Server
var cluster = require('cluster');
// Code to run if we're in the master process
if (cluster.isMaster) {
// Count the machine's CPUs
var cpuCount = require('os').cpus().length;
// Create a worker for each CPU
for (var i = 0; i < cpuCount; i += 1) {
cluster.fork();
}
// Listen for terminating workers
cluster.on('exit', function (worker) {
// Replace the terminated workers
console.log('Worker ' + worker.id + ' died :(');
cluster.fork();
});
// Code to run if we're in a worker process
}
else {
const app = express();
const server = require('http').createServer(app);
const io = require('socket.io')(server);
app.set('socketio', io);
const port = process.env.PORT || 9090;
server.listen(port,() => {
console.log('Server running at http://127.0.0.1:' + port + '/');
});
io.on('connection', function (socket) {
console.log("CONNECTED")
});
}
Client
import io from 'socket.io-client'
const socket = io('http://localhost:9090');
socket.on('notification', (data) => {
if(props.user && data.user._id === props.user._id) {
this.setNotification(data.notification);
}
})
error message
http://localhost:9090/socket.io/?EIO=3&transport=polling&t=MaDRz1u&sid=VzBUqt22usNbdqKCAAAb 400 (Bad Request)
When i remove the if else and keep the code that is in the else statement everything works. What do I need to add so the sessionID is not unknown.
The response object is {"code":1,"message":"Session ID unknown"}
This happens because each child process created by clusters are not in sync and do not know of each other. To overcome this you will need an adapter to communicate between the clusters.
Refer the Socket.io documentation to overcome this issue.
I'm using express with socket.io and express-session with express-socket.io-session that helps me connect the session to my socket instance.
Here's the code I used for clustering
var cluster = require('cluster')
if(cluster.isMaster) {
// imports
const http = require('http'),
socketIO = require('socket.io')
var server = http.createServer(),
io = socketIO(server)
for (var i = 0; i < 3; i++) {
cluster.fork()
}
cluster.on('exit', function(worker, code, signal) {
console.log('worker ' + worker.process.pid + ' died code: ' + code + 'signal: '+ signal)
})
}
if(cluster.isWorker) {
var express = require('express'),
app = express(),
deploy = require('./main.js'),
server = require('http').createServer(app),
io = require('socket.io').listen(server)
// add store here.
// deploy and listen
deploy(app, io)
console.log(cluster.worker.id)
app.listen(8080)
}
The Deploy Function runs the stuff like session, routes, etc.
POST http://localhost:8080/socket.io/?EIO=3&transport=polling&t=Lz9Ey8p 404 (Not Found)
I found my answer, But I'll make it public so that in future if somebody has this problem then they can immediately set this up quickly.
You need to use sticky cluster, refer to this config for Express.
I'm trying to use socket.io & sticky-session to pass messages to my clients.
The problem is that client which connect to one of the processes won't get messages from other processes, only from the process he is connected to.
How can I make web sockets to work across all processes?
Server.js:
var cluster = require('cluster');
var app = require('./config/express')(db);
// Init the server to run according to server CPU's
if (cluster.isMaster) {
for (var i = 0; i < 4; i++) {
cluster.fork();
}
} else {
app.listen(config.port, function () {
console.log('Process ' + process.pid + ' is listening to all incoming requests');
});
}
Process.js:
var http = require('http');
var express = require('express');
var app = express();
var server = http.createServer(app);
var io = require('socket.io').listen(server);
var ns = io.of('/ns');
var sticky = require('sticky-session');
if (!sticky.listen(server, 8080)) {
// Master code
server.once('listening', function() {
console.log('server started on 8080 port');
});
}
client.js:
var io = require('socket.io-client');
var serverUrl = 'http://localhost:8080/ns';
var conn = io.connect(serverUrl);
conn.on('malware', function(infectedProcess){
console.log('infectedProcess: ' + infectedProcess);
});
I'm trying to use the cluster module to handle multiple http requests concurrently with Express.
