Orchard ContentPart OnCreating Event - orchardcms

I'm writing a custom ContentHandler for a custom ContentPart. I was trying to use the OnCreating lifecycle event to set a value on my ContentPart before the new record was inserted into the database, but it appears that the record is created prior to my event handler being called.
public class MyPartHandler: ContentHandler
{
public MyPartHandler(
IClock clock,
IRepository<MyPartRecord> repository)
{
this.Filters.Add(StorageFilter.For(repository));
OnCreating<CustomerPart>((CreateContentContext context, MyPartRecord myPart) =>
{
myPart.CreatedUtc = clock.UtcNow;
});
}
}
Worth noting that the result is the same except that an extra database UPDATE is involved.
A few questions:
Is my observation accurate that the OnCreating event happens after the part record is inserted into the database?
If so when exactly does this event occur?
Are the lifecycle events documented anywhere in any detail? I see a list of them here http://docs.orchardproject.net/Documentation/Understanding-content-handlers#LifecycleEvents but without any real desription of when they occur.

You can use the OnActivated event. It is the first event called in the content item lifecycle.

Related

Migrating the code from Bot Framework V3 to V4

I have more question while migrating the dialog from V3 to V4. below is our code.
In v3, we were using
Microsoft.Bot.Builder.Dialogs.Conversation.SendAsync(conversationContext.CurrentActivity, new RootDialog());
public class RootDialog : IDialog {
public RootDialog()
{
.....
}
public async Task StartAsync(IDialogContext context)
{
context.Wait(this.MessageReceivedAsync);
}
public virtual async Task MessageReceivedAsync(IDialogContext context, IAwaitable<IMessageActivity> result)
{
}
In the MessageReceivedAsync, we used the context.Wait(), context.Done() and context.PostAsync().
Can you recommend how to replace in the V4? And what's the alertnative for Microsoft.Bot.Builder.Dialogs.Conversation.SendAsync in V4?
These APIs are all gone. Here are the explanations of their replacements in V4:
context.Wait(…)
This method was used to tell the dialog system what method to invoke next on your class when a new activity arrived and is now gone. Instead you now subclass Dialog and override several methods for various lifecycle events:
BeginDialogAsync - called when the dialog is first pushed on the stack by bot code or another dialog calling BeginDialogAsync on the DialogContext.
ContinueDialogAsync - called when a new activity comes in and the bot calls ContinueDialog on the DialogContext.
ResumeDialogAsync - called when another dialog on the stack has completed and a dialog that was previously on the stack is now at the top of the stack.
RepromptDialogAsync - called when an explicit request has been made to reprompt the user. This is basically a way to tell the dialog that nothing has changed, but that it should pick up from where it left off again by sending whatever activity it last sent.
EndDialogAsync - called when the dialog has indicated its done and is being popped off the stack.
context.Done()/.Fail()
This was one of the way you reported the status of your dialog, but this is now accomplished by returning a DialogTurnResult from most of the aforementioned lifecycle methods. One of the properties is named Status and is of type DialogTurnStatus which has values that indicate the current state of the dialog. For example:
Waiting - the dialog sent some activities and is awaiting more input and should remain at the top of the stack.
Complete - the dialog has completed it's work and should be ended and popped off the stack. When this state is returned, callers can also investigate the output of the dialog (if it has one) which is passed back via the DialogTurnResult::Result property.
Cancelled - the dialog was cancelled part of the way through its work.
context.PostAsync()/Conversation.SendAsync
These were both used to respond back to the user. Both are now replaced by calling SendActivityAsync on the ITurnContext that is accessible via the Context property of the DialogContext instance that is passed into most of the aforementioned lifecycle methods as a parameter. NOTE: a couple of the lifecycle methods actually receive an ITurnContext parameter directly and then you just use that.

