DDD. May I migrate my value object to an entity? - domain-driven-design

So I'm trying to refactor rewrite my app in a DDD way. This is a simple app with 3 classes :
Configuration(name)
Environment(name)
Property(key)
I use it to view and edit configuration files per environment. One Configuration can be viewed as a table with Property as row and Environment as column.
At this time, the Configuration is an entity and Environment and Property are value objects. But now I jave to implement the us ecase to set a Value to a Property for a given Environment. My first idea was this one :
class Configuration(name) {
environments = SetOf[Environment]
properties = SetOf[Property]
setValue(property, environment, value) {
knowEnv = environments.get(environment)
knowEnv.setValue(property, value)
}
}
class Environment(name) {
properties = MapOf[Property, Value]
setValue(property, value) {
properties[property] = value
}
}
But doing so will change my Environment from a value object to an entity. So I started to think (too much) and have trouble to find the "best" solution. That's why I came here to ask you, experts, how would you implement this use case.
Thanks

From what you've posted it does sound as though each Environment is a unique thing with an identity. I'm guessing your Environments are probably platforms or development environments? So it probably should be an entity.
It does sound as though your Environment could be edited, used, created, etc. independently of anything else. In this case it probably shouldn't exist as part of another aggregate, so it should be it's own aggregate root (even if it's just a single entity). Therefore it would have it's own repository. This is a point that isn't blatantly obvious in the Evans DDD book, but an entity on it's own, is considered an aggregate root (made up of just one object).
If you wish to reference an Environment from another aggregate root, you would reference it by its unique id (not as a object reference). You would then need another technique/method to retrieve these Environments.
This might seem to fly in the face of the old data-centric dogma, but you can do all sorts of things, like data caching your Environments (as there's probably a limited amount and they probably change infrequently) or employ CQRS.

Given the discussion and comments received on this questions I decided to keep the Environment immutable as value object. Setting a property value will then produce a new Environment :
class Configuration(name) {
environments = SetOf[Environment]
properties = SetOf[Property]
setValue(property, environment, value) {
knowEnv = environments.get(environment)
updatedEnv = knowEnv.setValue(property, value)
environments.replace(knowEnv, updatedEnv)
}
}
class Environment(name) {
properties = MapOf[Property, Value]
setValue(property, value) {
copy = new Environment(name)
copy.properties = properties
copy.properties[property] = value
return copy
}
}
It is simple to use and acceptable for our use cases.

Related

CodedUI- Best way to create and use UIObject Repository( that requires minimum effort when UI changes)

