material design to a stock AOSP ROM app (like Settings, Email etc) - material-design

Is it possible to use the AppCompat library for material design in a complete pre-Lollipop ROM. When I mean ROM, example Email, Settings, Browser everything. I can see for a single app I could use app compat
compile 'com.android.support:appcompat-v7:21.+'
But how could I do it for app inside a ROM? I am very confident that this must be possible, as if I install PlayServices in a Kitkat-AOSP ROM (from Galaxy S), I can get material design email (Gmail) which is propreitary.
I am wondering if one needs to make changes to Android.mk or AndroidManifest.xml to some how include "appcompat"?
many thanks
Many thanks,

Apps have to be specifically written to use Material Design. The AppCompat support library helps you add MD to pre-Lollipop devices.
Apps like Gmail were updated to include Material Design. There is no way to simply update an existing APK to include MD.

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Xamarin.Forms or Xamarin.Android/Xamarin.IOS

I am new to Xamarin and not sure if chose Xamarin.Forms to create a application for ios and android platform has a problem or not.
The application has some features below:
The application will be able to running some code in background without launching application by user.
The application can be launched by a href link or a notification.
The application is able to launch a builtin Camera application, and receive picture data from Camera application.
Thanks,
Bo
The features you are mentioning can be done with both. Actually, anything you can do on Xamarin.iOS and Xamarin.Android can be done with Forms. Because Forms is only an abstraction layer for the UI which is installed by a NuGet package.
Now, having that said when to use Forms or when to use iOS/Android? It is mostly about UI. Are you going to do some advanced or platform specific stuff is is easier to implement that with the platform specific project.
If you UI will be the same in both platforms and mostly consists of some lists and input fields, then that is a very good candidate for a Forms project.
Notice how I said it is easier to do in the platform specific projects. Again here, you can do anything in Forms as well by the means of Custom Renderers, it is just a bit harder to do.
Ideally try it out yourself and see what suits you best.
In regard with your need to execute code in the background. This will be tricky and is very dependent on the platform that you're on. You will definitely have to write platform specific code for that for which you can use the DependencyService to abstract it to your shared code.
However like AlancLui mentioned executing code in the background isn't something that is easy to do on mobile. On iOS it is restricted to accessing location data or playing music, but still your app needs to be running (in the background). Android has something called Services for this, which makes it a bit easier.

Share Code Between 2 Projects in Android Studio

I have 2 apps, one for the clients and one for the managers. They are based on similar code (Classes, Layouts, Activities).
How do I "share" those files between the 2 apps? So if I change a shared class or a layout, the change would be visible in both apps. (So I make only ONE change, and not have to make two).
I work on Android Studio.
Thank you.
Here is an excellent discussion about sharing code: StackOverFlow #24592027 I'm doing a pair of apps for Wear and Phone products and the Android docs recommend to build both in the same project file as separate modules. Based on the comments in the link, I created a third Module called 'sharedcode' that I can then link between the Wear and Phone apps. This give me a common shared code module. I think the point is that your two apps will also need to be combined into a single project. Each app gets its own compilation target, but they then both share the same code.
Then go into the dependency settings (File | Project Structure; tab to Dependencies) and set each app to depend on the SharedCode module. Good luck.

How is your approach for creating your own set of controls aka own Extensions Library?

What is your approach for creating your own set of controls aka own Extensions Library? After a few years of Xpages development we have a huge set of controls that are general purpose for building UI, some web services etc. (Probably as most other developers.) When we start a new project now we have to copy the entire stuff from one database to new one which involves controls, jars, css, images, JAVA code ... and then you completely loose control to maintain some central version of this controls & codes, everything is scattered among several projects/databases and things get messy fast.
We have thought about creating our own extension library as described here
http://www-10.lotus.com/ldd/ddwiki.nsf/dx/Master_Table_of_Contents_for_XPages_Extensibility_APIs_Developer_Guide but there is not enough documentation for this topic and the entire development process is quite complicated (at least seems to me. I tried two times based on docs above going through eclipse plugin project -> feature project -> update site and still having some bugs around)
What is your experience and approach for creating and maintaining shared Xpages controls in your Domino environment? Is there some hidden feature we miss here that can help us?
Take a look at the XSP Starter Kit on OpenNTF and the XPages SDK to setup an eclipse environment for plugin development. You'll also want Eclipse IDE for RCP and RAP Developers. Install the starter kit and SDK into eclipse and you should be all set.
The starter kit is a sample plugin with all kinds of examples of phase listeners, components, etc. Once you want to deploy your plugin, create an update site from within eclipse and use the Update Site NSF available on your server install to place your update site. Once that's done, you can replicate that NSF to any other servers that may need the plugin.
For more information about the starter kit, take a look at this slide deck. There is also a github project for the starter kit. Documentation for the XPages SDK can be found here. And a video for setting up the SDK is available on youtube. Lastly, here's the documentation for setting up the update site NSF.
While we haven't gotten to that yet in XPages, our model for regular Notes design elements is to have a central template that contains the elements that are shared, with those specific design elements marked to inherit from that template. Sometimes, a database inherits design elements from two different central templates.
That way, those centrally controlled design elements remain the same in all databases.
I would recommend looking at some example's on github for how they have library/components setup. One of the more simpler examples that has just a single component built into a Library is Steve Pridemore's App Layout Extension...https://github.com/DominoDev, Another good one is Nathan Freeman's Starterkit: https://github.com/the-ntf/xspstarterkit. Hopefully these will help you get the file structure down on which files you need and how they work.

