Why use an immutable reference to i32 - reference

In the chapter Lifetimes of the Rust book, there's an example:
struct Foo<'a> {
x: &'a i32,
}
fn main() {
let y = &5; // this is the same as `let _y = 5; let y = &_y;`
let f = Foo { x: y };
println!("{}", f.x);
}
Why do they use x: &'a i32?
I think if it is just x: i32 then they cannot demonstrate the lifetime usage. However, is there any other reason behind it? Is there any production code that uses immutable reference to a primitive type like i32?

In this particular case the reason is indeed to show the concept of lifetimes. As for the general case, however, I see no reason making an immutable reference to a primitive type (mutable references, of course, is another matter) except of when it is done in generic code:
struct Holder<'a, T> {
r: &'a T
}
let x: i32 = 123;
let h: Holder<i32> = Holder { r: &x };
Here if you have such structure, you have no other choice as to use a reference to an i32. Naturally, this structure can also be used with other, non-primitive and non-movable types.
As Shepmaster has mentioned in comments, there is indeed a case where you have references to primitive types - it is by-reference iterators. Remember, by a convention (which the standard library follows) iter() method on a collection should return an iterator of references into the collection:
let v: Vec<i32> = vec![1, 2, 3, 4];
let i = v.iter(); // i is Iterator<Item=&i32>
Then almost all methods on the iterator which take a closure will accept closures whose argument is a reference:
i.map(|n| *n + 1) // n is of type &i32
Note that this is in fact a consequence of the more general case with generics. Vectors and slices may contain arbitrary types, including non-moveable ones, so they just have to have methods which would allow their users to borrow their contents.

Related

Cannot return value referencing function parameter when parsing a list of ELFs with goblin [duplicate]

I am doing the Rust by Example tutorial which has this code snippet:
// Vec example
let vec1 = vec![1, 2, 3];
let vec2 = vec![4, 5, 6];
// `iter()` for vecs yields `&i32`. Destructure to `i32`.
println!("2 in vec1: {}", vec1.iter() .any(|&x| x == 2));
// `into_iter()` for vecs yields `i32`. No destructuring required.
println!("2 in vec2: {}", vec2.into_iter().any(| x| x == 2));
// Array example
let array1 = [1, 2, 3];
let array2 = [4, 5, 6];
// `iter()` for arrays yields `&i32`.
println!("2 in array1: {}", array1.iter() .any(|&x| x == 2));
// `into_iter()` for arrays unusually yields `&i32`.
println!("2 in array2: {}", array2.into_iter().any(|&x| x == 2));
I am thoroughly confused — for a Vec the iterator returned from iter yields references and the iterator returned from into_iter yields values, but for an array these iterators are identical?
What is the use case/API for these two methods?
TL;DR:
The iterator returned by into_iter may yield any of T, &T or &mut T, depending on the context.
The iterator returned by iter will yield &T, by convention.
The iterator returned by iter_mut will yield &mut T, by convention.
The first question is: "What is into_iter?"
into_iter comes from the IntoIterator trait:
pub trait IntoIterator
where
<Self::IntoIter as Iterator>::Item == Self::Item,
{
type Item;
type IntoIter: Iterator;
fn into_iter(self) -> Self::IntoIter;
}
You implement this trait when you want to specify how a particular type is to be converted into an iterator. Most notably, if a type implements IntoIterator it can be used in a for loop.
For example, Vec implements IntoIterator... thrice!
impl<T> IntoIterator for Vec<T>
impl<'a, T> IntoIterator for &'a Vec<T>
impl<'a, T> IntoIterator for &'a mut Vec<T>
Each variant is slightly different.
This one consumes the Vec and its iterator yields values (T directly):
impl<T> IntoIterator for Vec<T> {
type Item = T;
type IntoIter = IntoIter<T>;
fn into_iter(mut self) -> IntoIter<T> { /* ... */ }
}
The other two take the vector by reference (don't be fooled by the signature of into_iter(self) because self is a reference in both cases) and their iterators will produce references to the elements inside Vec.
This one yields immutable references:
impl<'a, T> IntoIterator for &'a Vec<T> {
type Item = &'a T;
type IntoIter = slice::Iter<'a, T>;
fn into_iter(self) -> slice::Iter<'a, T> { /* ... */ }
}
While this one yields mutable references:
impl<'a, T> IntoIterator for &'a mut Vec<T> {
type Item = &'a mut T;
type IntoIter = slice::IterMut<'a, T>;
fn into_iter(self) -> slice::IterMut<'a, T> { /* ... */ }
}
So:
What is the difference between iter and into_iter?
into_iter is a generic method to obtain an iterator, whether this iterator yields values, immutable references or mutable references is context dependent and can sometimes be surprising.
iter and iter_mut are ad-hoc methods. Their return type is therefore independent of the context, and will conventionally be iterators yielding immutable references and mutable references, respectively.
The author of the Rust by Example post illustrates the surprise coming from the dependence on the context (i.e., the type) on which into_iter is called, and is also compounding the problem by using the fact that:
IntoIterator is not implemented for [T; N], only for &[T; N] and &mut [T; N] -- it will be for Rust 2021.
When a method is not implemented for a value, it is automatically searched for references to that value instead
which is very surprising for into_iter since all types (except [T; N]) implement it for all 3 variations (value and references).
Arrays implement IntoIterator (in such a surprising fashion) to make it possible to iterate over references to them in for loops.
As of Rust 1.51, it's possible for the array to implement an iterator that yields values (via array::IntoIter), but the existing implementation of IntoIterator that automatically references makes it hard to implement by-value iteration via IntoIterator.
