"associated types may not be referenced here" - rust

Can someone explain why this code fails to compile?
#![feature(associated_types)]
trait Wub {
type Zoop;
}
trait Flim: Wub {
}
I get the error:
qqq.rs:7:13: 7:16 error: associated types may not be referenced here
qqq.rs:7 trait Flim: Wub {

Looks like a bug, I filed #18996. Associated items are very raw at the moment, issue #17307 summarises how much there is to go.

Related

Error handling for applications: how to return a public message error instead of all the chain of errors and tracing it at the same time?

PROLOGUE
I'm using async-graphql and I have hundreds of resolvers and for each resolver I would like to trace all the possible errors.
In each method of my app I'm using anyhow::{Error}.
Right now I have code similar to this for each resolver:
#[Object]
impl MutationRoot {
async fn player_create(&self, ctx: &Context<'_>, input: PlayerInput) -> Result<Player> {
let services = ctx.data_unchecked::<Services>();
let player = services
.player_create(input)
.await?;
Ok(player)
}
}
So I thought about using the below code (note the added line with .map_err()):
#[Object]
impl MutationRoot {
async fn player_create(&self, ctx: &Context<'_>, input: PlayerInput) -> Result<Player> {
let services = ctx.data_unchecked::<Services>();
let player = services
.player_create(input)
.await
.map_err(errorify)?;
Ok(player)
}
}
fn errorify(err: anyhow::Error) -> async_graphql::Error {
tracing::error!("{:?}", err);
err.into()
}
Now the error is traced along with all the error chain:
ERROR example::main:10: I'm the error number 4
Caused by:
0: I'm the error number 3
1: I'm the error number 2
2: I'm the error number 1
in example::async_graphql
QUESTION 1
Is there a way to avoid the .map_err() on each resolver?
I would like to use the ? alone.
Should I use a custom error?
Can we have a global "hook"/callback/fn to call on each error?
QUESTION 2
As you can see above the chain of the error is the inverse.
In my graphql response I'm getting as message the "I'm the error number 4" but I need to get the "I'm the error number 2" instead.
The error chain is created using anyhow like this:
main.rs: returns error with .with_context(|| "I'm the error number 4")?
call fn player_create() in graphql.rs: returns with .with_context(|| "I'm the error number 3")?
call fn new_player() in domain.rs: returns with .with_context(|| "I'm the error number 2")?
call fn save_player() in database.rs: returns with .with_context(|| "I'm the error number 1")?
How can I accomplish this?
I'm really new to Rust. I come from Golang where I was using a struct like:
type Error struct {
error error
public_message string
}
chaining it easily with:
return fmt.Errorf("this function is called but the error was: %w", previousError)
How to do it in Rust?
Do I necessarily have to use anyhow?
Can you point me to a good handling error tutorial/book for applications?
Thank you very much.
I would suggest you define your own error for your library and handle them properly by using thiserror crate.
It's like Go defining var ErrNotFound = errors.New(...) and use fmt.Errorf(..., err) to add context.
With the powerful tool enum in Rust, so you can handle every error properly by match arms. It also provides really convenient derive macro like #[from] or #[error(transparent)] to make error conversion/forwarding easy.
Edit 1:
If you want to separate public message and tracing log, you may consider defining you custom error struct like this:
#[derive(Error, Debug)]
pub struct MyError {
msg: String,
#[source] // optional if field name is `source`
source: anyhow::Error,
}
and implement Display trait for formatting its inner msg field.
Finally, you could use macro in tracing-attributes crate:
#[instrument(err(Debug))]
fn my_function(arg: usize) -> Result<(), std::io::Error> {
Ok(())
}
Is there a way to avoid the .map_err() on each resolver?
Yes, you should be able to remove it unless you really need to convert to async_graphql::Error.
Do I necessarily have to use anyhow?
No, but it makes this easier when using ? on different error types.
I'm really new to Rust. I come from Golang where I was using a struct like:
Take a look at thiserror which lets you build you own enum of error variants.