I started working with CodedUI few months before to automate a desktop Application(WPF).
Just checking out for the best ways to create a framework for my Application.
As, I have seen in other automation tools, I feel the heart of an automation framework using any tool(UI Based) is the way it's object Repository is created i.e. how well the UI objects are defined. A Cleaner and well defined Object Repository always proves to be very helpful when it comes to updating your tests.
I am trying to discover the best way to store my UIObjects so that in case of any UI changes in my Application, I have to put minimum effort to update my automation test.
Also, If an Object changes in application, updating it only at one place should solve the problem.
This can be any kind of change like :
->change in just a property(This I feel would be very easy to update in automation Test. The best and Easiet way I feel is to simply update the .uitest file(the xml file) if possible.)
->change in hierarchy and position
->entirely new object added
For the 2nd and 3rd changes, updating scripts become a difficult job, esp if the UIObject is being referred at may places, in many TestMethods, or Modules.
Also, I have generally seen that in Test Methods, Variable Declarations are done to create a reference to the UIMap objects and those variables are further used in the TestMethod Code.
So, in this case If the UI of my application changes, I will have to update the variable decalaration in each of the Test Methods. I want to reduce this effort to changing the variable decalaration only at one place. OfCourse, I cannot have all the code inside only one Test Method. One way that came to my mind is as:
Can't I have simply one common place for all these Variable decalarations. We can give a unique and understandable name to each UIObject e.g.: The decalratoions will look like:
UITabPage UITabPage = this.UIMap.UISimWindow.UISelectEquipmentTabList.UITabPage;
WpfRow UIRow = this.UIMap.UISimWindow.UISelectEquipmentTabList.UITabPage.UIEquipmentDetailsTable.UIRow;
WpfText UIEquipmentTagText = this.UIMap.UISimWindow.UISelectEquipmentTabList.UITabPage.UIEquipmentDetailsTable.UIRow.UITagCell.UIEquipmentTagText;
WpfCheckBox UIEquipmentCheckBox = this.UIMap.UISimWindow.UISelectEquipmentTabList.UITabPage.UIEquipmentDetailsTable.UIRow.UICheckBoxCell.UICheckBox;
....
....
and use these variables wherever required. Hence, In case of any chnages also, there will be only one place where you will need to update thse objects.
But for this, These varaibles must be made STATIC. What can be problem with making these Object Variables static?
Please provide your suggestion on this topic. May be what I am thinking is not possible or practical. I just want to choose the best way to start with before I go too far with the automation scripts and realize later that my approach wasn't a good one.
Thanks in Advance,
Shruti
Look into using descriptive programming instead of using the UIMaps.
Make a static class with generic functions to assist. Going to give you some examples of how to set it up.
For example:
public WinWindow parentwin(string ParentControlName)
{
var parentwin = new WinWindow();
parentwin.SearchProperties.Add("Control Name", ParentControlName);
return parentwin;
}
public WinWindow childwin(string ChildWinControlName, string ParentControlName)
{
var childwin = new WinWindow(parentwin(ParentControlName));
childwin.SearchProperties.Add("Control Name", ChildWinControlName);
return childwin;
}
public WinButton button(string ButtonName,string ChildWinControlName, string ParentControlName)
{
var childwin = childwin(ChildWinControlName,ParentControlName);
var button = new WinButton(childwin);
button.SearchProperties.Add("Name", ButtonName);
}
public void ClickButton(string ButtonName,string ChildWinControlName, string ParentControlName)
{
var button = button(ButtonName,ChildWinControlName,ParentControlName);
Mouse.Click(button);
}
public void ChangeFocus(WinWindow NewFocus)
{
var NewFocus = new NewFocus();
NewFocus.SetFocus();
}
public void ChangeFocus(WinWindow NewFocusChild, string c)
{
var a = new NewFocus();
a.SetFocus();
}
ChangeFocus(childwin("WelcomeForm", "MainForm");
ClickButton("&OK", "WelcomeForm", "MainForm");

CRM 2011 Plugin - Does using early bound entities for attribute names cause memory issues?