Code sharing between MonoTouch and MonoForAndroid

What would be the best practice to share busines logic c# code between MonoTouch and Mono For Android projects?
Edited:
Initially, my question was about the physical file sharing:
What do you propose to use: network file sharing or some code
version control (git, svn)? In my case I am using two workstations -
Mac (MonoDevelop with MonoTouch) and PC (Visual Studio with
MonoDroid).
What about Solution/Project folder structure? In
"Blog Post: Xamarin Mobile World Congress 2012 Unofficial
Conference App Released!" example structure is quite confusing:
several solutions in one folder and then different platform projects in one
subfolder with different folder and project names. It can not be accomplished nativly
with IDE. Are they editing content of solution files and folder names manualy
outside of IDE environment?
And for projects of common code what kind of profile (template) to
use? Monotouch has several: Empty Project, MonoTouch Library
Project and MonoTouch Binding Projects? In Android i supose -
Android class library?
This is a very general question, but here are a few resources that may help you get started:
Video: Cross-platform Mobile Development
Blog Post: Shared Libraries For Windows Phone 7, MonoDroid and Beyond
Book: Mobile Development with C#
Blog Post: Xamarin Mobile World Congress 2012 Unofficial Conference App Released!
Edit (to answer your new questions)
The idea behind linking files across projects is that there is only one actual copy of the file, rather than having to manage multiple copies and keep them in sync yourself. The file will actually exist in just one project and be linked into the others, but when the projects are compiled it treats the file as if it were actually there.
I can't speak to exactly how they created their folder structure, but I know there have been many cases where I would manually edit project or solution files to get the folder structure I want, because there was no way to get what I wanted through the IDE alone. This really boils down to personal preference on how you want your folders to be structured.
In the end, what you need is a class library project for every platform you want to target. When going with the linked file approach, it's totally up to you where you put the physical files. One approach I use often is to actually create a standard .NET 4.0 class library, put the files in there, and then link them into my Mono for Android and MonoTouch class libraries. If all you care about is targeting iOS and Android, that may be more trouble than it's worth, and you can just let the files live in one project and link them into the other.
Disclaimer: I've got a particular Mvvm methodology that I use for sharing code across multi-platform projects...
Despite this, I genuinely don't believe in "one size fits all" frameworks - I think you need to be careful to pick an approach that best suits your project, your developers and your organisation.
With that said, some of the tools you can use within the Mono development approach are:
using Portable Class Libraries to share exactly the same code between platforms
using platform specific Class Libraries to share code between platforms, linking these using the Project Linker tool from Microsoft
using #define code within your class libraries to provide platform specific implementations of the projects (I personally try to avoid this approach, but it does often provide the quickest route to market)
using DI/IoC techniques to provide components for those occasions when platform specific implementations really are required.
using a assembly linking to provide IoC - e.g. this is what the Xamarin MobileAPI does
using server-based logic for genuine shared functionality - e.g. using REST or SOAP-XML services to implement logic
sharing tests (e.g. NUnit) between platforms to assure the quality of your logic
using shared code techniques - MVC (MonoCross) or MVVM (MonoMobile.Views or MvvmCross) for UI "controller" logic; MonoTouch.Dialog and MonoDroid.Dialog for "View-level" abstractions; CrossGraphics for UI "drawing"; SQLite.Net for database; etc.
I'm finding the MonoTouch, MonoDroid and the Microsoft tools provide real and signigicant benefits in developing cross platform code - but you do have to work and think to achieve this.

Is it possible to modify code generated by PhoneGap and how would this effect apps market application process?

Is it possible to modify/supplement code generated by PhoneGap to modify/add functionality? And how does this effect the application's likelihood of being accepted into the apps market?
The reason I am asking is because there are certain components of the desired iPhone application that we would like to have that we can not achieve with our converted CakePHP web application. These desired items include QR code scanning and augmented reality.
Yes, you can do that.
https://github.com/phonegap/phonegap-plugins
You can look there for already written (and validated) plugins.
If I remember correctly, a qrscanner plugin already exists.
Augmented reality it not really possible with phonegap. (At least not as far as I know) As you can't manipulate the camera view with phonegap.
Maby if you would write a plugin for it. But that would mean writing almost the whole application in objective-C.

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