Displaying qTip hover on outer nodes of Cytoscape.js graph? - qtip2

When hovering over the outer nodes of graph in Cytoscape.js, the qTip dialog is not displayed.
Is there anyway to display the qTip bubbles upon hovering on an outer node? I can have the qtip popup on nodes in the upper half but not much along the sides of the graph. Especially towards the bottom half.
cy.elements('node').qtip({
id: function() {
return this.data('id');
},
content: function() {
return this.data('name') + '<br /><em>$' + this.data('weight') + '</em>';
},
position: {
my: 'bottom right',
viewport: $(etl_cyto_div),
adjust: {
cyViewport: true,
method: 'flip none'
}
},
show: {
cyBgOnly: false
},
hide: {
cyBgOnly: false,
cyViewport: true,
delay: 100
},
style: {
classes: 'qtip-tipsy',
tip: {
width: 16,
height: 8
}
}
});

I suspect your options may be causing the issue. Because this extension is a relatively thin wrapper around qtip, you just use the qTip API and options.
Try leaving options.position.adjust.method default
Try a more permissive options.position.adjust.method; see qtip docs
adjust.cyViewport is expensive (especially on touch) and can be buggy depending on the version of qtip used.
Try all defaults and see if you can reproduce your issue with the events you want. If not, then the issue is due to the set options. If so, please file your example code in an issue

Related

Window resize "jitter" using wgpu-ris and winit

I'm experimenting with some rust code that is a slight re-structuring of the code shown in the Learn WGPU tutorial, including the addition of a uniform transform to draw objects at fixed (pixel) locations and sizes.
I notice that when I resize my window, that my boxes stretch, squash, and jitter drastically.
The stretching/warping follows the magnitude and direction of the delta, and once the resize is completed the boxes always settle at their correct position and size
GifCam's frame diff view shows the extent of the stretching during the move
To rule out any of my changes to the tutorial code, I cloned the repository, built and ran "tutorial6-uniforms", and it shows the same behavior with resizes stretching and squashing the shape as they occur.
Adding println's to my resize and render functions (and disabling redraws on MainEventsCleared) shows even pairs of resize events and redraws
redraw called PhysicalSize { width: 800, height: 600 } // initial draw
resize called PhysicalSize { width: 799, height: 600 } // resize begins
redraw called PhysicalSize { width: 799, height: 600 }
resize called PhysicalSize { width: 774, height: 589 }
redraw called PhysicalSize { width: 774, height: 589 }
This all makes me believe that there is something going on behind the scenes, where perhaps the frame is stretched first to match the window's new size before the redraw is completed? Is there a way to prevent this? When there are a lot of elements on the screen, especially text, this effect becomes pretty jarring. Not to mention most application's do not suffer from this, so it looks unprofessional and ugly.
Here is my event loop, I've omitted other code to keep my post size down but will add more if it helps troubleshoot the issue, or refer to the code here from the tutorial.
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => {
match event {
// ...
WindowEvent::Resized(physical_size) => {
renderer.resize(*physical_size);
},
_ => {}
}
},
Event::RedrawRequested(_) => {
match renderer.render() {
Ok(_) => {},
Err(e) => eprintln!("{:?}", e),
}
},
// no change in observed resizing behavior with or without
/*Event::MainEventsCleared => {
window.request_redraw();
},*/
// ...
_ => {}
}
})
I believe this is a winit issue, where it both sets the view to be automatically resized and also not giving the app chance to redraw before OS redraws the resized window. I haven't found a good workaround, so I guess the only path is for someone to dive in to winit code.
Changing the surface's presentation mode from Fifo to Immediate prevents distortion while resizing (on Windows 10).
// surface: wgpu::Surface, device: wgpu::Device
let config = wgpu::SurfaceConfiguration {
...
present_mode: wgpu::PresentMode::Immediate,
...
};
surface.configure(&device, &config);

Show cytoscape qtip on right click

I am trying to show a qtip when the user right-clicks on a node using the following code:
cy.on("cxttap", "node", function (evt) {
evt.cyTarget.qtip({
content: {
text: "test"
}
});
});
When I right-click a node no tooltip is shown, but as soon as I left-click on the same node then the tooltip shows.
I have made sure that cytoscape-qtip is working and I have not added any event handlers for the click or tap events.
qTip handles events itself, so you have to specify something like cxttap for the show event. If you want to write your own listeners, like you have above, then your call to qtip will need a call to the qtip API to manually show.
Set show property for right click
cy.elements().qtip({
content: '<p> [SUM Outgoing call :42, THUVAPPARA</p><button id="add-to-report" class="btn btn-success">Add to report</button><br><button class="btn btn-danger">Remove</button>',
show: { event: 'cxttap' },
position: {
my: 'top center',
at: 'bottom center'
},
style: {
classes: 'qtip-bootstrap',
tip: {
width: 16,
height: 8
}
}
});

