Running setTimeout and showing log in terminal - node.js

I am trying to show the the log using below code in the terminal, but it is only showing one time, what is the wrong in the code ?
I created a file time.js with below code
setTimeout(function() { console.log("setTimeout: It's been one second!"); }, 1000);
and running the code in terminal like this
node time.js
the output is given below
Apples-MacBook-Pro:s3 apple$ node time.js
setTimeout: It's been one second!
Apples-MacBook-Pro:s3 apple$
while I am expecting setTimeout: It's been one second! log every minute

You should use the setInterval method instead:
setInterval(function() { console.log("setInterval: It's been one second!"); }, 1000);
However, beware that this code is dependent on the event loopback and if you have code that occupies the event loopback for too long, this code may not execute every second as you ideally want it to.

Related

Forever Node.js Script Hangs Up on Loop

I have made a Node.js script which checks for new entries in a MySQL database and uses socket.io to send data to the client's web browser. The script is meant to check for new entries approximately every 2 seconds. I am using Forever to keep the script running as this is hosted on a VPS.
I believe what's happening is that the for loop is looping infinitely (more on why I think that's the issue below). There are no error messages in the Forever generated log file and the script is "running" even when it's started to hang up. Specifically, the part of the script that hangs up is the script stops accepting browser requests at port 8888 and doesn't serve the client-side socket.io js files. I've done some troubleshooting and identified a few key components that may be causing this issue, but at the end of the day, I'm not sure why it's happening and can't seem to find a work around.
Here is the relevant part of the code:
http.listen(8888,function(){
console.log("Listening on 8888");
});
function checkEntry() {
pool.getConnection(function(err,connection) {
connection.query("SELECT * FROM `data_alert` WHERE processtime > " + (Math.floor(new Date() / 1000) - 172800) + " AND pushed IS NULL", function (err, rows) {
connection.release();
if (!err) {
if(Object.keys(rows).length > 0) {
var x;
for(x = 0; x < Object.keys(rows).length; x++) {
connection.query("UPDATE `data_alert` SET pushed = 1 WHERE id = " + rows[x]['id'],function() {
connection.release();
io.emit('refresh feed', 'refresh');
});
}
}
}
});
});
setTimeout(function() { checkEntry();var d = new Date();console.log(d.getTime()); },1000);
}
checkEntry();
Just a few interesting things I've discovered while trouble shooting...
This only happens when I run the script on Forever. Work's completely fine if I use shell and just leave my terminal open.
It starts to happen after 5-30 minutes of running the script, it does not immediately hang up on the first execution of the checkEntry function.
I originally tried this with setInterval instead of setTimeout, the issue has remained exactly the same.
If I remove the setInterval/setTimeout function and run the checkEntry function only once, it does not hang up.
If I take out the javascript for loop in the checkEntry function, the hang ups stop (but obviously, that for loop controls necessary functionality so I have to at least find another way of using it).
I've also tried using a for-in loop for the rows object and the performance is exactly the same.
Any ideas would be immensely helpful at this point. I started working with Node.js just recently so there may be a glaringly obvious reason that I'm missing here.
Thank you.
So I just wanted to come back to this and address what the issue was. It took me quite some time to figure out and it can only be explained by my own inexperience. There is a section to my script where my code contained the following:
app.get("/", (request, response) => {
// Some code to log things to the console here.
});
The issue was that I was not sending a response. The new code looks as follows and has resolved my hang up issues:
app.get("/", (request, response) => {
// Some code to log things to the console here.
response.send("OK");
});
The issue had nothing to do with the part of the code I presented in the initial question.

How to emit an event from command line on running node.js app

I'm new to node.js and trying to solve the specifc task. To do so I need to know, how to trigger an event from command line. Let's say I have a function in node.js app, that I want to be runned every time I trigger it by command line.
event.on('block',() => {
console.log('New block found')
});
and the emitter
function blockn() {
event.emit('block')
}
I know, that I can run function from command line, with something like
node -e 'require("./myfile").blockn()'
But if I do so, it just runs the app once and then stops. But I need it to be running continously calling function every time the command line triggers the event.

Nightmare doesn't run twice in a row - NodeJS

EDIT
I have noticed the removal of the .end() function appears to solve the issue, but after reading the Nightmare docs on the use of .end() it says: Completes any queue operations, disconnect and close the electron process.
Now while this does solve the problem, am I now just opening more and more electron processes each time the route is called, which will eventually cause the server to run out of memory, or is this a safe way to fix the issue?
ORIGINAL TEXT
Please consider the following problem:
I am developing a Node based service that will allow the user to request screenshot of a particular URL.
For this I am using Nightmare to visit the URL, wait 2 seconds, take a screenshot, which is saved to the disk, convert it to base64, delete the image and then return the base64 string.
console.log('Nightmare starts');
nightmare
.goto(url)
.wait(2000)
.screenshot(filename)
.end()
.then(function (result)
{
fs.exists(filename, function(exists)
{
if (exists)
{
data = fs.readFileSync(filename);
var base64 = data.toString('base64')
fs.unlink(filename);
var output = {'message':'success','map_image':base64};
res.send(output);
}
});
})
.catch(function (error)
{
console.error('Search failed:', error);
});
console.log("Nightmare Finished");
The above code works just fine, the first time it runs. However any subsequent calls to this just consoles "Nightmare starts" and "Nightmare Finished" instantly with the actual code in-between not running. I don't appear to have any errors display, nothing is caught if I wrap it in a try/catch. The node requires a reboot to allow it to happen again.
Something worth noting is that I am running on a headless ubuntu machine, as electron (one of the nightmare dependencies) appears to need a GUI, I am using xvfb to launch the node using the following command:
xvfb-run --auto-servernum --server-num=1 node server.js
I'm assuming this may be an issue with some resource not being released correctly on the first run, but any assistance would be appreciated.
Also open to any constructive criticism of my code, very new to Node and i'm sure i'm not writing in the most optimal way (sync file loading etc)
It appears that you are simply misplacing where you are creating the nightmare instances. Cannot help much without some more code snippet and information.
Way 1
Create nightmare instance every time and close them after you are done with your task. It will require some time to boot up the instance, but it will also lessen the memory load. Not to mention you can have multiple nightmare instances for different users.
Way 2
Don't end and re-use same nightmare instance. Have multiple nightmare instances and queue the call for screenshot. The websites will load fast and it won't take time to boot up an instance, but you will have longer wait time for longer queue.