codename one actionlistener is not calling properly in ipad device

i want to update the text field value when i was changed.for this i use action listener because every updation time one trigger was fired in my code so,that's the reason i used action listener instead of data changed listener.for data changed listener on key pressed the listener is called updation done but my requirement is after completion of entering the data on text field only the listener is called.but it is not calling properly.
please find the below code,
agencyWorker.addActionListener(createAgencyActionListener(agencyWorker,eventPostchedules.getSerialId()));
private ActionListener createAgencyActionListener(final TextField searchField, String serialId){
return new ActionListener() {
#Override
public void actionPerformed(ActionEvent evt) {
String agencyText = searchField.getText();
searchField.setPreferredW(110);
roasterDao = RoasterDao.getInstance();
roasterDao.updateEventPostScheduleAgency(agencyText, serialId, "supervisor");
}
};
}
thanks in advance.
I just tested this on my iPad and action listener was invoked as expected. Check that you don't have a different error that is causing this e.g. networking error related to https change in iOS.
FYI on a side note, it's really bad to write this:
searchField.setPreferredW(110);
You are limiting the size of the field based in pixels which is rarely the right thing to do. The method is deprecated for a reason...

EventSourced Saga Implementation

I have written an Event Sourced Aggregate and now implemented an Event Sourced Saga... I have noticed the two are similair and created an event sourced object as a base class from which both derive.
I have seen one demo here http://blog.jonathanoliver.com/cqrs-sagas-with-event-sourcing-part-ii-of-ii/ but feel there may be an issue as Commands could be lost in the event of a process crash as the sending of commands is outside the write transaction?
public void Save(ISaga saga)
{
var events = saga.GetUncommittedEvents();
eventStore.Write(new UncommittedEventStream
{
Id = saga.Id,
Type = saga.GetType(),
Events = events,
ExpectedVersion = saga.Version - events.Count
});
foreach (var message in saga.GetUndispatchedMessages())
bus.Send(message); // can be done in different ways
saga.ClearUncommittedEvents();
saga.ClearUndispatchedMessages();
}
Instead I am using Greg Young's EventStore and when I save an EventSourcedObject (either an aggregate or a saga) the sequence is as follows:
Repository gets list of new MutatingEvents.
Writes them to stream.
EventStore fires off new events when streams are written to and committed to the stream.
We listen for the events from the EventStore and handle them in EventHandlers.
I am implementing the two aspects of a saga:
To take in events, which may transition state, which in turn may emit commands.
To have an alarm where at some point in the future (via an external timer service) we can be called back).
Questions
As I understand event handlers should not emit commands (what happens if the command fails?) - but am I OK with the above since the Saga is the actual thing controlling the creation of commands (in reaction to events) via this event proxy, and any failure of Command sending can be handled externally (in the external EventHandler that deals with CommandEmittedFromSaga and resends if the command fails)?
Or do I forget wrapping events and store native Commands and Events in the same stream (intermixed with a base class Message - the Saga would consume both Commands and Events, an Aggregate would only consume Events)?
Any other reference material on the net for implementation of event sourced Sagas? Anything I can sanity check my ideas against?
Some background code is below.
Saga issues a command to Run (wrapped in a CommandEmittedFromSaga event)
Command below is wrapped inside event:
public class CommandEmittedFromSaga : Event
{
public readonly Command Command;
public readonly Identity SagaIdentity;
public readonly Type SagaType;
public CommandEmittedFromSaga(Identity sagaIdentity, Type sagaType, Command command)
{
Command = command;
SagaType = sagaType;
SagaIdentity = sagaIdentity;
}
}
Saga requests a callback at some point in future (AlarmRequestedBySaga event)
Alarm callback request is wrapped onside an event, and will fire back and event to the Saga on or after the requested time:
public class AlarmRequestedBySaga : Event
{
public readonly Event Event;
public readonly DateTime FireOn;
public readonly Identity Identity;
public readonly Type SagaType;
public AlarmRequestedBySaga(Identity identity, Type sagaType, Event #event, DateTime fireOn)
{
Identity = identity;
SagaType = sagaType;
Event = #event;
FireOn = fireOn;
}
}
Alternatively I can store both Commands and Events in the same stream of base type Message
public abstract class EventSourcedSaga
{
protected EventSourcedSaga() { }
protected EventSourcedSaga(Identity id, IEnumerable<Message> messages)
{
Identity = id;
if (messages == null) throw new ArgumentNullException(nameof(messages));