I came here from Google seeking a simple answer which wasn't provided by the other answers. Here's that simple answer:
iter() iterates over the items by reference
iter_mut() iterates over the items, giving a mutable reference to each item
into_iter() iterates over the items, moving them into the new scope
So for x in my_vec { ... } is essentially equivalent to my_vec.into_iter().for_each(|x| ... ) - both move the elements of my_vec into the ... scope.
If you just need to look at the data, use iter, if you need to edit/mutate it, use iter_mut, and if you need to give it a new owner, use into_iter.
This was helpful: http://hermanradtke.com/2015/06/22/effectively-using-iterators-in-rust.html
I think there's something to clarify a bit more. Collection types, such as Vec<T> and VecDeque<T>, have into_iter method that yields T because they implement IntoIterator<Item=T>. There's nothing to stop us to create a type Foo<T> if which is iterated over, it will yield not T but another type U. That is, Foo<T> implements IntoIterator<Item=U>.
In fact, there are some examples in std: &Path implements IntoIterator<Item=&OsStr> and &UnixListener implements IntoIterator<Item=Result<UnixStream>>.
The difference between into_iter and iter
Back to the original question on the difference between into_iter and iter. Similar to what others have pointed out, the difference is that into_iter is a required method of IntoIterator which can yield any type specified in IntoIterator::Item. Typically, if a type implements IntoIterator<Item=I>, by convention it has also two ad-hoc methods: iter and iter_mut which yield &I and &mut I, respectively.
What it implies is that we can create a function that receives a type that has into_iter method (i.e. it is an iterable) by using a trait bound:
fn process_iterable<I: IntoIterator>(iterable: I) {
for item in iterable {
// ...
}
}
However, we can't* use a trait bound to require a type to have iter method or iter_mut method, because they're just conventions. We can say that into_iter is more widely useable than iter or iter_mut.
Alternatives to iter and iter_mut
Another interesting thing to observe is that iter is not the only way to get an iterator that yields &T. By convention (again), collection types SomeCollection<T> in std which have iter method also have their immutable reference types &SomeCollection<T> implement IntoIterator<Item=&T>. For example, &Vec<T> implements IntoIterator<Item=&T>, so it enables us to iterate over &Vec<T>:
let v = vec![1, 2];
// Below is equivalent to: `for item in v.iter() {`
for item in &v {
println!("{}", item);
}
If v.iter() is equivalent to &v in that both implement IntoIterator<Item=&T>, why then does Rust provide both? It's for ergonomics. In for loops, it's a bit more concise to use &v than v.iter(); but in other cases, v.iter() is a lot clearer than (&v).into_iter():
let v = vec![1, 2];
let a: Vec<i32> = v.iter().map(|x| x * x).collect();
// Although above and below are equivalent, above is a lot clearer than below.
let b: Vec<i32> = (&v).into_iter().map(|x| x * x).collect();
Similarly, in for loops, v.iter_mut() can be replaced with &mut v:
let mut v = vec![1, 2];
// Below is equivalent to: `for item in v.iter_mut() {`
for item in &mut v {
*item *= 2;
}
When to provide (implement) into_iter and iter methods for a type
If the type has only one “way” to be iterated over, we should implement both. However, if there are two ways or more it can be iterated over, we should instead provide an ad-hoc method for each way.
For example, String provides neither into_iter nor iter because there are two ways to iterate it: to iterate its representation in bytes or to iterate its representation in characters. Instead, it provides two methods: bytes for iterating the bytes and chars for iterating the characters, as alternatives to iter method.
* Well, technically we can do it by creating a trait. But then we need to impl that trait for each type we want to use. Meanwhile, many types in std already implement IntoIterator.
.into_iter() is not implemented for a array itself, but only &[]. Compare:
impl<'a, T> IntoIterator for &'a [T]
type Item = &'a T
with
impl<T> IntoIterator for Vec<T>
type Item = T
Since IntoIterator is defined only on &[T], the slice itself cannot be dropped the same way as Vec when you use the values. (values cannot be moved out)
Now, why that's the case is a different issues, and I'd like to learn myself. Speculating: array is the data itself, slice is only a view into it. In practice you cannot move the array as a value into another function, just pass a view of it, so you cannot consume it there either.
IntoIterator and Iterator are usually used like this.
We implement IntoIterator for structures that has an inner/nested value (or is behind a reference) that either implements Iterator or has an intermediate "Iter" structure.
For example, lets create a "new" data structure:
struct List<T>;
// Looks something like this:
// - List<T>(Option<Box<ListCell<T>>>)
// - ListCell<T> { value: T, next: List<T> }
We want this List<T> to be iterable, so this should be a good place to implement Iterator right? Yes, we could do that, but that would limit us in certain ways.
Instead we create an intermediate "iterable" structure and implement the Iterator trait:
// NOTE: I have removed all lifetimes to make it less messy.
struct ListIter<T> { cursor: &List<T> };
impl<T> Iterator for ListIter<T> {
type Item = &T;
fn next(&mut self) -> Option<Self::Item> {...}
}
So now we need to somehow connect List<T> and ListIter<T>. This can be done by implementing IntoIterator for List.
impl<T> IntoIterator for List<T> {
type Item = T;
type Iter = ListIter<Self::Item>;
fn into_iter(self) -> Self::Iter { ListIter { cursor: &self } }
}
IntoIterator can also be implemented multiple times for container struct if for example it contains different nested iterable fields or we have some higher kinded type situation.
Lets say we have a Collection<T>: IntoIterator trait that will be implemented by multiple data structures, e.g. List<T>, Vector<T> and Tree<T> that also have their respective Iter; ListIter<T>, VectorIter<T> and TreeIter<T>. But what does this actually mean when we go from generic to specific code?
fn wrapper<C>(value: C) where C: Collection<i32> {
let iter = value.into_iter() // But what iterator are we?
