how can a program keep a secret from its creator? - security

The idea is that I want a program that can edit a file yet I, the programmer, cannot edit or forge the file. Encrypting the file is an obvious choice, but even then, I'll still have to keep the encryption key secret from myself somehow.
Obscuring the secret doesn't seem to work, because I could just use the de-obscuring part of the code that I would need for the program.
I'm asking this because I'm trying to make a program that will keep me productive by monitoring my activities, and tell my friends/boss/family just how terrible a procrastinator i am if i don't live up to the goals i set the previous day (in other words: Present me can force future me to not procrastinate)

It seems the content of the program doesn't matter that much but you want to assure that the timestamp and content of the log can't be forged. I suggest writing the log to some external site where you can put data to but not delete from.
Writing false values to the log can only be prevented by having a log which progresses by time. For example, if you hide expenses from your bank account you'll run into problems because future balances will be lower than expected.
For short pieces of information like your account balance, just write it to some public site like Twitter. AFAIK it's not possible to send twitter messages like there were sent some time before.
For more complex data like the progress of a software development project push your changes with a version control system like git to a remote repo where you can't delete or overwrite history.
Update: As you explained in the comments you want to log dinstinct data on your computer that could be forged to anything. IMHO it's virtually impossible for you to write a program on your own which runs on your own computer with root but cannot be controlled. The only kind of software that is somehow similar to your request is DRM software that is calling home to prevent software "piracy". You need a binary program written by somebody else or with the source code deleted. It would need some kind of encrypted and obfuscated network communication which you can't understand.
I think there is not much hope for you using this approach. Better learn to control yourself and not answer random questions by strangers on Stackoverflow, ehem.

Related

Can a running nodejs application cryptographically prove it is the same as published source code version?

Can a running nodejs program cryptographically prove that it is the same as a published source code version in a way that could not be tampered with?
Said another way, is there a way to ensure that the commands/code executed by a nodejs program are all and only the commands and code specified in a publicly disclosed repository?
The motivation for this question is the following: In an age of highly sophisticated hackers as well as pressures from government agencies for "backdoors" that allow them to snoop on private transactions and exchanges, can we ensure that an application has been neither been hacked nor had a backdoor added?
As an example, consider an open source-based nodejs application like lesspass (lesspass/lesspass on github) which is used to manage passwords and available for use here (https://lesspass.com/#/).
Or an alternative program for a similar purpose encryptr (SpiderOak/Encryptr on github) with its downloadable version (https://spideroak.com/solutions/encryptr).
Is there a way to ensure that the versions available on their sites to download/use/install are running exactly the same code as is presented in the open source code?
Even if we have 100% faith in the integrity of the the teams behind applications like these, how can we be sure they have not been coerced by anyone to alter the running/downloadable version of their program to create a backdoor for example?
Thank you for your help with this important issue.
sadly no.
simple as that.
the long version:
you are dealing with the outputs of a program, and want to ensure that the output is generated by a specific version of one specific program
lets check a few things:
can an attacker predict the outputs of said program?
if we are talking about open source programs, yes, an attacker can predict what you are expecting to see and even can reproduce all underlying crypto checks against the original source code, or against all internal states of said program
imagine running the program inside a virtual machine with full debugging support like firing up events at certain points in code, directly reading memory to extract cryptographic keys and so on. the attacker does not even have to modify the program, to be able to keep copys of everything you do in plaintext
so ... even if you could cryptographically make sure that the code itself was not tampered with, it would be worth nothing: the environment itself could be designed to do something harmful, and as Maarten Bodewes wrote: in the end you need to trust something.
one could argue that TPM could solve this but i'm afraid of the world that leads to: in the end ... you still have to trust something like a manufacturer or worse a public office signing keys for TPMs ... and as we know those would never... you hear? ... never have other intentions than what's good for you ... so basically you wouldn't win anything with a centralized TPM based infrastructure
You can do this cryptographically by having a runtime that checks signatures before running any code. Of course, you'd have to trust that runtime environment as well. Unless you have such an environment you're out of luck - that is, unless you do a full code review.
Furthermore you can sign the build by placing a signature within the build system. The build system and developer access in turn can be audited. This is usually how secure development environments are build. But in the end you need to trust something.
If you're just afraid that a particular download is corrupted you can test against an official hash published at one or more trusted locations.