var count = 0;
foreach (var message in messages)
{
var ev = message as Event;
var command = message as Command;
if(ev != null) Transition(ev);
else if(command != null) _messages.Add(command);
else throw new Exception($"Unsupported message type {message.GetType()}");
count++;
}
if (count == 0)
throw new ArgumentException("No messages provided");
// All we need to know is the original number of events this
// entity has had applied at time of construction.
_unmutatedVersion = count;
_constructing = false;
}
readonly IEventDispatchStrategy _dispatcher = new EventDispatchByReflectionStrategy("When");
readonly List<Message> _messages = new List<Message>();
readonly int _unmutatedVersion;
private readonly bool _constructing = true;
public readonly Identity Identity;
public IList<Message> GetMessages()
{
return _messages.ToArray();
}
public void Transition(Event e)
{
_messages.Add(e);
_dispatcher.Dispatch(this, e);
}
protected void SendCommand(Command c)
{
// Don't add a command whilst we are in the constructor. Message
// state transition during construction must not generate new
// commands, as those command will already be in the message list.
if (_constructing) return;
_messages.Add(c);
}
public int UnmutatedVersion() => _unmutatedVersion;
}
I believe the first two questions are the result of a wrong understanding of Process Managers (aka Sagas, see note on terminology at bottom).
Shift your thinking
It seems like you are trying to model it (as I once did) as an inverse aggregate. The problem with that: the "social contract" of an aggregate is that its inputs (commands) can change over time (because systems must be able to change over time), but its outputs (events) cannot. Once written, events are a matter of history and the system must always be able to handle them. With that condition in place, an aggregate can be reliably loaded from an immutable event stream.
If you try to just reverse the inputs and outputs as a process manager implementation, it's output cannot be a matter of record because commands can be deprecated and removed from the system over time. When you try to load a stream with a removed command, it will crash. Therefore a process manager modeled as an inverse aggregate could not be reliably reloaded from an immutable message stream. (Well I'm sure you could devise a way... but is it wise?)
So let's think about implementing a Process Manager by looking at what it replaces. Take for example an employee who manages a process like order fulfillment. The first thing you do for this user is setup a view in the UI for them to look at. The second thing you do is to make buttons in the UI for the user to perform actions in response to what they see on the view. Ex. "This row has PaymentFailed, so I click CancelOrder. This row has PaymentSucceeded and OrderItemOutOfStock, so I click ChangeToBackOrder. This order is Pending and 1 day old, so I click FlagOrderForReview"... and so forth. Once the decision process is well-defined and starts requiring too much of the user's time, you are tasked to automate this process. To automate it, everything else can stay the same (the view, even some of the UI so you can check on it), but the user has changed to be a piece of code.
"Go away or I will replace you with a very small shell script."
The process manager code now periodically reads the view and may issue commands if certain data conditions are present. Essentially, the simplest version of a Process Manager is some code that runs on a timer (e.g. every hour) and depends on particular view(s). That's the place where I would start... with stuff you already have (views/view updaters) and minimal additions (code that runs periodically). Even if you decide later that you need different capability for certain use cases, "Future You" will have a better idea of the specific shortcomings that need addressing.
And this is a great place to remind you of Gall's law and probably also YAGNI.
Any other reference material on the net for implementation of event sourced Sagas? Anything I can sanity check my ideas against?
Good material is hard to find as these concepts have very malleable implementations, and there are diverse examples, many of which are over-engineered for general purposes. However, here are some references that I have used in the answer.
DDD - Evolving Business Processes
DDD/CQRS Google Group (lots of reading material)
Note that the term Saga has a different implication than a Process Manager. A common saga implementation is basically a routing slip with each step and its corresponding failure compensation included on the slip. This depends on each receiver of the routing slip performing what is specified on the routing slip and successfully passing it on to the next hop or performing the failure compensation and routing backward. This may be a bit too optimistic when dealing with multiple systems managed by different groups, so process managers are often used instead. See this SO question for more information.

