Coded ui test in a multithreaded scenario and control not found. - coded-ui-tests

As you all know Coded ui playback can be kind of slow depending on the controls you're querying.
To try and solve this issue I am looking at adding some multithreading capabilities to the test.
Here is a for loop which works successfully, now converted to a Parallel.For - only the control cannot be found (not at all).
Parallel.For(0, totalItems, (i, loopState) =>
{
DxLookup.OpenPopup();
var cell = _popupGrid.GetCell(viewName, column.ColumnName, i);
cell.DrawHighlight();
if (cell.ValueAsString == item)
{
found = true;
loopState.Stop();
}
});
The code fails on the DxLookup.OpenPopup - because the control is not found. Looks like it could be thread related.
How is it possible to access a test control from another thread then?

I am not too sure about Coded UI playback supports multi-threading capabilities check this link for playback related information
Configure Playback
you may try come other techniques to speedup the playback

what kind of app are you trying to test? if it's a winforms app multithrreading is problematic.
try testing wheter you can locate tha main app window or any kind of control. if not you'll know it's a threading problem. if you can locate any kind of control just not the desired control you'll be able to tweak the search configurations to loacte the control.
hope this helps

Related

Can I trigger the Hololens Calibration sequence from inside my application?

I have a hololens app I am creating that requires the best accuracy possible for hologram placement. This application will be used by numerous individuals. Whenever I try to show the application progress, I have to have the user go through the calibration process, otherwise the holograms appear to have way too much drift.
I would like to be able to call the hololens calibration process automatically when the application opens. Later, after I set up user authentication and id management, I will call the calibration process when a new user is found.
https://learn.microsoft.com/en-us/windows/mixed-reality/calibration
I have looked into the calibration (via the above documentation and elsewhere) and it seems that all it is setting is IPD. However the alternative solutions I have found that allow for dynamic ipd adjustment appear to be invalid for UWP Store apps. This makes them unusable for me.
I am looking for any help or direction, or if this is even possible. Thank you.
Yes, it is possible to to this, you need to use the LaunchUriAsync protocol to launch the following URI: ms-hololenssetup://EyeTracking
Here is an example implementation, obtained from the LaunchUri example in MRTK
public void LaunchEyeTracking()
{
#if WINDOWS_UWP
UnityEngine.WSA.Application.InvokeOnUIThread(async () =>
{
bool result = await global::Windows.System.Launcher.LaunchUriAsync(new System.Uri("ms-hololenssetup://EyeTracking"));
if (!result)
{
Debug.LogError("Launching URI failed to launch.");
}
}, false);
#else
Debug.LogError("Launching eye tracking not supported Windows UWP");
#endif
}

Cannot get QWindow::fromWinId to work properly

My Qt 5.9 program (on X11 Linux) launches other applications, using QProcess.
I would like to have control over windows these applications spawn, so I obtain their winId value and use QWindow::fromWinId to get a QWindow instance.
The problem is these instances are invalid and do not represent the window they are supposed to.
If I check the winId values using xwininfo, the correct information is returned, so I know they are good.
What am I doing wrong?
Edit: An example won't help much, but here goes:
QProcess *process=new QProcess(this);
...
process.open()
... // wait until window appears
WId winId=PidToWid(process->processId()); // this function returns the Window ID in decimal format. I test this with xwininfo, it's always correct
...
QWindow *appWindow=QWindow::fromWinId(winId);
... And that's basically it. appWindow is a valid QWindow instance, but it does not relate to the actual window in any way. For example, if I close() it, it returns true but the window does not close.
Even if I provide a wrong WId on purpose, the end result is the same.
This is not proper solution with explanation why it should work, however it may be helpful for somebody...
I had the same issue with my application when I switched from Qt4 QX11EmebeddedContainer to Qt5 implementation using QWindow. What I did to resolve / fix this issue was following:
Client application:
widget->show(); //Widget had to be shown
widget->createWinId();
sendWinId(widget->winId()); //Post window handle to master app where is constructed container
Master application:
QWindow* window = QWindow::fromWinId(clientWinId);
window->show(); //This show/hide toggle did trick in combination with show in client app
window->hide();
QWidget* container = QWidget::createWindowContainer(window, parentWindowWidget);
After this I was able to control window properly through QWidget container.