...
}
This code is not 100% correct, lifetimes and mutability support are omitted.

How do I write an iterator extension that can be used only with an iterator over some type? [duplicate]

I am doing the Rust by Example tutorial which has this code snippet:
// Vec example
let vec1 = vec![1, 2, 3];
let vec2 = vec![4, 5, 6];
// `iter()` for vecs yields `&i32`. Destructure to `i32`.
println!("2 in vec1: {}", vec1.iter() .any(|&x| x == 2));
// `into_iter()` for vecs yields `i32`. No destructuring required.
println!("2 in vec2: {}", vec2.into_iter().any(| x| x == 2));
// Array example
let array1 = [1, 2, 3];
let array2 = [4, 5, 6];
// `iter()` for arrays yields `&i32`.
println!("2 in array1: {}", array1.iter() .any(|&x| x == 2));
// `into_iter()` for arrays unusually yields `&i32`.
println!("2 in array2: {}", array2.into_iter().any(|&x| x == 2));
I am thoroughly confused — for a Vec the iterator returned from iter yields references and the iterator returned from into_iter yields values, but for an array these iterators are identical?
What is the use case/API for these two methods?
TL;DR:
The iterator returned by into_iter may yield any of T, &T or &mut T, depending on the context.
The iterator returned by iter will yield &T, by convention.
The iterator returned by iter_mut will yield &mut T, by convention.
The first question is: "What is into_iter?"
into_iter comes from the IntoIterator trait:
pub trait IntoIterator
where
<Self::IntoIter as Iterator>::Item == Self::Item,
{
type Item;
type IntoIter: Iterator;
fn into_iter(self) -> Self::IntoIter;
}
You implement this trait when you want to specify how a particular type is to be converted into an iterator. Most notably, if a type implements IntoIterator it can be used in a for loop.
For example, Vec implements IntoIterator... thrice!
impl<T> IntoIterator for Vec<T>
impl<'a, T> IntoIterator for &'a Vec<T>
impl<'a, T> IntoIterator for &'a mut Vec<T>
Each variant is slightly different.
This one consumes the Vec and its iterator yields values (T directly):
impl<T> IntoIterator for Vec<T> {
type Item = T;
type IntoIter = IntoIter<T>;
fn into_iter(mut self) -> IntoIter<T> { /* ... */ }
}
The other two take the vector by reference (don't be fooled by the signature of into_iter(self) because self is a reference in both cases) and their iterators will produce references to the elements inside Vec.
This one yields immutable references:
impl<'a, T> IntoIterator for &'a Vec<T> {
type Item = &'a T;
type IntoIter = slice::Iter<'a, T>;
fn into_iter(self) -> slice::Iter<'a, T> { /* ... */ }
}
While this one yields mutable references:
impl<'a, T> IntoIterator for &'a mut Vec<T> {
type Item = &'a mut T;
type IntoIter = slice::IterMut<'a, T>;
fn into_iter(self) -> slice::IterMut<'a, T> { /* ... */ }
}
So:
What is the difference between iter and into_iter?
into_iter is a generic method to obtain an iterator, whether this iterator yields values, immutable references or mutable references is context dependent and can sometimes be surprising.
iter and iter_mut are ad-hoc methods. Their return type is therefore independent of the context, and will conventionally be iterators yielding immutable references and mutable references, respectively.
The author of the Rust by Example post illustrates the surprise coming from the dependence on the context (i.e., the type) on which into_iter is called, and is also compounding the problem by using the fact that:
IntoIterator is not implemented for [T; N], only for &[T; N] and &mut [T; N] -- it will be for Rust 2021.
When a method is not implemented for a value, it is automatically searched for references to that value instead
which is very surprising for into_iter since all types (except [T; N]) implement it for all 3 variations (value and references).
Arrays implement IntoIterator (in such a surprising fashion) to make it possible to iterate over references to them in for loops.
As of Rust 1.51, it's possible for the array to implement an iterator that yields values (via array::IntoIter), but the existing implementation of IntoIterator that automatically references makes it hard to implement by-value iteration via IntoIterator.
I came here from Google seeking a simple answer which wasn't provided by the other answers. Here's that simple answer:
iter() iterates over the items by reference
iter_mut() iterates over the items, giving a mutable reference to each item
into_iter() iterates over the items, moving them into the new scope
So for x in my_vec { ... } is essentially equivalent to my_vec.into_iter().for_each(|x| ... ) - both move the elements of my_vec into the ... scope.
If you just need to look at the data, use iter, if you need to edit/mutate it, use iter_mut, and if you need to give it a new owner, use into_iter.
This was helpful: http://hermanradtke.com/2015/06/22/effectively-using-iterators-in-rust.html
I think there's something to clarify a bit more. Collection types, such as Vec<T> and VecDeque<T>, have into_iter method that yields T because they implement IntoIterator<Item=T>. There's nothing to stop us to create a type Foo<T> if which is iterated over, it will yield not T but another type U. That is, Foo<T> implements IntoIterator<Item=U>.
In fact, there are some examples in std: &Path implements IntoIterator<Item=&OsStr> and &UnixListener implements IntoIterator<Item=Result<UnixStream>>.
The difference between into_iter and iter
Back to the original question on the difference between into_iter and iter. Similar to what others have pointed out, the difference is that into_iter is a required method of IntoIterator which can yield any type specified in IntoIterator::Item. Typically, if a type implements IntoIterator<Item=I>, by convention it has also two ad-hoc methods: iter and iter_mut which yield &I and &mut I, respectively.
What it implies is that we can create a function that receives a type that has into_iter method (i.e. it is an iterable) by using a trait bound:
fn process_iterable<I: IntoIterator>(iterable: I) {
for item in iterable {
// ...
