Windows 10 IoT Bluetooth LE - bluetooth

I got an issue with reconnection to my BLE device.
Senario that works
- BLE Device is not paired
- Pi boots and start my App, find's the BLE device, pair and connect, receiving data
- Boot Pi and start my App, it will not pair as its already paired, it connects fine and receiving data.
Senario that does not work
- BLE Device is not pair or pair, does not matter
- If my BLE device disconnect due to power loss or out of range and gets powered up or back in range the Pi will reconnect and throw:
'System.Exception' in mscorlib.ni.dll
There is no user session key for the specified logon session. (Exception from HRESULT: 0x80070572)
If I try to reboot the Pi, the same message is thrown when I try to execute: await _readCharacteristic.WriteClientCharacteristicConfigurationDescriptorAsync(GattClientCharacteristicConfigurationDescriptorValue.Notify);
The only thing that works is if I unpair the device every time it disconnect.
This is the same issue that this guy has: https://social.msdn.microsoft.com/Forums/sqlserver/en-US/b98d77f2-bf5e-45fc-9495-1c444b54450e/uwpreconnecting-to-a-ble-csac-device-causes-exception?forum=wpdevelop
Maybe there is anyone here that has seen the same issue and solved it ?
Thanks

The reason for this particular error you are receiving is almost certainly that the BLE device itself is not storing the bonding information that is negotiated during the pairing process. For an existing BLE pairing to be re-used, the device must retain the bonding with its partner for future communication sessions.
Developers can sometimes work around this device shortcoming in their (non-Windows) PC or phone application by having the PC or Mobile app delete any previous pairings with the device already retained, and negotiate a new pairing each time it sees the Bluetooth device. This is possible because many Bluetooth devices have a static PIN, require no interaction for pairing, and remain in open pairing mode. So the app creates a new device pairing upon each communication. The Mac BLE API requires no user interaction for pairing and un-pairing as well.
But this solution is unworkable under Windows BLE API, because unlike regular Bluetooth, the Bluetooth Low Energy API requires user interaction during both the pairing, and un-pairing "ceremonies". The user must agree to every pairing, and must agree to every un-pairing. This makes this workaround solution a non-starter from a UX standpoint on Windows. My guess is the BLE device manufacturer isn't storing the bonding.
We ran into such a situation ourselves developing our own BLE driver to speak with our own BLE board; we had to re-do the firmware running our BLE device because while it would work under Mac OS and Android with the method described above, the BLE API available on the Microsoft UWP requires user interaction during the pairing ceremony. This seems the right way to do things, anyway.

Related

Should a BLE device be paired or not ? or what are the conditions a device should have to be paired?

When connection to a custom BLE device from an app (android and ios) I have two options
a) first pair the device on the phone (like a headset or other devices) and then use it from the app to read and write data
b) without pairing on the phone, go inside the app, search for a device with a specific name or address, and just connect to it and read and write data.
when is one preferred over the other one ?
Its just when it needs to interact in the background or am I missing something?
The devices you see in your phones Bluetooth settings are Bluetooth Classic devices. There are some devices using both BLE and Bluetooth Classic which show up in the settings too, but the settings page is only for the Bluetooth Classic part of the device. Headphones for example are streaming music trough the Bluetooth Classic profile A2DP but might offer BLE services for additional features.
You always have to use a special app to communicate with the BLE part of a device. This could be an app provided by a manufacturer or a generic BLE scanner app such as nRF Connect.
As alexander.cpp already told you in his answer pairing (the exchange of keys) and bonding (saving of said keys) is not required for the communication with BLE devices and only needed if the device requires a secured connection.
Bonding (technically correct term for BLE, often called Pairing in non-technical speech) is mostly for security, we can send sensitive information because the receiver is verified and data is transferred in encrypted form.
Prefer to use bonding if the data is sensitive (means users feel uncomfortable if somebody they don't know receive their data). For example, I consider "current temperature = 25" as NOT sensitive. For detailed explanation, find "Bonding with a BLE device" in BLE guide by PunchThrough.
Also this is a good answer to a similar question: https://stackoverflow.com/a/42916081/10380092.
Your second question about background - no, bonding is not related to interaction in background.

