Bluetooth services on Google glass - bluetooth

Has anyone tried SPP service (RFCOMM) on Google glass? I couldn't find any documentation anywhere listing what kind of Bluetooth protocol or profile that Google glass supports.
I have run an OBEX service search on the glass, and it seemed like Google glass doesn't support OBEX. Other than OBEX, what other BT profile is known to work properly on the glass?

So for SPP service (RFCOMM) you can use the UUID "00001101-0000-1000-8000-00805F9B34FB" as you might already know, I'm using this and it works fine at 115.2K of baudrate.
Then in a separate thread you manage the connection, if you go to the developers portal of Android they have an explained example and good info of the protocol.
Using the Bluetooth APIs, an Android application can perform the following:
-Scan for other Bluetooth devices
-Query the local Bluetooth adapter for paired Bluetooth devices
-Establish RFCOMM channels
-Connect to other devices through service discovery
-Transfer data to and from other devices
-Manage multiple connections
Hope this helps!

Related

Should a BLE device be paired or not ? or what are the conditions a device should have to be paired?

When connection to a custom BLE device from an app (android and ios) I have two options
a) first pair the device on the phone (like a headset or other devices) and then use it from the app to read and write data
b) without pairing on the phone, go inside the app, search for a device with a specific name or address, and just connect to it and read and write data.
when is one preferred over the other one ?
Its just when it needs to interact in the background or am I missing something?
The devices you see in your phones Bluetooth settings are Bluetooth Classic devices. There are some devices using both BLE and Bluetooth Classic which show up in the settings too, but the settings page is only for the Bluetooth Classic part of the device. Headphones for example are streaming music trough the Bluetooth Classic profile A2DP but might offer BLE services for additional features.
You always have to use a special app to communicate with the BLE part of a device. This could be an app provided by a manufacturer or a generic BLE scanner app such as nRF Connect.
As alexander.cpp already told you in his answer pairing (the exchange of keys) and bonding (saving of said keys) is not required for the communication with BLE devices and only needed if the device requires a secured connection.
Bonding (technically correct term for BLE, often called Pairing in non-technical speech) is mostly for security, we can send sensitive information because the receiver is verified and data is transferred in encrypted form.
Prefer to use bonding if the data is sensitive (means users feel uncomfortable if somebody they don't know receive their data). For example, I consider "current temperature = 25" as NOT sensitive. For detailed explanation, find "Bonding with a BLE device" in BLE guide by PunchThrough.
Also this is a good answer to a similar question: https://stackoverflow.com/a/42916081/10380092.
Your second question about background - no, bonding is not related to interaction in background.

Can chrome web bluetooth api connect to a Bluetooth V4 device?

I have read that Web Bluetooth API can connect to Bluetooth BLE devices. I understand that BLE is a part of Bluetooth V4, but will Web Bluetooth connect to a regular V4 device that is not BLE?
The version number in Bluetooth is mostly irrelevant. More optional features are added in every new version, but that's it. BLE was added in version 4. "Regular V4 devices" does not make sense. If you refer to "Bluetooth Classic" or BR/EDR devices, these are not BLE devices. However you will be able connect to these devices in Web Bluetooth if they run a GATT server, if the OS supports it, since GATT can also run over BR/EDR.

Can PeerFinder class of .NET communicate with mobile phone devices through laptop via bluetooth?

