wxWidgets cross compilation from linux to windows - what does "--host=" mean? - linux

I'm cross compiling wxWidgets using that tutorial. Could anyone explain me what --host=i586-mingw32msvc does?
I know that prefix give the information where cross-compiler is. However, I compiled minGW from source manually, because then I can use the newest GCC so I can't only copy&paste.
Prefix should be prefix=/usr/local/i386-mingw32 because there is my cross-compiler. And what about host?
I use Lubuntu 14.04 LTS AMD64 .

--host is a typical ./configure option that specifies the "host" system for the program to run on, i.e. the configuration that you will be compiling for.
In other words, --host activates cross-compiling behaviour if you specify a host that is not the same as your build machine.
The format of the host spec differs occasionally between platforms, but it generally takes the form
processorfamily-osfamily[-osversion][-abi]

Related

Cross compiling libSDL

I'm trying to cross-compile libSDL version 1.2 for a custom made, debian based Linux system. The toolchain I'm using is already configured properly so that I just run gcc/g++ on my the desired code and the resulting output is compatible with the target machine.
When I run ./configure --help in the libSDL source directory, I see that I can basically just set some environment variables to point to my cross-compiler.
However, I also see the following options:
System types:
--build=BUILD configure for building on BUILD [guessed]
--host=HOST cross-compile to build programs to run on HOST [BUILD]
I looked into the configure.in, build-scripts/config.sub, and build-scripts/config.guess files but couldn't really figure out how it works.
Are these options required? If not, is it a good idea to use them?
With autotools, --build is what you are building on and --host is what you want it to run on (there's also --target, but that's only important if what you're compiling is itself a compiler). Autotools will generally figure out --build on their own, so don't specify it if you don't have to (but look in /usr/lib/gcc to see what your compiler probably thinks --build should be)
So, eg, if you're building for i686 on x86_64, do
./configure --host=i686-linux-gnu
(And use the -m32 options in CFLAGS, etc., but it sounds like you already have that ready.)
Whereas if you're building for x86_64 on i686, do
./configure --host=x86_64-linux-gnu
(You can build for all kinds of crazy hosts: rs6000-ibm-aix, sparc-sun-solaris, mips-idt-ecoff, etc..., assuming you have the appropriate gcc cross-compilers installed...)
GNU's page on it is here:
http://www.gnu.org/software/automake/manual/html_node/Cross_002dCompilation.html

How do I configure Qt for cross-compilation from Linux to Windows target?

