socket.io not sending to room using socket.to('myroom').emit - node.js

I am using socket.io 1.4.0.
I am trying to send a message to put the client in a room called 'myroom', then send a message to the room from the client and then get the response from the room. However I get no response from using
socket.to('myroom').emit('message', 'what is going on, party people?');
Here is my client code:
socket.on('connect', function() {
// Connected, join the booking room for to receive messages for this room
socket.emit('room', 'myroom');
});
socket.on('message', function(msg){
console.log('message: ' + msg);
});
socket.emit('booking room message', {roomid: 'myroom', message: 'hello'});
Here is my server code:
// Set up the Socket.IO server
var io = require("socket.io")(server)
.use(function(socket, next) {
// Wrap the express middleware
sessionMiddleware(socket.request, {}, next);
})
.on("connection", function(socket) {
console.log(socket.request.session);
if (socket.request.session.passport) {
var userId = socket.request.session.passport.user;
//Sign up client for the room from client side.
socket.on('room', function(room) {
socket.join(room);
console.log(userId + ' has joined booking room: ' + room);
});
//make a room for this user
socket.join(userId);
console.log("User ID: " + userId + " connected. socketID: " + socket.id);
socket.on('disconnect', function() {
console.log("User ID: " + userId + " disconnected.");
});
socket.on('booking room message', function(data) {
console.log('message sent from browser to a room');
console.log(data);
socket.to('myroom').emit('message', 'what is going on, party people?');
});
}
});
I get a message back from the server as expected when I use :
socket.emit('message', 'what is going on, party people?');
So there is something wierd going on with the join room function. A couple of things to note, I have some middleware tha gets the ID from express - dont think that is having any impact. Also I create a seperate room for the userID.
Can a user be in two rooms at once? I am not sure what is causing this.
Thanks,

it seemed that neither to or in will send the response back to the same client. The code above did send to other clients in the room however.

Related

how to send typing alert and message to users in a particular room using nodejs socket.io

The code below works fine by broadcasting typing notification and chat messages to all connected users.
Here is what I want: How do I send typing notification and chat messages only to users connected to a particular room
say Room1, Room2 etc.
here is the code
index.html
var socket = io();
var user = 'nancy';
function submitfunction(){
var from = 'nancy';
var message = 'hello Nancy';
socket.emit('chatMessage', from, message);
}
function notifyTyping() {
var user = 'nancy'
socket.emit('notifyUser', user);
}
socket.on('chatMessage', function(from, msg){
//sent message goes here
});
socket.on('notifyUser', function(user){
$('#notifyUser').text(nancy is typing ...');
setTimeout(function(){ $('#notifyUser').text(''); }, 10000);
});
server.js
var io = require('socket.io')(http);
io.on('connection', function(socket){
socket.on('chatMessage', function(from, msg){
io.emit('chatMessage', from, msg);
});
socket.on('notifyUser', function(user){
io.emit('notifyUser', user);
});
});
am using npm installed socket.io ^2.3.0
To send the message to a specific room, you will have to create and join a room with roomId. Below is a basic code snippet
//client side
const socket = io.connect();
socket.emit('create', 'room1');
// server side code
socket.on('create', function(room1) {
socket.join(room1);
});
To emit data to a specific room
// sending to all clients in 'room1'except sender
socket.to('room1').emit('event',data);
// sending to all clients in 'room1' room, including sender
io.in('room1').emit('event', 'data');
You can follow this question for details on how to create a room?
Creating Rooms in Socket.io
This emit cheat sheet might also be useful:
https://github.com/socketio/socket.io/blob/master/docs/emit.md

Why does socket.io not join a given room?

I'm having problems when I try to join a socket to a room. The name of the room is the socket.id and it is assigned when it is connected. But when this happens it doesn't join to room. What could be the error?
Client code:
var socket = io();
socket.on("connect", function() {
socket.emit("joinRoom", socket.id);
});
socket.on("agentMessage", function(msg) {
$('#messages').append("<div class='agent-messages'><p>" + msg + "</p></div>");
});
Server code:
io.on("connection", (socket) => {
let roomID;
socket.on("joinRoom", (socket_id) => {
roomID = socket_id;
socket.join(roomID);
socket.to(roomID).emit("agentMessage", "Welcome!");
});
socket.on("disconnect", () => {
socket.leave(socket_id);
});
});
Your client is actually joining the room, but it is not sending the message. As you are sending message from the server side you cannot send it using the socket, as socket represents a client connection and cannot throw events on behalf of server. You have to use
io.to(roomID).emit("agentMessage", "Welcome!");
as io represents a server instance and can throw events on behalf of server(actually it is the server).
Reference

