Initialize nested struct definition - struct

How do you initialize the following struct?
type Sender struct {
BankCode string
Name string
Contact struct {
Name string
Phone string
}
}
I tried:
s := &Sender{
BankCode: "BC",
Name: "NAME",
Contact {
Name: "NAME",
Phone: "PHONE",
},
}
Didn't work:
mixture of field:value and value initializers
undefined: Contact
I tried:
s := &Sender{
BankCode: "BC",
Name: "NAME",
Contact: Contact {
Name: "NAME",
Phone: "PHONE",
},
}
Didn't work:
undefined: Contact

Your Contact is a field with anonymous struct type. As such, you have to repeat the type definition:
s := &Sender{
BankCode: "BC",
Name: "NAME",
Contact: struct {
Name string
Phone string
}{
Name: "NAME",
Phone: "PHONE",
},
}
But in most cases it's better to define a separate type as rob74 proposed.

How about defining the two structs separately and then embedding "Contact" in "Sender"?
type Sender struct {
BankCode string
Name string
Contact
}
type Contact struct {
Name string
Phone string
}
if you do it this way, your second initialization attempt would work. Additionally, you could use "Contact" on its own.
If you really want to use the nested struct, you can use Ainar-G's answer, but this version isn't pretty (and it gets even uglier if the structs are deeply nested, as shown here), so I wouldn't do that if it can be avoided.

type NameType struct {
First string
Last string
}
type UserType struct {
NameType
Username string
}
user := UserType{NameType{"Eduardo", "Nunes"}, "esnunes"}
// or
user := UserType{
NameType: NameType{
First: "Eduardo",
Last: "Nunes",
},
Username: "esnunes",
}

Related

"Type 'User' does not conform to protocol 'Equatable'/ 'Hashable'

I want to add a variable of type View to my struct: User and then later add individual views to my users (as shown in Manuelle). However I get the error "Protocol 'View' can only be used as a generic constraint because it has Self or associated type requirements" and "Type 'User' does not conform to protocol 'Equatable'/ Hashable".
struct User : Hashable {
let name: String
let age: Int
let profilePicture, status, icon: String
let view: View
}
struct MyUserView: View {
let users = [
User(name: "Manuelle", age: 23, profilePicture: "person", status: "inactive", icon: "message.fill", view: UserProfileView()),
User(name: "Michael", age: 39, profilePicture: "person", status: "active 12 minutes ago", icon: "square.on.square")
]
var body: some View {
NavigationView {
List {
ForEach(users, id: \.self) { user in
HStack {
Text(user.name)
Image(systemName: user.profilePicture)
}
}
}
}
}
}
Remove let view: View from the User struct, that's the main problem.
Also, you can't supply id: \.self to the ForEach view. id has to be a property that is a unique identifier of the struct it cannot be the struct itself because you'll get a crash when the array of structs changes. You have a few options to fix it:
ForEach(users, id: \.name) { user in
Or better:
struct User : Identifiable {
var id: String {
return name
}
Because then you can simply do:
ForEach(users) { user in
But normally we do this:
struct User : Identifiable {
let id = UUID()
Unless of course the userID comes from a server.

Swift protocol with properties that are not always used

This is a follow-up to this question: Can I have a Swift protocol without functions
Suppose I want to add more properties to my protocol:
protocol Nameable {
var name: String {get}
var fullName: String: {get}
var nickName: String: {get}
}
However, not every struct that conforms to this protocol may have a fullName and/or nickName. How do I go about this? Can I make these two properties somehow optional? Or maybe I need three separate protocols? Or do I just add them to each struct, but leave them empty, like this:
struct Person : Nameable {
let name: String
let fullName: String
let nickName: String
let age: Int
// other properties of a Person
}
let person = Person(name: "Steve", fullName: "", nickName: "Stevie", age: 21)
That compiles and works, but I don't know if this is the 'correct' approach?
Unlike in Objective-C, you cannot define optional protocol requirements in pure Swift. Types that conform to protocols must adopt all the requirements specified.
One potential way of allowing for optional property requirements is defining them as optionals, with a default implementation of a computed property that just returns nil.
protocol Nameable {
var name : String? { get }
var fullName : String? { get }
var nickname : String? { get }
}
extension Nameable {
var name : String? { return nil }
var fullName : String? { return nil }
var nickname : String? { return nil }
}
struct Person : Nameable {
// Person now has the option not to implement the protocol requirements,
// as they have default implementations that return nil
// What's cool is you can implement the optional typed property requirements with
// non-optional properties – as this doesn't break the contract with the protocol.
var name : String
}
let p = Person(name: "Allan")
print(p.name) // Allan
However the downside to this approach is that you potentially pollute conforming types with properties that they don't implement (fullName & nickName in this case).
Therefore if it makes no logical sense for a type to have these properties (say you wanted to conform City to Nameable – but cities don't (really) have nicknames), you shouldn't be conforming it to Nameable.
A much more flexible solution, as you say, would be to define multiple protocols in order to define these requirements. That way, types can choose exactly what requirements they want to implement.
protocol Nameable {
var name : String { get }
}
protocol FullNameable {
var fullName : String { get }
}
protocol NickNameable {
// Even types that conform to NickNameable may have instances without nicknames.
var nickname : String? { get }
}
// A City only needs a name, not a fullname or nickname
struct City : Nameable {
var name : String
}
let london = City(name: "London")
// Person can have a name, full-name or nickname
struct Person : Nameable, FullNameable, NickNameable {
var name : String
var fullName: String
var nickname: String?
}
let allan = Person(name: "Allan", fullName: "Allan Doe", nickname: "Al")
You could even use protocol composition in order to define a typealias to represent all three of these protocols for convenience, for example:
typealias CombinedNameable = Nameable & FullNameable & NickNameable
struct Person : CombinedNameable {
var name : String
var fullName: String
var nickname: String?
}
You can give a default implementation to these property using protocol extension and override the property in classes/structs where actually you needed
extension Nameable{
var fullName: String{
return "NoFullName"
}
var nickName: String{
return "NoNickName"
}
}
struct Foo : Nameable{
var name: String
}