}
}
However, we can't* use a trait bound to require a type to have iter method or iter_mut method, because they're just conventions. We can say that into_iter is more widely useable than iter or iter_mut.
Alternatives to iter and iter_mut
Another interesting thing to observe is that iter is not the only way to get an iterator that yields &T. By convention (again), collection types SomeCollection<T> in std which have iter method also have their immutable reference types &SomeCollection<T> implement IntoIterator<Item=&T>. For example, &Vec<T> implements IntoIterator<Item=&T>, so it enables us to iterate over &Vec<T>:
let v = vec![1, 2];
// Below is equivalent to: `for item in v.iter() {`
for item in &v {
println!("{}", item);
}
If v.iter() is equivalent to &v in that both implement IntoIterator<Item=&T>, why then does Rust provide both? It's for ergonomics. In for loops, it's a bit more concise to use &v than v.iter(); but in other cases, v.iter() is a lot clearer than (&v).into_iter():
let v = vec![1, 2];
let a: Vec<i32> = v.iter().map(|x| x * x).collect();
// Although above and below are equivalent, above is a lot clearer than below.
let b: Vec<i32> = (&v).into_iter().map(|x| x * x).collect();
Similarly, in for loops, v.iter_mut() can be replaced with &mut v:
let mut v = vec![1, 2];
// Below is equivalent to: `for item in v.iter_mut() {`
for item in &mut v {
*item *= 2;
}
When to provide (implement) into_iter and iter methods for a type
If the type has only one “way” to be iterated over, we should implement both. However, if there are two ways or more it can be iterated over, we should instead provide an ad-hoc method for each way.
For example, String provides neither into_iter nor iter because there are two ways to iterate it: to iterate its representation in bytes or to iterate its representation in characters. Instead, it provides two methods: bytes for iterating the bytes and chars for iterating the characters, as alternatives to iter method.
* Well, technically we can do it by creating a trait. But then we need to impl that trait for each type we want to use. Meanwhile, many types in std already implement IntoIterator.
.into_iter() is not implemented for a array itself, but only &[]. Compare:
impl<'a, T> IntoIterator for &'a [T]
type Item = &'a T
with
impl<T> IntoIterator for Vec<T>
type Item = T
Since IntoIterator is defined only on &[T], the slice itself cannot be dropped the same way as Vec when you use the values. (values cannot be moved out)
Now, why that's the case is a different issues, and I'd like to learn myself. Speculating: array is the data itself, slice is only a view into it. In practice you cannot move the array as a value into another function, just pass a view of it, so you cannot consume it there either.
IntoIterator and Iterator are usually used like this.
We implement IntoIterator for structures that has an inner/nested value (or is behind a reference) that either implements Iterator or has an intermediate "Iter" structure.
For example, lets create a "new" data structure:
struct List<T>;
// Looks something like this:
// - List<T>(Option<Box<ListCell<T>>>)
// - ListCell<T> { value: T, next: List<T> }
We want this List<T> to be iterable, so this should be a good place to implement Iterator right? Yes, we could do that, but that would limit us in certain ways.
Instead we create an intermediate "iterable" structure and implement the Iterator trait:
// NOTE: I have removed all lifetimes to make it less messy.
struct ListIter<T> { cursor: &List<T> };
impl<T> Iterator for ListIter<T> {
type Item = &T;
fn next(&mut self) -> Option<Self::Item> {...}
}
So now we need to somehow connect List<T> and ListIter<T>. This can be done by implementing IntoIterator for List.
impl<T> IntoIterator for List<T> {
type Item = T;
type Iter = ListIter<Self::Item>;
fn into_iter(self) -> Self::Iter { ListIter { cursor: &self } }
}
IntoIterator can also be implemented multiple times for container struct if for example it contains different nested iterable fields or we have some higher kinded type situation.
Lets say we have a Collection<T>: IntoIterator trait that will be implemented by multiple data structures, e.g. List<T>, Vector<T> and Tree<T> that also have their respective Iter; ListIter<T>, VectorIter<T> and TreeIter<T>. But what does this actually mean when we go from generic to specific code?
fn wrapper<C>(value: C) where C: Collection<i32> {
let iter = value.into_iter() // But what iterator are we?
...
}
This code is not 100% correct, lifetimes and mutability support are omitted.

Access the value of the struct while iterating over the array of structs [duplicate]

I am doing the Rust by Example tutorial which has this code snippet:
// Vec example
let vec1 = vec![1, 2, 3];
let vec2 = vec![4, 5, 6];
// `iter()` for vecs yields `&i32`. Destructure to `i32`.
println!("2 in vec1: {}", vec1.iter() .any(|&x| x == 2));
// `into_iter()` for vecs yields `i32`. No destructuring required.
println!("2 in vec2: {}", vec2.into_iter().any(| x| x == 2));
// Array example
let array1 = [1, 2, 3];
let array2 = [4, 5, 6];
// `iter()` for arrays yields `&i32`.
println!("2 in array1: {}", array1.iter() .any(|&x| x == 2));
// `into_iter()` for arrays unusually yields `&i32`.
println!("2 in array2: {}", array2.into_iter().any(|&x| x == 2));
I am thoroughly confused — for a Vec the iterator returned from iter yields references and the iterator returned from into_iter yields values, but for an array these iterators are identical?
What is the use case/API for these two methods?
TL;DR:
The iterator returned by into_iter may yield any of T, &T or &mut T, depending on the context.
The iterator returned by iter will yield &T, by convention.
The iterator returned by iter_mut will yield &mut T, by convention.
