I need to run some code after nodeunit successfully passed all tests.
I'm testing some Firebase wrappers and Firebase reference blocks exiting nodeunit after all test are run.
I am looking for some hook or callback to run after all unit tests are passed. So I can terminate Firebase process in order nodeunit to be able to exit.
Didn't found a right way to do it.
There is my temporary solution:
//Put a *LAST* test to clear all if needed:
exports.last_test = function(test){
//do_clear_all_things_if_needed();
setTimeout(process.exit, 500); // exit in 500 milli-seconds
test.done();
}
In my case, this is used to make sure DB connection or some network connect get killed any way. The reason it works is because nodeunit run tests in series.
It's not the best, even not the good way, just to let the test exit.
For nodeunit 0.9.0
For a recent project, we counted the tests by iterating exports, then called tearDown to count the completions. After the last test exits, we called process.exit().
See the spec for full details. Note that this went at the end of the file (after all the tests were added onto exports)
(function(exports) {
// firebase is holding open a socket connection
// this just ends the process to terminate it
var total = 0, expectCount = countTests(exports);
exports.tearDown = function(done) {
if( ++total === expectCount ) {
setTimeout(function() {
process.exit();
}, 500);
}
done();
};
function countTests(exports) {
var count = 0;
for(var key in exports) {
if( key.match(/^test/) ) {
count++;
}
}
return count;
}
})(exports);
As per nodeunit docs I can't seem to find a way to provide a callback after all tests have ran.
I suggest that you use Grunt so you can create a test workflow with tasks, for example:
Install the command line tool: npm install -g grunt-cli
Install grunt to your project npm install grunt --save-dev
Install the nodeunit grunt plugin: npm install grunt-contrib-nodeunit --save-dev
Create a Gruntfile.js like the following:
module.exports = function(grunt) {
grunt.initConfig({
nodeunit : {
all : ['tests/*.js'] //point to where your tests are
}
});
grunt.loadNpmTasks('grunt-contrib-nodeunit');
grunt.registerTask('test', [
'nodeunit'
]);
};
Create your custom task that will be run after the tests by changing your grunt file to the following:
module.exports = function(grunt) {
grunt.initConfig({
nodeunit : {
all : ['tests/*.js'] //point to where your tests are
}
});
grunt.loadNpmTasks('grunt-contrib-nodeunit');
//this is just an example you can do whatever you want
grunt.registerTask('generate-build-json', 'Generates a build.json file containing date and time info of the build', function() {
fs.writeFileSync('build.json', JSON.stringify({
platform: os.platform(),
arch: os.arch(),
timestamp: new Date().toISOString()
}, null, 4));
grunt.log.writeln('File build.json created.');
});
grunt.registerTask('test', [
'nodeunit',
'generate-build-json'
]);
};
Run your test tasks with grunt test
I came across another solution how to deal with this solution. I have to say the all answers here are correct. However when inspecting grunt I found out that Grunt is running nodeunit tests via reporter and the reporter offers a callback option when all tests are finished. It could be done something like this:
in folder
test_scripts/
some_test.js
test.js can contain something like this:
//loads default reporter, but any other can be used
var reporter = require('nodeunit').reporters.default;
// safer exit, but process.exit(0) will do the same in most cases
var exit = require('exit');
reporter.run(['test/basic.js'], null, function(){
console.log(' now the tests are finished');
exit(0);
});
the script can be added to let's say package.json in script object
"scripts": {
"nodeunit": "node scripts/some_test.js",
},
now it can be done as
npm run nodeunit
the tests in some_tests.js can be chained or it can be run one by one using npm
Related
I'm trying to use phantomjs-node with mocha to run some tests
var phantom = require('phantom');
phantom.create().then(function(ph) {
ph.createPage().then(function(page) {
page.open('http://localhost:8900').then(function(status) {
console.log(status);
if ( status === "success" ) {
page.injectJs("../node_modules/mocha/mocha.js");
page.injectJs("../node_modules/chai/chai.js");
//inject your test reporter
page.injectJs("testMocha/reporter.js");
//inject your tests
tests.forEach(function(test) {
page.injectJs(test);
})
page.property('evaluate').then(function() {
window.mocha.run();
});
}else{
ph.exit();
}
});
});
});
I run the file with
node myFile.js
But when I run the file nothing shows up in the console, none of my tests are run, and the script hangs.
