I am trying to port over a bit of code from wx2.8 to wxPheonix (3.0.3.dev78356 msw). I'm using code from the pyfa project (https://github.com/DarkFenX/Pyfa) which is currently being rewritten for python3. This code takes some concepts from PyCollapsiblePane and implements it better (there are some bugs with PCP). If you download and open pyfa, the collapsible panels are on the right side (resources, resistances, etc) if you want to get a feel for how it is supposed to work.
Anyway, I'm trying to port this over and I cannot seem to get it to work well. I know Pheonix introduces some changes to sizers and how things are resized. I am able to collapse the panel (and have the parent panel fit to the new size), and then open it again. But when I try to collapse it again nothing seems to happen.
Here's what is currently happening:
http://gyazo.com/68717f66c498d850ef60ee83e1c0ae4a
And here is how it's suppposed to work (wxPython 2.8 in the pyfa app)
http://gyazo.com/87cc0f61052dca0e81c387da0f84c0c4
This is the module that I'm working on (the script has a test case if run directly): http://pastebin.com/ghuVGXWN
Any ideas?
I had to remove self.SetMinSize(sz) from OnStateChange, works great now.
Related
I'm planning on trying to see if it's possible to make a website in Godot(Yes, I know I shouldn't I just want to try just to try). I thinking about and looking over the features I need and I have one problem.
I just need a way for a person to press a button and get redirected to my itch games. I don't care if it creates a new tab or changes the current tab. Thank you for any help.
If you dont export to web you can call
OS.shell_open("url")
Sadly this does not work in an html export. A solution I found for myself is the JavaScript Interface. As the name suggested it allows you to execute Javascript.
So to open a URL you could connect the pressed signal of a button to something like this:
if OS.has_feature('JavaScript'):
JavaScript.eval("""
window.open('https://google.com', '_blank').focus();
""")
This will open a new tab in the active browser.
I also found an article on the godot site, basically asking the same question (https://godotengine.org/qa/46978/how-do-i-open-richtextlabel-bbcode-links-in-an-html5-export). Here they tried to use an RichTextLabel with BBCode.
The solution did not work for me, when I tested it, though.
As pointed in the comments you can try OS.shell_open, for example:
OS.shell_open("https://example.com")
That only works if it is not an HTML export.
Your other alternative is to eval JavaScript, for example this navigates the current tab:
JavaScript.eval("window.location.href='https://example.com'")
Which only works if it is an HTML export.
Since that only works for an HTML export and the other does not work on an HTML export... If you need both you can do this:
if OS.get_name() == "HTML5":
JavaScript.eval("window.location.href='https://example.com'")
else:
OS.shell_open("https://example.com")
See also Close a game in Godot.
I have a problem with using Bootstrap plus Masonry for my layout. Trying it out on my computer, it works perfectly, but when I upload it to GitHub pages or Godaddy hosting, it sometimes gets destroyed like the image I shared. I bought Lightgallery and tried it instead of Fancybox to make the photo gallery, just in case something there was making a problem, but it's the same.
The problem being Masonry or bootstrap, I can't get rid of bootstrap but could use an alternative to Masonry. My client just needs the Pinterest-like layout.
It's very frustrating because it works perfectly until it is live. I tried a lot of things but nothing has worked. Thank you for any idea you could give me, and sorry for my bad English.
Github link: https://m-ribero.github.io/mubles-ballena/galeria.html
edit: Very important detail, it often gets fixed after reloading or resizing the page, but for the first time someone enters there, then it doesn't motivate people to invest more time in the site if it looks that bad.
gallery destroyed
gallery destroyed 2
The problem is with Masonry and not Fancybox (or any other lightbox alternative). Looks like it incorrectly calculates height for the container. Since it works after assets have been cached, I guess that your masonry script does all calculations before your CSS is loaded. Therefore top/bottom padding is not taken into account for calculations.
I have been working with Vaadin charts during this week and I found a problem that I cannot solve. I need to send several charts to a PDF generation (using iTextpdf) and I could do it using SVGGenerator. The main problem is I cannot use this solution because the final laptop doesn't allow any installation, and Phantomjs is required for SVG Generator (no add-on can be installed neither). I tried to find a different solution to convert the chart content into file or buffer that I can manage, but I think I have been reading so much posts and I am not able to distinguish the solution.
So, I will try to clarify basic questions first:
a) Is it possible to manage SVG Generator without any installation in the laptop?
b) If not, is there a different way to convert a chart into an object which class could be managed to insert it into a PDF?
I can assure you I tried to read all documentation in this forum and official Vaadin forum related to this topic but I couldn't find any solution. I don't want to seem lazy, I only want to avoid spending more time and clarify the maining pre-conditions to solve this issue.
thanks in advance for your time and help.
Kind regards,
David.
You can take a screenshot of your chart and append it to pdf:
Screenshot screenshot = new Screenshot();
screenshot.setTargetComponent(myTargetComponent);
myChartLayout.addComponent(screenshot);
//when complete
screenshot.addScreenshotListener(new ScreenshotListener() {
public void screenshotComplete(ScreenshotImage image) {
//do something
}
});
//take screenshot
screenshot.takeScreenshot();
You will not be able to render a Vaadin Chart without a web browser engine of some kind. That's what PhantomJS provides. If you have a full-blown web browser at your disposal, though, you can grab the SVG markup manually from there; it's just a bit more difficult to automate. This works in Chrome:
Open your Charts app in the browser
Open the JavaScript console (Ctrl/Cmd + Shift + J)
Type something like this: copy(document.getElementsByTagName('svg')[0].outerHTML)
Paste the contents of your clipboard to a new text file and save it as an SVG.
You don't need to install phantomjs, just bundle its binary along with your web application (Reference). I did the same thing with my Amazon AWS deployment and it works just fine.
I have been working on this site for some time and just launched it for a client.
People have actually had trouble beleiving I had done it on WordPress, though I don't see why...
Anyway, I suddenly see that the form fields of one of the forms on the site (Newsletter Registration) disappear while on IE, you get to see them for a second and puff, they're gone. I did check this previously on IE and it worked, I especially used CSS3 PIE to get the rounded effect for the fields on IE...
Link to website: http://www.doritsivan.com (hope this isn't considered promotion, not my intention)
site is based on WordPress and jQuery.
resolved the issue, thank you all. it was a bad case of relative vs. absolute positioning and the fields decided to go away (literaly)
A bunch of debugging with firebug-lite (btw was real to get it to work on my IE, kept on crashing or refusing to load altogether combined with IE popup and security issues) and I understoid that this was the issue, then some pixel fiddling and all was good. rechecked in Chrome, saw that result was exactly the same. job done
I'm learning how to use Draggable Views for Drupal 6 for the first time, following this tutorial: http://thedesignspace.net/MT2archives/000666.html . I'm encountering a problem though: in part 4, once I set up the draggable table ( http://thedesignspace.net/MT2archives/000708.html ) the entire preview disappears, showing no table. Switching the style to another type, such as table, brings everything back. Directly viewing the page from its path makes no difference. Any ideas of what the problem could be?
Not all of my modules were up to date when I encountered this problem. My mistake. Always update all modules first upon being stumped by incompatibility errors, even if the modules in question do not seem to have anything to do with the error.