How to encrypt data while allowing r/w for given user in linux

I am currently working on a java search project that will be distributed to the clients' local server, the project contains some valuable data that we hope it cannot be accessed directly on the machine, but can only be accessed from the project services/apis. The data will be updated on a daily basis and need to be avaliable for query 24/7.
I am thinking of eCryptFs, but after some test, it seems that once the encrypted data is mounted under the service user, say 'root1', as I have to keep the encrypted data in the mounted state to support query, all the other login users can access the de-crypted data without password. Is there anyway to support my scenario? Thanks.
If your users don't have root access, you can simply store the encryption key in a file and deny read access to other users.
If your users do have root access, there is nothing you can do.
EDIT:
Under most circumstances, someone with root account can do anything that the other users can do. So, even if you did get per user r/w permissions on a file but only for a certain user (which is very possible), it would be rather pointless. (Someone with sudo/root access could just run sudo su USER, where USER is the account with the r/w permissions. I think a better way to go about this is to look at options that users do not have control over.
The first thing that came to mind was compiled programs. While they are not really meant for holding secure information, you could compile a simple program to output a little bit of the information after a time delay (to prevent them from just running it continuously and then compiling all of the data they get from it.) Actually, modifying your Java program might be easier; just have it store the information as an enormous string or something. :D
These open source Java obfuscators will make it harder (but certainly not impossible) to reverse engineer your program and, along with it, the data inside.
A more secure option would be to write a C program, compile it, and have it output information (after a time delay) that the JAVA file can then manage. In order to make it harder to decompile, you could add some encryption methods to the string so if the Decompiler messes up on any part of it, it's still worthless information to them.
Final verdict: Nothing is really 100% secure when it is stored on someone else's computer(s) but, then again, neither is it 100% secure on your own server. I would suggest looking into other options, but if you have no other option and you have legal protection on the information, this might work for you.

saving passwords inside your application code

I have a doubt concerning how to store a password for usage in my application. I need to encrypt/decrypt data on the fly, so the password will need to be somewhere. Options would be to have it hard-coded in my app or load it from a file.
I want to encrypt a license file for an application and one of the security steps involves the app being able to decrypt the license (other steps follow after). The password is never know to the user and only to me as e really doesn't need it!
What I am concerned is with hackers going through my code and retrieving the password that I have stored there and use it to hack the license breaking the first security barrier.
At this point I am not considering code obfuscation (eventually I will), so this is an issue.
I know that any solution that stores passwords is a security hazard but there's no way around it!
I considered assembling the password from multiple pieces before really needing it, but at some point the password is complete so a debugger and a well place breakpoint is all that is needed.
What approaches do you guys(and galls), use when you need to store your passwords hard-coded in your app?
Cheers
My personal opinion is the same as GregS above: it is a waste of time. The application will be pirated, no matter how much you try to prevent it. However...
Your best bet is to cut down on casual-piracy.
Consider that you have two classes of users. The normal user and the pirate. The pirate will go to great lengths to crack your application. The normal user just wants to use your application to get something done. You can't do anything about the pirate.
A normal user isn't going to know anything about cracking code ("uh...what's a hex editor?"). If it is easier for this type of person to buy the application than it is to pirate it, then they are more likely to buy it.
It looks like the solutions you have already considered will be effective against the normal user. And that's about all that you can do.
Decide now how much time/effort you want to spend on preventing piracy. If someone is determined, they're probably going to get your application to work anyway.
I know you don't want to hear it, but it's a waste of time, and if your app needs a hardcoded password then that is a flaw.
I don't know that there is any approach to solving this problem that would deter a hacker in any meaningful way. Keeping the secret a secret is one of cryptography's great problems.
An approach I have done in the past was to generate an unique ID during the install, it would get the HDD and MCU's SN and use it in a complex structure, then the user will send this number for our automated system and we reply back with another block of that, the app will now decrypt and compare this data on the fly during the use.
Yes I works but it still have the harded password, we have some layers for protection (ie. there are some techniques that prevents a mid-level hacker to understand our security system).
I would just recommend you to do a very complex system and try to hack it on your own, see if disassembly can lead to an easy path. Add some random calls to random subroutines, make it very alleatory, try to fake the use of registry keys and global variables, turn the hacker life in a hell so he will eventually give up.

