Windows 10 Mobile Error: DEP6200 - windows-10

I am trying to deploy a Windows 10 app to a Lumia 635 running 10.0.10586.11 and I get this error:
Error : DEP6100 : The following unexpected error occurred during bootstrapping stage 'Connecting to the device 'DEVICE GUID'.': SEHException - External component has thrown an exception.
Error : DEP6200 : Bootstrapping 'Device' failed. Device cannot be found. The data necessary to complete this operation is not yet available.
Unlike most, I am capable of deploying to an Emulator, just not the physical device. Based on this question: Error : DEP6200 : Bootstrapping 'Device' failed. Device cannot be found
I verified that Windows Phone 8.1 is installed, and ensured that the latest SDK is installed, so neither of those were solutions. I am able to deploy to physical hardware for desktop/tablet mode, but no go on the Lumia 635.

Installing the latest mobile emulator preview fixed the deployment issue for me.
https://dev.windows.com/en-us/downloads/windows-10-developer-preview

As it turns out, it was an issue with the installation of Windows 10 Mobile on my device. After a reset the deployment works great, and I have deployed dozens of apps to the device.

1/3 Try registry patch
How to develop windows 10 uwp on real device (mobile)?
2/3 Update your UWP Tools. Latest one is '1.2', included at VS2015 Update1 RC. It's go-live. (But RTM ver will be released at 30 Nov.)
https://www.visualstudio.com/en-us/news/vs2015-update1-vs.aspx
3/3 This is just a workaround ... you can use "DevicePortal" to deploy your .appx package to your mobile device directly without Visual Studio.
Following blog is written in Japanese but the screenshots may helps you.
http://ddlgjp.blogspot.jp/2015/10/deviceportal-uwp-app-win10-mobile.html

Related

Xamarin.iOS ApplicationVerificationFailed: Failed to verify code signature of

why I am getting this error when I am trying to run my application in real device not simulator
ApplicationVerificationFailed: Failed to verify code signature of /private/var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.ttjwEf/extracted/DSP.IOS.app : 0xe8008016 (The executable was signed with invalid entitlements.)
error MT1006: Could not install the application '/Users/macbookpro/Documents/gitProject/DSPMobileGit/DSP.Mobile/DSP.iOS/DSP.IOS/bin/iPhone/Debug/device-builds/iphone6.2-9.3.5/DSP.IOS.app' on the device 'Mohamed’s iPhone': Your code signing/provisioning profiles are not correctly configured. Probably you have an entitlement not supported by your current provisioning profile, or your device is not part of the current provisioning profile. Please check the iOS Device Log for details (error: 0xe8008016).
here steps I did to run my app
First I created project in Xcode with same bundle name and let Xcode handle Provisioning
when I tried to run in Visual studio it dosent work
Second I create manual provisioning with wild id but it dosent work
I note something each time I set my signing identity and provisioning profile , when I back to screen I find it back to none again
may be that is the reason
Using Visual Studio for Mac 2019
First, determine whether the problem is entitlements. Find tab "Deploying to Device", and look at the full message starting with
"ApplicationVerificationFailed: Failed to verify code signature of ..."
Look for:
... The executable was signed with invalid entitlements.
In that case, see https://stackoverflow.com/a/43055084/199364.
The below answer is for the other likely situation:
... no valid provisioning found for this device.
On newer versions of Visual Studio for Mac + Xamarin iOS (or Xamarin Forms, deploying to iOS):
Connect the phone to Mac via USB cable.
Popup on phone, select "Trust" this computer.
In VS, Open Info.plist.
Make sure the "Application" tab is selected at the bottom of the pane.
Select "Automatic Provisioning".
Follow the instructions.
When successful, you'll see (below "Automatic Provisioning" radio button):
Apple ID: your-apple-id-email
Team: your-company-name-or-your-developer-name
(Green checkmark) Ready to deploy app to connected device.
IMPORTANT:
Even if you have previously setup Automatic Provisioning for a different device, you still need to open Info.plist / Application tab after attaching this new device. (After doing this once per device, you can switch which device is attached, without repeating.)
If Xcode has never seen the device before, it can take MINUTES before Xcode has validated it and attached it. See following paragraph if you'd rather see Xcode giving you a message about what its doing (and spinning a busy indicator). Won't be any faster, but is more obvious that something useful might be happening. (On older Xcodes, people have reported delays up to 10-15 minutes.)
If having trouble getting it to see your phone, google for instructions to open XCode and add your phone as a device known to XCode (XCode menu Windows / Devices and Simulators / Devices tab). That is, it may be easier to first get it working under XCode, then go back to VS, disconnect and reconnect the cable to phone, try instructions above again.
Using Visual Studio (Windows) 2022
Personally, I always FIRST get the phone|tablet recognized using XCode, connecting it to Mac. See instructions above.
Then:
Connect device to PC.
Automatic Provisioning is found in YourApp.iOS / Properties / iOS Bundle Signing.
Select Team.
if it works => "Automatic provisioning completed successfully."
OPTIONAL:
Disconnect device from PC, connect it to Mac - should be listed under "Remote Devices" in VS on Windows.
TBD: Not sure why I failed to get it to be listed as a Local Device, when it was attached to PC.
I had the same issue in a Xamarin.iOS project. I found a workaround. The reason was the update from Xamarin.Swift4 package 4.0.0.1 to 4.0.0.2.
After I downgraded back to 4.0.0.1 the issue no more exist.
I created an issue report at github: https://github.com/Flash3001/Xamarin.SwiftSupport/issues/25