Restrict qtip2 inside a container

How to keep all the qtips inside a container (I have already tried position.container, position.viewport and position.adjust.method) without any luck, my best guess is that I am not using them correctly.
Update:1 I have created a sample app with more details on below url
http://secure.chiwater.com/CodeSample/Home/Qtip
Update:2 I have created jsfiddle link too. http://jsfiddle.net/Lde45mmv/2/
Please refer below screen shot for layout details.
I am calling the area shown between two lines as $container in my js code.
So far I have tried tweaking viewport, adjust method but nothing helped. I am hoping this is possible and I would greatly appreciate any help.
Below is my javascript code which creates qtip2.
//Now create tooltip for each of this Comment number
$('#cn_' + num).qtip({
id: contentElementID,
content: {
text: .....
var $control = $('<div class="qtip-parent">' +
' <div class="qtip-comment-contents">......</div>' +
' <div class="clearfix"></div>' +
' <div class="qtip-footer"><span class="qtip-commenter">...</span><span class="pull-right">...</span></div>' +
'</div>'
);
return $control;
},
button: false
},
show: 'click',
hide: {
fixed: true,
event: 'unfocus'
},
position: {
my: 'top right',
at: 'bottom right',
target: $('#cn_' + num),
container: $container,
//viewport: true,
adjust: { method: 'shift none' }
},
style: {
tip: {
corner: true,
mimic: 'center',
width: 12,
height: 12,
border: true, // Detect border from tooltip style
//offset: 25
},
classes: 'qtip-comment'
},
events: {
show: function (event, api) {
...
},
hide: function (event, api) {
...
}
}
});
Example of jalopnik page which shows what I am looking for (FWIW jalopnik example doesn't use qtip2).
I don't think qtip API supports this functionality. I ended up re-positioning the tooltip on visible event.
I have updated the demo page and jsfiddle link below is code for doing this.
events: {
visible: function (event, api) {
var $qtipControl = $(event.target);
$qtipControl.css({ 'left': contentPosition.left + "px" });
var $qtipTipControl = $qtipControl.find(".qtip-tip");
var $target = api.get("position.target");
$qtipTipControl.css({ "right": 'auto' });
//I am using jquery.ui position
$qtipTipControl.position({
my: "center top",
at: "center bottom",
of: $target
});
}
}
Problem with this approach is that there is noticeable jump when I re-position the qTip. But in lack of any other option for time being I will settle with this.
The ideal approach would be to allow callback method thru position.adjust currently it only supports static values for x and y, if a method was allowed here it would make things much smoother.

carouFredSel - set visible amount to actual amount of images - and still scroll?

I'm working with this scroller
http://coolcarousels.frebsite.nl/c/2/
I have this setup below.
My issue is I have it set to visible: 4 and I have 4 images, so it doesn't scroll. If I set it to visible: 3 then it works as expected. But I want to show all 4 images in one screen when you open the browser full width on a 1920px wide resolution. So the issue seems to be. If I set visible to the amount of images I have then it stops working.
Is there a way to have all 4 images on screen at one time then still scroll through them?
$(function() {
$('#carousel').carouFredSel({
width: '100%',
align: 'left',
items: {
visible: 4,
start: 0,
},
scroll: {
items: 1,
queue : true,
fx: "scroll",
easing: "swing",
duration: 1000,
timeoutDuration: 3000
},
prev: '.prev',
next: '.next',
auto: {
easing: "quadratic",
button: '.play',
pauseOnEvent: 'resume',
pauseOnHover: true
}
}).find(".slide .plusNav").hover(
function() { $(this).find("div").slideDown(); },
function() { $(this).find("div").slideUp(); }
);
});
try this
items: {
minimum: 0,
},
I have resolved this issue by setting minimum to 0.
items: {
minimum: 0,
Actually, setting the minimum attribute to zero forces the scroll bar to be displayed always irrespective of number of items currently displayed.
This was required for me because, automatic enabling of scroll bars was not working on certain screen resolutions- I had to add 2 more items to make the scroll bar visible which was not the expected behavior.
As a work around, I set minimum: 0 - it resolved the issue.
I was able to do this by editing the source :/
If you comment out this lines 554 & 556 in jquery.carouFredSel-6.2.0.js like this...
// not enough items
var minimum = (is_number(opts.items.minimum)) ? opts.items.minimum : opts.items.visible + 1;
if (minimum > itms.total)
{
// e.stopImmediatePropagation();
// return debug(conf, 'Not enough items ('+itms.total+' total, '+minimum+' needed): Not scrolling.');
}
...it worked for me.
Access the wrapper and set its height (assuming all children have the same height):
var carousel = [your_carousel],
carousel_wrapper = carousel.parent();
carousel_wrapper.height(function(){
return (carousel.children('[child_selector]').length) * [child_height];
});
The thing here is, there will be a weird behavior when the carousel animates. This is because the maximum height was done ((n-1) * child_height) intentionally as a mask, along with an overflow: hidden.
Another option would be to duplicate one of the children, but that isn't semantic.

How can I enable the handle on layout manager?

Given the following javascript code :
var layoutFull = new YAHOO.widget.Layout({
units: [
{
position: 'left',
header: 'Right',
width: 300,
resize: true,
collapse: true,
scroll: true,
body: 'right1',
animate: true
},
{
position: 'center',
body: 'Da center...'
}
]
});
layoutFull.render();
I can have a full layout with a collapsible left pane. But there is a fine line between left and center parts. I would like to be able to drag this line for resizing both left and center part as in this example : http://developer.yahoo.com/yui/examples/layout/page_layout_source.html.
Which property should I enable in the layout configuration ? Looking at sample or the API doc didn't give me any luck.
I'm wondering if the following two libraries need to be included ...
<script type="text/javascript" src="../../build/dragdrop/dragdrop-min.js"></script>
<script type="text/javascript" src="../../build/resize/resize-min.js"></script>
Without 'seeing' the html, its rather hard to guess. Some 'magic' might occur by adding these two. Just a hunch. :)

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