I want to cross compile the Qt libraries (and eventually my application) for a Windows x86_64 target using a Linux x86_64 host machine. I feel like I am close, but I may have a fundamental misunderstanding of some parts of this process.
I began by installing all the mingw packages on my Fedora machine and then modifying the win32-g++ qmake.conf file to fit my environment. However, I seem to be getting stuck with some seemingly obvious configure options for Qt: -platform and -xplatform. Qt documentation says that -platform should be the host machine architecture (where you are compiling) and -xplatform should be the target platform for which you wish to deploy. In my case, I set -platform linux-g++-64 and -xplatform linux-win32-g++ where linux-win32-g++ is my modified win32-g++ configuration.
My problem is that, after executing configure with these options, I see that it invokes my system's compiler instead of the cross compiler (x86_64-w64-mingw32-gcc). If I omit the -xplatform option and set -platform to my target spec (linux-win32-g++), it invokes the cross compiler but then errors when it finds some Unix related functions aren't defined.
Here is some output from my latest attempt: http://pastebin.com/QCpKSNev.
Questions:
When cross-compiling something like Qt for Windows from a Linux host, should the native compiler ever be invoked? That is, during a cross compilation process, shouldn't we use only the cross compiler? I don't see why Qt's configure script tries to invoke my system's native compiler when I specify the -xplatform option.
If I'm using a mingw cross-compiler, when will I have to deal with a specs file? Spec files for GCC are still sort of a mystery to me, so I am wondering if some background here will help me.
In general, beyond specifying a cross compiler in my qmake.conf, what else might I need to consider?
Just use M cross environment (MXE). It takes the pain out of the whole process:
Get it:
$ git clone https://github.com/mxe/mxe.git
Install build dependencies
Build Qt for Windows, its dependencies, and the cross-build tools;
this will take about an hour on a fast machine with decent internet access;
the download is about 500MB:
$ cd mxe && make qt
Go to the directory of your app and add the cross-build tools to the PATH environment variable:
$ export PATH=<mxe root>/usr/bin:$PATH
Run the Qt Makefile generator tool then build:
$ <mxe root>/usr/i686-pc-mingw32/qt/bin/qmake && make
You should find the binary in the ./release directory:
$ wine release/foo.exe
Some notes:
Use the master branch of the MXE repository; it appears to get a lot more love from the development team.
The output is a 32-bit static binary, which will work well on 64-bit Windows.
(This is an update of #Tshepang's answer, as MXE has evolved since his answer)
Building Qt
Rather than using make qt to build Qt, you can use MXE_TARGETS to control your target machine and toolchain (32- or 64-bit). MXE started using .static and .shared as a part of the target name to show which type of lib you want to build.
# The following is the same as `make qt`, see explanation on default settings after the code block.
make qt MXE_TARGETS=i686-w64-mingw32.static # MinGW-w64, 32-bit, static libs
# Other targets you can use:
make qt MXE_TARGETS=x86_64-w64-mingw32.static # MinGW-w64, 64-bit, static libs
make qt MXE_TARGETS=i686-w64-mingw32.shared # MinGW-w64, 32-bit, shared libs
# You can even specify two targets, and they are built in one run:
# (And that's why it is MXE_TARGET**S**, not MXE_TARGET ;)
# MinGW-w64, both 32- and 64-bit, static libs
make qt MXE_TARGETS='i686-w64-mingw32.static x86_64-w64-mingw32.static'
In #Tshepang's original answer, he did not specify an MXE_TARGETS, and the default is used. At the time he wrote his answer, the default was i686-pc-mingw32, now it's i686-w64-mingw32.static. If you explicitly set MXE_TARGETS to i686-w64-mingw32, omitting .static, a warning is printed because this syntax is now deprecated. If you try to set the target to i686-pc-mingw32, it will show an error as MXE has removed support for MinGW.org (i.e. i686-pc-mingw32).
Running qmake
As we changed the MXE_TARGETS, the <mxe root>/usr/i686-pc-mingw32/qt/bin/qmake command will no longer work. Now, what you need to do is:
<mxe root>/usr/<TARGET>/qt/bin/qmake
If you didn't specify MXE_TARGETS, do this:
<mxe root>/usr/i686-w64-mingw32.static/qt/bin/qmake
Update: The new default is now i686-w64-mingw32.static