Ncqrs: How to raise an Event without having an Aggregate Root

Given I have two Bounded Contexts:
Fleet Mgt - simple CRUD-based supporting sub-domain
Sales - which is my CQRS-based Core Domain
When a CRUD operation occurs in the fleet management, an event reflecting the operation should be published:
AircraftCreated
AircraftUpdated
AircraftDeleted
etc.
These events are required a) to update various index tables that are needed in the Sales domain and b) to provide a unified audit log.
Question: Is there an easy way to store and publish these events (to the InProcessEventBus, I'm not using NSB here) without going through an AggregateRoot, which I wouldn't need in a simple CRUD context.
If you want to publish the event about something, this something probably is an aggregate root, because it is an externally identified object about a bundle of interest, otherwise why would you want to keep track of them?
Keeping that in mind, you don't need index tables (I understand these are for querying) in the sales BC. You need the GUIDs of the Aircraft and only lookups/joins on the read side.
For auditing I would just add a generic audit event via reflection in the repositories/unit of work.
According to Pieter, the main contributor of Ncqrs, there is no way to do this out of the box.
In this scenario I don't want to go through the whole ceremony of creating and executing a command, then loading an aggregate root from the event store just to have it emit the event.
The behavior is simple CRUD, implemented using the simplest possible solution, which in this specific case is forms-over-data using Entity Framework. The only thing I need is an event being published once a transaction occurred.
My solution looks like this:
// Abstract base class that provides a Unit Of Work
public abstract class EventPublisherMappedByConvention
: AggregateRootMappedByConvention
{
public void Raise(ISourcedEvent e)
{
var context = NcqrsEnvironment.Get<IUnitOfWorkFactory>()
.CreateUnitOfWork(e.EventIdentifier);
ApplyEvent(e);
context.Accept();
}
}
// Concrete implementation for my specific domain
// Note: The events only reflect the CRUD that's happened.
// The methods themselves can stay empty, state has been persisted through
// other means anyway.
public class FleetManagementEventSource : EventPublisherMappedByConvention
{
protected void OnAircraftTypeCreated(AircraftTypeCreated e) { }
protected void OnAircraftTypeUpdated(AircraftTypeUpdated e) { }
// ...
}
// This can be called from anywhere in my application, once the
// EF-based transaction has succeeded:
new FleetManagementEventSource().Raise(new AircraftTypeUpdated { ... });

Data binding with plugins using MEF?

I have an application that has a class named: UploadItem. The application creates uploading tasks based on information it has, for example, an upload needs to be created to upload a file to sitex.com with this the application creates a new UploadItem and adds that to an ObservableCollection, the collection is bound to a listview.
Now comes the part that I cannot solve.. I decided to change the structure so that people can create their own plugins that can upload a file, the problem lies with the fact that the UploadItem class has properties such as:
string _PercentagedDone;
public string PercentageDone
{
get { return _PercentagedDone; }
set { _PercentagedDone = value + "%"; NotifyPropertyChanged("PercentageDone"); }
}
But the plugin controls on how a file is uploaded, so how would the plugin edit the PercentageDone property that is located in the UploadItem class? If there is no way to do such a thing, then is there another way to achieve the same, i.e. showing the progress on the main GUI?
You'll want to define an interface for the plugins. Something like:
public interface IUploadPlugin
{
Task<bool> Upload(IEnumerable<Stream> files);
int Progress { get; }
}
The plugins then need to implement this interface and export themselves:
[Export(typeof(IUploadPlugin))]
public class MyUploader : IUploadPlugin, INotifyPropertyChanged
{
// ...
}
Notice that this plugin implements INotifyPropertyChanged. This is an easy way to handle updating the progress. Fire PropertyChanged on the Progress property and then databind your ProgressBar control in the main view to this property. Make sure that you fire PropertyChanged on the UI thread.
Another option would be to fire a custom event when the property changes. You could handle this event in the main view logic and update the progress.
Notice that I'm using Task for the return. This allows the caller to wait until the upload task finishes. You could use a callback instead, but with the CTP of the next version of .NET, using Task<> will allow you to use the await keyword for your async programming. Check it out here and here.

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