DEP6100 Error in Deploying Windows Phone 8.1 WinRT application to Windows 10 Mobile 10.0.10586

I have a Windows Phone 8.1/WinRT solution in Visual Studio 2015. I upgraded my phone to Windows 10 Mobile OS 10.0.10586.11 and I could not deploy the application.
2>Error : DEP6100 : The following unexpected error occurred during bootstrapping stage 'Connecting to the device '30F105C9-681E-420b-A277-7C086EAD8A4E'.':
2>DeviceException - The data necessary to complete this operation is not yet available.
2>Error : DEP6200 : Bootstrapping 'Device' failed. Device cannot be found. The data necessary to complete this operation is not yet available.
It is fixed. I downloaded and installed the latest update for Visual Studio 2015 Version 14.0.24720.00 Update1. I have also updated the phone to Windows 10 Mobile 10.0.10586.29. After that, I was able to deploy my Windows Phone 8.1 project.
You must have:
Latest Windows 10;
Latest Windows 10 SDK;
Latest Windows 10 Mobile Emulators
UPDATED
Also, you can try to remove you device from PC

Universal App VS2015 Windows Phone Emulator is not Running

I am developing Universal App using VS2015 in Win10. The simulator and the android emulator is running fine.
But when I started the Windows Phone Mobile Emulator, then the emulator runs and shows "OS is starting", and then after a long delay (i.e. 10mins) the Emulator turned off and these messages have been shown.
Error : DEP6100 : The following unexpected error occurred during bootstrapping stage 'Connecting to the device '8BDF218D-FDBB-4A97-90F9-3AA33B559A92'.':
DeviceException - App deployment failed. Please try again.
Error : DEP6200 : Bootstrapping 'Mobile Emulator 10.0.10240.0 WVGA 4 inch 512MB' failed. Device cannot be found. App deployment failed. Please try again. TestUWP2
What is this Bootstrapping error.
The Emulator in Hyper-V Manager is running fine. Plz help and let me get rid of it.
See the pic.
You need to install latest emulators and Windows SDK, you can get them from this page.
https://dev.windows.com/en-us/downloads/windows-10-developer-preview
Its also suggested to update your UWP Tools
http://go.microsoft.com/fwlink/?LinkId=627168
Installing the new emulators fixed the issue for me.
https://go.microsoft.com/fwlink/p/?LinkId=615095

Error running app on Windows Phone 8.1 emulator - A dependent dll was not found

I have universal project targeting Windows Store 8.1 and Windows Phone 8.1 platform.
The windows one works fine but I having trouble running the WP one on an emulator. I get the error message saying:
Microsoft Visual Studio Unable to activate Windows Store app
'numbers-here!App'. The Kiss.WindowsPhone.exe process started, but the
activation request failed with error 'Msg in polish that the app did
not start'.
If this was Windows I would check System Event Log and see the logs just before the error what DLL the system was trying to load and that helped a lot when I was debugging similar problem with Windows Store project, here I have no clue on how to check what exactly was being loaded.
The worst part is that I created package (appx) and checked the dll's being packed with exe, it seems that it includes dependencies that the app explicility uses yet something is still missing and this might be some 'hidden' dependency of one of the other dlls.
Any ideas how to debug such issues with emulator?
For me it was due to having WIC code in my App and/or calling CoCreateInstance in a windows phone environment ( on PC it works flawlessly though )
I ran into the same problem on Windows 10. Turns out, that there is no Kernel32.dll on Windows 10 phone!
Instead you need to link against OneCore.lib which provides the entire Win32 API subset that is supported in UWP. This "umbrella library" will load the correct dlls at runtime.
See also:
https://msdn.microsoft.com/en-us/library/windows/desktop/mt683763(v=vs.85).aspx

App Crash On 6.x (Device + Emulator)

got a app that work fine in 5.x but crash on 6.x - tried everything but no proper error logs etc
When the application crash on the device it cause the device to show the Apple logo and I have to do a restore to fix the device. At this same time it also cause the Emulator to crash.
Refer to bug:
https://bugzilla.xamarin.com/show_bug.cgi?id=11126
This is a issue in the Xamarin Studio IDE.

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