Putting a method with arguments into a variable, in JavaScript - setinterval

Sometimes I have difficulty in understanding the logic behind JavaScript and this is one example of something I often see. Here is a simple function that will be passed to a timer:
function myCounter() {
//do something...
}
You can just pass it like this:
setInterval(myCounter, 1000);
But, often we need to have the means to stop it so we assign it to a variable:
var t = setInterval(myCounter, 1000);
This allows it to be cleared later like this:
clearInterval(t);
I use this all the time but it bothers me that I don't understand exactly what I am putting into the variable, and why typeof t returns a number. What exactly have I put in t? Can anyone explain the logic behind this?

When you assign an interval to a variable, you are actually assigning an ID. That ID is then used when you use clearInterval to select which timer to clear. The reason typeof returns a number, is because an ID is a number.
Here is a detailed explanation.
MDN is a fantastic resource for this sort of thing, I highly recommend it

Related

is there a better way of initializing correctly scoped variables inside if statements

I'm curious to know if there is there a prettier way of correctly scoping objects that are initialised inside of if statements
say you have the following script:
if (x){
create object_A
}
print(object_A)
the above will fail because object A is out of scope for the print so the obvious thing to do is initialise a null variable before the if statement like this:
variable_to_reference_object_A = null
if (x){
variable_to_reference_object_A = create object_A
}
print(variable_to_reference_object_A)
This just always makes me feel like a silly billy because I'm basically saying is:
variable_to_reference_object_A = i haven't a clue because i haven't created it yet
very curious to see what you guys have to say about this, as id love to know if I'm completely doing things wrong (and possibly why it seems to show up in almost all languages). TIA

Command not found on a funciton calling from another [duplicate]

In the script below, does the order in which items are declared matter?
For example, if the add_action points to a function that has not yet been defined? Does it matter or should the function declaration always precede any code in which its called?
add_action('load-categories.php', 'my_admin_init');
function my_admin_init(){
//do something
}
That doesn't matter if the function is declared before or after the call but the function should be there in the script and should be loaded in.
This is the first method and it will work:
some_func($a,$b);
function some_func($a,$b)
{
echo 'Called';
}
This is the second method and will also work:
function some_func($a,$b)
{
echo 'Called';
}
some_func($a,$b);
From the PHP manual:
Functions need not be defined before they are referenced, except when a function is conditionally defined as shown in the two examples below.
However, while this is more of a personal preference, I would highly recommend including all the functions you actually use in an external functions.php file then using a require_once() or include_once() (depending on tastes) at the very top of your main PHP file. This makes more logical sense -- if someone else is reading your code, it is blindingly obvious that you are using custom functions and they are located in functions.php. Saves a lot of guesswork IMO.
you can call a function before it's defined, the file is first parsed and then executed.
No.
It is not C :P...
As you can see here , the whole file is first being parsed and then executed.
If a function that doesn't exist is being called, php will throw an error.
Fatal error: Call to undefined function
As per my personal experience, In some special cases (Like, passing array's in function or function inside a function and so on). It's best option to define the function above the call. Because of this sometimes neither function works nor PHP throw an error.
In normal php functions, it doesn't matter. You can use both of the types.
It does not matter, as long as it is declared somewhere on the page.
as seen here:
http://codepad.org/aYbO7TYh
Quoting the User-defined functions section of the manual :
Functions need not be defined before
they are referenced, except when a
function is conditionally defined
So, basically : you can call a function before its definition is written -- but, of course, PHP must be able to see that definition, when try to call it.

Node - look up the value of an arbitrary variable

Take this code for an example:
(() => {
const data = []
const ws = new WebSocket('ws:/localhost:5555');
ws.onmessage = (frame) => data.push(frame.data);
})();
Is it possible to look up the value of data without stopping the application, or breakpointing onmessage and waiting for it to occur? Is it possible to just look up the value of any variable that I know to be stored persistently somewhere?
Variables inside a function are private to within that function scope. Only code inside that function scope can examine them.
If you're in the debugger, you will need to be at a breakpoint inside that function scope in order to see that variable.
Sometimes it's appropriate to move the declaration of a variable to a higher scope so that after it is modified inside some local scope, it's value will persist and can be accessed from a higher scope. I don't know what real problem you're trying to solve here to know whether that makes sense for your situation or not.
More likely, since variables like your data variable get modified at some unknown time, the only way some outside code can know when to look at an updated value is by participating in some sort of event system or callback system that notifies outside that it now has a new value. In that case, it's common to just pass the new value to the callback or along with the event. Then the outside code gets the value that way, rather than having to declare it in some parent scope.

