Unable to jump using GDB - rhel

I'm generally successful using GDB to debug some code - although this is the first project I've ever actually use it in anger - but one particular executable is causing me problems. It's spawned as a separate process and I want to debug the first few lines so I've added a loop so that I can attach GDB to the process at leisure, then jump to the next line. The problem is, it jumps a lot further than the next line. I'm sure the code and the source are in sync as the addition of the loop is both visible at source level and is what occurs (ie the app "hangs" and the cpu is pegged at 100%). The app seems well behaved when not being debugged (and when the initial loop is removed). How can I start to diagnose this problem? It's the latest version of GDB and I'm debugging c++ exes.

Rather than forcing the process to jump, why not write the loop as
int loopflag = 0;
while (loopflag == 0)
sleep(1);
and then use gdb to set loopflag non-zero?

Related

replace a process bin file when it is running

I have a server program(compile by g++) which is running. And I change some code and compile a new bin file. Without kill the running process, I mv the new created bin to overwrite the old one.
After a while, the server process crashed. Dose it relate to my replace action?
My server is an multi-thread high concurrent server. One crash is segfault, other one is deadlock.
I print all parameters in the core dump file and pass them exactly same to the function which was crashed. But it is OK.
And I carefully watch all thread info in the deadlock core dump, I can not find it is an possibility to cause deadlock.
So I doubt the replacement will cause strange things
According to this question, if swap action is happen, it indeed will generate strange things
For a simple standard program, even if it is currently opened by the running process, moving a new file will first unlink the original file which will remain untouched apart from that.
But for long running servers, many things can happen: some fork new processes and occasionally some can even exec a new fresh version. In that case, you could have different versions running side by side which could or not be supported depending on the change.
Said differently, without more info on what is the server program, how it is designed to run and what was the change, the only answer I can give is maybe.
If you can make sure that you remove ONLY the bin file, and the bin file isn't used by any other process (such as some daemon). Then it doesn't relate to your replace action.

view output of already running processes in linux

I have a process that is running in the background (sh script) and I wonder if it is possible to view the output of this process without having to interrupt it.
The process ran by some application otherwise I would have attached it to a screen for later viewing. It might take an hour to finish and i want to make sure it's running normally with no errors.
There is already an program that uses ptrace(2) in linux to do this, retty:
http://pasky.or.cz/dev/retty/
It works if your running program is already attached to a tty, I do not know if it will work if you run your program in background.
At least it may give some good hints. :)
You can probably retreive the exit code from the program using ptrace(2), otherwise just attach to the process using gdb -p <pid>, and it will be printed when the program dies.
You can also manipulate file descriptors using gdb:
(gdb) p close(1)
$1 = 0
(gdb) p creat("/tmp/stdout", 0600)
$2 = 1
http://etbe.coker.com.au/2008/02/27/redirecting-output-from-a-running-process/
You could try to hook into the /proc/[pid]/fd/[012] triple, but likely that won't work.
Next idea that pops to my mind is strace -p [pid], but you'll get "prittified" output. The possible solution is to strace yourself by writing a tiny program using ptrace(2) to hook into write(2) and writing the data somewhere. It will work but is not done in just a few seconds, especially if you're not used to C programming.
Unfortunately I can't think of a program that does precisely what you want, which is why I give you a hint of how to write it yourself. Good luck!

How to reliably catch "breakpoints" for multi-threaded application in Visual Studio? (C++, VS2008)

