Trying to use Socket.IO namespaces causes 404 polling error - node.js

When I use Socket.IO to connect like normal/default
var client = io.connect('http://localhost:466/');
It works/connects just fine. No errors in console.
However, when I want to try connecting to a namespace like so
var client = io('/adm').connect('http://localhost:466/');
I get the following errors
The admin namepsace is created on the server
//start server
var server = require('socket.io').listen(466);
//admin namespace
var adm = server.of('/adm');
adm.on('connection', function(client){
console.log('adm connection');
});

The issue was that I was trying
var client = io('/adm').connect('http://localhost:466/');
instead of
var client = io.connect('http://localhost:466/adm');
Which I find odd, because the documentation seemed to recommend the first method.
http://socket.io/docs/rooms-and-namespaces/#custom-namespaces

Related

Heroku Node.js RedisCloud Redis::CannotConnectError on localhost instead of REDISCLOUD_URL

When i try to connect my Nodsjs application to RedisCloud on Heroku I am getting the following error
Redis::CannotConnectError: Error connecting to Redis on 127.0.0.1:6379 (ECONNREFUSED)
I have even tried to directly set the redis URL and port in the code to test it out as well. But still, it tried to connect to the localhost on Heroku instead of the RedisCloud URL.
const {Queue} = require('bullmq');
const Redis = require('ioredis');
const conn = new Redis(
'redis://rediscloud:mueSEJFadzE9eVcjFei44444RIkNO#redis-15725.c9.us-east-1-4.ec2.cloud.redislabs.com:15725'
// Redis Server Connection Configuration
console.log('\n==================================================\n');
console.log(conn.options, process.env.REDISCLOUD_URL);
const defaultQueue = () => {
// Initialize queue instance, by passing the queue-name & redis connection
const queue = new Queue('default', {conn});
return queue;
};
module.exports = defaultQueue;
Complete Dump of the Logs https://pastebin.com/N9awJYL9
set REDISCLOUD_URL on .env file as follows
REDISCLOUD_URL =redis://rediscloud:password#hostname:port
import * as Redis from 'ioredis';
export const redis = new Redis(process.env.REDISCLOUD_URL);
I just had a hard time trying to find out how to connect the solution below worked for me.
Edit----
Although I had been passed the parameters to connect to the Redis cloud, it connected to the local Redis installed in my machine. Sorry for that!
I will leave my answer here, just in case anyone need to connect to local Redis.
let express = require('express');
var redis = require('ioredis');
pwd = 'your_pwd'
url = 'rediss://host'
port = '1234'
redisConfig = `${url}${pwd}${port}`
client = redis.createClient({ url: redisConfig })
client.on('connect', function() {
console.log('-->> CONNECTED');
});
client.on("error", function(error) {
console.error('ERRO DO REDIS', error);
});
Just wanted to post my case in case someone has the same problem like me.
In my situation I was trying to use Redis with Bull, so i need it the url/port,host data to make this happened.
Here is the info:
https://devcenter.heroku.com/articles/node-redis-workers
but basically you can start your worker like this:
let REDIS_URL = process.env.REDISCLOUD_URL || 'redis://127.0.0.1:6379';
//Once you got Redis info ready, create your task queue
const queue = new Queue('new-queue', REDIS_URL);
In the case you are using local, meaning 'redis://127.0.0.1:6379' remember to run redis-server:
https://redis.io/docs/getting-started/

Not Found error for socket.io on the client-side

I am trying to include socket.io on the client-side. I keep getting this error message in the console every 5 seconds:
GET https://example.com/socket.io/?EIO=3&transport=polling&t=Lo8ssW0 404 (Not Found)
My code:
script(src='https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.0.2/socket.io.slim.js')
var socketio = io.connect('https://example.com',{secure: true, port:5089})
On the server-side I have:
const socketio = app.listen(5089)
var io = require('socket.io')(socketio)
which works correctly.
What am I doing wrong?
Simply replace
var socketio = io.connect('https://example.com',{secure: true, port:5089})
by:
var socketio = io.connect()
Does this help? If so, the problem is the host or the port in your original function call.
This simplified code should work, at least if you load the client from the server that runs Socket.io as well.