The first question is: "What is into_iter?"
into_iter comes from the IntoIterator trait:
pub trait IntoIterator
where
<Self::IntoIter as Iterator>::Item == Self::Item,
{
type Item;
type IntoIter: Iterator;
fn into_iter(self) -> Self::IntoIter;
}
You implement this trait when you want to specify how a particular type is to be converted into an iterator. Most notably, if a type implements IntoIterator it can be used in a for loop.
For example, Vec implements IntoIterator... thrice!
impl<T> IntoIterator for Vec<T>
impl<'a, T> IntoIterator for &'a Vec<T>
impl<'a, T> IntoIterator for &'a mut Vec<T>
Each variant is slightly different.
This one consumes the Vec and its iterator yields values (T directly):
impl<T> IntoIterator for Vec<T> {
type Item = T;
type IntoIter = IntoIter<T>;
fn into_iter(mut self) -> IntoIter<T> { /* ... */ }
}
The other two take the vector by reference (don't be fooled by the signature of into_iter(self) because self is a reference in both cases) and their iterators will produce references to the elements inside Vec.
This one yields immutable references:
impl<'a, T> IntoIterator for &'a Vec<T> {
type Item = &'a T;
type IntoIter = slice::Iter<'a, T>;
fn into_iter(self) -> slice::Iter<'a, T> { /* ... */ }
}
While this one yields mutable references:
impl<'a, T> IntoIterator for &'a mut Vec<T> {
type Item = &'a mut T;
type IntoIter = slice::IterMut<'a, T>;
fn into_iter(self) -> slice::IterMut<'a, T> { /* ... */ }
}
So:
What is the difference between iter and into_iter?
into_iter is a generic method to obtain an iterator, whether this iterator yields values, immutable references or mutable references is context dependent and can sometimes be surprising.
iter and iter_mut are ad-hoc methods. Their return type is therefore independent of the context, and will conventionally be iterators yielding immutable references and mutable references, respectively.
The author of the Rust by Example post illustrates the surprise coming from the dependence on the context (i.e., the type) on which into_iter is called, and is also compounding the problem by using the fact that:
IntoIterator is not implemented for [T; N], only for &[T; N] and &mut [T; N] -- it will be for Rust 2021.
When a method is not implemented for a value, it is automatically searched for references to that value instead
which is very surprising for into_iter since all types (except [T; N]) implement it for all 3 variations (value and references).
Arrays implement IntoIterator (in such a surprising fashion) to make it possible to iterate over references to them in for loops.
As of Rust 1.51, it's possible for the array to implement an iterator that yields values (via array::IntoIter), but the existing implementation of IntoIterator that automatically references makes it hard to implement by-value iteration via IntoIterator.
I came here from Google seeking a simple answer which wasn't provided by the other answers. Here's that simple answer:
iter() iterates over the items by reference
iter_mut() iterates over the items, giving a mutable reference to each item
into_iter() iterates over the items, moving them into the new scope
So for x in my_vec { ... } is essentially equivalent to my_vec.into_iter().for_each(|x| ... ) - both move the elements of my_vec into the ... scope.
If you just need to look at the data, use iter, if you need to edit/mutate it, use iter_mut, and if you need to give it a new owner, use into_iter.
This was helpful: http://hermanradtke.com/2015/06/22/effectively-using-iterators-in-rust.html
I think there's something to clarify a bit more. Collection types, such as Vec<T> and VecDeque<T>, have into_iter method that yields T because they implement IntoIterator<Item=T>. There's nothing to stop us to create a type Foo<T> if which is iterated over, it will yield not T but another type U. That is, Foo<T> implements IntoIterator<Item=U>.
In fact, there are some examples in std: &Path implements IntoIterator<Item=&OsStr> and &UnixListener implements IntoIterator<Item=Result<UnixStream>>.
The difference between into_iter and iter
Back to the original question on the difference between into_iter and iter. Similar to what others have pointed out, the difference is that into_iter is a required method of IntoIterator which can yield any type specified in IntoIterator::Item. Typically, if a type implements IntoIterator<Item=I>, by convention it has also two ad-hoc methods: iter and iter_mut which yield &I and &mut I, respectively.
What it implies is that we can create a function that receives a type that has into_iter method (i.e. it is an iterable) by using a trait bound:
fn process_iterable<I: IntoIterator>(iterable: I) {
for item in iterable {
// ...
}
}
However, we can't* use a trait bound to require a type to have iter method or iter_mut method, because they're just conventions. We can say that into_iter is more widely useable than iter or iter_mut.
Alternatives to iter and iter_mut
Another interesting thing to observe is that iter is not the only way to get an iterator that yields &T. By convention (again), collection types SomeCollection<T> in std which have iter method also have their immutable reference types &SomeCollection<T> implement IntoIterator<Item=&T>. For example, &Vec<T> implements IntoIterator<Item=&T>, so it enables us to iterate over &Vec<T>:
let v = vec![1, 2];
// Below is equivalent to: `for item in v.iter() {`
for item in &v {
println!("{}", item);
}
If v.iter() is equivalent to &v in that both implement IntoIterator<Item=&T>, why then does Rust provide both? It's for ergonomics. In for loops, it's a bit more concise to use &v than v.iter(); but in other cases, v.iter() is a lot clearer than (&v).into_iter():
let v = vec![1, 2];
let a: Vec<i32> = v.iter().map(|x| x * x).collect();
// Although above and below are equivalent, above is a lot clearer than below.
let b: Vec<i32> = (&v).into_iter().map(|x| x * x).collect();
Similarly, in for loops, v.iter_mut() can be replaced with &mut v:
let mut v = vec![1, 2];
// Below is equivalent to: `for item in v.iter_mut() {`
for item in &mut v {
*item *= 2;
}
When to provide (implement) into_iter and iter methods for a type
If the type has only one “way” to be iterated over, we should implement both. However, if there are two ways or more it can be iterated over, we should instead provide an ad-hoc method for each way.
