Do you know how I can change the UDIDs in .ipa file without Xcodes?
I got test version of my app from my programmer. But I don't want to bother him, because he is super busy.
To change UDID in your .ipa you need to resign this ipa using certificate (p12 file) and new mobileprovision. You can do this using XCode or command line tools.
I think you won't be able to do this without iOS-developer.
Related
I want to set auto-updates up for my apps before I release. I'm a budding programmer, so when I looked into node-webkit-updater I was pretty confused. It seems under-documented to me. Can someone explain the overall update mechanism that it helps implement?
As an alternative to node-webkit-updater, I was thinking of creating my own update system. I kinda like how Apple handles extension updates and I was thinking about replicating it. This would involve putting a JSON/XML manifest file on Amazon S3 along with the latest versions of the app for all platforms. The app checks the file at startup and replaces itself with the new version.
Is the latter sound plausible? Am I better off going with node-webkit-updater? If so, can someone explain it to me please? My app is a Mac + Windows project.
This is what we did:
The first script of the page checks a custom "manifest" (.txt file) on the server, which contains some arbitrary text, e.g. version number.
If this value differs from a local version of the manifest, then download a .zip file from server. (The zip contains the latest nwjs website. You could have a separate one for each platform).
Unzip into a local directory (we use 7za command line util).
Set window.location.href to above local directory (index.html).
I know this is a old question, but here is the answer :)
https://www.npmjs.org/package/node-webkit-updater
I have a owncloud server and the owncloud desktop client.What I want to do is to be able to delete things server wise and have it automatically delete from the pc. The problem is that the owncloud client displays a warning message of "Remove All Files"? with the choices of Remove all files or to keep files when the files are deleted from the server. Is there a way to not have the prompt come up and automatically remove all files?
In the version 2.2.3 (maybe earlier), you can change the configuration file to disable the prompt.
See the code where the prompt is invoked and the code showing the configuration file property.
If you edit (on Windows): c:\Users\myuser\AppData\Owncloud\owncloud.cfg and add the following, under the [General] section, you will no longer get the prompt.
promptDeleteAllFiles=false
The short answer: You cannot change this currently.
The long answer: The dialog was added as a safe-guard because there were cases where you could lose all your files unintentionally, e.g. if your admin re-created your account and left it empty. The client would assume the files had gone and would replicate this (it could not know better), so it would replicate the data removal locally. The code is still there today just to be safe.
If you are fearless, you can patch Folder::slotAboutToRemoveAllFiles(). Alternatively, you could open a bug report so we can solve this for everyone. What is your motivation to be able to do this without a prompt?
PS: The sources can be found on GitHub. URL and build instructions at http://doc.owncloud.org/desktop/1.5/building.html.
I have a script that processes the files that someone drops into ownCloud and it will then move them to the final storage place. However, this prompt stops the client from syncing until I manually log in to acknowledge it... I guess I will learn how to patch this.. Dropbox doesn't do this. Google Drive doesn't do this. But since I can't use cloud services (compliance issues), I have to use this solution until I can build a new secure upload means.
I am trying to archive my MonoTouch app and to supply it to our testers using Apple's/Xcode's organizer.
Can somebody tell me how to do that? In ObjC projects I can archive an application. But how can I achieve the same in MT/MonoDevelop?
My starting point was this documentation:
http://developer.apple.com/library/ios/#documentation/Xcode/Conceptual/iphone_development/145-Distributing_Applications/distributing_applications.html
René
The archive that Xcode provides is in the form of an .ipa file. This is a glorified zip file with a certain expected file structure.
The .ipa is made up of the following components:
A folder named "Payload", which contains the compiled
(release/iPhone) .app
a 57x57 .png icon file (which is displayed while the app is being
downloaded)
a 512x512 .png file of the icon once again - however this has to
renamed itunesartwork with no extension
iTunesMetadata.plist - this contains information about the app,
such as copyright name, genre, itemname, softwareIconNeedsShine (you
can google what information this needs).