LitElement and .bind(this)

I'm finding a little confusing sometimes you need to bind the context to a function call and sometimes not. When exactly can you avoid it and when you not?
What's the difference between those lines?
<a #click="${this.handler.bind(this)}">link</a>
<a #click="${this.handler()}">link</a>
<a #click="${this.handler}">link</a>
<a #click="${()=>this.handler()}">link</a>
Also sometimes in the constructor() you need
this.handler = this.handler.bind(this)
to make the function call works, sometimes you not. What's the differences between all those cases?
In the first 4 lines I am guessing you usually wrap them in between ${ and }.
With this mention these 3 lines:
<a #click="${this.handler.bind(this)}">link</a>
<a #click="${this.handler}">link</a>
<a #click="${()=>this.handler()}">link</a>
would be pretty similar in the effect. When you attach an event handler you need to pass a reference to a function/method to call, while the second line:
<a #click="${this.handler()}">link</a>
will most likely just be wrong. That's because you will be calling this.handler() as soon as the rendering is done. The only way it might make some sense it would be if the handler method returns a function.
Going back to the first 3 lines: they will indeed have very similar effect, as in all of them you are passing references to a local method render, but:
the first one doesn't need binding as the method will anyway be
called in this context (but I guess it doesn't hurt either)
the third one adds the definition of an anonymous function as an
event handler, which when called it will invoke this.handler
So the second one is basically the simplest and easiest to read.
When it comes to the need to call bind in some of the cases: that's needed when your method is called from another context. Let's say you pass it as a callback parameter to a method running in another class. When you method will be called there, it will have by default the context of that other object. So you will need to use .bind(this) to make sure that when the method is called in your element's context.
Your method does work, but it's running from another this. So maybe that's why some of the times you don't notice the need to .bind(this). If the method just shows a message, calls some other external service, or anything else that is not part of your object's definition (that doesn't use this.something), it will work without using bind.
UPDATE: in fact I think an event handler will always run in the context of the element that originated that event. I am guessing that lit just does that .bind(this) when we use that #click= syntax, as it would make a lot of sense.
Note that binding directly in templates is generally not a good idea. It can result in performance issues and components re-rendering when they shouldn't.
https://github.com/43081j/eslint-plugin-lit/blob/master/docs/rules/no-template-bind.md
As to why you sometimes need to bind consider this:
#customElement('main-page')
export class MainPage extends LitElement {
#property()
public name = "bob";
render() {
return html`<button #click=${this.clicked}>Click Me!</button>`;
}
clicked() {
console.log("clicked " + this.name);
console.log("this in clicked: " + this)
setTimeout(this.sayHi, 1000);
}
sayHi() {
console.log("this in sayHi: " + this)
alert(`Hello, ${this.name}!`);
}
}
If we click on the button, we get the name logged properly:
But the name isn't shown in the alert:
If we look at this in both functions we get different results:
One is an HTMLElement and the other one is a Window. What this refers to is different once we pass sayHi to setTimeout.
Bind will fix this by making sure that this refers to the right object.
While we could do setTimeout(this.sayHi.bind(this), 1000); and it would fix our issue but it's not very clean and it's error prone. We could bind it in the constructor, but this also isn't much better.
The cleanest way to do it is to directly bind this by using an arrow function instead:
sayHi = () => {
[...]
This notation binds this to the object itself. We then do not need to bind it explicitly ourselves.
Once we do that, both this refer to the right object:

IDynamicObject implementation ignores multiple property invocations

I've implemented IDynamicObject in C# 4, return a custom MetaObject subclass that does simple property getter/setter dispatch to a Dictionary. Not rocket science.
If I do this:
dynamic foo = new DynamicFoo();
foo.Name = "Joe";
foo.Name = "Fred";
Console.WriteLine(foo.Name);
Then 'Joe' is printed to the console... the second call to the 'Name' setter is never invoked (never steps into my custom dispatcher code at all).
I know the DLR does callsite caching, but I assumed that wouldn't apply here. Anyone know what's going on?
Whatever MetaObject you're returning from (Bind)SetMember will be cached and re-used in this case. You have 2 dynamic sites doing sets. The 1st call will cache the result in an L2 cache which the 2nd site will pick up before asking you to produce a new rule.
So whatever MetaObject you're returning needs to include an expression tree that will update the value. For example it should do something like:
return new MetaObject(
Expression.AssignProperty(this.Expression, value.Expression),
Restrictions.TypeRestriction(this.Expression, this.Value.GetType());

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