Is there a mechanism to sign a node application? - node.js

I wrote a node application which will be embedded in the client. I would like to protect my code so the client will not be able to modify it (license check for example).
I already read (and try) this one but obfuscation (and minification) can be reversed and I can't move critical code to an external service (the node application may not have external internet connections).
Is there a (native) mechanism to sign a node application? Something which will prevent the app to run if the code is changed?

There is not a native mechanism to sign JavaScript code. This has been attempted in the past but scrapped quickly.
Checkout this question and its answers on how difficult this is. User Mason Wheeler sums it up well:
It's been tried. Many, many times. There's an entire sub-industry dedicated to attempting to use encryption to keep users from accessing a program as they see fit. And it never works.
If you want to attempt this anyways, I recommend a commercial product like jscrambler.com for trying to 'defend' your code with encryption and self-defense techniques. There are so many drawbacks to doing this yourself that it isn't worth it.
Also - keep in mind that for every change you make to your code (minify, obfuscate, encryption, etc.), you increase the possibility that your code will not function properly. One more reason to avoid it and/or use an commercial/supported product.

Related

Does Microsoft have a recommended way to handle secrets in headers in HttpClient?

Very closely related: How to protect strings without SecureString?
Also closely related: When would I need a SecureString in .NET?
Extremely closely related (OP there is trying to achieve something very similar): C# & WPF - Using SecureString for a client-side HTTP API password
The .NET Framework has class called SecureString. However, even Microsoft no longer recommends its use for new development. According to the first linked Q&A, at least one reason for that is that the string will be in memory in plaintext anyway for at least some amount of time (even if it's a very short amount of time). At least one answer also extended the argument that, if they have access to the server's memory anyway, in practice security's probably shot anyway, so it won't help you. (The second linked Q&A implies that there was even discussion of dropping this from .NET Core entirely).
That being said, Microsoft's documentation on SecureString does not recommend a replacement, and the consensus on the linked Q&A seems to be that that kind of a measure wouldn't be all that useful anyway.
My application, which is an ASP.NET Core application, makes extensive use of API Calls to an external vendor using the HttpClient class. The generally-recommended best practice for HttpClient is to use a single instance rather than creating a new instance for each call.
However, our vendor requires that all API Calls include our API Key as a header with a specific name. I currently store the key securely, retrieve it in Startup.cs, and add it to our HttpClient instance's headers.
Unfortunately, this means that my API Key will be kept in plaintext in memory for the entire lifecycle of the application. I find this especially troubling for a web application on a server; even though the server is maintained by corporate IT, I've always been taught to treat even corporate networks as semi-hostile environments and not to rely purely on corporate firewalls for application security in such cases.
Does Microsoft have a recommended best practice for cases like this? Is this a potential exception to their recommendation against using SecureString? (Exactly how that would work is a separate question). Or is the answer on the other Q&A really correct in saying that I shouldn't be worried about plaintext strings living in memory like this?
Note: Depending on responses to this question, I may post a follow-up question about whether it's even possible to use something like SecureString as part of HttpClient headers. Or would I have to do something tricky like populate the header right before using it and then remove it from memory right afterwards? (That would create an absolute nightmare for concurrent calls though). If people think that I should do something like this, I would be glad to create a new question for that.
You are being WAY too paranoid.
Firstly, if a hacker gets root access to your web server, you have WAY bigger problems than your super-secret web app credentials being stolen. Way, way, way bigger problems. Once the hackers are on your side of the airtight hatchway, it is game over.
Secondly, once your infosec team detects the intrusion (if they don't, again, you've got WAY bigger problems) they're going to tell you and the first thing you're going to do is change every key and password you know of.
Thirdly, if a hacker does get root access to your webserver, their first thought isn't going to be "let's take a memory dump for later analysis". A dumpfile is rather large (will take time to transfer over the wire, and the network traffic might well be noticed) and (at least on Windows) hangs the process until it's complete (so you'd notice your web app was unresponsive) - both of which are likely to raise some red flags.
No, hackers are there to grab as much valuable information in the least amount of time, because they know their access could be discovered at any second. So they're going to go for the low-hanging fruit first - usernames and passwords. Then they'll move on to trying to find out what's connected to that server, and since your DB credentials are likely in a config file on that server, they will almost certainly switch their attentions to that far more interesting target.
So all things considered, your API key is pretty darn unlikely to be compromised - and even if it is, it won't be because of something you did or didn't do. There are far more productive ways of focusing your time than trying to secure something that already is (or should be) incredibly secure. And, at the end of the day, no matter how many layers of security you put in place... that API or SSL key is going to be raw, in memory, at some stage.

Can a running nodejs application cryptographically prove it is the same as published source code version?