For example, String provides neither into_iter nor iter because there are two ways to iterate it: to iterate its representation in bytes or to iterate its representation in characters. Instead, it provides two methods: bytes for iterating the bytes and chars for iterating the characters, as alternatives to iter method.
* Well, technically we can do it by creating a trait. But then we need to impl that trait for each type we want to use. Meanwhile, many types in std already implement IntoIterator.
.into_iter() is not implemented for a array itself, but only &[]. Compare:
impl<'a, T> IntoIterator for &'a [T]
type Item = &'a T
with
impl<T> IntoIterator for Vec<T>
type Item = T
Since IntoIterator is defined only on &[T], the slice itself cannot be dropped the same way as Vec when you use the values. (values cannot be moved out)
Now, why that's the case is a different issues, and I'd like to learn myself. Speculating: array is the data itself, slice is only a view into it. In practice you cannot move the array as a value into another function, just pass a view of it, so you cannot consume it there either.
IntoIterator and Iterator are usually used like this.
We implement IntoIterator for structures that has an inner/nested value (or is behind a reference) that either implements Iterator or has an intermediate "Iter" structure.
For example, lets create a "new" data structure:
struct List<T>;
// Looks something like this:
// - List<T>(Option<Box<ListCell<T>>>)
// - ListCell<T> { value: T, next: List<T> }
We want this List<T> to be iterable, so this should be a good place to implement Iterator right? Yes, we could do that, but that would limit us in certain ways.
Instead we create an intermediate "iterable" structure and implement the Iterator trait:
// NOTE: I have removed all lifetimes to make it less messy.
struct ListIter<T> { cursor: &List<T> };
impl<T> Iterator for ListIter<T> {
type Item = &T;
fn next(&mut self) -> Option<Self::Item> {...}
}
So now we need to somehow connect List<T> and ListIter<T>. This can be done by implementing IntoIterator for List.
impl<T> IntoIterator for List<T> {
type Item = T;
type Iter = ListIter<Self::Item>;
fn into_iter(self) -> Self::Iter { ListIter { cursor: &self } }
}
IntoIterator can also be implemented multiple times for container struct if for example it contains different nested iterable fields or we have some higher kinded type situation.
Lets say we have a Collection<T>: IntoIterator trait that will be implemented by multiple data structures, e.g. List<T>, Vector<T> and Tree<T> that also have their respective Iter; ListIter<T>, VectorIter<T> and TreeIter<T>. But what does this actually mean when we go from generic to specific code?
fn wrapper<C>(value: C) where C: Collection<i32> {
let iter = value.into_iter() // But what iterator are we?
...
}
This code is not 100% correct, lifetimes and mutability support are omitted.

What do the ampersand '&' and star '*' symbols mean in Rust?

Despite thoroughly reading the documentation, I'm rather confused about the meaning of the & and * symbol in Rust, and more generally about what is a Rust reference exactly.
In this example, it seems to be similar to a C++ reference (that is, an address that is automatically dereferenced when used):
fn main() {
let c: i32 = 5;
let rc = &c;
let next = rc + 1;
println!("{}", next); // 6
}
However, the following code works exactly the same:
fn main() {
let c: i32 = 5;
let rc = &c;
let next = *rc + 1;
println!("{}", next); // 6
}
Using * to dereference a reference wouldn't be correct in C++. So I'd like to understand why this is correct in Rust.
My understanding so far, is that, inserting * in front of a Rust reference dereferences it, but the * is implicitly inserted anyway so you don't need to add it (while in C++, it's implicitly inserted and if you insert it you get a compilation error).
However, something like this doesn't compile:
fn main() {
let mut c: i32 = 5;
let mut next: i32 = 0;
{
let rc = &mut c;
next = rc + 1;
}
println!("{}", next);
}
error[E0369]: binary operation `+` cannot be applied to type `&mut i32`
--> src/main.rs:6:16
|
6 | next = rc + 1;
| ^^^^^^
|
= note: this is a reference to a type that `+` can be applied to; you need to dereference this variable once for this operation to work
= note: an implementation of `std::ops::Add` might be missing for `&mut i32`
But this works:
fn main() {
let mut c: i32 = 5;
let mut next: i32 = 0;
{
let rc = &mut c;
next = *rc + 1;
}
println!("{}", next); // 6
}
It seems that implicit dereferencing (a la C++) is correct for immutable references, but not for mutable references. Why is this?
Using * to dereference a reference wouldn't be correct in C++. So I'd like to understand why this is correct in Rust.
A reference in C++ is not the same as a reference in Rust. Rust's references are much closer (in usage, not in semantics) to C++'s pointers. With respect to memory representation, Rust's references often are just a single pointer, while C++'s references are supposed to be alternative names of the same object (and thus have no memory representation).
The difference between C++ pointers and Rust references is that Rust's references are never NULL, never uninitialized and never dangling.
The Add trait is implemented (see the bottom of the doc page) for the following pairs and all other numeric primitives:
&i32 + i32
i32 + &i32
&i32 + &i32
This is just a convenience thing the std-lib developers implemented. The compiler can figure out that a &mut i32 can be used wherever a &i32 can be used, but that doesn't work (yet?) for generics, so the std-lib developers would need to also implement the Add traits for the following combinations (and those for all primitives):
&mut i32 + i32
i32 + &mut i32
&mut i32 + &mut i32
&mut i32 + &i32
&i32 + &mut i32
As you can see that can get quite out of hand. I'm sure that will go away in the future. Until then, note that it's rather rare to end up with a &mut i32 and trying to use it in a mathematical expression.