Golang - Unmarshal/rebuild an object in 2 step passing by interface

I'm working with json and golang. I've made a TCP server and, I need to Unmarshal the message to know which type of service is asked, before Unmarshal the contained data. It's a bit hard to explain so this is my code:
package main
import (
"fmt"
"encoding/json"
)
type Container struct {
Type string
Object interface{}
}
type Selling struct {
Surname string
Firstname string
//......
Price int
}
type Buying struct {
ID int
Surname string
Firstname string
//..........
}
/*
type Editing struct {
ID int
...............
}
Informations, etc etc
*/
func main() {
tmp_message_json1 := Selling{Surname: "X", Firstname: "Mister", Price: 10}
//tmp_message_json1 := Buying{ID: 1, Surname: "X", Firstname: "Mister"}
tmp_container_json1 := Container{Type: "Selling", Object: tmp_message_json1}
json_tmp, _ := json.Marshal(tmp_container_json1)
/*...........
We init tcp etc etc and then a message comes up !
...........*/
c := Container{}
json.Unmarshal(json_tmp, &c)
//I unmarshal a first time to know the type of service asked
// first question: Does Unmarshal need to be used only one time?
// does I need to pass c.Object as a string to unmarshal it in the called functions?
if c.Type == "Buying" {
takeInterfaceBuying(c.Object)
} else if c.Type == "client" {
takeInterfaceSelling(c.Object)
} else {
fmt.Println("bad entry")
}
}
func takeInterfaceBuying(Object interface{}) {
bu := Object
fmt.Println(bu.Firstname, bu.Surname, "wants to buy the following product:", bu.ID)
}
func takeInterfaceSelling(Object interface{}) {
se := Object
fmt.Println(se.Firstname, se.Surname, "wants to sell something for:", se.Price)
}
I need to handle messages which comes up like it, but I don't know if it's possible? does it possible?
Thank for help !
There is json.RawMessage for this purpose.
package main
import (
"encoding/json"
"fmt"
)
type Container struct {
Type string
Object json.RawMessage
}
type Selling struct {
Surname string
Firstname string
Price int
}
type Buying struct {
ID int
Surname string
Firstname string
}
func main() {
rawJson1 := []byte(`{"Type":"Selling","Object":{"Surname":"X","Firstname":"Mister","Price":10}}`)
rawJson2 := []byte(`{"Type":"Buying","Object":{"ID":1,"Surname":"X","Firstname":"Mister"}}`)
processMessage(rawJson1)
processMessage(rawJson2)
}
func processMessage(data []byte) {
var c Container
json.Unmarshal(data, &c)
switch {
case c.Type == "Buying":
processBuying(c)
case c.Type == "Selling":
processSelling(c)
default:
fmt.Println("bad entry")
}
}
func processBuying(c Container) {
var bu Buying
json.Unmarshal(c.Object, &bu)
fmt.Println(bu.Firstname, bu.Surname, "wants to buy the following product:", bu.ID)
}
func processSelling(c Container) {
var se Selling
json.Unmarshal(c.Object, &se)
fmt.Println(se.Firstname, se.Surname, "wants to sell something for:", se.Price)
}
I might be wrong, but I don't think you can do it in one step.
First idea: Unmarshal in map[string]interface{}
Don't use type with unmarshal, instead use a map[string]interface{}, and then construct Selling/Buying from this map (or use directly the map)
type Container struct {
Type string
Object map[string]interface{}
}
Second idea: Two steps / clueless container
First: Unmarshall in a clueless Container that doesn't know the type
type CluelessContainer struct {
Type string
Object interface{} `json:"-"` // or just remove this line ?
}
Then unmarshall in the type aware container. You could use a factory pattern to come with the right struct.