Another way to cross-compile software for Windows on Linux is the MinGW-w64 toolchain on Archlinux. It is easy to use and maintain, and it provides recent versions of the compiler and many libraries. I personally find it easier than MXE and it seems to adopt newer versions of libraries faster.
First, you will need an arch-based machine (virtual machine or docker container will suffice). It does not have to be Arch Linux, derivatives will do as well. I used Manjaro Linux.
Most of the MinGW-w64 packages are not available at the official Arch repositories, but there is plenty in AUR. The default package manager for Arch (Pacman) does not support installation directly from AUR, so you will need to install and use an AUR wrapper like yay or yaourt. Then installing MinGW-w64 version of Qt5 and Boost libraries is as easy as:
yay -Sy mingw-w64-qt5-base mingw-w64-boost
#yaourt -Sy mingw-w64-qt5-base mingw-w64-qt5-boost #if you use yaourt
This will also install the MinGW-w64 toolchain (mingw-w64-gcc) and other dependencies.
Cross-compiling a Qt project for windows (x64) is then as simple as:
x86_64-w64-mingw32-qmake-qt5
make
To deploy your program you will need to copy corresponding dlls from /usr/x86_64-w64-mingw32/bin/. For example, you will typically need to copy /usr/x86_64-w64-mingw32/lib/qt/plugins/platforms/qwindows.dll to program.exe_dir/platforms/qwindows.dll.
To get a 32bit version you simply need to use i686-w64-mingw32-qmake-qt5 instead. Cmake-based projects work just as easily with x86_64-w64-mingw32-cmake.
This approach worked extremely well for me, was the easiest to set-up, maintain, and extend.
It also goes well with continuous integration services. There are docker images available too.
For example, let's say I want to build QNapi subtitle downloader GUI. I could do it in two steps:
Start the docker container:
sudo docker run -it burningdaylight/mingw-arch:qt /bin/bash
Clone and compile QNapi
git clone --recursive 'https://github.com/QNapi/qnapi.git'
cd qnapi/
x86_64-w64-mingw32-qmake-qt5
make
That's it! In many cases, it will be that easy. Adding your own libraries to the package repository (AUR) is also straightforward. You would need to write a PKBUILD file, which is as intuitive as it can get, see mingw-w64-rapidjson, for example.
Ok I think I've got it figured out.
Based in part on https://github.com/mxe/mxe/blob/master/src/qt.mk and https://www.videolan.org/developers/vlc/contrib/src/qt4/rules.mak
It appears that "initially" when you run configure (with -xtarget, etc.), it configures then runs your "hosts" gcc to build the local binary file ./bin/qmake
./configure -xplatform win32-g++ -device-option CROSS_COMPILE=$cross_prefix_here -nomake examples ...
then you run normal "make" and it builds it for mingw
make
make install
so
yes
only if you need to use something other than msvcrt.dll (its default). Though I have never used anything else so I don't know for certain.
https://stackoverflow.com/a/18792925/32453 lists some configure params.
In order to compile Qt, one must run it's configure script, specifying the host platform with -platform (e.g. -platform linux-g++-64 if you're building on a 64-bit linux with the g++ compiler) and the target platform with -xplatform (e.g. -xplatform win32-g++ if you're cross compiling to windows).
I've also added this flag:
-device-option CROSS_COMPILE=/usr/bin/x86_64-w64-mingw32-
which specifies the prefix of the toolchain I'm using, which will get prepended to 'gcc' or 'g++' in all the makefiles that are building binaries for windows.
Finally, you might get problems while building icd, which apparently is something that is used to add ActiveX support to Qt. You can avoid that by passing the flag -skip qtactiveqt to the configure script. I've got this one out of this bug report: https://bugreports.qt.io/browse/QTBUG-38223
Here's the whole configure command I've used:
cd qt_source_directory
mkdir my_build
cd my_build
../configure \
-release \
-opensource \
-no-compile-examples \
-platform linux-g++-64 \
-xplatform win32-g++ \
-device-option CROSS_COMPILE=/usr/bin/x86_64-w64-mingw32- \
-skip qtactiveqt \
-v
As for yout questions:
1 - Yes. The native compiler will be called in order to build some tools that are needed in the build process. Maybe things like qconfig or qmake, but I'm not entirely sure which tools, exactly.
2 - Sorry. I have no idea what specs files are in the context of compilers =/ . But as far as I know, you wouldn't have to deal with that.
3 - You can specify the cross compiler prefix in the configure command line instead of doing it in the qmake.conf file, as mentioned above. And there's also that problem with idc, whose workaround I've mentioned as well.