This answer is for those looking for the basics (e.g. coming from Google).
From the Rust book's References and Borrowing:
fn main() {
let s1 = String::from("hello");
let len = calculate_length(&s1);
println!("The length of '{}' is {}.", s1, len);
}
fn calculate_length(s: &String) -> usize {
s.len()
}
These ampersands represent references, and they allow you to refer to some value without taking ownership of it [i.e. borrowing].
The opposite of referencing by using & is dereferencing, which is accomplished with the dereference operator, *.
And a basic example:
let x = 5;
let y = &x; //set y to a reference to x
assert_eq!(5, x);
assert_eq!(5, *y); // dereference y
If we tried to write assert_eq!(5, y); instead, we would get a compilation error can't compare `{integer}` with `&{integer}`.
(You can read more in the Smart Pointers chapter.)
And from Method Syntax:
Rust has a feature called automatic referencing and dereferencing. Calling methods is one of the few places in Rust that has this behavior.
Here’s how it works: when you call a method with object.something(), Rust automatically adds in &, &mut, or * so object matches the signature of the method. In other words, the following are the same:
p1.distance(&p2);
(&p1).distance(&p2);
From the docs for std::ops::Add:
impl<'a, 'b> Add<&'a i32> for &'b i32
impl<'a> Add<&'a i32> for i32
impl<'a> Add<i32> for &'a i32
impl Add<i32> for i32
It seems the binary + operator for numbers is implemented for combinations of shared (but not mutable) references of the operands and owned versions of the operands. It has nothing to do with automatic dereferencing.

What is the difference between iter and into_iter?

I am doing the Rust by Example tutorial which has this code snippet:
// Vec example
let vec1 = vec![1, 2, 3];
let vec2 = vec![4, 5, 6];
// `iter()` for vecs yields `&i32`. Destructure to `i32`.
println!("2 in vec1: {}", vec1.iter() .any(|&x| x == 2));
// `into_iter()` for vecs yields `i32`. No destructuring required.
println!("2 in vec2: {}", vec2.into_iter().any(| x| x == 2));
// Array example
let array1 = [1, 2, 3];
let array2 = [4, 5, 6];
// `iter()` for arrays yields `&i32`.
println!("2 in array1: {}", array1.iter() .any(|&x| x == 2));
// `into_iter()` for arrays unusually yields `&i32`.
println!("2 in array2: {}", array2.into_iter().any(|&x| x == 2));
I am thoroughly confused — for a Vec the iterator returned from iter yields references and the iterator returned from into_iter yields values, but for an array these iterators are identical?
What is the use case/API for these two methods?
TL;DR:
The iterator returned by into_iter may yield any of T, &T or &mut T, depending on the context.
The iterator returned by iter will yield &T, by convention.
The iterator returned by iter_mut will yield &mut T, by convention.
The first question is: "What is into_iter?"
into_iter comes from the IntoIterator trait:
pub trait IntoIterator
where
<Self::IntoIter as Iterator>::Item == Self::Item,
{
type Item;
type IntoIter: Iterator;
fn into_iter(self) -> Self::IntoIter;
}
You implement this trait when you want to specify how a particular type is to be converted into an iterator. Most notably, if a type implements IntoIterator it can be used in a for loop.
For example, Vec implements IntoIterator... thrice!
impl<T> IntoIterator for Vec<T>
impl<'a, T> IntoIterator for &'a Vec<T>
impl<'a, T> IntoIterator for &'a mut Vec<T>
Each variant is slightly different.
This one consumes the Vec and its iterator yields values (T directly):
impl<T> IntoIterator for Vec<T> {
type Item = T;
type IntoIter = IntoIter<T>;
fn into_iter(mut self) -> IntoIter<T> { /* ... */ }
}
The other two take the vector by reference (don't be fooled by the signature of into_iter(self) because self is a reference in both cases) and their iterators will produce references to the elements inside Vec.
This one yields immutable references:
impl<'a, T> IntoIterator for &'a Vec<T> {
type Item = &'a T;
type IntoIter = slice::Iter<'a, T>;
fn into_iter(self) -> slice::Iter<'a, T> { /* ... */ }
}
While this one yields mutable references:
impl<'a, T> IntoIterator for &'a mut Vec<T> {
type Item = &'a mut T;
type IntoIter = slice::IterMut<'a, T>;
fn into_iter(self) -> slice::IterMut<'a, T> { /* ... */ }
}
So:
What is the difference between iter and into_iter?
into_iter is a generic method to obtain an iterator, whether this iterator yields values, immutable references or mutable references is context dependent and can sometimes be surprising.
iter and iter_mut are ad-hoc methods. Their return type is therefore independent of the context, and will conventionally be iterators yielding immutable references and mutable references, respectively.
The author of the Rust by Example post illustrates the surprise coming from the dependence on the context (i.e., the type) on which into_iter is called, and is also compounding the problem by using the fact that:
IntoIterator is not implemented for [T; N], only for &[T; N] and &mut [T; N] -- it will be for Rust 2021.
When a method is not implemented for a value, it is automatically searched for references to that value instead
which is very surprising for into_iter since all types (except [T; N]) implement it for all 3 variations (value and references).
Arrays implement IntoIterator (in such a surprising fashion) to make it possible to iterate over references to them in for loops.
As of Rust 1.51, it's possible for the array to implement an iterator that yields values (via array::IntoIter), but the existing implementation of IntoIterator that automatically references makes it hard to implement by-value iteration via IntoIterator.
I came here from Google seeking a simple answer which wasn't provided by the other answers. Here's that simple answer:
iter() iterates over the items by reference
iter_mut() iterates over the items, giving a mutable reference to each item
into_iter() iterates over the items, moving them into the new scope
So for x in my_vec { ... } is essentially equivalent to my_vec.into_iter().for_each(|x| ... ) - both move the elements of my_vec into the ... scope.