If I do it without phantomjs-node I'm able to run and display my tests, launching the file with
phantomjs myFile.js
but I need phantomjs-node to do other things needed for my tests. How can I mocha with phantomjs-node?
The solution to my problem was that first i needed to start the evaluate this way :
page.evaluate(function() {
I thought i had to do page.property('evaluate').then(function() { cause i was using phantomjs-node but that's not the case
And second the reason i couldn't see my tests results from mocha is because in my reporter file i was displaying the result with callPhantom :
window.callPhantom({ message: args.join(" ") });
But with phantomjs-node this doesn't seem to work so instead just do a simple console.log
console.log( args.join(" ") );
An exemple of the reporter i use and a great tutorial on how to use phantomJS and mocha together can be found there :
http://doublenegative.com/phantomjs-mocha-and-chai-for-functional-testing/
So basically this is what I want to do. Have a grunt script that compiles my coffee files to JS. Then run the node server and then, either after the server closes or while it's still running, delete the JS files that were the result of the compilation and only keep the .coffee ones.
I'm having a couple of issues getting it to work. Most importantly, the way I'm currently doing it is this:
grunt.loadNpmTasks("grunt-contrib-coffee");
grunt.registerTask("node", "Starting node server", function () {
var done = this.async();
console.log("test");
var sp = grunt.util.spawn({
cmd: "node",
args: ["index"]
}, function (err, res, code) {
console.log(err, res, code);
done();
});
});
grunt.registerTask("default", ["coffee", "node"]);
The problem here is that the node serer isn't run in the same process as grunt. This matters because I can't just CTRL-C once to terminate JUST the node server.
Ideally, I'd like to have it run in the same process and have the grunt script pause while it's waiting for me to CTRL-C the server. Then, after it's finished, I want grunt to remove the said files.
How can I achieve this?
Edit: Note that the snippet doesn't have the actual removal implemented since I can't get this to work.
If you keep the variable sp in a more global scope, you can define a task node:kill that simply checks whether sp === null (or similar), and if not, does sp.kill(). Then you can simply run the node:kill task after your testing task. You could additionally invoke a separate task that just deletes the generated JS files.
For something similar I used grunt-shell-spawn in conjunction with a shutdown listener.
In your grunt initConfig:
shell: {
runSuperCoolJavaServer:{
command:'java -jar mysupercoolserver.jar',
options: {
async:true //spawn it instead!
}
}
},
Then outside of initConfig, you can set up a listener for when the user ctrl+c's out of your grunt task:
grunt.registerTask("superCoolServerShutdownListener",function(step){
var name = this.name;
if (step === 'exit') process.exit();
else {
process.on("SIGINT",function(){
grunt.log.writeln("").writeln("Shutting down super cool server...");
grunt.task.run(["shell:runSuperCoolJavaServer:kill"]); //the key!
grunt.task.current.async()();
});
}
});
Finally, register the tasks
grunt.registerTask('serverWithKill', [
'runSuperCoolJavaServer',
'superCoolServerShutdownListener']
);
I'm trying to make my tests run each time I'm saving some files. Here is the gulp watch:
gulp.task('jasmine', function() {
gulp.src('spec/nodejs/*Spec.js')
.pipe(jasmine({verbose:true, includeStackTrace: true}));
});
gulp.task('watch', function () {
gulp.watch(['app/*.js', 'app/!(embed)**/*.js','spec/nodejs/*.js'], ['jasmine']);
});
To test for example app/maps.js I'm creating a spec/nodejs/mapsSpec.js file like this:
'use strict';
var maps = require('../../app/maps');
describe('/maps related routes', function(){
it('should ...', function(){...}
...
If I change a spec file everything is working well, if I modify app/maps.js file the change trigger the test. if I modify it again tests are tiggered but the modifications do not taking effect. For example if I add a console.log('foo') in a second time, I will not see it until I relaunch gulp watch and save it again. So only one run of jasmine is ok when using it with gulp.watch.
I guess it's because require is cached by nodejs in the gulp process. So how should I do ?
I took a look at the code of gulp-jasmine. The problem is that the only file from the cache is the Specs.js file. The cache of the children(the reqquired files to test) aren't cleared.
