Currently, I had used WinJS to developed UWP app.
I saw the tutorial of Azure Web Performance Test and App Insight.
I confuse each of them, what are the different of both?
When you create a C# UWP application, Visual Studio has an option to integrate Application Insights for your project.
Unfortunately, you don’t have that same option when using UWP in HTML/JavaScript. In that case, you will have to do all plumbing manually. Microsoft provide a SDK for using Application Insight in JavaScript.
We wrote small a wrapper for JavaScript sdk that adds those metadata and everything starts working fine for HTML/JavaScript UWP apps.
http://mcnextpost.com/2015/10/26/uwphtml-using-application-insights-in-your-windows-web-applications/
Related
Are there any hidden restrictions/costs for developing a NEST application for the Windows platform? I've noticed an iOS and Andriod SDK is available, but presumably the Javascript alternative should suffice?
Does the NEST camera support an open standard for integrating streaming video into a Windows application?
The API is web based and does not put any limitations on being built on Windows, there just isn't a Windows based SDK.
The Nest Cams currently do not support streaming of any type via the API.
I would like to embed a universal windows app into a classic windows application on windows 10. Is this possible?
The short answer is no. However... depending on what you're trying to do, the information below may help you.
If you just want to get the look and feel of a desktop application, you should be aware that Windows 10 apps (unlike Windows 8 apps) run in non-fullscreen mode by default, and can be resized. Desktop apps in Windows 10 have top-right icons (min/max/resize) that look similar to how UWP apps look in the title bar and top-right icons.
If you're creating a UWP app with XAML, you won't be able to embed it in a desktop application. However, if you're building a Windows 10 app using HTML5 and JavaScript, you could repackage it inside a browser control embedded in a desktop application.
If you're creating a game using a 3rd-party tool such as Unity, you can export it as a Windows desktop application just as easily as exporting to a UWP app for Windows 10. Unity can be used for non-game apps as well, so you could export it to a desktop application today, and still have the option of publish a UWP of the same game/app.
If you were thinking of accessing the full Windows SDK from you UWP app, you won't be able to do so, as you will be restricted by the UWP sandbox. But Windows 10 has made many improvements in helping you get access to many advanced features, e.g. accessing certain locations in the file system, so you may be able to get by with all that UWP has to offer.
If you want to avoid the Windows Store, you may sideload your app, as suggested by an earlier comment.
Hope that helps! :)
I have a Windows 8.1 universal app written using javascript and would like to install application insights to capture telemetry data.
I've followed the instructions here and installed the Application Insights for Javascript Apps nuget package in my project.
It's partially working. I see page views coming through and some (but not all) of the exceptions I'm tracking using calls to appInsights.trackException. I don't get any crash reports.
Is there something I'm missing that's preventing crash reports and exceptions from being tracked? Is this the correct way to setup Application Insights for Windows 8.1 javascript apps?
Any help would be greatly appreciated. There doesn't seem to be much information out there on this scenario.
We don't support JavaScript for devices. Sorry.
I am trying to build my ios application for android. Is there any chance to use windows azure mobile services framework in native objective-c code? Or should I use java and call my azure mobile services table items from it ? Thank you in advance.
If there's an Android version of azure, you could use BridgeKit to bridge the android library to objective c APIs.
http://docs.apportable.com/using-java
There are native Azure Mobile Services SDKs for all major mobile platforms (iOS / Objective-C, Android / Java, Windows Phone, etc). There are excellent tutorials available on the Azure website:
iOS: http://azure.microsoft.com/en-us/documentation/articles/mobile-services-ios-get-started/
Android: http://azure.microsoft.com/en-us/documentation/articles/mobile-services-android-get-started/
If you are looking for cross-platform development you could leverage Xamarin (C#), Sencha or PhoneGap which all have samples at the above site as well.
If you want to serve multiple platforms a better approach would be to create a service layer which works against your Mobile Service (f.e. build with ASP.NET Web API). This service layer would be called from your clients. The big advantage is that you don't have to write code multiple times and changes can be done at a central point. If you concentrate on RESTful services nearly every platform can call it.
Currently that seems to be a lot of overhead with an already finished iOS implementation, but imagine the situation when you want to support other platforms, such as Windows 8 or Windows Phone 8. At this point you have the same problems again.
Is it possible to share code between mobile and web versions of an application created with Appcelerator Titanium? I want to create a mobile application but I also want my users accessing the app using desktop Internet browser, like Flex application can be run in Flash Player or AIR. Is it possible to share code between mobile and web versions of the app?
Thanks,
Michal
There is a beta or pre release version of a web sdk that will support that functionality. Will try and track down the link, certain it can be found on the Appcelerator developer blog