How to short data form webservice with winjs? - winjs

I have problems with grouped ListView or short group. i get data from webservice already but i don't know how to binding data to html template user behind code.
HTML:
<div class="listLayoutTopHeaderTemplate" data-win-control="WinJS.Binding.Template">
<div class="listLayoutTopHeaderTemplateRoot">
<div data-win-bind="innerHTML: title"></div>
</div>
</div>
<div id="listView"
class="win-selectionstylefilled"
data-win-control="WinJS.UI.ListView"
data-win-options="{
itemTemplate: select('.smallListIconTextTemplate'),
groupHeaderTemplate: select('.listLayoutTopHeaderTemplate'),
layout: { type: WinJS.UI.ListLayout, groupHeaderPosition: 'top'}}">
</div>
Winjs:
var myData = new WinJS.Binding.List([
{ title: "Banana Blast", text: "Low-fat frozen yogurt", picture: "/images/fruits/60Banana.png" },
{ title: "Lavish Lemon Ice", text: "Sorbet", picture: "/images/fruits/60Lemon.png" },
]);
var grouped = myData.createGrouped(function (item) {
return item.title.toUpperCase().charAt(0);
}, function (item) {
return {
title: item.title.toUpperCase().charAt(0)
};
}, function (left, right) {
return left.charCodeAt(0) - right.charCodeAt(0);
});
listView.winControl.groupDataSource = grouped.groupDataSource;

You need to take whatever data you get from the web service, which is presumably JSON, and transfer that data into a WinJS.Binding.List that you can use as the ListView's data source. In the code you show, this is the myData variable, which you can initialize as empty (instead of using the shown data that's just from a sample). Iterating over your web service data, call the List's add method for each item. If the JSON you want to render already has an array, then parse that out and pass the array to the WinJS.Binding.List constructor.
Either way, you end up with a WinJS.Binding.List populated with the data from the service, which you can then give to the ListView for rendering.
There are fancier ways of working with data sources if you want to avoid obtaining the web service data and copying it all into an in-memory WinJS.Binding.List. For this I'll refer you to Chapter 7 of my free ebook, Programming Windows Store Apps with HTML, CSS, and JavaScript, 2nd Edition, specifically the section "Collection Control Data Sources" on page 380.

Related

Avoiding rerendering of my custom items in a Flat List

I created a custom item for my Flat List which shows the name and the image ( retrieved by his url) of a certain product. The user can filter this products by their names, and the new filtered data is passed again to the Flat List. The problem is that whenever I filter the data, Flat List re-renders every custom item, so the Image components inside have to download the pic again, causing a flickering effect. This is an approximate example of what I mean:
function test(){
initialData=[
{
text: 'product A',
image: 'https://picsum.photos/200/300',
id: 1
},
{
text: 'product B',
image: 'https://picsum.photos/200/300',
id: 2
},
{
text: 'product C',
image: 'https://picsum.photos/200/300',
id: 3
},
]
const [filteredData, setFilteredData] = useState(initialData);
const handlePress = () =>(
setFilteredData(filterData(data)); // Filter data by some parameters
)
const renderItem = (props) => {
return(
<View>
<Image>{props.text}</Image>
<Text source={{uri: props.image}}></Text>
</View>
)
}
return(
<>
<Button onPress={() => handlePress()}></Button>
<FlatList
data={data}
keyExtractor={(item) => item.id}
renderItem={renderItem}
/>
</>
)
}
first must to say in order to avoiding unnecessary rendering data you are be able to use useMemo and useCallback methods (in functional programming) for memorizing your variables and your functions (check hooks React hooks documents). some procedures can help you for improving your code:
Don't put the static data inside your function, for example put initialData outside of your test function or memorize it by useMemo.
Don't use inline function inside components and as far as possible memorize them.
You can create independent component for your FlatList item and memorize it by memo then use them or memorize renderItem inside your test function.
For use image in your app (specifically when you have large numbers of image) use react-native-fast-image that help you avoiding to re-rendering images by caching them.