With the code below I'm able to spawn multiple workers and have all of them listen on the same port. The large for loop is there to simulate heavy load on the web server.
What I'd like to see is that if a worker is busy processing one http request when a second request comes in, a different worker will get invoked and handle that second request. Instead, when I try to issue multiple requests using curl, all requests are processed sequentially by one single worker; no other workers are ever invoked even though they've been forked.
Could it be that I'm using Express incorrectly? Thanks in advance!
var cluster = require('cluster');
if (cluster.isMaster) {
var cpuCount = require('os').cpus().length;
for (var i = 0; i < cpuCount; i += 1) {
cluster.fork();
}
}
else {
var http = require('http'),
app = require('express')();
http.createServer(app).listen(31415, function () {
console.log(process.pid + " listening on 31415");
});
app.get('/', function (req, res) {
var t= 0;
for(var i=0; i < 100000000; i++){
t++;
}
res.send('done');
});
}
Try not to use built-in module ?
master.js
var cp = require('child_process');
var net = require('net');
// create tcp server listen to a port
var tcp = net.createServer();
tcp.listen(8000, function(){
// detect cpu number, and fork child process
for (var i=0;i< require('os').cpus().length; i++) {
var worker = cp.fork('child.js');
worker.send(i, tcp._handle);
}
tcp.close();
});
child.js
var express = require('express');
var app = express();
process.on('message', function(id, handle){
app.get('/',function(){
console.log(process.pid+' is listening ...');
});
app.listen(handle, function(){
console.log(process.pid + 'started');
});
});
this works fine with express 3.x
I have a big problem sice 1 week. I try to convert my node.JS project actually run on single core to multi core with cluster.
With websockets, at this moment, i have no problems for events but, for xhr-polling or jsonp-polling, i have big problems with socket.io on cluster mode.
this is my server configuration :
00-generic.js
'use strict';
var http = require('http'),
os = require('os'),
cluster = require('cluster');
module.exports = function(done) {
var app = this.express,
port = process.env.PORT || 3000,
address = '0.0.0.0';
if(this.env == 'test'){
port = 3030;
}
var self = this;
var size = os.cpus().length;
if (cluster.isMaster) {
console.info('Creating HTTP server cluster with %d workers', size);
for (var i = 0; i < size; ++i) {
console.log('spawning worker process %d', (i + 1));
cluster.fork();
}
cluster.on('fork', function(worker) {
console.log('worker %s spawned', worker.id);
});
cluster.on('online', function(worker) {
console.log('worker %s online', worker.id);
});
cluster.on('listening', function(worker, addr) {
console.log('worker %s listening on %s:%d', worker.id, addr.address, addr.port);
});
cluster.on('disconnect', function(worker) {
console.log('worker %s disconnected', worker.id);
});
cluster.on('exit', function(worker, code, signal) {
console.log('worker %s died (%s)', worker.id, signal || code);
if (!worker.suicide) {
console.log('restarting worker');
cluster.fork();
}
});
} else {
http.createServer(app).listen(port, address, function() {
var addr = this.address();
console.log('listening on %s:%d', addr.address, addr.port);
self.server = this;
done();
});
}
};
03-socket.io.js
"use strict";
var _ = require('underscore'),
socketio = require('socket.io'),
locomotive = require('locomotive'),
RedisStore = require("socket.io/lib/stores/redis"),
redis = require("socket.io/node_modules/redis"),
v1 = require(__dirname + '/../app/socket.io/v1'),
sockets = require(__dirname + '/../../app/socket/socket'),
config = require(__dirname + '/../app/global'),
cluster = require('cluster');
module.exports = function () {
if (!cluster.isMaster) {
this.io = socketio.listen(this.server);
var pub = redis.createClient(),
sub = redis.createClient(),
client = redis.createClient();
this.io.enable('browser client minification'); // send minified client
this.io.enable('browser client etag'); // apply etag caching logic based on version number
this.io.enable('browser client gzip'); // gzip the file
this.io.set("store", new RedisStore({
redisPub : pub,
redisSub : sub,
redisClient : client
}));
this.io.set('log level', 2);
this.io.set('transports', [
'websocket',
'jsonp-polling'
]);
this.io.set('close timeout', 24*60*60);
this.io.set('heartbeat timeout', 24*60*60);
this.io.sockets.on('connection', function (socket) {
console.log('connected with ' + this.io.transports[socket.id].name);
// partie v1 #deprecated
v1.events(socket);
// partie v1.1 refaite
_.each(sockets['1.1'], function(Mod) {
var mod = new Mod();
mod.launch({
socket : socket,
io : this.io
});
}, this);
}.bind(this));
}
};
With polling, the client connects from time to time on a different process than that initiated listeners. Similarly, the communication server to the client with emit.