struct not been entirely marshaled

I have a struct what I need to marshal to consume the webservice, but in my tests I the Marshal function only encode one field:
type DataRows []struct {
mData interface{}
}
type DataColumns []struct {
mColumnName string
mColumnType int
mColumnPrecision int
mColumnScale int
}
type DataTables []struct {
mDataColumns DataColumns
mDataRows DataRows
mIndex int
}
type CFFDataSet struct {
mDataTables DataTables
mUser string
DBServer int
}
func main() {
ds := CFFDataSet{
mDataTables: DataTables{{
mDataColumns: DataColumns{{
mColumnName: "Test",
mColumnType: 1,
mColumnPrecision: 1,
mColumnScale: 1,
}},
mDataRows: DataRows{{
mData: "Test",
}},
mIndex: 0,
}},
mUser: "Teste",
DBServer: 2,
}
marchaled, _ := json.Marshal(ds)
fmt.Println(string(marchaled))
}
is returning
$ go run getrest.go
{"DBServer":2}
Can someone give me a hint why not this working ?
All your other fields are unexported (like private in other languages) and the unmarshaller can't access them. This is designated by the case of the first letter in the field name, needs to be uppercase.
For reference, here's an example using a field name on your struct that differs from the json's field name;
var jsonBlob = []byte(`[
{"Name": "Platypus", "Purchase": "Monotremata"},
{"Name": "Quoll", "Purchase": "Dasyuromorphia"}
]`)
type Animal struct {
Name string
Order string `json:"Purchase"`
}
var animals []Animal
err := json.Unmarshal(jsonBlob, &animals)
if err != nil {
fmt.Println("error:", err)
}
fmt.Printf("%+v", animals)
https://play.golang.org/p/iJqaXQY7Ch

Access String value in enum without using rawValue

I would like to replace my global string constants with a nested enum for the keys I'm using to access columns in a database.
The structure is as follows:
enum DatabaseKeys {
enum User: String {
case Table = "User"
case Username = "username"
...
}
...
}
Each table in the database is an inner enum, with the name of the table being the enum's title. The first case in each enum will be the name of the table, and the following cases are the columns in its table.
To use this, it's pretty simple:
myUser[DatabaseKeys.User.Username.rawValue] = "Johnny"
But I will be using these enums a lot. Having to append .rawValue to every instance will be a pain, and it's not as readable as I'd like it to be. How can I access the String value without having to use rawValue? It'd be great if I can do this:
myUser[DatabaseKeys.User.Username] = "Johnny"
Note that I'm using Swift 2. If there's an even better way to accomplish this I'd love to hear it!
While I didn't find a way to do this using the desired syntax with enums, this is possible using structs.
struct DatabaseKeys {
struct User {
static let identifier = "User"
static let Username = "username"
}
}
To use:
myUser[DatabaseKeys.User.Username] = "Johnny"
Apple uses structs like this for storyboard and row type identifiers in the WatchKit templates.
You can use CustomStringConvertible protocol for this.
From documentation,
String(instance) will work for an instance of any type, returning its
description if the instance happens to be CustomStringConvertible.
Using CustomStringConvertible as a generic constraint, or accessing a
conforming type's description directly, is therefore discouraged.
So, if you conform to this protocol and return your rawValue through the description method, you will be able to use String(Table.User) to get the value.
enum User: String, CustomStringConvertible {
case Table = "User"
case Username = "username"
var description: String {
return self.rawValue
}
}
var myUser = [String: String]()
myUser[String(DatabaseKeys.User.Username)] = "Johnny"
print(myUser) // ["username": "Johnny"]
You can use callAsFunction (New in Swift 5.2) on your enum that conforms to String.
enum KeychainKey: String {
case userId
case email
}
func callAsFunction() -> String {
return self.rawValue
}
usage:
KeychainKey.userId()
You can do this with custom class:
enum Names: String {
case something, thing
}
class CustomData {
subscript(key: Names) -> Any? {
get {
return self.customData[key.rawValue]
}
set(newValue) {
self.customData[key.rawValue] = newValue
}
}
private var customData = [String: Any]()
}
...
let cData = CustomData()
cData[Names.thing] = 56
Edit:
I found an another solution, that working with Swift 3:
enum CustomKey: String {
case one, two, three
}
extension Dictionary where Key: ExpressibleByStringLiteral {
subscript(key: CustomKey) -> Value? {
get {
return self[key.rawValue as! Key]
}
set {
self[key.rawValue as! Key] = newValue
}
}
}
var dict: [String: Any] = [:]
dict[CustomKey.one] = 1
dict["two"] = true
dict[.three] = 3
print(dict["one"]!)
print(dict[CustomKey.two]!)
print(dict[.three]!)
If you are able to use User as dictionary key instead of String (User is Hashable by default) it would be a solution.
If not you should use yours with a nested struct and static variables/constants.

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