Nested ListView or Nested Repeater

I am trying to created a nested repeater or a nested list view using WinJS 4.0, but I am unable to figure out how to bind the data source of the inner listview/repeater.
Here is a sample of what I am trying to do (note that the control could be Repeater, which I would prefer):
HTML:
<div id="myList" data-win-control="WinJS.UI.ListView">
<span data-win-bind="innerText: title"></span>
<div data-win-control="WinJS.UI.ListView">
<span data-win-bind="innerText: name"></span>
</div>
</div>
JS:
var myList = element.querySelector('#myList).winControl;
var myData = [
{
title: "line 1",
items: [
{name: "item 1.1"},
{name: "item 1.2"}
]
},
{
title: "line 2",
items: [
{name: "item 2.1"},
{name: "item 2.2"}
]
}
];
myList.data = new WinJS.Binding.List(myData);
When I try this, nothing renders for the inner list. I have attempted trying to use this answer Nested Repeaters Using Table Tags and this one WinJS: Nested ListViews but I still seem to have the same problem and was hoping it was a little less complicated (like KnockOut).
I know it is mentioned that WinJS doesn't support nested ListViews, but that seems to be a few years ago and I am hoping that is still not the issue.
Update
I was able to get the nested repeater to work correctly, thanks to Kraig's answer. Here is what my code looks like:
HTML:
<div id="myTemplate" data-win-control="WinJS.Binding.Template">
<div
<span>Bucket:</span><span data-win-bind="innerText: name"></span>
<span>Amount:</span><input type="text" data-win-bind="value: amount" />
<button class="removeBucket">X</button>
<div id="bucketItems" data-win-control="WinJS.UI.Repeater"
data-win-options="{template: select('#myTemplate')}"
data-win-bind="winControl.data: lineItems">
</div>
</div>
</div>
<div id="budgetBuckets" data-win-control="WinJS.UI.Repeater"
data-win-options="{data: Data.buckets,template: select('#myTemplate')}">
</div>
JS: (after the "use strict" statement)
WinJS.Namespace.define("Data", {
buckets: new WinJS.Binding.List([
{
name: "A",
amount: 5,
lineItems: new WinJS.Binding.List( [
{ name: 'test item1', amount: 50 },
{ name: 'test item2', amount: 25 }
]
)
}
])
})
*Note that this answers part of my question, however, I would really like to do this all after a repo call and set the repeater data source programmatically. I am going to keep working towards that and if I get it I will post that as the accepted answer.
The HTML Repeater control sample for Windows 8.1 has an example in scenario 6 with a nested Repeater, and in this case the Repeater is created through a Template control. That's a good place to start. (I discuss this sample in Chapter 7 of Programming Windows Store Apps with HTML, CSS, and JavaScript, 2nd Edition, starting on page 372, or 374 for the nested part.)
Should still work with WinJS 4, though I haven't tried it.
Ok, so I have to give much credit to Kraig because he got me on the correct path to getting this worked out and the referenced book Programming Windows Store Apps with HTML, CSS, and JavaScript, 2nd Edition is amazing.
The original issue was a combination of not using templates correctly (using curly braces in the data-win-bind attribute), not structuring my HTML correctly and not setting the child lists as WinJS.Binding.List data source. Below is the final working code structure to created a nested repeater when binding the data from code only:
HTML:
This is the template for the child lists. It looks similar, but I plan on add more things so I wanted it separate instead of recursive as referenced in the book. Note that the inner div after the template control declaration was important for me.
<div id="bucketItemTemplate" data-win-control="WinJS.Binding.Template">
<div>
<span>Description:</span>
<span data-win-bind="innerText: description"></span>
<span>Amount:</span>
<input type="text" data-win-bind="value: amount" />
<button class="removeBucketItem">X</button>
</div>
</div>
This is the main repeater template for the lists. Note that the inner div after the template control declaration was important for me. Another key point was using the "winControl.data" property against the property name of the child lists.
<div id="bucketTemplate" data-win-control="WinJS.Binding.Template">
<div>
<span>Bucket:</span>
<span data-win-bind="innerText: bucket"></span>
<span>Amount:</span>
<input type="text" data-win-bind="value: amount" />
<button class="removeBucket">X</button>
<div id="bucketItems" data-win-control="WinJS.UI.Repeater"
data-win-options="{template: select('#bucketItemTemplate')}"
data-win-bind="winControl.data: lineItems">
</div>
</div>
</div>
This is the main control element for the nested repeater and it is pretty basic.
<div id="budgetBuckets" data-win-control="WinJS.UI.Repeater"
data-win-options="{template: select('#bucketTemplate')}">
</div>
JavaScript:
The JavaScript came down to a few simple steps:
Getting the winControl
var bucketsControl = element.querySelector('#budgetBuckets').winControl;
Looping through the elements and making the child lists into Binding Lists - the data here is made up but could have easily came from the repo:
var bucketsData = selectedBudget.buckets;
for (var i = 0; i < bucketsData.length; i++) {
bucketsData[i].lineItems =
new WinJS.Binding.List([{ description: i, amount: i * 10 }]);
}
Then finally converting the entire data into a Binding list and setting it to the "data" property of the winControl.
bucketsControl.data = new WinJS.Binding.List(bucketsData);
*Note that this is the entire JavaScript file, for clarity.
(function () {
"use strict";
var nav = WinJS.Navigation;
WinJS.UI.Pages.define("/pages/budget/budget.html", {
// This function is called whenever a user navigates to this page. It
// populates the page elements with the app's data.
ready: function (element, options) {
// TODO: Initialize the page here.
var bindableBuckets;
require(['repository'], function (repo) {
//we can setup our save button here
var appBar = document.getElementById('appBarBudget').winControl;
appBar.getCommandById('cmdSave').addEventListener('click', function () {
//do save work
}, false);
repo.getBudgets(nav.state.budgetSelectedIndex).done(function (selectedBudget) {
var budgetContainer = element.querySelector('#budgetContainer');
WinJS.Binding.processAll(budgetContainer, selectedBudget);
var bucketsControl = element.querySelector('#budgetBuckets').winControl;
var bucketsData = selectedBudget.buckets;
for (var i = 0; i < bucketsData.length; i++)
{
bucketsData[i].lineItems = new WinJS.Binding.List([{ description: i, amount: i * 10 }]);
}
bucketsControl.data = new WinJS.Binding.List(bucketsData);
});
});
WinJS.UI.processAll();
}
});
})();