Custom Joystick Behavior Linux - Adding Mod Keys

I don't have much experience with this type of stuff so I wanted to get some feedback on what I should be looking into.
Here is the situation: I have a joystick (Thrustmaster T-Flight Hotas X) that has about 12 buttons. What I would like to do is be able to hold 1 of the buttons and use it as a mod key so that I could double the number of buttons I have (I would effectively have 22 buttons).
Now what is the best way to go about this? I am currently running Ubuntu 13.10. I believe the device is picked up by the usbhid driver. Now should I be trying to write a custom driver that would yield this behavior or is there a better/less complicated way of going about this - i.e. intercepting the events and modifying them on the fly - or something else I don't even know is possible.
Anyways hope I was clear. Just trying to figure out the best course of action here.
Thanks in advance.
I would just try to use the existing Linux joystick API
https://git.kernel.org/cgit/linux/kernel/git/stable/linux-stable.git/tree/Documentation/input/joystick-api.txt?id=refs/tags/v3.9.6
then is user space you can get all the joystick events, and process them as you see fit. Specifically you can get button press events and use logic as follows:
void handle_button_y_press()
{
if (button_X_pressed)
{
do_y_function_a();
}
else
{
do_y_function_b();
}
}

Block All Keyboard Input in a Linux Application (Using Qt or Mono)

I'm working on a online quiz client where we use a dedicated custom-made linux distro which contains only the quiz client software along with text editors and other utility software. When the user has started the quiz, I want to prevent him/her from minimizing the window/closing it/switching to the desktop or other windows. The quizzes can be attempted using only the mouse, so I need the keyboard to be completed disabled for the period of the quiz. How could I do this, using Qt or Mono? I'm ready to use any low-level libraries/drivers, if required.
You may use QWidget::grabKeyboard and QWidget::grabMouse, and please note the warning in comments:
Warning: Bugs in mouse-grabbing
applications very often lock the
terminal. Use this function with
extreme caution, and consider using
the -nograb command line option while
debugging.
Have you looked at XGrabKeyboard? That should do a global grab of the keyboard.
Did you try to use EventFilter ? You have the opportunity to block all the events related to, as instance, keypress...
More information here : http://qt.nokia.com/doc/4.6/eventsandfilters.html
Hope it helps !
Something like :
bool MyWidget::event(QEvent *event)
{
if (event->type() == QEvent::KeyPress)
{
return true;
}
return QWidget::event(event);
}

How to attach mouse event listeners to embedded nsIWebBrowser in C++

I've embedded an nsIWebBrowser in my application. Because I'm just generating HTML for it on the fly, I'm using OpenStream, AppendToStream, and CloseStream to add content. What I need is to add event listeners for mouse movement over the web browser as well as mouse clicks. I've read documentation and tried lots of different things, but nothing I have tried has worked. For instance, the code below would seem to do the right thing, but it does nothing:
nsCOMPtr<nsIDOMWindow> domWindow;
mWebBrowser->GetContentDOMWindow(getter_AddRefs(domWindow));
if (!mEventTarget) {
mEventTarget = do_QueryInterface(domWindow);
if (mEventTarget)
mEventTarget->AddEventListener(NS_LITERAL_STRING("mouseover"), (nsIDOMEventListener *)mEventListener, PR_FALSE);
}
Perhaps it isn't working because this is run during initialization, but before any content is actually added. However, if I add it during AppendStream, or CloseStream, it segfaults.
Please tell me a straightforward way to do this.
Well, here's the answer:
nsCOMPtr<nsIDOMEventTarget> cpEventTarget;
nsCOMPtr<nsIDOMWindow> cpDomWin;
m_pWebBrowser->GetContentDOMWindow (getter_AddRefs(cpDomWin));
nsCOMPtr<nsIDOMWindow2> cpDomWin2 (do_QueryInterface (cpDomWin));
cpDomWin2->GetWindowRoot(getter_AddRefs(cpEventTarget));
rv = cpEventTarget->AddEventListener(NS_LITERAL_STRING("mousedown"),
m_pBrowserImpl, PR_FALSE);

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