Erlang equivalent to Parsec library [closed] - haskell

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Is there an Erlang library equivalent to Parsec or attoparsec (Written with Haskell) ?

Yes, there is, written in Erlang.
It's called Parsec Erlang.
More Parsec clones in other languages can be found here.

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NonEmpty set in Haskell [closed]

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Is there an equivalent of Data.Lists.NonEmpty for sets?
I know there is NonNull from mono-traversable, but I'm wondering if there's anything else out there.
Not in base, but there does seem to be a package that includes nonempty versions of a few data structures, such as Maps and Sets.
http://hackage.haskell.org/package/non-empty-0.3

Is there a Linux equivalent for Windows "InterLockedCompareExchange" API? [closed]

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Is there any posix/thread related API that could help to make "a value change operation" thread-safe, without locking several statements?
Is there a posix API for Linux to do this?
GCC has atomic built-ins, __sync_val_compare_and_swap should be equivalent of InterLockedCompareExchange
If you use C++ 11, you can use std::atomic_compare_exchange_* in atomic operations library as needed.

Automatic tools for processing C header files in Rust? [closed]

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I have a C header file with various enums and typedefs and structs defined.
Are there any awesome tools out there for turning that into a Rust file?
I never tried it, but there is rust-bindgen...

Modern haskell implementation of generically derived bifunctors [closed]

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I'm looking for a way to derive fmapFirst and fmapSecond for bifunctors automatically. I would prefer a way to do it using the new Generic type class or using Data.Data, and without Template Haskell.
(Note that I already know that https://hackage.haskell.org/package/genifunctors-0.2.2.0/docs/Data-Generics-Genifunctors.html supports this with use of Template Haskell, I wish to know if Template Haskell can be avoided here)

SVG parser for C++? (Free or paid) [closed]

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Does anybody know of a good SVG parser that puts out an SVG object in C++? I don't mind if it's free or paid. I'm just looking for one that is cleanly architected and adheres very well to the spec. Preferably one that would let me start rendering by just inspecting the structures and passing the info on to Cairo or QT.
Thanks!
Maybe you should have a look at the Fog-Framework

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