PXFilteredProcessingJoin to PXResultSet - acumatica

Is it applicable to cast PXFilteredProcessingJoin to PXResultSet?
It will help me to optimize my code
Thanks a lot

You can't actually cast PXFilteredProcessingJoin (or even mere PXProcessing) to PXResultSet - these are vastly different types, which pursue different goals.
At the same time they are closely related because calling Select(..) on the PXFilteredProcessingJoin class (or anything that is PXSelectBase-like) actually yields an instance of PXResultset, so the following is valid code:
PXResultset<ARInvoice> items = Documents.Select(this);
where Documents is defined in the same graph as
public PXFilteredProcessingJoin<ARInvoice,
Where<ARInvoice.released, Equal<boolFalse>>> Documents;

Related

How to access variables from another class using getter

I am a beginner programmer and I am having a hard time grasping getters and setters. I just do not see the point.
I am trying to access the variable in Class A and use that value in class B to do some function. I thought I could use getter to access that value but that returns null since I understand that I am creating a new object with new values now. Then what is the point of a getter then?
I passed the variables over using the method parameters but that seems counter intuitive to my beginner's mind. I just don't understand that entire concept. Or am I wrong. I can use getters to access the value of another class's variable without making it static?
If I'm understanding you correctly, what you're asking is "Why do I need instance variables, with getter and setter methods to read/modify those variables, when I can just pass data into an object using method arguments?" Does that sound about right?
The answer gets to the heart of what OOP (object-oriented programming) is all about. The central concept of OOP is that you create distinct objects to represent discrete pieces of data. For example, you might want to track names and ages for some group of people; in that case, you would use different objects to represent (and by extension, store and manage data about) each individual person.
Person 1 ("Bill", 52)
Person 2 ("Mary", 13)
Person 3 ("Lana", 29)
The purpose of the class in this model is simply to define the specifications of these objects (e.g. a "Person" consists of a name and an age).
Why is this useful? First, this is a pretty intuitive system, since you can think of the objects you're creating as being actual real-life objects. Second, it makes it easy to work with data that are related. If, for example, we wanted to concatenate (join together in a string) a person's name with their age, having an object representing each person makes that easy! Just look at each object, one by one, and use getters to access the values for each instance.
To do this in a non-OOP way, we would need some other way to store the information -- perhaps as a list of names and a separate list of ages.
List of names: ["Bill", "Mary", "Lana"]
List of ages: [52, 13, 29]
In that kind of setup, it's not as easy to see which name relates to which age -- the only thing they have connecting them is their position within the list. And if the lists were sorted, those positions could change!
So, in short: object instances are a great way to handle many similar discrete collections of data.
As far as why we generally use getter methods and setter methods when working with those instances, instead of just exposing properties directly, a great explanation can be found here. But it bears mentioning that different languages handle this differently. In JavaScript, for example, all properties are accessible directly. In Ruby, none of them are, and you must use setters and getters to see/modify object instance variables.
I hope this provides some clarity!

Mockito discourages mocking VO and DTOs ? A good reason why [duplicate]

In the book GOOS. It is told not to mock values, which leaves me confused. Does it means that values don't have any behavior?
I dont' much knowledge about the value object but AFAIK the value objects are those which are immutable. Is there any heuristic on deciding when to create a value object?
Not all immutable objects are value objects. By the way, when designing, consider that the ideal object has only immutable fields and no-arg methods.
Regarding the heuristic, a valid approach can be considering how objects will be used: if you build an instance, invoke some methods and then are done with it (or store it in a field) likely it won't be a value object. On the contrary, if you keep objects in some data structure and compare them (with .equals()) likely you have a value object. This is especially true for objects that will be used to key Maps
Value objects should be automatic-tested themselves (and tests are usually a pleasure to read and write because are straightforward) but there's no point in mocking them: the main practical reasons for mocking interfaces is that implementation classes
are usually difficult to build (need lot of collaborators)
are expensive to run (access the network, the filesystem, ...).
Neither apply to value objects.
Quoting the linked blog post:
There are a couple of heuristics for when a class is not worth mocking. First, it has only accessors or simple methods that act on values it holds, it doesn't have any interesting behaviour. Second, you can't think of a meaningful name for the class other than VideoImpl or some such vague term.
The implication of the first point, in the context of a section entitled "Don't mock value objects", is that value objects don't have interesting behaviour.

IComparer or IEquatable or niether?

I have two different types, TypeA and TypeB, both of which are relatable in the sense that they describe the same concept but from different view points - though there exists a loose temporal relationship.
I want to create a utility method which tests to see if the two types I pass into the utility method are in fact related.
The objects are not directly equitable, but I thought that they might be Comparable (which they are), however when I look at the description of ICompareable, it suggest that this should be implemented to assist sorting of arrays.
Is there a better interface to use, or should I just create my own comparer routine which does not implement any interface. This is what I am going with for now, but I thought there might be a more pattern specific solution, hence the question.
I would go for an own solution, as neither IComparer nor IEquatable are matching your requirement.
Maybe just bool IsRelatedTo() instance method would be enough?

How to expect a Mock method to be called "Any" number of times in Groovy

I can't find a formal way in Groovy's MockFor object to define an expected call that can be called any number of times as in EasyMock, using anyTimes()
I know I could define a range of '1..999' and I would be covering what I want, but I wonder if there is such a "anyTimes()" method available, as I couldn't find any reference to it with Google.
Thanks
No, to my knowledge, you can not specify and infinite range.
Thank you both. It seems there is no such a functionality in Groovy Mocks. Anyway, using a wide enough range for expected calls works out.

Shared Domain Logic?

Take for example:
CreateOrderTicket(ByVal items As List(Of OrderItems)) As String
Where would you put this sort of logic given:
CreateOrder should generate a simple list ( i.e. Item Name - Item Price )
PizzaOrderItem
SaladBarOrderItem
BarOrderItem
Would you recommend:
Refactoring common to an abstract class/interface with shared properties a method called CreateOrderTicket
Or,
Creating a common service that exposes a CreateOrderTicket
We obviously would not want three createOrderTicket methods, but adding methods, inheriting, overloading and using generics seem like a high cost just to abstract one behaviour..
Assume for the sake of a simple example that (currently) there is no OrderItem baseclass or interface..
Help!! :)
p.s. Is there a way to overload without forcing all inheriting objects to use the same name?
Abstract base class sounds like the best option in this situation. Of course it all depends on what kind of shared behaviour these items have. Without knowing more, I'd guess all of these order items have Name and Price for example - and in future you might add more common stuff.
Without a shared base class which contains the Name and Price properties, you'll probably have troubles implementing a CreateOrderTicket method which takes a list containing more than 1 kind of orders.
Also I don't think inheriting from an abstract base class would be that high cost as technically the objects already derive from the Object base class. (Though I don't think this is completely equal to a custom base class.)
VB.Net can implement methods from an interface using a different name than the one specified in the interface but don't think the same goes for overriding abstract functionality.

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