In my plugin code, I use early bound entities (generated via the crmsvcutil). Within my code, I am using MemberExpression to retrieve the name of the property. For instance, if I want the full name of the user who initiated the plugin I do the following
SystemUser pluginExecutedBy = new SystemUser();
pluginExecutedBy = Common.RetrieveEntity(service
, SystemUser.EntityLogicalName
, new ColumnSet(new string[] {Common.GetPropertyName(() => pluginExecutedBy.FullName)})
, localContext.PluginExecutionContext.InitiatingUserId).ToEntity<SystemUser>();
The code for GetPropertyName is as follows
public static string GetPropertyName<T>(Expression<Func<T>> expression)
{
MemberExpression body = (MemberExpression)expression.Body;
return body.Member.Name.ToLower();
}
The code for RetrieveEntity is as follows
public static Entity RetrieveEntity(IOrganizationService xrmService, string entityName, ColumnSet columns, Guid entityId)
{
return (Entity)xrmService.Retrieve(entityName, entityId, columns);
}
My solution architect's comments:
Instead of writing the code like above, why not write it like this (hardcoding the name of the field - or use a struct).
SystemUser pluginExecutedBy = null;
pluginExecutedBy = Common.RetrieveEntity(service
, SystemUser.EntityLogicalName
, new ColumnSet(new string[] {"fullname"})
, localContext.PluginExecutionContext.InitiatingUserId).ToEntity<SystemUser>();
Reason:
Your code unnecessarily creates an object before it requires it (as you instantiate the object with the new keyword before the RetrieveEntity in order to use it with my GetProperty method) which is bad programming practice. In my code, I have never used the new keyword, but merely casting it and casting does not create a new object. Now, I am no expert in C# or .NET, but I like to read and try out different things. So, I looked up the Microsoft.Xrm.Sdk.dll and found that ToEntity within Sdk, actually did create a new Entity using the keyword new.
If the Common.Retrieve returns null, your code has unnecessarily allocated memory which will cause performance issues whereas mine would not?
A managed language like C# "manages the memory" for me, does it not?
Question
Is my code badly written? If so, why? If it is better - why is it? (I believe it is a lot more cleaner and even if a field name changes as long as as the early bound class file is regenerated, I do not have to re-write any code)
I agree that cast does not create a new object, but does my code unnecessarily create objects?
Is there a better way (a completely different third way) to write the code?
Note: I suggested using the GetPropertyName because, he was hard-coding attribute names all over his code and so in a different project which did not use early bound entities I used structs for attribute names - something like below. I did this 3 weeks into my new job with CRM 2011 but later on discovered the magic of MemberExpression. He was writing a massive cs file for each of the entity that he was using in his plugin and I told him he did not have to do any of this as he could just use my GetPropertyName method in his plugin and get all the fields required and that prompted this code review comments. Normally he does not do a code review.
public class ClientName
{
public struct EntityNameA
{
public const string LogicalName = "new_EntityNameA";
public struct Attributes
{
public const string Name = "new_name";
public const string Status = "new_status";
}
}
}
PS: Or is the question / time spent analyzing just not worth it?
Early Bound, Late Bound, MemberExpression, bla bla bla :)
I can understand the "philosophy", but looking at your code a giant alarm popup in my head:
public static Entity RetrieveEntity(IOrganizationService xrmService, string entityName, ColumnSet columns, Guid entityId)
{
return (Entity)xrmService.Retrieve(entityName, entityId, columns);
}
the Retrieve throws an exception if the record is not found.
About the other things, the GetPropertyName is ok, but are always choices, for example I try to use always late bound in plugins, maybe in a project I prefer to use early bound, often there is more than one way to resolve a problem.
Happy crm coding!
Although GetPropertyName is a quite a clever solution I don't like it, and that's entirely to do with readability. To me its far easier to understand what is going on with: new ColumnSet(new string[] {"fullname"}).
But that's pretty much personal preference, but its important to remember that your not just writing code for yourself you are writing it for your team, they should be able to easily understand the work you have produced.
As a side a hardcoded string probably performs better at runtime. I usually hardcode all my values, if the entity model in CRM changes I will have to revisit to make changes in any case. There's no difference between early and late bound in that situation.
I don't understand the point of this function,
public static Entity RetrieveEntity(IOrganizationService xrmService, string entityName, ColumnSet columns, Guid entityId)
{
return (Entity)xrmService.Retrieve(entityName, entityId, columns);
}
It doesn't do anything (apart from cast something that is already of that type).
1.Your code unnecessarily creates an object before it requires it (as you instantiate the object with the new keyword before the
RetrieveEntity in order to use it with my GetProperty method) which is
bad programming practice. In my code, I have never used the new
keyword, but merely casting it and casting does not create a new
object.
I believe this refers to; SystemUser pluginExecutedBy = new SystemUser(); I can see his/her point here, in this case new SystemUser() doesn't do much, but if the object you were instantiating did something resource intensive (load files, open DB connections) you might be doing something 'wasteful'. In this case I would be surprised if changing SystemUser pluginExecutedBy = null; actually yielded any significant performance gain.
2.If the Common.Retrieve returns null, your code has unnecessarily allocated memory which will cause performance issues
I would be surprised if that caused a performance issue, and anyway as Guido points out that function wont return null in any case.
Overall there is little about this code I strongly feel needs changing - but things can be always be better and its worth discussing (e.g. the point of code review), although it can be hard not to you shouldn't be precious about your code.
Personally I would go with hardcoded attribute names and dump the Common.RetrieveEntity function as it doesn't do anything.
pluginExecutedBy = service.Retrieve(SystemUser.EntityLogicalName, localContext.PluginExecutionContext.InitiatingUserId, new ColumnSet(new String[] {"fullname"} ));