Establish a connection between smartphone and PC via Bluetooth automatically

I'm trying to establish a connection between my PC running Ubuntu and my iPhone via Bluetooth automatically when it becomes available, after being manually paired beforehand. I've seen this to be possible with certain peripherals, mainly audio. For example, my phone will automatically connect to a Bluetooth speaker when it is turned on and Bluetooth is active on my phone; another example is my phone automatically connects to my car's radio system via Bluetooth when I turn the car on.
I'm not able to connect my phone to my PC without first initiating the connection from the smartphone's Bluetooth menu. I'm thinking that I could possibly write an application for the PC to attempt to connect to the device every few minutes or something, but it seems that the phone needs to be the device to initiate the connection.
The only information that I need for what I'm trying to do ultimately is that the devices can pair successfully. Essentially I'm trying to build a sort of proximity trigger between my phone and my PC without using Wi-Fi and GPS - I can't use these for some specific reasons.
Is there any way to make this happen?
Yes this should be doable as long as you use the Background Processing feature for iOS apps. In the example I'll give below, we'll have the PC be the peripheral and the phone be the central, but you can really have it working either way. You will need to do the following:-
First initial connection needs to be performed in the foreground (this is due to iOS's background limitations).
On the iOS side, you need an application that acts as a central that scans and connects to the remove device (check this example as a starting point).
Upon connection, you need to bond with the PC. Bonding is important as it will prevent you from having to do the pairing again in the future. However, pairing/bonding is managed by the iPhone's OS so you cannot write it in your application, so the workaround is to have an encrypted characteristic on the PC side that will force the iPhone to bond (this is covered later).
On the PC side, you need to have a BlueZ script that acts as a peripheral that is always advertising. You can do this using bluetoothctl (check the examples here and here).
Before you start advertising, you need to have a GATT server on the PC side (to do this, check this example).
When registering characteristics, ensure that one of them has the encrypt-read property (you can find a full list of the properties here).
Now when you attempt to read this characteristic from the iOS side, the two devices should bond (make sure that your PC is bondable which you can do this via these commands).
Once the devices are paired, your iOS app needs to be working in the background constantly scanning and attempting to connect to the same peripheral (have a look at this and this example).
You can find more useful information at the links below:-
Getting started with Bluetooth Low Energy
The Ultimate Guide to CoreBluetooth Development
How to manage Bluetooth devices on Linux using bluetoothctl

Windows 10 IoT and Adafruit M0 BLE comminication [duplicate]

I got an issue with reconnection to my BLE device.
Senario that works
- BLE Device is not paired
- Pi boots and start my App, find's the BLE device, pair and connect, receiving data
- Boot Pi and start my App, it will not pair as its already paired, it connects fine and receiving data.
Senario that does not work
- BLE Device is not pair or pair, does not matter
- If my BLE device disconnect due to power loss or out of range and gets powered up or back in range the Pi will reconnect and throw:
'System.Exception' in mscorlib.ni.dll
There is no user session key for the specified logon session. (Exception from HRESULT: 0x80070572)
If I try to reboot the Pi, the same message is thrown when I try to execute: await _readCharacteristic.WriteClientCharacteristicConfigurationDescriptorAsync(GattClientCharacteristicConfigurationDescriptorValue.Notify);
The only thing that works is if I unpair the device every time it disconnect.
This is the same issue that this guy has: https://social.msdn.microsoft.com/Forums/sqlserver/en-US/b98d77f2-bf5e-45fc-9495-1c444b54450e/uwpreconnecting-to-a-ble-csac-device-causes-exception?forum=wpdevelop
Maybe there is anyone here that has seen the same issue and solved it ?
Thanks
The reason for this particular error you are receiving is almost certainly that the BLE device itself is not storing the bonding information that is negotiated during the pairing process. For an existing BLE pairing to be re-used, the device must retain the bonding with its partner for future communication sessions.
Developers can sometimes work around this device shortcoming in their (non-Windows) PC or phone application by having the PC or Mobile app delete any previous pairings with the device already retained, and negotiate a new pairing each time it sees the Bluetooth device. This is possible because many Bluetooth devices have a static PIN, require no interaction for pairing, and remain in open pairing mode. So the app creates a new device pairing upon each communication. The Mac BLE API requires no user interaction for pairing and un-pairing as well.
But this solution is unworkable under Windows BLE API, because unlike regular Bluetooth, the Bluetooth Low Energy API requires user interaction during both the pairing, and un-pairing "ceremonies". The user must agree to every pairing, and must agree to every un-pairing. This makes this workaround solution a non-starter from a UX standpoint on Windows. My guess is the BLE device manufacturer isn't storing the bonding.
We ran into such a situation ourselves developing our own BLE driver to speak with our own BLE board; we had to re-do the firmware running our BLE device because while it would work under Mac OS and Android with the method described above, the BLE API available on the Microsoft UWP requires user interaction during the pairing ceremony. This seems the right way to do things, anyway.

Can a Bluetooth LE device stop advertising and still be connected to and share data?

I'm writing (and copying) some Bluetooth LE scanner software to find and connect to a heart rate monitor. I used to be able to find this device by using scanForPeripheralsWithServices method to perform a generic scan by setting services to nil. But in the recent few days, I noticed that my same Bluetooth LE device (my heart rate monitor) can no longer be scanned (perhaps it is not advertising the same way it used to?) but my iPhone can still pair with it under settings and can connect to it with commercial apps such as "Polar Beat" and "Strava". So what changed? Can a Bluetooth LE device stop advertising and still be connected to (paired with) and share data as a peripheral?
The strange thing is that your device doesn't advertise.
However, it's normal that your iPhone can connect to it because the smartphone executed "bonding" procedure in the past. Bonding is another security procedure than simple pairing. With Bonding, heart rate device and smartphone exchanges keys and store them in a non volatile memory so that they can connect quickly.
With simple pairing the keys are temporary and advertising is needed.

Automatic bluetooth connection to a certain device

I am working on an application (windows phone 8.1), which is the following: if my phone is already connected to a bluetooth device then it should connect in parralel to another device which is already paired("cc2541"). I would appreciate a little help with the coding.
My problem is i don't know how to connect to a device automatically. I only found code samples that are only scans and lists devices and it only connects when I touch the screen ( approve the connectivity ).
You can get the RSSI value (signal strength) for each device, then you can implement a dispatcherTimer, where you start the scanning as the timer starts and then connect to the closest device on a timeout.
This is a basic example of automatic connection establishment.

Resources