Protecting executable from being patched

My logic of APT (Anti-Paching Technology) is as follows...
1) Store on the MSSQL server the md5 hash of the executable for protection.
2) Perform an md5 comparison (within my application startup) the hash found on the server, with the executable itself.
3) If comparison fails exit application silently.
And all these above before it is finally pached!
I mean what is your best way to protected a file from being patched?
Without using ready tools (.net reactor, virtualizer etc)
Edit: Something else just came into my mind.
Is there any way of checking the application integrity on server side?
I mean my app works only online. Could i execute something on the server (my domain) that could check the application integrity?
The thing is a cracker would patch the application precisely on step 2, removing the hash check code.
So I wouldn't call that very effective against serious crackers.
EDIT: I guess your best bet is defense in depth, given that your app has to be online I'd:
Require authentication: Authenticate users, hopefully via a cryptographic key, and require a key check to receive/send data.
Obfuscation: It makes things harder for crackers.
Continued checks: Besides checking who is sending data, validate the application each time a request is sent.
These all can still be circumvented, but they make things a lot harder and might disuade some if your app is not worth that much to them.
A patched application means the 'cracker' has complete control over the machine the code is running on (at least enough control to patch the executable). So patch prevention however smart it might be is working against the flow of control.
Complicating your binary file might be enough to discourage patching so obfuscators are propably your best bet.
you can't. once someone else has your file they can do what they like with it - first thing would be to patch out your anti-patching code.
If the application is running on someone else's machine, you cannot prevent them from patching it. You can make it harder, but it's a shell game: you cannot win. Regardless of how complicated you make it, some guy somewhere will see it as an interesting challenge to break your protection, and he will succeed. Then, everyone else just has to download his version. The most extreme form of patch-protection today is Skype (that I know of). It's insanely complicated, and yet it has been broken.
Since your application apparently runs online, you can ask yourself why you want to prevent patches in the first place (maybe it's to prevent the user from entering some bad values? Or to prevent them from seeing some information that's present in the program?), and then architect your program so that whatever you want to keep hidden or checked happens on the server.
For example if it's a game and you want to prevent players from hacking the game to know where the other players are: change the server so it only sends coordinate information for the players that you can already see.
Another example: if it's an online store and you want to make sure users don't submit purchase orders with incorrect prices, check the prices at the server.
The only exception there is if you control the hardware that the program's running on. But even there, it's very hard to do it right (see: XBox, PS3, and the many other consoles that tried to do that and failed). It's probably still better to leverage the client/server architecture rather than betting on "trusted computing".
Crackers nowadays don't bother patching your executable file; they simply change your program's variables in-memory to make its behaviour more amenable to their requirements. Defending against this is very difficult and reasonably pointless; most games' crack-protection works only by searching for signatures of known crack programs (like an AV engine does).
Everyone nailed it, you can't stop someone but you can make it harder for them, you could even go off the deep end and make some in-memory validation stuff like World Of Warcrafts Warden system.
If you tell us what language you are writing in we might be able to suggest some simple obfuscation methods.

Offline view of dynamic content?

I want to view dynamic contents (flash games, online transaction...etc) offline.
For example, I finish level 1 of this cool flash RPG game.
I go offline and play the level again.
Or, I make a purchase.
And make the purchase again offline.
Of course this won't do anything. It will be strictly for demonstration purpose.
Or, I watch a video online. Go offline and watch it again.
Is this feasible? Whatever I do through browser, it has to download things.
When it downloads, it stores on disk. Then, when it is in offline mode, it routes all traffic out to local disk.
Sounds simple, but is this really possible?
Or am I missing something?
Let's say someone patched a browser to make offline mode much more powerful.
As a web developer, how can I secure my application from this
patched browser?
Let's say I charging my contents (video, game...etc)
per view/use. With this patched browser, people can pay once
and view/use it over and over again.
They might even make a tarball out of their browser cache
and share with other people online.
So, my questions are:
is this patched browser possible?
if it is possible, how can I defend my content against it?
I'm trying to find the original author of the quote: "Trying to make digital content not copyable is like trying to make water not wet."
In your question you describe several different scenarios as if they were similar. They are not. If you have a specific question, then please ask it so that people can focus on addressing the specific case that concerns you.
Let's talk about video (and audio). Essentially, without controlling the client, you can NOT stop the downloaded video from being cached and re-watched. "Patched" browsers exist. In fact, they're not patched. They don't even need to be. FireFox has any number of plug-ins such as "DownloadHelper" which make all of this possible. YouTube goes to some effort to change their system regularly to break DownloadHelper. But they know they can only slow things down.
The only way to control a video download being re-watched is insist on the user using your completely custom plugin or application. The problem is that (a) that costs you much more money, (b) it's more painful for the user.
The other cases you mention - RPG and online transaction... these are different. Often with an RPG or other game, the client portion includes only a part of the code. Some of the code resides on your server. Without a connection to the server, the game cannot be played. You don't have to write it that way, you could make it 100% client... in which case (e.g. for Flash) the SWF file can be downloaded and played again and again, without your control.
But usually those online flash games are part-server in order to do what you say, and make them playable only online and only via the game-writers site.
An online transaction ALWAYS involves a server component, usually encrypted and non-repeatable. They can be secured.

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