ServiceStack: RESTful Resource Versioning

I've taken a read to the Advantages of message based web services article and am wondering if there is there a recommended style/practice to versioning Restful resources in ServiceStack? The different versions could render different responses or have different input parameters in the Request DTO.
I'm leaning toward a URL type versioning (i.e /v1/movies/{Id}), but I have seen other practices that set the version in the HTTP headers (i.e Content-Type: application/vnd.company.myapp-v2).
I'm hoping a way that works with the metadata page but not so much a requirement as I've noticed simply using folder structure/ namespacing works fine when rendering routes.
For example (this doesn't render right in the metadata page but performs properly if you know the direct route/url)
/v1/movies/{id}
/v1.1/movies/{id}
Code
namespace Samples.Movies.Operations.v1_1
{
[Route("/v1.1/Movies", "GET")]
public class Movies
{
...
}
}
namespace Samples.Movies.Operations.v1
{
[Route("/v1/Movies", "GET")]
public class Movies
{
...
}
}
and corresponding services...
public class MovieService: ServiceBase<Samples.Movies.Operations.v1.Movies>
{
protected override object Run(Samples.Movies.Operations.v1.Movies request)
{
...
}
}
public class MovieService: ServiceBase<Samples.Movies.Operations.v1_1.Movies>
{
protected override object Run(Samples.Movies.Operations.v1_1.Movies request)
{
...
}
}
Try to evolve (not re-implement) existing services
For versioning, you are going to be in for a world of hurt if you try to maintain different static types for different version endpoints. We initially started down this route but as soon as you start to support your first version the development effort to maintain multiple versions of the same service explodes as you will need to either maintain manual mapping of different types which easily leaks out into having to maintain multiple parallel implementations, each coupled to a different versions type - a massive violation of DRY. This is less of an issue for dynamic languages where the same models can easily be re-used by different versions.
Take advantage of built-in versioning in serializers
My recommendation is not to explicitly version but take advantage of the versioning capabilities inside the serialization formats.
E.g: you generally don't need to worry about versioning with JSON clients as the versioning capabilities of the JSON and JSV Serializers are much more resilient.
Enhance your existing services defensively
With XML and DataContract's you can freely add and remove fields without making a breaking change. If you add IExtensibleDataObject to your response DTO's you also have a potential to access data that's not defined on the DTO. My approach to versioning is to program defensively so not to introduce a breaking change, you can verify this is the case with Integration tests using old DTOs. Here are some tips I follow:
Never change the type of an existing property - If you need it to be a different type add another property and use the old/existing one to determine the version
Program defensively realize what properties don't exist with older clients so don't make them mandatory.
Keep a single global namespace (only relevant for XML/SOAP endpoints)
I do this by using the [assembly] attribute in the AssemblyInfo.cs of each of your DTO projects:
[assembly: ContractNamespace("http://schemas.servicestack.net/types",
ClrNamespace = "MyServiceModel.DtoTypes")]
The assembly attribute saves you from manually specifying explicit namespaces on each DTO, i.e:
namespace MyServiceModel.DtoTypes {
[DataContract(Namespace="http://schemas.servicestack.net/types")]
public class Foo { .. }
}
If you want to use a different XML namespace than the default above you need to register it with:
SetConfig(new EndpointHostConfig {
WsdlServiceNamespace = "http://schemas.my.org/types"
});
Embedding Versioning in DTOs
Most of the time, if you program defensively and evolve your services gracefully you wont need to know exactly what version a specific client is using as you can infer it from the data that is populated. But in the rare cases your services needs to tweak the behavior based on the specific version of the client, you can embed version information in your DTOs.
With the first release of your DTOs you publish, you can happily create them without any thought of versioning.
class Foo {
string Name;
}
But maybe for some reason the Form/UI was changed and you no longer wanted the Client to use the ambiguous Name variable and you also wanted to track the specific version the client was using:
class Foo {
Foo() {
Version = 1;
}
int Version;
string Name;
string DisplayName;
int Age;
}
Later it was discussed in a Team meeting, DisplayName wasn't good enough and you should split them out into different fields:
class Foo {
Foo() {
Version = 2;
}
int Version;
string Name;
string DisplayName;
string FirstName;
string LastName;
DateTime? DateOfBirth;
}
So the current state is that you have 3 different client versions out, with existing calls that look like:
v1 Release:
client.Post(new Foo { Name = "Foo Bar" });
v2 Release:
client.Post(new Foo { Name="Bar", DisplayName="Foo Bar", Age=18 });
v3 Release:
client.Post(new Foo { FirstName = "Foo", LastName = "Bar",
DateOfBirth = new DateTime(1994, 01, 01) });
You can continue to handle these different versions in the same implementation (which will be using the latest v3 version of the DTOs) e.g:
class FooService : Service {
public object Post(Foo request) {
//v1:
request.Version == 0
request.Name == "Foo"
request.DisplayName == null
request.Age = 0
request.DateOfBirth = null
//v2:
request.Version == 2
request.Name == null
request.DisplayName == "Foo Bar"
request.Age = 18
request.DateOfBirth = null
//v3:
request.Version == 3
request.Name == null
request.DisplayName == null
request.FirstName == "Foo"
request.LastName == "Bar"
request.Age = 0
request.DateOfBirth = new DateTime(1994, 01, 01)
}
}
Framing the Problem
The API is the part of your system that exposes its expression. It defines the concepts and the semantics of communicating in your domain. The problem comes when you want to change what can be expressed or how it can be expressed.
There can be differences in both the method of expression and what is being expressed. The first problem tends to be differences in tokens (first and last name instead of name). The second problem is expressing different things (the ability to rename oneself).