SimpleFlip View first image coming back from json doesn't show immediately in winjs

I have a simple WINJS flipview. There are 5 images loaded from an external json file. All the images load immediately except the first one, and second question is there a simple command to automatically set these to rotate?
So we are using a single page model app. This is a little promo slider I wanted to put in on one page and rotate. I've tried everything including just the demo, but the first item always comes back undefined.
I even tried removing the first image, but the first item always comes back undefined. I've spent a few days on this now with not much luck.
<div id="promoTemplate" data-win-control="WinJS.Binding.Template" style="display: none" >
<div class="overlaidItemTemplate">
<img class="image" data-win-bind="src: picture" />
<div class="overlay">
<h2 class="ItemTitle" data-win-bind="innerText: title"></h2>
</div>
</div>
</div>
<div id="promoFlipView" class="flipView" data-win-control="WinJS.UI.FlipView" data-win-options="{ itemDataSource: ActivityPromoData.bindingList.dataSource, itemTemplate: select('#promoTemplate') }">
</div>
This is connected to the demo example flipview Data
//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
//// PARTICULAR PURPOSE.
////
//// Copyright (c) Microsoft Corporation. All rights reserved
(function () {
"use strict";
// This is an array that will be used to drive the FlipView in several
// scenarios. The array contains objects with the following attributes:
//
// type - There are two types that are used:
//
// item -
// The type for simple items. It informs the custom
// renderer that their is a title and picture that needs
// to be rendered.
//
// contentsArray -
// This is used for creating a table of contents. It
// informs the renderer that an array of data is present
// for use in constructing the Table of Contents.
//
// title - The title of a photo to be displayed.
//
// picture - The location of the photo to be displayed.
var array = [
{ type: "item", title: "Cliff", picture: "images/Cliff.jpg" },
{ type: "item", title: "Grapes", picture: "images/Grapes.jpg" },
{ type: "item", title: "Rainier", picture: "images/Rainier.jpg" },
{ type: "item", title: "Sunset", picture: "images/Sunset.jpg" },
{ type: "item", title: "Valley", picture: "images/Valley.jpg" }
];
var bindingList = new WinJS.Binding.List(array);
WinJS.Namespace.define("ActivityPromoData", {
bindingList: bindingList,
array: array
});
var e = ActivityPromoData.bindingList.dataSource;
})();
The original question above here is the FIRST IMAGE BUG FIX: adding this to the onready. This works providing there is no custom animations.
var proxyObject;
proxyObject = new WinJS.Binding.as({
itemTemplate: tutorialTemplate,
customAnimations: false
});
tutorialFlipView.winControl.itemTemplate = tutorialTemplate;
There is not builtin command to rotate. setInternval() can be used for this.
var timerId = setInternal(function()
{
if (flipview.winControl.count - 1 == flipview.winControl.currentPage)
flipview.winControl.currentPage = 0;
else
flipview.winControl.next();
}, slideshowInternal);
// to stop slideshow
clearInterval(timerId);
This assumes no complex transition between pages (for example: KENBURNS). if that is required, it is more involved problem, and it is good to consider using some existing javascript sdk on web and integrate in a custom winjs control. flipview control did not work well when integrating custom page transition animations.
regards image not loading - html/js code snippet will help answer it.
if <img> tag is used and bound it to the http image url, image is not guaranteed to be loaded when flipview shows the page. If number of images are handful, it might be better to download them using winjs.xhr to ensure that they are in cache and then, load the flipview.