The way I package up our .ipa, is I have a folder called "App Packaging" which has all of these components already in, and I simply update the .app file whenever we do an upload, "Compress..." then rename the file to x.ipa (OS X will ask if you want to use this extension, make sure you select ("use .ipa" !).
You can then send the file to the testers to install via itunes. If the testers are all testing on devices that are iOS 4.0+ then it is possible to distribute this over the air as well but I can go into that only if you would like me to?
EDIT - Over the air distribution
It is possible to do over the air distribution of apps as well. We use it for distribution of an enterprise app we develop but it is possible to use it for testing purposes as well. It should be noted here that in order for the app to installed, the device needs to be included in the provisioning profile you signed the app with (but you knew that already!).
In order to do over the air, you need 3 things:
the .ipa file we created earlier.
a 57x57 .png icon file (same as the one included in the .ipa preferably)
a file called "Manifest.plist"
The Manifest plist contains the following structure/information:
You'll then want to upload all of these files to your website/intranet etc. In order to download the app, you'll need to create a page that points to the Manifest.plist file and then then iOS takes care of the rest and downloads the app from the location specified in the manifest.
There is now a much much easier way. On the Project menu in MonoDevelop, choose Publish to TestFlight.
You'll need a free TestFlightApp.com account, but it works great!
Our firm has begun building MonoTouch iPad/iPhone apps for enterprise deployment.
How do I take the app and create a *.ipa file for upload to our MDM server?
An .ipa file is basically a glorified .zip file. There are a couple of routes you can go down:
Export the project to xcode and under "Build" click "Build and Archive" - fill in the appropriate details and the project should create the .ipa for you as expected.
If this isn't an option, (which it isnt for us, so this is the method I've used, to great success) you can simply create all the components that go into the .ipa and right-click, "Compress..." in Finder.
The .ipa is made up of the following components:
A folder named "Payload", which contains the compiled (release/iPhone) .app
a 57x57 .png icon file (which is displayed while the app is being downloaded)
a 512x512 .png file of the icon once again - however this has to renamed itunesartwork with no extension
iTunesMetadata.plist - this contains information about the app, such as copyright name, genre, itemname, softwareIconNeedsShine (you can google what information this needs).
The way I package up our .ipa, is I have a folder called "App Packaging" which has all of these components already in, and I simply update the .app file whenever we do an upload, "Compress..." then rename the file to x.ipa (OS X will ask if you want to use this extension, make sure you select ("use .ipa" !).
With the current Monodevelop (2.8.6.5) and Monotouch (5.2.5) it is as easy as right clicking on your project -> options -> iPhone IPA Options -> check Build ad-hoc/enterprise package (IPA) for the desired configuration.
We created a special configuration called Distribution which builds using the Distribution Certificate and In House Distribution Profile.
Luke, I like your answer and have given you the credit. I am adding some more details for my own, and others, notes.
Use SpotLight to find one of your own MonoTouch apps. Search on ".ipa".
Rename it to SomeThing.Zip
Unzip it.
You can then use the structure of the unzipped folder to edit then rezip.
Just another way to get an IPA that made it easy for me, drag your .app file onto your itunes library and sync your device. ITunes then creates a copy of the app as an .ipa file in the user/music/itunes/itunes media/mobile applications. This can then be distributed much easier than the .app file.
I want to make a CAB file on a WinCE 5/6 device.
The idea is that someone would run a backup script that creates the CAB file, which can then be loaded back onto the device at any point restoring settings to a previously known point.
The settings are xml and custom files in various folders on the device, I am not talking specifically about registry settings.
If this cannot be done is there (commercially) free ZIP file creation software that could be used?
Thankyou in advance
Chris
DotNetZip is a free zip library that will let you do this.
See also:
zip and unzip files and folders on Mobile Device
Is doing this from the desktop side any good?
You can use this registry tool using ActiveSync. The tool has a nice feature of Reg->CAB. Once you want to restore settings, you can clean the registry using OALIoCtlHalGetHiveCleanFlag and then run the CAB to restore the settings.
I know this does not include the requirement:
run a backup script
But it is a quick solution that might give you an idea.