Socket.io, Node, Corodva, I don't recive message in client receptor

I have a problem when I try send message from a client emisor with "emit" and I try catch the message with "on" in a client receptor.
I don't know what is the problem, my code is this:
Emisor Client:
socket.emit("callDriver", data);
Receptor Client:
socket.on("sendToDriver", function(data){
console.log(data);
})
Server:
var io = require('socket.io')(server);
io.on('connection', function(socket){
socket.on('callDriver', function(data){
console.log(data);
socket.emit('sendToDriver', data);
})
})
Thanks community
Guys I resolved the problem, it's strange in the official documentation of Socket.io they say that when you send data in a .emit you should send this with "socket.emit()" (server side) but I try change socket for io and with this mode work it.
In conclusion:
// I changed this:
io.on('connection', function(socket){
socket.on('callDriver', function(data){
console.log(data);
socket.emit('sendToDriver', data);
})
})
// for this:
io.on('connection', function(socket){
socket.on('callDriver', function(data){
console.log(data);
io.emit('sendToDriver', data);
})
})
Thanks guys!
Here is a simple rooms solution for you. The init() part is very low-tech/simple but you did not say how you intend to populate the socket server with the client userId/session-data when you connect to the server for the first time.
//Client
socket.on('connect',()=>{
socket.on('init',()=>{
socket.emit('init', 'userid')
})
})
socket.on("sendToDriver", function(message){
console.log(message);
})
sendMessage(message){
let data = {userId: "userId", message: message}
socket.emit("callDriver", data);
}
//Server
var io = require('socket.io')(server);
//Triggered by each client separately.
io.on('connection', function(socket){
socket.on('init', (driverId)=>{
//When your web socket starts for the first time, each user creates their own room with their main userId that is used in your mobile app.
//Your setup is so basic, that the server('connection') -> server.emit('init') -> client.on('init') -> client.emit('init') flow is the most sane example for now.
//However this init() setup is primitive -- you need an authentication flow and to pass up the userId/session data with a socket.io 'middleware' function or the 'socket.io-auth' library (recommended)
socket.join(driverId)
})
socket.emit('init')
//Data sent to callDriver will contain the userId of the desired receipient. Since this user is already waiting in that room for us, we join it,
//send the message, and then leave immediately.
socket.on('callDriver', function(data){
socket.join(data.driverIdToCall)
socket.to(data.driverIdToCall).emit('sendToDriver', data.message);
socket.leave(data.driverIdToCall)
})
})

socket.io send packet to sender only

I have yet to figure out how to directly respond to only the sender using socket.io
I have learned that io.sockets.emit sends to all clients but I wont to send information back to the sender.
code:
socket.on('login', function (data) {
db.users.find({username: cc.lowerCase(data.username)}, function(err, users) {
if (users.length > 0) {
users.forEach( function(user) {
console.log(user.length);
if (user.password == data.password) {
io.sockets.emit('login', { username: user.username });
} else {
io.sockets.emit('error', { message: "Wrong username or password!" });
}
});
} else {
io.sockets.emit('error', { message: "Wrong username or password!" });
}
});
});
When your server listens, you usually get a socket at the "connection" event :
require('socket.io').on('connect', function(socket){
A socket connects 2 points : the client and the server. When you emit on this socket, you emit to this specific client.
Example :
var io = require('socket.io');
io.on('connect', function(socket){
socket.on('A', function(something){
// we just received a message
// let's respond to *that* client :
socket.emit('B', somethingElse);
});
});
Be careful that those are two different calls :
socket.emit : emit to just one socket
io.sockets.emit : emit to all sockets
Simple example
The syntax is confusing in socketio. Also, every socket is automatically connected to their own room with the id socket.id (this is how private chat works in socketio, they use rooms).
Send to the sender and noone else
socket.emit('hello', msg);
Send to everyone including the sender(if the sender is in the room) in the room "my room"
io.to('my room').emit('hello', msg);
Send to everyone except the sender(if the sender is in the room) in the room "my room"
socket.broadcast.to('my room').emit('hello', msg);
Send to everyone in every room, including the sender
io.emit('hello', msg); // short version
io.sockets.emit('hello', msg);
Send to specific socket only (private chat)
socket.broadcast.to(otherSocket.id).emit('hello', msg);
late but better than never ;)
I had smth like this:
io.on('connection', function(socket){
socket.emit('some event', data);
socket.on('private event', function(message){
this.emit('other private event', message);
}
}
After some testing, I realized that 'this.emit' inside 'private event' closure send back only to sender. So i tried 'this.broadcast.emit', which send the message to all connected except the sender. I believe this is what you want from your code.

Socketio client identify which room the message came from

If a client joined multiple rooms and receives messages in those rooms is there a way for the client to identify which room his message came from (without incorporating the room in the message)?
When you make a socket join a particular room, you can set property of that socket to that room like this:
io.sockets.on('connection', function (socket) {
var room = "yourRoomName";
socket.on('join room', function(data){
socket.join(room);
socket.room = room;
});
socket.on('message', function(data){
console.log('Received message '+data.message+' from room '+socket.room);
})
});
Client:
socket.emit('join room', {your: 'data'});
socket.emit('message', {message: 'your message'});

Resources