A long-term versioning solution will need to solve both of these challenges.
Evolving an API
Evolving a service by changing the resource types is a type of implicit versioning. It uses the construction of the object to determine behavior. Its works best when there are only minor changes to the method of expression (like the names). It does not work well for more complex changes to the method of expression or changes to the change of expressiveness. Code tends to be scatter throughout.
Specific Versioning
When changes become more complex it is important to keep the logic for each version separate. Even in mythz example, he segregated the code for each version. However, the code is still mixed together in the same methods. It is very easy for code for the different versions to start collapsing on each other and it is likely to spread out. Getting rid of support for a previous version can be difficult.
Additionally, you will need to keep your old code in sync to any changes in its dependencies. If a database changes, the code supporting the old model will also need to change.
A Better Way
The best way I've found is to tackle the expression problem directly. Each time a new version of the API is released, it will be implemented on top of the new layer. This is generally easy because changes are small.
It really shines in two ways: first all the code to handle the mapping is in one spot so it is easy to understand or remove later and second it doesn't require maintenance as new APIs are developed (the Russian doll model).
The problem is when the new API is less expressive than the old API. This is a problem that will need to be solved no matter what the solution is for keeping the old version around. It just becomes clear that there is a problem and what the solution for that problem is.
The example from mythz's example in this style is:
namespace APIv3 {
class FooService : RestServiceBase<Foo> {
public object OnPost(Foo request) {
var data = repository.getData()
request.FirstName == data.firstName
request.LastName == data.lastName
request.DateOfBirth = data.dateOfBirth
}
}
}
namespace APIv2 {
class FooService : RestServiceBase<Foo> {
public object OnPost(Foo request) {
var v3Request = APIv3.FooService.OnPost(request)
request.DisplayName == v3Request.FirstName + " " + v3Request.LastName
request.Age = (new DateTime() - v3Request.DateOfBirth).years
}
}
}
namespace APIv1 {
class FooService : RestServiceBase<Foo> {
public object OnPost(Foo request) {
var v2Request = APIv2.FooService.OnPost(request)
request.Name == v2Request.DisplayName
}
}
}
Each exposed object is clear. The same mapping code still needs to be written in both styles, but in the separated style, only the mapping relevant to a type needs to be written. There is no need to explicitly map code that doesn't apply (which is just another potential source of error). The dependency of previous APIs is static when you add future APIs or change the dependency of the API layer. For example, if the data source changes then only the most recent API (version 3) needs to change in this style. In the combined style, you would need to code the changes for each of the APIs supported.
One concern in the comments was the addition of types to the code base. This is not a problem because these types are exposed externally. Providing the types explicitly in the code base makes them easy to discover and isolate in testing. It is much better for maintainability to be clear. Another benefit is that this method does not produce additional logic, but only adds additional types.
I am also trying to come with a solution for this and was thinking of doing something like the below. (Based on a lot of Googlling and StackOverflow querying so this is built on the shoulders of many others.)
First up, I don’t want to debate if the version should be in the URI or Request Header. There are pros/cons for both approaches so I think each of us need to use what meets our requirements best.
This is about how to design/architecture the Java Message Objects and the Resource Implementation classes.
So let’s get to it.
I would approach this in two steps. Minor Changes (e.g. 1.0 to 1.1) and Major Changes (e.g 1.1 to 2.0)
Approach for minor changes
So let’s say we go by the same example classes used by #mythz
Initially we have
class Foo { string Name; }
We provide access to this resource as /V1.0/fooresource/{id}
In my use case, I use JAX-RS,
#Path("/{versionid}/fooresource")
public class FooResource {
#GET
#Path( "/{id}" )
public Foo getFoo (#PathParam("versionid") String versionid, (#PathParam("id") String fooId)
{
Foo foo = new Foo();
//setters, load data from persistence, handle business logic etc
Return foo;
}
}
Now let’s say we add 2 additional properties to Foo.
class Foo {
string Name;
string DisplayName;
int Age;
}
What I do at this point is annotate the properties with a #Version annotation
class Foo {
#Version(“V1.0")string Name;
#Version(“V1.1")string DisplayName;
#Version(“V1.1")int Age;
}
Then I have a response filter that will based on the requested version, return back to the user only the properties that match that version. Note that for convenience, if there are properties that should be returned for all versions, then you just don’t annotate it and the filter will return it irrespective of the requested version
This is sort of like a mediation layer. What I have explained is a simplistic version and it can get very complicated but hope you get the idea.
Approach for Major Version
Now this can get quite complicated when there is a lot of changes been done from one version to another. That is when we need to move to 2nd option.
Option 2 is essentially to branch off the codebase and then do the changes on that code base and host both versions on different contexts. At this point we might have to refactor the code base a bit to remove version mediation complexity introduced in Approach one (i.e. make the code cleaner) This might mainly be in the filters.
Note that this is just want I am thinking and haven’t implemented it as yet and wonder if this is a good idea.
Also I was wondering if there are good mediation engines/ESB’s that could do this type of transformation without having to use filters but haven’t seen any that is as simple as using a filter. Maybe I haven’t searched enough.
Interested in knowing thoughts of others and if this solution will address the original question.

