP live streaming from IP Camera

Is it possible to see the live stream of an IP camera using RTSP ?
Example URL: rtsp://public ip:554/1363e66e.mp4
The encoding is mp4 h.264 baseline profile at 320 x 240 resolution.
I followed the Wiki link here.
But I get the error: Prefetch error -2
When I try to play using real player on the nokia e72, I get the error: 'General: System Error'.
Please let me know what I can do about this.
There are no video players on Ovi store that can play the stream either but I am able to play the stream on VLC on the desktop.
You can stream it using ReaPlayer if you don't have VLC player in Ovi store. See the port address range supported by your IP camera. Try the range of 1024 - 2000. RTSP supports VLC, Quicktime and Real player. Using any of these objects you can stream it.
So I think here is the case,
There are a few different mp4 containers. Standard one wont allow you to wrap a real time data into a mp4 container because mp4 needs to have a field/atom in its header called
MDAT and it has information about the file and its size as well.(which is written after the file is completely encoded. )
So unless you wake that you can not stream live stuff in mp4 UNLESS it is fragmented mp4.
Media Foundation will allow you to do this when windows 8 is out( i got the intel from the msdn forum so I dont know how true it is).
I dont know what ffmpeg/Gstreamer is capable of. Again if this is a commercial product you are working on you might run into some licensing issues with ffmpeg.
Look at webrtc.
I am guessing best bet it to use webm or ogg/theora but I am not sure if theora can do what you want, This is something I am also working on.
Please share your findings
Thanks.

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