Can a running nodejs program cryptographically prove that it is the same as a published source code version in a way that could not be tampered with?
Said another way, is there a way to ensure that the commands/code executed by a nodejs program are all and only the commands and code specified in a publicly disclosed repository?
The motivation for this question is the following: In an age of highly sophisticated hackers as well as pressures from government agencies for "backdoors" that allow them to snoop on private transactions and exchanges, can we ensure that an application has been neither been hacked nor had a backdoor added?
As an example, consider an open source-based nodejs application like lesspass (lesspass/lesspass on github) which is used to manage passwords and available for use here (https://lesspass.com/#/).
Or an alternative program for a similar purpose encryptr (SpiderOak/Encryptr on github) with its downloadable version (https://spideroak.com/solutions/encryptr).
Is there a way to ensure that the versions available on their sites to download/use/install are running exactly the same code as is presented in the open source code?
Even if we have 100% faith in the integrity of the the teams behind applications like these, how can we be sure they have not been coerced by anyone to alter the running/downloadable version of their program to create a backdoor for example?
Thank you for your help with this important issue.
sadly no.
simple as that.
the long version:
you are dealing with the outputs of a program, and want to ensure that the output is generated by a specific version of one specific program
lets check a few things:
can an attacker predict the outputs of said program?
if we are talking about open source programs, yes, an attacker can predict what you are expecting to see and even can reproduce all underlying crypto checks against the original source code, or against all internal states of said program
imagine running the program inside a virtual machine with full debugging support like firing up events at certain points in code, directly reading memory to extract cryptographic keys and so on. the attacker does not even have to modify the program, to be able to keep copys of everything you do in plaintext
so ... even if you could cryptographically make sure that the code itself was not tampered with, it would be worth nothing: the environment itself could be designed to do something harmful, and as Maarten Bodewes wrote: in the end you need to trust something.
one could argue that TPM could solve this but i'm afraid of the world that leads to: in the end ... you still have to trust something like a manufacturer or worse a public office signing keys for TPMs ... and as we know those would never... you hear? ... never have other intentions than what's good for you ... so basically you wouldn't win anything with a centralized TPM based infrastructure
You can do this cryptographically by having a runtime that checks signatures before running any code. Of course, you'd have to trust that runtime environment as well. Unless you have such an environment you're out of luck - that is, unless you do a full code review.
Furthermore you can sign the build by placing a signature within the build system. The build system and developer access in turn can be audited. This is usually how secure development environments are build. But in the end you need to trust something.
If you're just afraid that a particular download is corrupted you can test against an official hash published at one or more trusted locations.

How safe is cross domain access?

I am working on a personal project and I have being considering the security of sensitive data. I want to use API for accessing the Backend and I want to keep the Backend in a different server from the one the user will logon to. This then require a cross domain accessing of data.
Considering that a lot of accessing and transaction will be done, I have the following questions to help guide me in the right path by those who have tried and tested cross domain access. I don't want to assume and implement and run into troubles and redesign when I have launched the service thereby losing sleep. I know there is no right way to do many things in programming but there are so many wrong ways.
How safe is it in handling sensitive data (even with https).
Does it have issues handling a lot of users transactions.
Does it have any downside I not mentioned.
These questions are asked because some post I have read this evening discouraged the use of cross-domain access while some encouraged it. I decided to hear from professionals who have actually used it in a bigger scale.
I am actually building a Mobile App, using Laravel as the backend.
Thanks..
How safe is it in handling sensitive data (even with https).
SSL is generally considered safe (it's used everywhere and is considered the standard). However, it's not any less safe by hitting a different server. The data still has to traverse the pipes and reach its destination which has the same risks regardless of the server.
Does it have issues handling a lot of users transactions.
I don't see why it would. A server is a server. Ultimately, your server's ability to handle volume transactions is going to be based on its power, the efficiency of your code, and your application's ability to scale.
Does it have any downside I not mentioned.
Authentication is the only thing that comes to mind. I'm confused by your question as to how they would log into one but access data from another. It seems that would all just be one application. If you want to revise your question, I'll update my answer.

