Gulp: creating an array of every file in a folder - requirejs

I'm trying to create a gulp task that would scan all the files in a folder and create an array of these files. I'd like to automate some require js stuff and I'd like to use that array as a class' dependencies array.
Within a gulp task I'd like to create an array of every file in a folder. Is there a way to do that?
I've tried to do several thing so far, this is my latest try:
gulp.src(['app/**/*.js'])
.pipe(fileNames('javascript'));
gulp.src('`enter code here`app.js')
.pipe(gulpReplace('EVERY_FILE', JSON.stringify(fileNames.get('appjs', 'all'))))
.pipe(gulp.dest('app'))
I'm trying to use 'gulp-filenames' here, but it just doesn't work. It should replace the 'EVERY_FILE' string in the app.js file.
Wonder if there is a way to do this with gulp.

I managed to solve the problem with the "main-bower-files" package.

Related

Editing the .env file using node.js

I have a check.env file, in which I have some variables like
SharedAccessKey=
I want to put a value in the check.env file from my node.js code. Articles on internet are there for updating at the running time of node.js, but my requirement is to change in the file and keep the file with changes made.
How can I accomplish that.
I got this link : How to change variables in the .env file dynamically in Laravel?
but it is in some other language, how can I do in node.js.
I was unable to find out the best solution so went with another solution of mine that I took.
I am using two files now both .env extensions and I am copying main .env file to another empty .env file (like check1.env to check2.env).
Any modifications I am making is in the second file (check2.env).
And I am using string replacement in the .env file, using fs.readLine() and getting the string and the data.replace(), this worked for me.
The reason to use two .env files is that even if I change in the second file, again by copying from the first file I will get same string search and will replace with a different value.
-- Please suggest if there is an any better approach. Thanks

Python cx_freeze Create dirs for included files in build

Is it possible to create dirs(folders) on cx_freeze build output, cause i include(include_files) many databases files and i want these to be in specific folder etc. I can take them easily from my folders.....
"include_files": ["databases/nations.txt","databases/newafrica.txt",
"databases/neweeurope.txt","databases/neweurope.txt","databases/newmeast.txt","graph.py",
"databases/newnamerica.txt","databases/plates.txt",
"databases/ACN/rigidA.txt","databases/ACN/rigidB.txt",
"databases/ACN/rigidC.txt","databases/ACN/rigidD.txt","databases/ACN/flexibleA.txt",
"databases/ACN/flexibleB.txt","databases/ACN/flexibleC.txt",
"databases/ACN/flexibleD.txt","alternates.xlsx",
but this will just copy all of them in exe build dir and its a mess.
Thanks in advance.
There are several ways you can go around solving the problem.
Method 1 - Using include_files
Rather than ask for each individual text file you could just put the file name in the setup script and leave out the individual text files. In your case it would be like this:
"include_files": ["databases"]
This would copy the entire databases folder with everything in it into you build folder.
Absolute file paths work as well.
If you are going to use the installer feature (bdist_msi) this is the method to use.
You can copy sub folders only using "include_files": ["databases/ACN"]
Method 2 - Manually
Ok it's rather un-pythonic but the one way to do it is to copy it manually into the build folder.
Method 3 - Using the os module
Much the same as method two it would copy the folder into your build folder but instead of coping it manually it would use Python. You also have the option of using additional Python features as well.
Hope I was helpful.

How to copy files as templates, injecting values to them, to a different folder?

I used this library, mem-fs-editor (https://github.com/sboudrias/mem-fs-editor), in a Yeoman generator a few weeks ago. It worked nicely, but now I tried to use it again in a different scope and I couldn't do anything. Obs: I used it because this is the library Yeoman provides to handle the file system.
In Yeoman Generators we can copy files from a template folder, passing values to inject in the code, to a different folder. And that's precisely what I need, but I can't use Yeoman this time.
I tried the same code I used in my Yo Generator, but it don't work. So I'm not sure how mem-fs works. No errors are thrown and even the code provided by the author of the project don't work to me.
I tried this (and some other things with copyTpl) with no success
var memFs = require('mem-fs');
var editor = require('mem-fs-editor');
var store = memFs.create();
var fs = editor.create(store);
console.log(fs.write('./somefile.js', 'var a = 1;'));
Anyone knows how it works or what else I can do to make this happen?
mem-fs-editor author here.
mem-fs stands for memory file-system. All the files you creates are stored in memory and won't get written to disk until you call:
editor.commit(callback);
Yeoman does that automatically for you. It is this way with Yeoman to collide every file changes together and then being able to only prompt for file conflicts once (rather than everytime a single file is being written to).