Windows Azure Table Services - Extended Properties and Table Schema

I have an entity that, in addition to a few common properties, contains a list of extended properties stored as (Name, Value) pairs of strings within a collection. I should probably mention that these extended properties widely vary from instance to instance, and that they only need to be listed for each instance (there won't be any queries over the extended properties, for example finding all instances with a particular (Name, Value) pair). I'm exploring how I might persist this entity using Windows Azure Table Services. With the particular approach I'm testing now, I'm concerned that there may be a degradation of performance over time as more distinct extended property names are encountered by the application.
If I were storing this entity in a typical relational database, I'd probably have two tables to support this schema: the first would contain the entity identifier and its common properties, and the second would reference the entity identifier and use EAV style row-modeling to store the extended (Name, Value) pairs, one to each row.
Since tables in Windows Azure already use an EAV model, I'm considering custom serialization of my entity so that the extended properties are stored as though they were declared at compile time for the entity. I can use the Reading- and Writing-Entity events provided by DataServiceContext to accomplish this.
private void OnReadingEntity(object sender, ReadingWritingEntityEventArgs e)
{
MyEntity Entry = e.Entity as MyEntity;
if (Entry != null)
{
XElement Properties = e.Data
.Element(Atom + "content")
.Element(Meta + "properties");
//select metadata from the extended properties
Entry.ExtendedProperties = (from p in Properties.Elements()
where p.Name.Namespace == Data && !IsReservedPropertyName(p.Name.LocalName) && !string.IsNullOrEmpty(p.Value)
select new Property(p.Name.LocalName, p.Value)).ToArray();
}
}
private void OnWritingEntity(object sender, ReadingWritingEntityEventArgs e)
{
MyEntity Entry = e.Entity as MyEntity;
if (Entry != null)
{
XElement Properties = e.Data
.Element(Atom + "content")
.Element(Meta + "properties");
//add extended properties from the metadata
foreach (Property p in (from p in Entry.ExtendedProperties
where !IsReservedPropertyName(p.Name) && !string.IsNullOrEmpty(p.Value)
select p))
{
Properties.Add(new XElement(Data + p.Name, p.Value));
}
}
}
This works, and since I can define requirements for extended property names and values, I can ensure that they conform to all the standard requirements for entity properties within a Windows Azure Table.
So what happens over time as the application encounters thousands of different extended property names?
Here's what I've observed within the development storage environment:
The table container schema grows with each new name. I'm not sure exactly how this schema is used (probably for the next point), but obviously this xml document could grow quite large over time.
Whenever an instance is read, the xml passed to OnReadingEntity contains elements for every property name ever stored for any other instance (not just the ones stored for the particular instance being read). This means that retrieval of an entity will become slower over time.
Should I expect these behaviors in the production storage environment? I can see how these behaviors would be acceptable for most tables, as the schema would be mostly static over time. Perhaps Windows Azure Tables were not designed to be used like this? If so, I will certainly need to change my approach. I'm also open to suggestions on alternate approaches.
Development storage uses SQL Express to simulate cloud table storage. Ignore what you see there... the production storage system doesn't store any schema, so there's no overhead to having lots of unique properties in a table.