I doubt the limitation of PeerFinder class in .NET. Can it make connection only with other laptops when implemented on laptop and phone to same phone when implemented on phone? Is it limited only to communicate with Windows OS devices, or is it able to communicate with any bluetooth device irrespective of OS?
Kindly, help me if you are sure of this class capabilities. I have seen the implementation of 32Feet.NET but my question is limited about PeerFinder class and its limitations.
Start from this link, in which you can find several useful links for WinRT communication (the suggested protocol to use from Windows Phone 8 to communicate using NFC or Bluetooth)
http://blogs.ugidotnet.org/Nick60/archive/2012/12/30/win-rt-proximity-communication.aspx
You have two possible scenarios:
App to Device: you can connect a Windows Phone 8 device to third party devices (for example a LEGO robot or car audio systems) Bluetooth/RFCOMM (that is serial port profile, for the emulation of RS232 serial connections).
App to App: for communications between Windows Phone 8 devices and also Windows 8/Windows RT devices!
The PeerFinder class is the base class for discover another instance of your app on a nearby device and create a socket connection between the peer apps by using a tap gesture or by browsing:
http://msdn.microsoft.com/en-us/library/windows/apps/br241203.aspx
Hope this helps!
Unfortunately, it seems that the only way to stablish a socket connection using Bluetooth between a WP8 app and a Windows 8 app is by triggering the connection using NFC tap gesture. Although the PeerFinder documentation suggests that you might be able to specify AlternateIdentities to advertise peers running on both devices, it seems that Windows 8 relies on WiFi Direct, while WP8 uses Bluetooth.
So, if you are not able to use the NFC tap gesture between both devices to trigger the connection, you might not be able to pair both apps running on the different devices.
See this thread for more info.

Bluetooth support on Android Emulator

I want to know if the developer team which made the emulator have some information to make bluetooth work in the Android emulator, indicate some links about it, if they have some date for release or if they'll make it works in the future.
as far as I know there is no support in the emulator for bluetooth. And I will have to teach android and bluetooth in some classes. And the students will need to code stuff and test (guess it) in the android emulator.
So I came up with a bare-bone reimplementation of the android bluetooth API on top of tcp. You can find it on here on github.
Basically, you run a tcp-server on your machine, and the emulators will connect through it.
Instead of using the classes in the package android.bluetooth, you just need to use the classes in the package dk.itu.android.bluetooth (and other 2 little modifies).
As for now it supports:
switch on/off the "radio"
discovery devices (only other android emulators)
creating bluetooth services
connecting to bluetooth services
It's not much, but until we got some more from the android guys, I guess there is nothing else around.
Hope it'll be useful, cheers!
The documented bluetooth limitation appears inconsistent with the qemu -bt option. So, how is bluetooth enabled in the emulator so the -bt options can be used, or at least to know that bluetooth is supported?
The target/board/.../BoardConfig.mk having "BOARD_HAVE_BLUETOOTH := true" doesn't provide a bluetooth icon or enable bluetooth. So, how do we turn on bluetooth on the android qemu emulator?
What does it mean that bluetooth is not supported given the -bt option for emulating USB devices that were provided in 2008? The post and limitations are outdated.
The functional limitations of the emulator include:
No support for placing or receiving actual phone calls. You can simulate phone calls (placed and received) through the emulator console, however.
No support for USB connections
No support for device-attached headphones
No support for determining network connected state
No support for determining battery charge level and AC charging state
No support for determining SD card insert/eject
No support for Bluetooth
http://developer.android.com/tools/devices/emulator.html#limitations

mobile receipt printing with J2ME via Bluetooth

I need to make an app in J2ME that can be able to read a SMS and then print it on an epson tm-p60 printer(ESC/POS emulation) via bluetooth.
i looked at the epson supprt site but the only ADK/drivers they provide are for:
1.Sun Java2 SDK Standard Edition Version 1.4.2_10
2.Sun Java2 SDK Standard Edition Version 1.4.2_04
3.Sun Java SE Development Kit 6 Update 3
so i don't know how am i gonna be able to use ESC/POS commands inJ2ME.
I'm a bit clueless on how i will approach this project.. plus w/c would be better to use for this project? Netbeans or Eclipse?
Thanks!
SPP (Serial Port Profile) over Bluetooth means using an RFCOMM connection to send and receive data as if it were a physical serial connection. This is part of JSR 82, so you will be able to develop only on handsets that support this JSR.
You need to:
Figure out how to discover bluetooth devices, and scan for SPP services on a discovered device, then connect to one of those services, using one of the many JSR 82 tutorials out there.
Then send ESC/POS protocol data over that connection -- I assume you have the protocol specification available? Google turned up this application programming guide.
HTH.
JSR-82 Bluetooth API support L2CAP protocol, RFCOMM and OBEX profile. I don't know detail of Bluetooth basic printing profile (BPP) but, if you look into basic printing profile document you can find that BPP built on OBEX profile.
I can't find open source project for BPP on JSR-82. Please try to search it, but if you can't find one you might need to write your own.

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