With a little searching, I found it necessary to pass by a store for socket.io to share the data connection. So I built RedisStore socket.io as shown in the documentation but even with that, I find myself with events not arriving safely and I still get this error message:
warn: client not handshaken client should reconnect
EDIT
Now, the warn error is not called. I change the redisStore to socket.io-clusterhub BUT now, events are not always called. Sometimes as if the polling request was captured by another worker than that which began the listeners and so it nothing happens. Here is the new configuration:
'use strict';
var http = require('http'),
locomotive = require('locomotive'),
os = require('os'),
cluster = require('cluster'),
config = require(__dirname + '/../app/global'),
_ = require('underscore'),
socketio = require('socket.io'),
v1 = require(__dirname + '/../app/socket.io/v1'),
sockets = require(__dirname + '/../../app/socket/socket');
module.exports = function(done) {
var app = this.express,
port = process.env.PORT || 3000,
address = '0.0.0.0';
if(this.env == 'test'){
port = 3030;
}
var self = this;
var size = os.cpus().length;
this.clusterStore = new (require('socket.io-clusterhub'));
if (cluster.isMaster) {
for (var i = 0; i < size; ++i) {
console.log('spawning worker process %d', (i + 1));
cluster.fork();
}
cluster.on('fork', function(worker) {
console.log('worker %s spawned', worker.id);
});
cluster.on('online', function(worker) {
console.log('worker %s online', worker.id);
});
cluster.on('listening', function(worker, addr) {
console.log('worker %s listening on %s:%d', worker.id, addr.address, addr.port);
});
cluster.on('disconnect', function(worker) {
console.log('worker %s disconnected', worker.id);
});
cluster.on('exit', function(worker, code, signal) {
console.log('worker %s died (%s)', worker.id, signal || code);
if (!worker.suicide) {
console.log('restarting worker');
cluster.fork();
}
});
} else {
var server = http.createServer(app);
this.io = socketio.listen(server);
this.io.configure(function() {
this.io.enable('browser client minification'); // send minified client
this.io.enable('browser client etag'); // apply etag caching logic based on version number
this.io.enable('browser client gzip'); // gzip the file
this.io.set('store', this.clusterStore);
this.io.set('log level', 2);
this.io.set('transports', [
'websocket',
'jsonp-polling'
]);
//this.io.set('close timeout', 24*60*60);
//this.io.set('heartbeat timeout', 24*60*60);
}.bind(this));
this.io.sockets.on('connection', function (socket) {
console.log('connected with ' + this.io.transports[socket.id].name);
console.log('connected to worker: ' + cluster.worker.id);
// partie v1 #deprecated
v1.events(socket);
// partie v1.1 refaite
_.each(sockets['1.1'], function(Mod) {
var mod = new Mod();
mod.launch({
socket : socket,
io : this.io
});
}, this);
}.bind(this));
server.listen(port, address, function() {
var addr = this.address();
console.log('listening on %s:%d', addr.address, addr.port);
self.server = this;
done();
});
}
};
From that source : http://socket.io/docs/using-multiple-nodes/
If you plan to distribute the load of connections among different
processes or machines, you have to make sure that requests associated
with a particular session id connect to the process that originated
them.
