My question is i am working on 3ds max. i want text on my object. i know the option to write text... Go to create>shapes>text. But i dont want this type of method. i want text with object if i give any effect to object that also reflected into text.I attach example image also In this image text is perfectly merge with image i want the same text with fully merge with image.
you need to edit it to polygon or mesh object first [this part, you will make it become object]
then you might need to subtract with the object you want to put it lookalike emboss
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I am new to phaser and I am having hard time to find this, probably cause I don't know how to call it. I know you can very simply load image through url, give it name and then use it in a sprite.
But what if I want to load image, which contains lots of different tiled images and use each of them separately? I'd like to somehow define, that for example rectangle at (x,y), using (width, height) is an image, that I can then use in spritesheet. I found tilemap definition files, but they are usually one file per image.
I found createStaticLayer, where you can pass 2-dimensional array of numbers, where number is order of tile and that works pretty much similarly to how I'd like to use it, but it is for background only and I still can't extract single "image" for single sprite.
How do I do that? How is that called? I am sure it exists, I am just missing it :)
Has anyone figured out a way to dynamically mutate text on the screen without triggering a render?
A large part of my screen utilizes setNativeProps for moving parts, meaning that the animations become lagged despite using shouldComponentUpdate. I would like to use the Text tag instead of the TextInput tag workaround suggested in this post for stylistic reasons.
Best case scenario is a workaround that involves setNaiveProps as it would follow the pattern of the rest of the screen; however, I currently plan to render all the numbers 0-9 on the screen an move them into place at the moment, so any help would be greatly appreciated!
As it turns out, you can actually format TextInputs the same exact way as Text elements (from what I have tested). For placing text horizontally, you have to set the width (something I had trouble with before). For those still interested in the original question however, you can nest TextInputs inside of a Text Element (one per text element because there is no justification and it automatically places them in a row). Styling applied to the Text Element will apply to the TextInput.
I Have an image for a homepage screen. The top part of the image when clicked should lead to the second tab, the left hand side of the image when clicked goes to the third tab and so on.
Basically geotagging an image , so that i can make areas of the image clickable leading to different tabs
I tried implementing using a map chart where i added an image layer, and added this image. Some solutions asked me to add a marker layer with x,y coordinates but I'm unsure on how to proceed on my image
Kindly help with any alternative solution
it sounds like you want an image map. "geo tagging" is when geographic info like latitude and longitude are added to an image.
your best bet is to use a text area with a table filled with image-type action controls. if you have Photoshop, you can use a technique called Image Slicing to prepare your images.
FYI, this is probably not a simple task, especially if you don't know much about HTML. you may want to consider a different navigation scheme.
if you update your question with more detail about the end result you are trying to achieve, maybe someone can share a more fitting solution. http://mywiki.wooledge.org/XyProblem
I need to create a map of the United States with some points indicating results on an academic research project.
I need to produce a map for every day of the project in order to send the maps to people who don't have Tableau. I intend to make a slideshow with the maps displaying the change in the map over the two months.
The problem is that this means creating about 60 maps.
My question is: Is there a way to automate this process and automatically produce a jpg file in the map tab of my Tableau worksheet for all days in the data set?
Can you make an animation? You can put your date element in the pages shelf and animate. From there you can create a screen capture of the animation and create a movie. If you want it to be an image, you could turn that movie into an animated gif or extract all the frames (search for ImageMagick for more on this).
Here's an example of an animated map.
http://apandre.wordpress.com/2014/01/12/motion-map-chart/
I need to be able to take some variable text entered by the user and merge it with a "template" image to create a single image as PNG (or other). Can this be done with Livecode?
There are several ways to do this. One way is to create a transparent field on top (or in front) of an image and group them. Give this group the name "Caption". Then use this script:
export snapshot from group "Caption" to myPictureData as PNG
Now you can create a new image and set the text of the image to myPictureData or save myPictureData to a file.
If all you need is an image in your stack, the import snapshot command is a great option:
import snapshot from group "imgAndFld" with effects
The optional 'with effects' clause will preserve any graphic effects you have applied to the imported objects, important if you want your text to have a drop shadow or glow effect, for example.