How to connect multiple sockets to sails in test

I have a messaging controller setup in sails.js and want to test it with multiple clients to see if the pub/sub code works. I set up a test file
var socketIOClient = require('socket.io-client');
var sailsIOClient = require('sails.io.js');
var socket1 = socketIOClient;
var client1 = sailsIOClient(socket1);
var socket2 = socketIOClient;
var client2 = sailsIOClient(socket2);
var socket3 = socketIOClient('http://localhost:1337', {'force new connection': true});
var client3 = sailsIOClient(socket2);
...
client1.socket.get... works and says it is subscribed.
client1.socket.post... works and posts a message to the DB.
So I want to test that a client can receive the notification when a new message is posted. However, when I post from either client1 or client2, it posts from both. Essentially, they are linked to the same socket object or something like that, but I don't know where. So I want to connect multiple sockets, and I've tried variations like socket3 and client3, but get the following problem:
client3.socket.get... and client3.socket.post... and other variations (forceNew, multiplexing, etc.) each hang up and don't resolve.
Example of hang up:
sails.log('posting...');
client3.socket.post('/v1.0/messaging', data, function(body, JWR){
sails.log('posted');
done();
});
Only posting... is logged in this way, but posted is logged if using client1 or client2.
My question:
How can I connect multiple clients to my sails api to test if my pub/sub controller works?
I can't test it right now, but you could try this
var socketIOClient = require('socket.io-client');
var sailsIOClient = require('sails.io.js');
// Instantiate the socket client (`io`)
var io = sailsIOClient(socketIOClient);
// prevents socket to connect with it's default origin
io.sails.autoConnect = false
// Ask the client to create two socket connections
var socket1 = io.sails.connect('http://localhost:1337');
var socket2 = io.sails.connect('http://localhost:1337');
// Test it
socket1.get(url, data, cb)
socket1.post(url, data, cb)
socket2.get(url, data, cb)
socket2.post(url, data, cb)
// If you want to configure and use the "eager" instance
io.sails.url = 'http://localhost:1337';
io.socket.get(url, data, cb)
This way, you would create several SailsSocket instance instead of using the "eager" instance.
When you use sails.io.js in a browser, io.socket contains the socket instance (called "eager instance" in the comments) which will automatically try to connect using the host that the js file was served from. io.sails.connect() allows you to create other instances.
The correct syntax for actual version of socket.io should be
//first socket
var socket1 = socketIOClient('http://localhost:1337', {'forceNew: true});
//second socket
var socket2 = socketIOClient('http://localhost:1337', {'forceNew: true});
See socket.io docs http://socket.io/blog/socket-io-1-2-0/#