This is due to certain transports like XHR Polling or JSONP Polling
relying on firing several requests during the lifetime of the
“socket”.
To route connections to the same worker every time :
sticky-session
This is, in the socket.io documentation, the recommended way to route requests to the same worker every time.
https://github.com/indutny/sticky-session
A simple performant way to use socket.io with a cluster.
Socket.io is doing multiple requests to perform handshake and
establish connection with a client. With a cluster those requests may
arrive to different workers, which will break handshake protocol.
var sticky = require('sticky-sesion');
sticky(function() {
// This code will be executed only in slave workers
var http = require('http'),
io = require('socket.io');
var server = http.createServer(function(req, res) {
// ....
});
io.listen(server);
return server;
}).listen(3000, function() {
console.log('server started on 3000 port');
});
To pass messages between nodes :
socket.io-redis
This is, in socket.io documentation, the recommended way to share messages between workers.
https://github.com/automattic/socket.io-redis
By running socket.io with the socket.io-redis adapter you can run
multiple socket.io instances in different processes or servers that
can all broadcast and emit events to and from each other.
socket.io-redis is used this way :
var io = require('socket.io')(3000);
var redis = require('socket.io-redis');
io.adapter(redis({ host: 'localhost', port: 6379 }));
Also
I think you are not using socket.io v1.0.0. You might want to update your version in order to get more stability.
You can check their migration guide at http://socket.io/docs/migrating-from-0-9/
There is a step missing from the socket.io docs when using
var io = require('socket.io')(3000);
var redis = require('socket.io-redis');
io.adapter(redis({ host: 'localhost', port: 6379 }));
You need to tell the client that you want to use 'websockets' as the only form of transport or it will not work... so for the constructor on the client use
io.connect(yourURL , { transports : ['websocket']});
see my answer to a similar question here ( my answer might be more appropriate on this thread ):
https://stackoverflow.com/a/30791006/4127352
The below code work for me, this is socket.io who created clusters, i set config.clusterSticky on true for activate compatibility clusters and socket.io
'use strict';
/*
var cl = console.log;
console.log = function(){
console.trace();
cl.apply(console,arguments);
};
*/
var cluster = require('cluster'),
config = require('./config/all'),
deferred = require('q').defer(),
express = require('express'),
app = express(),
http = require('http'),
sticky = require('socketio-sticky-session'),
io = require('socket.io');
// Code to run if we're in the master process or if we are not in debug mode/ running tests
if ((cluster.isMaster) &&
(process.execArgv.indexOf('--debug') < 0) &&
(process.env.NODE_ENV !== 'test') && (process.env.NODE_ENV !== 'development') &&
(process.execArgv.indexOf('--singleProcess') < 0) &&
(!config.clusterSticky)) {
console.log('for real!');
// Count the machine's CPUs
var cpuCount = process.env.CPU_COUNT || require('os').cpus().length;
// Create a worker for each CPU
for (var i = 0; i < cpuCount; i += 1) {
console.log('forking ', i);
cluster.fork();
}
// Listen for dying workers
cluster.on('exit', function (worker) {
// Replace the dead worker, we're not sentimental
console.log('Worker ' + worker.id + ' died :(');
cluster.fork();
});
// Code to run if we're in a worker process
} else {
var port = config.http.port;
var workerId = 0;
if (!cluster.isMaster) {
workerId = cluster.worker.id;
}
var server = http.createServer(app);
io.listen(server);
//TODO routes etc (core)
server.on('listening', function () {
console.log('Slave app started on port ' + port + ' (' + process.env.NODE_ENV + ') cluster.worker.id:', workerId);
});
if(config.clusterSticky && (process.env.NODE_ENV !== 'test') && (process.env.NODE_ENV !== 'development')) {
sticky(server).listen(port);
} else {
server.listen(port);
}
deferred.resolve(server);
}
module.exports = deferred.promise;