Utilizing Bootstrap's typeahead as a search function

I've got typeahead working just fine, but I am too inexperienced with the Javascript to understand how to turn the typed results into a link.
<input type="text"
class="span3"
data-provide="typeahead"
placeholder="City Search:"
data-items="6"
autocomplete="off"
data-source=["Neuchatel","Moutier"]">
So, I really just want to know how to turn the strings from data-source into links to other pages. Hopefully this is fairly simple.
thanks!
You can turn the strings into links easily..
<input type="text" data-provide="typeahead" data-source="["/foo.html","http://www.google.com","/about.html"]">
Are you also looking to take the link from the input and then navigate to the selected page?
EDIT: Navigate to item selected in typeahead..
In this case you'd define an object map that contain keys (label) and values (url) like..
var data = {
"login":"/login",
"home":"/",
"user":"/user",
"tags":"/tags",
"google":"http://google.com"
};
Then you'd initiate the typeahead. The source and updater functions would be defined to handle 1) creating the typeahead data source array from the map object, and 2) navigate to the appropriate url when an item is selected..
$('.typeahead').typeahead({
minLength:2,
updater: function (item) {
/* navigate to the selected item */
window.location.href = data[item];
},
source: function (typeahead, query) {
var links=[];
for (var name in data){
links.push(name);
}
return links;
}
});
Demo on Bootply

How do you post data to CouchDB both with and without using JavaScript

I have a show which displays a form with fields populated from a document. I'd like to change the values in the field and then save the updated document.
I'm having trouble finding a clear, concise example of how to do this.
Seriously, just finishing this example would work wonders for so many people (I'm going to leave a lot of stuff out to make this concise).
Install Couchapp
This is outside the scope of my question, but here are the instructions for completeness.
Create a couchapp
Again, this is kind outside the scope of my question. Here is a perfectly concise tutorial on how to create a couchapp.
Create a template
Create a folder in the root of your couchapp called templates. Within the templates folder create an HTML page called myname.html. Put the following in it.
<html>
<head>
<title>{{ title }}</title>
</head>
<body>
<form method='post' action='#'>
<fieldset>
Hello <input type='text' name='name' value='{{ name }}'>
<input type='submit' name='submit' value='submit'>
</form>
</body>
</html>
Create a show
See the tutorial above for hwo to do this.
Add this code to a show called myname.
function(doc, req) {
if (doc) {
var ddoc = this
var Mustache = require("vendor/couchapp/lib/mustache");
var data = {
title: "The Name",
name: "Bobbert"
}
return Mustache.to_html(ddoc.templates.myname, data)
} else {
return ('nothing here baby')
}
}
Update the document with a new name by ...
So who can complete this step via both the client side and the server side?
Please don't point me to the guide, I need to read it in your words.
Thanks.
Edit:
Although the return value isn't pretty, just posting a form to the update handler will update the document.
You will probably want to look into update handler functions.
An update handler handles granular document transformations. So you can take 1 form, that has one distinct purpose, and only update the relevant fields in your document via the update handler.
Your update handler will need to take a PUT request from your form. A browser can't do this directly, so you'll need some javascript to handle this for you. If you're using jQuery, this plugin can take your form and submit it seamlessly via AJAX using PUT for you.
Inside the function, you can take the fields you are accepting, in this case name and apply that directly to the document. (input validation can be handled via the validate_doc_update function)
Update Handler (in your Design Document)
{
"updates": {
"name": function (doc, req) {
doc.name = req.form.name;
return [doc, "Name has been updated"];
}
}
}
HTML
<form id="myForm" action="/db/_design/ddoc/_update/name/doc_id">...</form>
JavaScript
$(document).ready(function() {
$('#myForm').ajaxForm({
type: "PUT",
success: function () {
alert("Thank you");
}
});
});
Once you've gotten this basic example up and running, it's not much more difficult to add some more advanced features to your update handlers. :)

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