If you just need to look at the data, use iter, if you need to edit/mutate it, use iter_mut, and if you need to give it a new owner, use into_iter.
This was helpful: http://hermanradtke.com/2015/06/22/effectively-using-iterators-in-rust.html
I think there's something to clarify a bit more. Collection types, such as Vec<T> and VecDeque<T>, have into_iter method that yields T because they implement IntoIterator<Item=T>. There's nothing to stop us to create a type Foo<T> if which is iterated over, it will yield not T but another type U. That is, Foo<T> implements IntoIterator<Item=U>.
In fact, there are some examples in std: &Path implements IntoIterator<Item=&OsStr> and &UnixListener implements IntoIterator<Item=Result<UnixStream>>.
The difference between into_iter and iter
Back to the original question on the difference between into_iter and iter. Similar to what others have pointed out, the difference is that into_iter is a required method of IntoIterator which can yield any type specified in IntoIterator::Item. Typically, if a type implements IntoIterator<Item=I>, by convention it has also two ad-hoc methods: iter and iter_mut which yield &I and &mut I, respectively.
What it implies is that we can create a function that receives a type that has into_iter method (i.e. it is an iterable) by using a trait bound:
fn process_iterable<I: IntoIterator>(iterable: I) {
for item in iterable {
// ...
}
}
However, we can't* use a trait bound to require a type to have iter method or iter_mut method, because they're just conventions. We can say that into_iter is more widely useable than iter or iter_mut.
Alternatives to iter and iter_mut
Another interesting thing to observe is that iter is not the only way to get an iterator that yields &T. By convention (again), collection types SomeCollection<T> in std which have iter method also have their immutable reference types &SomeCollection<T> implement IntoIterator<Item=&T>. For example, &Vec<T> implements IntoIterator<Item=&T>, so it enables us to iterate over &Vec<T>:
let v = vec![1, 2];
// Below is equivalent to: `for item in v.iter() {`
for item in &v {
println!("{}", item);
}
If v.iter() is equivalent to &v in that both implement IntoIterator<Item=&T>, why then does Rust provide both? It's for ergonomics. In for loops, it's a bit more concise to use &v than v.iter(); but in other cases, v.iter() is a lot clearer than (&v).into_iter():
let v = vec![1, 2];
let a: Vec<i32> = v.iter().map(|x| x * x).collect();
// Although above and below are equivalent, above is a lot clearer than below.
let b: Vec<i32> = (&v).into_iter().map(|x| x * x).collect();
Similarly, in for loops, v.iter_mut() can be replaced with &mut v:
let mut v = vec![1, 2];
// Below is equivalent to: `for item in v.iter_mut() {`
for item in &mut v {
*item *= 2;
}
When to provide (implement) into_iter and iter methods for a type
If the type has only one “way” to be iterated over, we should implement both. However, if there are two ways or more it can be iterated over, we should instead provide an ad-hoc method for each way.
For example, String provides neither into_iter nor iter because there are two ways to iterate it: to iterate its representation in bytes or to iterate its representation in characters. Instead, it provides two methods: bytes for iterating the bytes and chars for iterating the characters, as alternatives to iter method.
* Well, technically we can do it by creating a trait. But then we need to impl that trait for each type we want to use. Meanwhile, many types in std already implement IntoIterator.
.into_iter() is not implemented for a array itself, but only &[]. Compare:
impl<'a, T> IntoIterator for &'a [T]
type Item = &'a T
with
impl<T> IntoIterator for Vec<T>
type Item = T
Since IntoIterator is defined only on &[T], the slice itself cannot be dropped the same way as Vec when you use the values. (values cannot be moved out)
Now, why that's the case is a different issues, and I'd like to learn myself. Speculating: array is the data itself, slice is only a view into it. In practice you cannot move the array as a value into another function, just pass a view of it, so you cannot consume it there either.
IntoIterator and Iterator are usually used like this.
We implement IntoIterator for structures that has an inner/nested value (or is behind a reference) that either implements Iterator or has an intermediate "Iter" structure.
For example, lets create a "new" data structure:
struct List<T>;
// Looks something like this:
// - List<T>(Option<Box<ListCell<T>>>)
// - ListCell<T> { value: T, next: List<T> }
We want this List<T> to be iterable, so this should be a good place to implement Iterator right? Yes, we could do that, but that would limit us in certain ways.
Instead we create an intermediate "iterable" structure and implement the Iterator trait:
// NOTE: I have removed all lifetimes to make it less messy.
struct ListIter<T> { cursor: &List<T> };
impl<T> Iterator for ListIter<T> {
type Item = &T;
fn next(&mut self) -> Option<Self::Item> {...}
}
So now we need to somehow connect List<T> and ListIter<T>. This can be done by implementing IntoIterator for List.
impl<T> IntoIterator for List<T> {
type Item = T;
type Iter = ListIter<Self::Item>;
fn into_iter(self) -> Self::Iter { ListIter { cursor: &self } }
}
IntoIterator can also be implemented multiple times for container struct if for example it contains different nested iterable fields or we have some higher kinded type situation.
Lets say we have a Collection<T>: IntoIterator trait that will be implemented by multiple data structures, e.g. List<T>, Vector<T> and Tree<T> that also have their respective Iter; ListIter<T>, VectorIter<T> and TreeIter<T>. But what does this actually mean when we go from generic to specific code?
fn wrapper<C>(value: C) where C: Collection<i32> {
let iter = value.into_iter() // But what iterator are we?
...
}
This code is not 100% correct, lifetimes and mutability support are omitted.

Resources