App-level settings in DDD?

Just wanted to get the groups thoughts on how to handle configuration details of entities.
What I'm thinking of specifically is high level settings which might be admin-changed. the sort of thing that you might store in the app or web.config ultimately, but from teh DDD perspective should be set somewhere in the objects explicitly.
For sake of argument, let's take as an example a web-based CMS or blog app.
A given blog Entry entity has any number of instance settings like Author, Content, etc.
But you also might want to set (for example) default Description or Keywords that all entries in the site should start with if they're not changed by the author. Sure, you could just make those constants in the class, but then the site owner couldn't change the defaults.
So my thoughts are as follows:
1) use class-level (static) properties to represent those settings, and then set them when the app starts up, either setting them from the DB or from the web.config.
or
2) use a separate entity for holding the settings, possibly a dictionary, either use it directly or have it be a member of the Entry class
What strikes you all as the most easy / flexible? My concerns abou the first one is that it doesn't strike me as very pluggable (if I end up wanting to add more features) as changing an entity's class methods would make me change the app itself as well (which feels like an OCP violation). The second one feels like it's more heavy, though, especially if I then have to cast or parse values out of a dictionary.
I would say that that whether a value is configurable or not is irrelevant from the Domain Model's perspective - what matters is that is is externally defined.
Let's say that you have a class that must have a Name. If the Name is always required, it must be encapsulated as an invariant irrespective of the source of the value. Here's a C# example:
public class MyClass
{
private string name;
public MyClass(string name)
{
if(name == null)
{
throw new ArgumentNullException("name");
}
this.name = name;
}
public string Name
{
get { return this.name; }
set
{
if(value == null)
{
throw new ArgumentNullException("name");
}
this.name = value;
}
}
}
A class like this effectively protects the invariant: Name must not be null. Domain Models must encapsulate invariants like this without any regard to which consumer will be using them - otherwise, they would not meet the goal of Supple Design.
But you asked about default values. If you have a good default value for Name, then how do you communicate that default value to MyClass.
This is where Factories come in handy. You simply separate the construction of your objects from their implementation. This is often a good idea in any case. Whether you choose an Abstract Factory or Builder implementation is less important, but Abstract Factory is a good default choice.
In the case of MyClass, we could define the IMyClassFactory interface:
public interface IMyClassFactory
{
MyClass Create();
}
Now you can define an implementation that pulls the name from a config file:
public ConfigurationBasedMyClassFactory : IMyClassFactory
{
public MyClass Create()
{
var name = ConfigurationManager.AppSettings["MyName"];
return new MyClass(name);
}
}
Make sure that code that needs instances of MyClass use IMyClassFactory to create it instead of new'ing it up manually.

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