Compiling libcurl x86 on Linux x64

I've cross-compiled the bulk of my 32-bit code on my x64 Ubuntu install, but I can't work out how to do the same trick with libcurl.
I've tried many permutations of --host and/or --build i486, x86, etc. but none have helped. I've also tried editing the makefiles to include gcc's -m32 flag manually, but it never shows up when I run them.
What should I be doing?
After you download and extract the libcurl source package, as a root user, run this command for setting up the build environment.
configure --host=i686-pc-linux-gnu CFLAGS=-m32 CC=/usr/bin/gcc
followed by
make
you can find the libs under ./lib/.libs/libcurl.so from where you ran the make command.
if you dont find /usr/bin/gcc, you will have to install gcc for 32-bit cross compilation env in a 64-bit machine.
It would help if you gave us an error message. I've had issues on Ubuntu x64 systems compiling 32-bit code with 'ld' errors.. I solved it by adding LDEMULATION=elf_i386 to my environment.

Installing gcc on linux without c compiler

How can I install gcc on a system that have not any c compiler?
this system is a linux base firewall and have not any c compiler.
I guess you a have an appliance running Linux and shell-access, but neither a package manager nor a compiler is installed.
So, you need to cross-compile gcc and the whole toolchain (at least binutils) - this is quite simple, because the ./configure scripts of gcc, binutils, gdb etc. support cross-compiling with the --target= option. So all you have to do is to find out the target architecure (uname helps) and then download, unpack the gcc sources on a linux-host and run ./configure --target=$YOUR_TARGET.
With this, you now can build a cross-compiler gcc - this still runs on your host, but produces binaries for your target (firewall appliances).
This may already be sufficient for you, a typical desktop PC is much faster than a typical appliance, so it may make sense to compile everything you need on the Desktop PC with the cross-compiler and cross-binutils.
But if you really wish to do so, you can now also use your cross-compiler to compile a gcc running on your target (set this as --host= option) and compiling for your target (set this as --target option).
You can find details about allowed host/targets and examples in the gcc documentation: http://gcc.gnu.org/install/specific.html.
It depends on the distribution, if it's based on debian or some other of the big ones you can install gcc through apt-get or similar tool.
If it's a more basic system you need to compile gcc yourself on another computer and copy it over. It will be easiest if you have another computer with the same architecture (i386, arm or x86_64 for example).
I think that you might want to compile it statically also, so that you don't have dependencies on external libraries.
How do you plan to get all the source code needed for GCC loaded onto your machine? Could you mount the ISO image onto this machine and install from there?
Since you are using Endian Firewall, see "Building a development box" at the following link:
http://alumnus.caltech.edu/~igormt/endian/tips.html
If it's a debian based distribution, you can use
sudo apt-get install gcc
Note: maybe you must change "gcc" by a specific version of the debian package.

Which cross compiler?

What is the difference between
MinGW cross compiler and
GCC Cross compiler.
Which one used in which operating system?
I need to create an EXE file in the Linux operating system using Qt, hence which is the cross compiler to be used?
MinGW is a GCC cross compiler for Windows environments. (There are multiple GCC cross compilers for various different targets.)
To compile Windows executables on your Linux box, you want a MinGW install for your distribution of Linux.
If you're running
Debian, you want http://packages.debian.org/lenny/mingw32 (apt-get install mingw32)
Ubuntu, you want http://packages.ubuntu.com/jaunty/mingw32 (apt-get install mingw32)
Red Hat Linux or CentOS, you want several of the MinGW packages from http://download.fedora.redhat.com/pub/epel/5/i386/repoview/M.group.html (see EPEL how-to then yum install mingw32-binutils and mingw32-gcc-g++ at minimum)
Gentoo, see http://www.gentoo-wiki.info/MinGW
openSUSE, then you can find builds at http://download.opensuse.org/repositories/CrossToolchain:/mingw/
MingW32 is a port of GCC with "win32 target".
There are two architecture in a cross-compiler: host and target. The host is the platform the compiler run on; the target is what the result code will run.
Assume you are using Ubuntu, you can see the package here.
MinGW is basically a port of GCC and related tools, allowing them to run natively on Windows machines.
Cross compiling is the act of using a compiler on one operating system/architecture to generate a binary/EXE/DLL/object that is compatible with another operating system/architecture. Basically, you ask the compiler to generate assembly and startup routines for something other than the host OS's default.
If you were on a Linux machine, you'd use GCC to compile it for the Linux machine... If you were on a Windows machine, you'd use MinGW, but with flags to tell it to compile for the Linux machine's specifications.
GCC is usually used in Linux.. MinGW is just a Windows port of GCC to compile source to EXE files.

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