Socket.IO & private messages

This must have been asked already a thousand times, but I do not find any of the answers satisfying, so I'll try having another go, being as clear as possible.
I am starting out with a clean Express; the one that is usually done via the following terminal commands:
user$ express
user$ npm install
then I proceed installing socket.io, this way:
user$ npm install socket.io --save
on my main.js file I then have the following:
//app.js
var express = require('express'),
http = require('http'),
path = require('path'),
io = require('socket.io'),
routes = require('./routes');
var app = express();
I start my socket.io server by attaching it to my express one:
//app.js
var server = http.createServer(app).listen(app.get('port'), function(){
console.log('express server started!');
});
var sIo = io.listen(server);
What I do now is to set the usual routes for Express to work with:
//app.js
app.get('/', routes.index);
app.get('/send/:recipient/:text', routes.sendMessage);
Now, Since I like to keep things organized, I want to put my socket.io code in another file, so instead of using the usual code:
//app.js
sIo.sockets.on('connection', function(socket){
console.log('got a connection');
});
I use the following to be able to access both the socket and the sIo object (as that object contains all the connections infos (important)):
//app.js
sIo.sockets.on('connection', function(socket){
routes.connection(sIo, socket);
});
// index.js (./routes)
exports.connection = function(sIo, socket){
console.log('got a connection.');
};
This way I can do all my socket.io jobs in here. I know that I can access all my clients information now from the sIo object, but of course, they do not contain any information about their session data.
My questions now are the following:
Suppose a user makes an HTTP request to send a message and the handler in my routes is like this:
exports.sendMessage = function(req, res){
//do stuff here
};
How can I get this to "fire" something in my socket.io to send a message? I do not want to know all the underlying work that needs to be done, like keeping track of messages, users, etc. I only want to understand how to "fire" socket.io to do something.
How can I make sure that socket.io sends the message only to a person in particular and be 100% sure that nobody else gets it? From what I can see, there is no way to get the session infos from the sIo object.
Thanks in advance.
question one: The cleanest way to separate the two would probably be to use an EventEmitter. You create an EventEmitter that emits when an http message comes in. You can pass session information along with the event to tie it back to the user who sent the message if necessary.
// index.js (./routes)
var EventEmitter = require('events').EventEmitter;
module.exports.messageEmitter = messageEmitter = new EventEmitter();
module.exports.sendMessage = function(req, res) {
messageEmitter.emit('private_message', req.params.recipient, req.params.text);
};
question 2: You can access the socket when the initial connection is made. An example mostly borrowed from this answer:
var connect = require('connect'),
userMap = {};
routes.messageEmitter.on('private_message', function(recipient, text) {
userMap[recipient].emit('private_message', text);
});
io.on('connection', function(socket_client) {
var cookie_string = socket_client.request.headers.cookie;
var parsed_cookies = connect.utils.parseCookie(cookie_string);
var connect_sid = parsed_cookies['connect.sid'];
if (connect_sid) {
session_store.get(connect_sid, function (error, session) {
userMap[session.username] = socket_client;
});
}
socket_client.on('private_message', function(username, message) {
userMap[username].emit(private_message, message)
});
});
So we're just creating a map between a session's username and a socket connection. Now whenever you need to send a message you can easily lookup what socket is associated with that user and send a message to them using their socket. Just make sure to handle disconnects, and reconnects and connecting in multiple tabs, etc.
I have built something like what you are saying. If a user can make a socket request, it pushes the message via the socket, and then the server does a broadcast or emit of it. But, if a user can't connect to the socket, it then does the http post, like what you are saying by calling the sendMessage. What I have done, rather than having sendMessage shoot off a socket is that I also have my clients doing an ajax request every 5 seconds or so. That will bring back new messages, and if any of the messages were not received via socket.io, I then add them to my clientside array. This acts as sort of a safety net, so I don't have to always fully trust socket.io.
see below in pseudo code
client
if canSendSocketMessage()
sendSocketMessage(message)
else
sendAjaxMessage(message)
setInterval( ->
// ajax call
getNewMessages()
), 5000
server
socket stuff
socket.on 'message' ->
saveMessage()
socket.emit(message)
ajax endpoints
app.post 'sendMessage'
saveMessage()
app.get 'getNewMessages'
res.send getNewMessages()

AppFog node.js client cannot load socket.io

I just deployed a node.js site to AppFog. It works fine locally when I go to "http://localhost:8080", but when I got to the one on AppFog: http://bandwithfriends.aws.af.cm/ I get the following Chrome console error:
XMLHttpRequest cannot load http://localhost:8080/socket.io/1/?t=1357769454152. Origin http://bandwithfriends.aws.af.cm is not allowed by Access-Control-Allow-Origin.
SERVER CODE:
var app = require('http').createServer(handler),
io = require('socket.io').listen(app),
static = require('node-static'); // for serving files
// This will make all the files in the current folder
// accessible from the web
var fileServer = new static.Server('./');
app.listen(process.env.VCAP_APP_PORT || 8080);
io.configure('development', function(){
io.set('transports', ['xhr-polling']);
});
CLIENT CODE index.html:
I am including socket.io like this:
<script src="/socket.io/socket.io.js"></script>
CLIENT CODE script.js:
var url = 'http://localhost:8080';
var socket = io.connect(url);
How do I fix this?
All I had to do to fix this was remove the url on the client side code:
var socket = io.connect();
Hope this helps anyone else having the same problem!
Both your client side and server side are wrong.
On the client side; make this change:
var url = io.connect('http://<your domain name>');
//For example: var url = io.connect('http://shash7.ap01.aws.af.cm');
On the server side, you need to implement socket.io like this:
var app = require('express')() , server =
require('http').createServer(app) , io =
require('socket.io').listen(server);
server.listen(80);
The above code was taken from the socket.io site. They changed the way socket.io listens in the 0.9 version so use the above version.
Other than that, everything looks fine. Tell me if you still can't figure this out.

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