How can I make this Rust code more idiomatic

Recently I started to learn Rust and one of my main struggles is converting years of Object Oriented thinking into procedural code.
I'm trying to parse a XML that have tags that are processed by an specific handler that can deal with the data it gets from the children.
Further more I have some field members that are common between them and I would prefer not to have to write the same fields to all the handlers.
I tried my hand on it and my code came out like this:
use roxmltree::Node; // roxmltree = "0.14.0"
fn get_data_from(node: &Node) -> String {
let tag_name = get_node_name(node);
let tag_handler: dyn XMLTagHandler = match tag_name {
"name" => NameHandler::new(),
"phone" => PhoneHandler::new(),
_ => DefaultHandler::new()
}
if tag_handler.is_recursive() {
for child in node.children() {
let child_value = get_data_from(&child);
// do something with child value
}
}
let value: String = tag_handler.value()
value
}
// consider that handlers are on my project and can be adapted to my needs, and that XMLTagHandler is the trait that they share in common.
My main issues with this are:
This feels like a Object oriented approach to it;
is_recursive needs to be reimplemented to each struct because they traits cannot have field members, and I will have to add more fields later, which means more boilerplate for each new field;
I could use one type for a Handler and pass to it a function pointer, but this approach seems dirty. e.g.:=> Handler::new(my_other_params, phone_handler_func)
This feels like a Object oriented approach to it
Actually, I don't think so. This code is in clear violation of the Tell-Don't-Ask principle, which falls out from the central idea of object-oriented programming: the encapsulation of data and related behavior into objects. The objects (NameHandler, PhoneHandler, etc.) don't have enough knowledge about what they are to do things on their own, so get_data_from has to query them for information and decide what to do, rather than simply sending a message and letting the object figure out how to deal with it.
So let's start by moving the knowledge about what to do with each kind of tag into the handler itself:
trait XmlTagHandler {
fn foreach_child<F: FnMut(&Node)>(&self, node: &Node, callback: F);
}
impl XmlTagHandler for NameHandler {
fn foreach_child<F: FnMut(&Node)>(&self, _node: &Node, _callback: F) {
// "name" is not a recursive tag, so do nothing
}
}
impl XmlTagHandler for DefaultHandler {
fn foreach_child<F: FnMut(&Node)>(&self, node: &Node, callback: F) {
// all other tags may be recursive
for child in node.children() {
callback(child);
}
}
}
This way you call foreach_child on every kind of Handler, and let the handler itself decide whether the right action is to recurse or not. After all, that's why they have different types -- right?
To get rid of the dyn part, which is unnecessary, let's write a little generic helper function that uses XmlTagHandler to handle one specific kind of tag, and modify get_data_from so it just dispatches to the correct parameterized version of it. (I'll suppose that XmlTagHandler also has a new function so that you can create one generically.)
fn handle_tag<H: XmlTagHandler>(node: &Node) -> String {
let handler = H::new();
handler.foreach_child(node, |child| {
// do something with child value
});
handler.value()
}
fn get_data_from(node: &Node) -> String {
let tag_name = get_node_name(node);
match tag_name {
"name" => handle_tag::<NameHandler>(node),
"phone" => handle_tag::<PhoneHandler>(node),
_ => handle_tag::<DefaultHandler>(node),
}
}
If you don't like handle_tag::<SomeHandler>(node), also consider making handle_tag a provided method of XmlTagHandler, so you can instead write SomeHandler::handle(node).
Note that I have not really changed any of the data structures. Your presumption of an XmlTagHandler trait and various Handler implementors is a pretty normal way to organize code. However, in this case, it doesn't offer any real improvement over just writing three separate functions:
fn get_data_from(node: &Node) -> String {
let tag_name = get_node_name(node);
match tag_name {
"name" => get_name_from(node),
"phone" => get_phone_from(node),
_ => get_other_from(node),
}
}
In some languages, such as Java, all code has to be part of some class – so you can find yourself writing classes that don't exist for any other reason than to group related things together. In Rust you don't need to do this, so make sure that any added complication such as XmlTagHandler is actually pulling its weight.
is_recursive needs to be reimplemented to each struct because they traits cannot have field members, and I will have to add more fields later, which means more boilerplate for each new field
Without more information about the fields, it's impossible to really understand what problem you're facing here; however, in general, if there is a family of structs that have some data in common, you may want to make a generic struct instead of a trait. See the answers to How to reuse codes for Binary Search Tree, Red-Black Tree, and AVL Tree? for more suggestions.
I could use one type for a Handler and pass to it a function pointer, but this approach seems dirty
Elegance is sometimes a useful thing, but it is subjective. I would recommend closures rather than function pointers, but this suggestion doesn't seem "dirty" to me. Making closures and putting them in data structures is a very normal way to write Rust code. If you can elaborate on what you don't like about it, perhaps someone could point out ways to improve it.

Don't know how to use nom's dbg_dmp

I have a parser setup where I've injected dbg_dmp to the best of my ability:
permutation((
check_eye_color,
check_passport_id,
check_birth_year,
check_issue_year,
check_expiry_year,
check_hair_color,
check_height,
dbg_dmp(check_cid, "cid"),
))(input)
This gives me:
error[E0277]: expected a `FnMut<(&str,)>` closure, found `impl Fn<(&[u8],)>`
No clue why or how to resolve this.