Nodejs async.whilst() runs only one time

I'm writing a script to batch process some text documents and insert them into a mysql database. I'm trying to use the async library because using a standard while loop blocks the event queue and prevents the insert queries from getting run until all are generated. Since that may take 10 minutes or more, I get a timeout. So, I am trying to use async to avoid blocking the main thread. However, it's not working as expected. When I run the simplest form of the code below, using node test.js, in the command line, it only executes once, instead of infinitely. It seems like the computer is terminating the node process early since it is non-blocking. This, of course, is not what I want. Why is this, and how can I get it to work correctly?
//this code should run forever, constantly printing "working". However it only runs once.
var async = require('async')
async.whilst(function(){return true},function(){console.log("working")})
The second parameter for whilst() is a function that takes in a callback that needs to be called when the current iteration is "done."
So if you modify the code this way, you'll get what you're expecting:
var async = require('async');
async.whilst(function() {
return true
}, function(cb) {
console.log("working");
cb();
});

Node.js: Will node always wait for setTimeout() to complete before exiting?

Consider:
node -e "setTimeout(function() {console.log('abc'); }, 2000);"
This will actually wait for the timeout to fire before the program exits.
I am basically wondering if this means that node is intended to wait for all timeouts to complete before quitting.
Here is my situation. My client has a node.js server he's gonna run from Windows with a Shortcut icon. If the node app encounters an exceptional condition, it will typically instantly exit, not leaving enough time to see in the console what the error was, and this is bad.
My approach is to wrap the entire program with a try catch, so now it looks like this: try { (function () { ... })(); } catch (e) { console.log("EXCEPTION CAUGHT:", e); }, but of course this will also cause the program to immediately exit.
So at this point I want to leave about 10 seconds for the user to take a peek or screenshot of the exception before it quits.
I figure I should just use blocking sleep() through the npm module, but I discovered in testing that setting a timeout also seems to work. (i.e. why bother with a module if something builtin works?) I guess the significance of this isn't big, but I'm just curious about whether it is specified somewhere that node will actually wait for all timeouts to complete before quitting, so that I can feel safe doing this.
In general, node will wait for all timeouts to fire before quitting normally. Calling process.exit() will exit before the timeouts.
The details are part of libuv, but the documentation makes a vague comment about it:
http://nodejs.org/api/all.html#all_ref
you can call ref() to explicitly request the timer hold the program open
Putting all of the facts together, setTimeout by default is designed to hold the event loop open (so if that's the only thing pending, the program will wait). You can programmatically disable or re-enable the behavior.
Late answer, but a definite yes - Nodejs will wait around for setTimeout to finish - see this documentation. Coincidentally, there is also a way to not wait around for setTimeout, and that is by calling unref on the object returned from setTimeout or setInterval.
To summarize: if you want Nodejs to wait until the timeout has been called, there's nothing you need to do. If you want Nodejs to not wait for a particular timeout, call unref on it.
If node didn't wait for all setTimeout or setInterval calls to complete, you wouldn't be able to use them in simple scripts.
Once you tell node to listen for an event, as with the setTimeout or some async I/O call, the event loop will loop until it is told to exit.
Rather than wrap everything in a try/catch you can bind an event listener to process just as the example in the docs:
process.on('uncaughtException', function(err) {
console.log('Caught exception: ' + err);
});
setTimeout(function() {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
In the uncaughtException event, you can then add a setTimeout to exit after 10 seconds:
process.on('uncaughtException', function(err) {
console.log('Caught exception: ' + err);
setTimeout(function(){ process.exit(1); }, 10000);
});
If this exception is something you can recover from, you may want to look at domains: http://nodejs.org/api/domain.html
edit:
There may actually be another issue at hand: your client application doesn't do enough (or any?) logging. You can use log4js-node to write to a temp file or some application-specific location.
Easy way Solution:
Make a batch (.bat) file that starts nodejs
make a shortcut out of it
Why this is best. This way you client would run nodejs in command line. And even if nodejs program returns nothing would happen to command line.
Making bat file:
Make a text file
put START cmd.exe /k "node abc.js"
Save it
Rename It to abc.bat
make a shortcut or whatever.
Opening it will Open CommandLine and run nodejs file.
using settimeout for this is a bad idea.
The odd ones out are when you call process.exit() or there's an uncaught exception, as pointed out by Jim Schubert. Other than that, node will wait for the timeout to complete.
Node does remember timers, but only if it can keep track of them. At least that is my experience.
If you use setTimeout in an arrow / anonymous function I would recommend to keep track of your timers in an array, like:
=> {
timers.push(setTimeout(doThisLater, 2000));
}
and make sure let timers = []; isn't set in a method that will vanish, so i.e. globally.

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