Security in Play 2.2.x

I'm trying to secure my play application but I have no idea where to start. In play tutorial I have not found any chapter about that topic. As far as I see security topic is changing between play versions. So what are You guys using to secure Yours applications.
I'm new in Play so please forgive me if I'm asking obvious questions.
Edit:
Ok, maby question was't clear enough(I'm really sorry about that). When talking about security I mean that I need something to deal with users credentials and tool which allows me to restrict access to some pages and eventually to some rest actions in my application.
Edit2:
I'll try deadbolt2 now and we'll see how does it works. But I still encurage You guys to share Your knowledge about Play security with others:)
The documentation seems to still be a bit lacklustre on this topic, but essentially, authentication/authorisation functionality is usually performed using Action composition, which is the basis of reusable controller code in Play. There an example here (also linked from the docs that should help give you the general idea.)
Action composition in Play 2.2.x is done using ActionBuilders. These take a block which accepts a request and returns a Future[SimpleResult]. This allows the action builder to either execute the given block, or return a different Future[SimpleResult] (say, an Unauthorized in the case that a user's credentials did not check out.)
In our app we use the Play2-auth module for handling authentication with session cookies. This has (just) been updated to work with Play 2.2.x but uses a slightly different mechanism for action composition (stackable controllers.) You might be best off working out how the precise functionality you need can be accomplished just using the native framework tools before adding a dependency to it.
I agree with the other answers but just add that I use securesocial to integrate with other auth providers (google, FB, etc...), so I don't have to do auth myself. It's quite easy to get up and running.
https://github.com/jaliss/securesocial
Access control, security, etc. is a very wide topic, because it means very different things depending on context. This may be one of the reasons why Play has little documentation for it, which puzzled me at the beginning as well.
Play2 has some security helpers, namely it's the Authenticated method, for some insights on how to use it, check the comments in the source code. Its a simple method that you could implement yourself, and most do. It, essentially, just proposes a structure for where to place your methods that would check if request is authenticated and what to do if it's not.
Play2 also has some cryptography logic, which is used for signing cookies.
That's about it, you don't have any more pre-built security structures, but that's a good thing, because you don't want the framework making decisions like that for you, if it doesn't know in what context it will be used.
What is essential is to go and research how attacks relevant to your application are carried out, best practices and so on. I recommend going to OWASP, particularly the OWASP Cheat Sheets. If the list of Cheat Sheets seems intimidating start with the OWASP Top Ten Cheat Sheet. Don't mind the large volume of information, it's very useful knowledge.

Protecting executable from being patched

My logic of APT (Anti-Paching Technology) is as follows...
1) Store on the MSSQL server the md5 hash of the executable for protection.
2) Perform an md5 comparison (within my application startup) the hash found on the server, with the executable itself.
3) If comparison fails exit application silently.
And all these above before it is finally pached!
I mean what is your best way to protected a file from being patched?
Without using ready tools (.net reactor, virtualizer etc)
Edit: Something else just came into my mind.
Is there any way of checking the application integrity on server side?
I mean my app works only online. Could i execute something on the server (my domain) that could check the application integrity?
The thing is a cracker would patch the application precisely on step 2, removing the hash check code.
So I wouldn't call that very effective against serious crackers.
EDIT: I guess your best bet is defense in depth, given that your app has to be online I'd:
Require authentication: Authenticate users, hopefully via a cryptographic key, and require a key check to receive/send data.
Obfuscation: It makes things harder for crackers.
Continued checks: Besides checking who is sending data, validate the application each time a request is sent.
These all can still be circumvented, but they make things a lot harder and might disuade some if your app is not worth that much to them.
A patched application means the 'cracker' has complete control over the machine the code is running on (at least enough control to patch the executable). So patch prevention however smart it might be is working against the flow of control.
Complicating your binary file might be enough to discourage patching so obfuscators are propably your best bet.
you can't. once someone else has your file they can do what they like with it - first thing would be to patch out your anti-patching code.
If the application is running on someone else's machine, you cannot prevent them from patching it. You can make it harder, but it's a shell game: you cannot win. Regardless of how complicated you make it, some guy somewhere will see it as an interesting challenge to break your protection, and he will succeed. Then, everyone else just has to download his version. The most extreme form of patch-protection today is Skype (that I know of). It's insanely complicated, and yet it has been broken.
Since your application apparently runs online, you can ask yourself why you want to prevent patches in the first place (maybe it's to prevent the user from entering some bad values? Or to prevent them from seeing some information that's present in the program?), and then architect your program so that whatever you want to keep hidden or checked happens on the server.
For example if it's a game and you want to prevent players from hacking the game to know where the other players are: change the server so it only sends coordinate information for the players that you can already see.
Another example: if it's an online store and you want to make sure users don't submit purchase orders with incorrect prices, check the prices at the server.
The only exception there is if you control the hardware that the program's running on. But even there, it's very hard to do it right (see: XBox, PS3, and the many other consoles that tried to do that and failed). It's probably still better to leverage the client/server architecture rather than betting on "trusted computing".
Crackers nowadays don't bother patching your executable file; they simply change your program's variables in-memory to make its behaviour more amenable to their requirements. Defending against this is very difficult and reasonably pointless; most games' crack-protection works only by searching for signatures of known crack programs (like an AV engine does).
Everyone nailed it, you can't stop someone but you can make it harder for them, you could even go off the deep end and make some in-memory validation stuff like World Of Warcrafts Warden system.
If you tell us what language you are writing in we might be able to suggest some simple obfuscation methods.

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