TS: Cannot invoke an expression whose type lacks a call signature when defined dynamically, but it works

I'm still quite new to typescript, so please be gentle with me if I'm doing something with no sense for this technology!
The problem that I'm trying to solve is having a dynamic way to define how my application errors should be structured, but leaving to the users the faculty to enrich the messages.
So I tried to create this logic in a module that could be extended easily from the application, but I'm currently facing the problem:
Error:(35, 18) TS2349: Cannot invoke an expression whose type lacks a call signature. Type 'ErrorMessage' has no compatible call signatures.
What I thought it was a good idea (but please tell me if I'm wrong), was to use a register and a map to have the possibility to extend this mapping every time I want. So I created my ErrorMessage interface to be like the following:
export interface ErrorMessage {
actionMessage: string;
actionSubject: string;
originalErrorMessage?: string;
toString: () => string;
}
and a register for these, called ErrorResponseRegister, as it follows:
export enum defaultErrors {
ExceptionA = 'ExceptionA',
ExceptionB = 'ExceptionB',
}
export class ErrorResponseRegister {
private mapping: Map<string, ErrorMessage>;
constructor() {
this.mapping = new Map()
.set(defaultErrors.ExceptionA, exceptionAErrorMessage)
.set(defaultErrors.ExceptionB, exceptionBErrorMessage);
}
}
So at the end, every ErrorMessage function should look like:
export function exceptionAErrorMessage(originalErrorMessage?: string): ErrorMessage {
return {
enrichment1: "Something happened",
enrichment2: "in the application core",
originalErrorMessage: originalErrorMessage,
toString(): string {
return `${this.enrichment1} ${this.enrichment2}. Original error message: ${originalErrorMessage}`;
},
};
}
Please note I haven't used classes for this ones, as it doesn't really need to be instantiated
and I can have a bunch of them where the toString() method can vary. I just want to enforce the errors should have an enrichment1 and enrichment2 that highlight the problem in a better way for not-technical people.
So, now, back to code. When I'm trying to use the exceptionAErrorMessage statically, I can't see any problem:
console.log(exceptionAErrorMessage(originalErrorMessage).toString())
But when I try dynamically, using the map defined in the ErrorResponseRegister, something weird happens:
// In ErrorResponseRegister
public buildFor(errorType: string, originalErrorMessage?: string): Error {
const errorMessageBuilder = this.mapping.get(errorType);
if (errorMessageBuilder) {
return errorMessageBuilder(originalErrorMessage).toString();
}
return "undefined - do something else";
}
The code works as expected, the error returned is in the right format, so the toString function is executed correctly.
BUT, the following error appears in the IDE:
Error:(32, 18) TS2349: Cannot invoke an expression whose type lacks a call signature. Type 'ErrorMessage' has no compatible call signatures.
The line that causes the problem is
errorMessageBuilder(originalPosErrorMessage).toString()
Can someone help me to understand what I'm doing wrong?
It looks like your problem is you've mistyped mapping... it doesn't hold ErrorMessage values; it holds (x?: string)=>ErrorMessage values:
private mapping: Map<string, (x?: string) => ErrorMessage>;
What's unfortunate is that you initialize this variable via new Map().set(...) instead of the using an iterable constructor argument.
The former returns a Map<any, any> which is trivially assignable to mapping despite the mistyping. That is, you ran smack into this known issue where the standard library's typings for the no-argument Map constructor signature produces Map<any, any> which suppresses all kinds of otherwise useful error messages. Perhaps that will be fixed one day, but for now I'd suggest instead that you use the iterable constructor argument, whose type signature declaration will infer reasonable types for the keys/values:
constructor() {
this.mapping = new Map([
[defaultErrors.ExceptionA, exceptionAErrorMessage],
[defaultErrors.ExceptionB, exceptionBErrorMessage]
]); // inferred as Map<defaultErrors, (orig?: string)=>ErrorMessage>
}
If you had done so, it would have flagged the assignment as an error with your original typing for mapping (e.g., Type 'Map<defaultErrors, (originalErrorMessage?: string | undefined) => ErrorMessage>' is not assignable to type 'Map<string, ErrorMessage>'.) Oh well!
Once you make those changes, things should behave more reasonably for you. Hope that helps; good luck!
Link to code

Rust conflict with error-chain and websocket crates

I'm trying to use error-chain with the websocket crate, but running into an issue that I'm not sure how to resolve. WsUpgrade::accept has the following signature:
fn accept(self) -> Result<Client<S>, (S, IoError)>
Note that the Err variant is a tuple. I want to configure error-chain to handle calls to this method, so I tried to do so as follows in the relevant consuming module:
mod errors {
error_chain! {
foreign_links {
WebSock((::std::net::TcpStream, ::std::io::Error));
}
}
}
This results in the following error, seemingly related to the presence of the tuple.
error: expected identifier, found `(`
--> src/lib/websock.rs:23:21
|
23 | WebSock((::std::net::TcpStream, ::std::io::Error));
| ^
How can I resolve this? Hopefully I've missed something simple.
A simple solution would be to introduce a type alias:
mod errors {
type WebSocketError = (::std::net::TcpStream, ::std::io::Error);
error_chain! {
foreign_links {
WebSock(WebSocketError);
}
}
}
However, this type does not implement traits required by error-chain (such as Error and Display), so it can't be used there.
I think the simplest solution is to convert the error manually using Result::map_err before passing the value to error-chain. For example, the following construction will produce Result<Client<S>, IoError>:
x.accept().map_err(|e| e.1)

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