Within the index.js of gulp-jasmine is a row which deletes the cache:
delete require.cache[require.resolve(path.resolve(file.path))];
If you put the next block of code before the delete, you will delete all the children's cache and will it run correctly after every time you save your file.
var files = require.cache[require.resolve(path.resolve(file.path))];
if( typeof files !== 'undefined' ) {
for( var i in files.children ) {
delete require.cache[ files.children[i].id ];
}
}
You can change this in the node_modules.
I will go for a pull request, so maybe in the near future this will be solved permanently.
Also wrote a post about it on: http://navelpluisje.nl/entry/fix-cache-problem-jasmine-tests-with-gulp
I haven't found a fix for this issue, but you can work around it via the gulp-shell task.
npm install gulp-shell --save-dev
then
var shell = require('gulp-shell');
...
gulp.task('jasmine', function() {
gulp.src('spec/nodejs/*Spec.js')
.pipe(shell('minijasminenode spec/*Spec.js'));
});
You'll also need jasmine installed as a direct dependency (gulp-jasmine uses minijasminenode)
Basically I'd like to run grunt after my generator finishes installing dependencies, I found that you can add a callback function to the installDependencies method to run after everything has been installed like this:
this.on('end', function () {
this.installDependencies({
skipInstall: options['skip-install'],
callback: function () {
console.log('All done!');
}
});
});
However I'm not sure how to run the grunt task (as in going to the terminal and running "grunt")
After this.on('end') add this lines
// Now you can bind to the dependencies installed event
this.on('dependenciesInstalled', function() {
this.spawnCommand('grunt', ['build']);
});
check this topic for more details.
But if you're using the latest update of yeomen, you'll need to make it like this
this.on('end', function () {
if (!this.options['skip-install']) {
this.npmInstall();
this.spawnCommand('grunt', ['prepare']); // change 'prepare' with your task.
}
});
I'm starting a nodejs project and would like to do BDD with Mocha and Zombiejs. Unfortunately I'm new to just about every buzzword in that sentence. I can get Mocha and Zombiejs running tests fine, but I can't seem to integrate the two - is it possible to use Mocha to run Zombiejs tests, and if so, how would that look?
Just looking for "hello world" to get me started, but a tutorial/example would be even better.
Thanks!
Assuming you already have installed mocha, zombie and expect.js according to instructions, this should work for you:
// Put below in a file in your *test* folder, ie: test/sampletest.js:
var expect = require('expect.js'),
Browser = require('zombie'),
browser = new Browser();
describe('Loads pages', function(){
it('Google.com', function(done){
browser.visit("http://www.google.com", function () {
expect(browser.text("title")).to.equal('Google');
done();
});
});
});
Then you should be able to run the mocha command from your root application folder:
# mocha -R spec
Loads pages
✓ Google.com (873ms)
✔ 1 tests complete (876ms)
Note: If your tests keep failing due to timeouts, it helps to increase mocha's timeout setting a bit by using the -t argument. Check out mocha's documentation for complete details.
I wrote a lengthy reply to this question explaining important gotchas about asynchronous tests, good practices ('before()', 'after()', TDD, ...), and illustrated by a real world example.
http://redotheweb.com/2013/01/15/functional-testing-for-nodejs-using-mocha-and-zombie-js.html
if you want to use cucumber-js for your acceptance tests and mocha for your "unit" tests for a page, you can use cuked-zombie (sorry for the advertising).
Install it like described in the readme on github, but place your world config in a file called world-config.js
`/* globals __dirname */
var os = require('os');
var path = require('path');
module.exports = {
cli: null,
domain: 'addorange-macbook': 'my-testing-domain.com',
debug: false
};
Then use mocha with zombie in your unit tests like this:
var chai = require('chai'), expect = chai.expect;
var cukedZombie = require('cuked-zombie');
describe('Apopintments', function() {
describe('ArrangeFormModel', function() {
before(function(done) { // execute once
var that = this;
cukedZombie.infectWorld(this, require('../world-config'));
this.world = new this.World(done);
// this inherits the whole world api to your test
_.merge(this, this.world);
});
describe("display", function() {
before(function(done) { // executed once before all tests are run in the discribe display block
var test = this;
this.browser.authenticate().basic('maxmustermann', 'Ux394Ki');
this.visitPage('/someurl', function() {
test.helper = function() {
};
done();
});
});
it("something on the /someurl page is returned", function() {
expect(this.browser.html()).not.to.be.empty;
});