I recently downloaded Emu OS (a Linux distro) and installed it within virtual box. Everything works fine but I am unable to actually run the roms within an emulator. I tried a GBC rom that is in .zip format and I copied and pasted it into the GB and GBC folder, but the emulator itself isn;t able to recognize it. Does anyone have any experience with this or have gotten it to work?
One must simply drag the ROM file to the directory that is associated with the respective emulator. This can be done via the file manager. Afterwards, reboot and select the emulator that you desire and your game should show up in the list.
Note that EmuOS is extremely old and no longer maintained. RetroPi is a good alternative and putting ROMs on that is the same as EmuOS.
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I'm trying to run macOS on my windows 10 laptop. But everytime I boot my system it tries to find a startup.nsh file, I know how to create a .nsh file its just that my virtual box is not letting me type at all. I even tried to use the soft "virtual" keyboard but still nothing. Does anyone have a fix?
Making a macOS VM on windows is not simple as any other operating systems, there is many tutorials for that like :https://www.makeuseof.com/tag/macos-windows-10-virtual-machine/
This is because apple makes it's software only for it's products and isn't made to be compatible for other devices out of the box.
I would like to copy Android emulators from one PC to another in order not to download them from Internet. I have AWD folder copied to new PC. How to tell new Android Studio to use these emulators? How to set path to them in Android Studio?
Edit:
After I copied emulators from other PC I got Missing system image error:
AFAIK, you don't need to set the Path. Android Studio automatically picks if you copy your <YOUR_EMULATOR_NAME>.avd and <YOUR_EMULATOR_NAME>.ini files into your ~/.android/avd folder.
<YOUR_EMULATOR_NAME>.avd is directory and it contains .img files and other files and <YOUR_EMULATOR_NAME>.ini is a text file and it contains path(is an absolute path to your .avd), path.rel (is a relative path to your .avd) and target.
I tried just now and it worked for me.
Update:
You need to copy system images and vendor images from your Android Library path mentioned below.
disk.systemPartition.initPath = /Users/user/Library/Android/sdk/system-images/android-26/google_apis/x86//system.img
disk.vendorPartition.initPath = /Users/user/Library/Android/sdk/system-images/android-26/google_apis/x86//vendor.img
Missing system image hints for, that you have to install these system images with the SDK manager. Those "download" buttons should do the job - if not, then use the SDK manager to install the ones it demands.
The kernel.path and the disk.systemPartition.initPath in the AVD's hardware-qemu.ini need to be adjusted to the Android SDK's location, so that it will be able to boot them (else it will complain, just alike the sceenshot shows). I don't have any disk.vendorPartition.initPath here, so this probably isn't required. if any hardware-qemu.ini has such a value, also adjust this one.
I'm familiar with windows systems, I work as a network admin with 7 enterprise, but this stumped me with one of my personal pc's.
I have a computer that is running windows 10 with 2 drive now, previously had a third one until it failed. I removed the D: drive and started downloading my games on my other one G: drive. I can not remove old installations of previously installed games on through app and features nor can I install games.
Example is fortnite, it says that it can not find D:...\fortnite...... Which makes sense since the drive is not in the computer. I have gone through the registry and removed (what I can see) all keys associated with the D: drive.
Is there a program or way to just remove all keys automatically associated with the missing drive? I tried CCleaner, Disk Cleanup, and one more my coworker recommended that I don't recall the name of. I ran Avast system check to see if it would notice the missing drive.
Any help is appreciated and thank you in advance.
Found an accidental solution, my little brother installed windows on the wrong computer so I guess this works.
I had a question about using Android Studio with an external hard drive on Windows 10. If I copy a full android project from my computer to the hard drive can I access the project from the hard drive if I delete the file from the computer itself (With hard drive still plugged in)?
Why bothering deleting the original file on your PC? It's never harmful to keep one backup, right?
But the answer to your question is yes. You should be able to access the project through the external drive as long as you keep it plugged in. Nothing different.
For My experience never delete original project you will needed at some point.
Yes you can access the project from the hard drive In Android Studio by Clicking File > Open select your drive and look for your file.
You will always able to see the project location it is Running from.
Yes, if you copy the project folder on a hard external hard drive you can access it normally. You just have to select it the same way as you would with a local project.
Yes you can. Copy the project to the desired location. Delete the files on the internal HDD. Then launch (or relaunch) Android Studio. Go to File, Open Project, then set the new path to the project on the external HDD.
Yes, you can always use an External hard drive for storage of Android projects. You just need to run it as usual as it is.
But, I will suggest you to use internal SSD drive for executing Android Project because it is much faster than using external HD drive.
Internal Disk start up time of Android studio is approximately 7 to 8 seconds, build times on apps of low/medium complexity were built in 5 seconds.
For external HD start up times were much higher, coming in at approximately 40 seconds. Build times on apps of low/medium complexity were built in 30 to 40 seconds mark.
Without using any third party program to do this (i.e. without VMware ThinApp, U3 or MojoPac etc.) How to move MSVC++ 6.0 from from its install on C: over to a USB drive? So that it can be used on different PCs with no admin rights and without installing anything on the host PC? Even if it's only usable as a console application would be fine, although to have the GUI including Visual Assist etc. would be even better.
Move the two folders that install created under c:\program files\ to the USB drive (e.g. to e:\progs\msvc\msvc6 and e:\progs\msvc\vc98), and append to the file e:\progs\msvc\vc98\bin\vcvars32.bat to suit e.g.
prompt $g
set path=e:\progs\uedit;e:\progs\utl;%PATH%
e:
cd e:\work
start e:\progs\uedit\uedit32.exe /i=e:\progs\uedit\uedit32.ini
cmd /k
Using a shortcut to vcvars32.bat then works fine for doing any simple console programming, which is all I’m using it for so far. I don’t know how well any of the GUI type programs in the tools folder will function.
I am not sure exactly how one would do that.
Here are a few ideas.
The installation procedure creates at least two sets of directories, so you could direct both of them onto the usb drive.
The installation procedure creates a bat file, that sets up the environment variables correctly for command line execution. Modifying it to point to the correct drive letter when your memory stick loads on the other machine may be important.
There are also registry entries for vc 6. Extracting them, and having a script of some sort to load them onto your target machine when needed, might be useful.
Is there a specific reason why vc 6 is required? Would another compiler do?
I haven't done this, but it should "just" be a matter of:
Copying all the application files to a USB drive. Remember there will be shared files and stuff that may need to go into the Windows directory.
Identifying and copying all of the registry entries, although you may need to be admin to create some of these on the target machine.
That's a heck of a lot of work, for little gain in my opinion. I think there may be a command line only version of the Visual C++ tool chain that may better suit your requirements. IIRC it was released to help people create build bots for open source projects, like the Mozilla Tinderbox, and includes the VC++ 7.0 compiler.