Add a Timestamp to the End of Filenames with Grunt

During my Grunt tasks, add a unique string to the end of my filenames. I have tried grunt-contrib-copy and grunt-filerev. Neither have been able to do what I need them to...
Currently my LESS files are automatically compiled on 'save' in Sublime Text 3 (so this does not yet occur in my grunt tasks). Then, I open my terminal and run 'grunt', which concatenates (combines) my JS files. After this is done, then grunt should rename 'dist/css/main.css' and 'dist/js/main.js' with a "version" at the end of the filename.
I have tried:
grunt-contrib-copy ('clean:expired' deletes the concatenated JS before grunt-contrib-copy' can rename the file)
grunt-filerev ('This only worked on the CSS files for some reason, and it inserted the version number BEFORE the '.css'. Not sure why it didn't work on the JS files.')
Here's my Gruntfile.js
So, to be clear, I am not asking for "code review" I simply need to know how I can incorporate a "rename" process so that when the tasks are complete, I will have 'dist/css/main.css12345 & dist/js/main.js12345' with no 'dist/css/main.css' or 'dist/js/main.js' left in their respective directories.
Thanks in advance for any help!
UPDATE: After experimenting with this, I ended up using grunt-contrib-rename and it works great! I beleieve the same results can be achieved via grunt-contrib-copy, in fact I know it does the same thing. So either will work. As far as support for regex, not sure if both support it, so may be something else worth looking into before choosing one of these plugins :)
Your rename:dist looks like it should do what you want, you just need to move clean:dist to be the first task that runs (so it deletes things from the prior build rather than the current build). The order of tasks is defined by the array on this last line:
grunt.registerTask('default', ['jshint:dev', 'concat:dist', 'less:dist', 'csslint:dist', 'uglify:dist', 'cssmin:dist', 'clean:dist', 'rename:dist']);
That said, I'm not sure why you want this behavior. The more common thing to do is to insert a hash of the file into the filename before the file extension.
The difference between a hash and a timestamp is that the hash value will always be the same so long as the file contents don't change - so if you only change one file, the compiled output for just that file will be different and thus browsers only need to re-downloaded that one file while using cached versions of every other file.
The difference between putting this number before the file extension and after the extension is that a lot of tools (like your IDE) have behavior that changes based on the extension.
For this more standard goal, there are tons of ways to accomplish it but one of the more common is to combine grunt-filerev with grunt-usemin which will create properly named files and also update your HTML file(s) to reference these new file names
I'm not sure to understand completely what end you want, but if you add a var timestamp = new Date().getTime(); at the beginning of your gruntfile and concatenate to your dest param that should do the job.
dest: 'dist/js/main.min.js' + timestamp
Is it what your looking for?

Artefact folder structure does not contain empty directories

I'm trying to store whole the output of my build, this includes some empty folders. These aren't included by the artefact mechanism in teamcity:
What doesn't work:
OAR\=> OAR.zip
OAR->OAR.zip
OAR
Inside of OAR i have a folder structure that needs to be stored. I know i could put a placeholder file in each but that is not the answer i'm after. Otherwise ill have to zip it myself?
Unfortunately TeamCity, by design, searches for files and uploads them as artifacts which means that empty folders are never included. Given the open and very old issue in the TeamCity tracker I doubt they are going to fix it any time soon.
I would recommend zipping the folder yourself, that is the approach we have taken. How you implement that depends on the build technology you are using. For example, if you are building using Nant you could add the zip task to your build, there are similar options for MSBuild and Ant.
If you don't want to rely on the build performing the zip I would recommend installing 7zip on your build agents and using the command line to perform the zip. Just remember if you want 7zip to include empty directories use * as the wildcard rather than *. * like so:
7z a -r OAR.zip *
Technically you could use powershell to do the zipping, which would be better than having to install something on your agents. I haven't tried this option myself.
Apologies for not linking all my references above. Apparently, and understandably so, I need at least 10 reputation to post more than 2 links.

Resources