I have a multi-threaded application that I'm debugging inside the IDE (Visual Studio 2008, Win7-64, C++).
For "debugging" purposes, I "pretend" that I always have a single processor (the program detects the number of local processors), but the program design establishes a minimum of two threads (e.g., the "main thread" which handles GUI and event traffic, and a second "processing" thread where work is moved off of the "main thread"). (In a "production" build there would be a single main thread, and one-or-more "processing" threads depending on the number of detected processors.)
ISSUE: Breakpoints in the code (within the IDE) sometimes are triggered, and sometimes not. Re-running the program may "catch" on a break point where the previous run it did not "catch" (no source code changes or rebuild is performed to see this change-in-breakpoint-catch-behavior, the program execution path is identical).
(I mostly only care about triggering breakpoints in the non-GUI/non-main-thread, but I assume that should not matter.)
QUESTION: Is there a way to make these break points catch more "reliably"? (What influences whether a break point "catches" or not?)
I'm aware of, and NOT concerned with the following:
Source is out-of-sync with latest linked executable
Build is not "debug" (no debug symbols available)
"Clean build" is needed (debug artifacts out-of-date)
"Step Over/Into" may not work properly when another thread "breaks"
during that first thread's stepping operation
On web searches, there was a mention of possibly setting the compiler setting to "x86" and not "Any Processor" to catch breakpoints, not sure why that might matter ... ?
Finally, yes, of course, all logic "should" be tested in a single-threaded application (e.g., re-factor to ensure deterministic single-threaded execution for unit and regression tests). However, for the current testing, I need to be in the "real" application (think "integration testing" or "systems integration").
Normally breaking is extremely reliable. Here are some things to try:
Hard code a breakpoint with DebugBreak(). This should always be caught, but if this exhibits the same broken behavior, you have narrowed down the problem.
Where you currently have the bp set, add a line to print to screen/file, and set the breakpoint on that line. This is to be certain this line is really even being hit. You may have a strange, unexpected bug that is actually skipping the entire section unexpectedly and this is necessary to be sure.
Try with and without any optimizations. Debugging works best with all optimizations off, but even with deadstripping and inlining features at work, breakpoints are expected to still work. Does this issue occur even with optimizations off?
You say ISO C++, does this mean you've actually switched off all microsoft extensions? I've never compiled this way in visual studio, but if you have, try switching extensions back on and see if that has any effect.
I'm going to agree with VoidStar and other comments. I have worked with VC6, VS2005, VS2008 and VS2010 and I have debugged pretty complex multi-threaded apps with them and breakpoints have always been reliable for me.
With once exception. For projects that use DLLs, sometimes breakpoints that are set in code from a DLL do not work. This is not because VS misses the breakpoint, but instead because the debugger cannot map that line of code to an actual location in the compiled code, probably because the pdb file could not be loaded for some reason. When this happens you see a hollow red circle in the left margin of the breakpoint line instead of the full red ball. Could this be your problem?
I have not figured out why this happens sometimes, but in my experience it only happens for breakpoints in modules that are not the main project being debugged. A workaround that I use is to start the debugger from the DLL, putting the exe in the startup debug configuration for the DLL project. Another trick that sometimes helps is to have all the projects in a single solution, and have them all setup with correct references, so that with one compilation you can rebuild the whole thing.
Good luck, I hope this helps.

What could cause an executable, called by a powershell script, to hang when it exits

I'm debugging a particularly strange problem...
As a part of my team's test suite, we run a powershell script that calls an executable I wrote in C#.
Every blue-mooned Tuesday, the executable will hang indefinitely until we kill the process. Most days it works just fine, and I haven't gotten it to repro.
The curious part is that this exe hangs after it's done doing all it's work. It's output the last line of data and the main thread is exiting. There's no multithreading in this process, and CPU is at 0% and thread count is 1.
All I/O (other than console writes) is done earlier in the execution, and there's no exception catching anywhere, so if something throws we should see it.
I don't need a definitive "this is the issue," but I have no idea what could cause this behavior. If you could respond with any theories on why this would be happening (no matter how far fetched) that'd be great.
Version info
OS: Windows 2008 R2
Powershell: v2 (comes with R2)
.NET: v4
Heh, this is worth a shot. Got
Console.ReadLine()
anywhere at the end of some line of logic?
I've got a behaviour like that on one of my "C" console program. It was well working started via "CMD.EXE" but when I use it via "POWERSHELL.EXE" it hang (systematicaly) at the end of exécution.
In this code, there are keyboard pooling loop (while (! _kbhit()), and at the moment I solve the problem by consuming (getch()) the keydown that fired the last loop. I don't understand exactly why.
In the Powershell script the result of the exe file is affected to a var.

Can I instruct gdb to run commands in response to SIGTRAP?

I'm debugging a reference leak in a GObject-based application. GObject has a simple built-in mechanism to help with such matters: you can set the g_trap_object_ref variable in gobject.c to the object that you care about, and then every ref or unref of that object will hit a breakpoint instruction (via G_BREAKPOINT()).
So sure enough, the program does get stopped, with gdb reporting:
Program received signal SIGTRAP, Trace/breakpoint trap.
g_object_ref (_object=0x65f090) at gobject.c:2606
2606 old_val = g_atomic_int_exchange_and_add ((int *)&object->ref_count, 1);
(gdb) _
which is a great start. Now, normally I'd script some commands to be run at a breakpoint I manually set using commands 3 (for breakpoint 3, say). But the equivalent for SIGTRAP, namely handle SIGTRAP, doesn't give me the option of doing anything particularly interesting. Is there a good way to do this?
(I'm aware that there are other ways to debug reference leaks, such as setting watchpoints on the object's ref_count field, refdbg, scripting regular breakpoints on g_object_ref() and g_object_unref(). I'm about to go try of those now. I'm looking specifically for a way to script a response to SIGTRAP. It might come in useful in other situations, too, and I'd be surprised if gdb doesn't support this.)
Do you want to show some values and continue execution of the program? In that case, just define a macro that displays the values you're interested in, continues execution and calls itself recursively:
define c
echo do stuff\n
continue
c
end
GDB doesn't support it.
In general, attaching a command script to signal makes little sense -- your program could be receiving SIGTRAP in any number of places, and the command will not know whether a particular SIGTRAP came in in expected context or not.

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