Unity3D threads and GameObjects - multithreading

I have an application within Unity3D (acting as a server) that receives messages from an exterior application (single client) with the following structure:
number(float) number(float) number(float)
The first two numbers represent the local position (x,z axis) and the last one a rotation value (y axis).
The goal is to use this data to update the Camera gameobject position (using the LoadPositions method) within the game scene. From what I've read manipulating gameobjects while outside Unity's main thread is not possible.
With that being said how can I change from and to Unity main thread so that I can both listen for messages and update the gameobjects position.
Also, anyone happens to know of a working example of a simple TCP Server in Unity without having to resort to threads?
using UnityEngine;
using System.Collections;
using System.Net.Sockets;
using System.Threading;
using System.Net;
using System;
using System.Text;
using System.Collections.Generic;
public class ProxyThreadServer : MonoBehaviour {
float x;
float z;
float rot;
Vector3 updatePos;
Vector3 updateRot;
string ip_address = "127.0.0.1";
string msgReceived;
string[] words;
int wordsNum;
int port = 8000;
int numSurf;
int jumpInterval;
Thread listen_thread;
TcpListener tcp_listener;
Thread clientThread;
TcpClient tcp_client;
bool isTrue = true;
// Use this for initialization
void Start ()
{
IPAddress ip_addy = IPAddress.Parse(ip_address);
tcp_listener = new TcpListener(ip_addy, port);
listen_thread = new Thread(new ThreadStart(ListenForClients));
listen_thread.Start();
}
private void ListenForClients()
{
this.tcp_listener.Start();
while(isTrue == true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcp_listener.AcceptTcpClient();
//create a thread to handle communication
//with connected client
clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
Debug.Log("Got client " + client);
}
}
private void HandleClientComm(object client)
{
tcp_client = (TcpClient)client;
NetworkStream client_stream = tcp_client.GetStream();
byte[] message = new byte[4096];
int bytes_read;
while(isTrue == true)
{
bytes_read = 0;
try
{
//blocks until a client sends a message
bytes_read = client_stream.Read(message, 0, 4096);
//Debug.Log(message);
}
catch (Exception e)
{
//a socket error has occurred
Debug.Log(e.Message);
break;
}
if(bytes_read == 0)
{
//client has disconnected
Debug.Log("Disconnected");
tcp_client.Close();
break;
}
ASCIIEncoding encoder = new ASCIIEncoding();
Debug.Log(encoder.GetString(message,0,bytes_read));
msgReceived = encoder.GetString(message,0,bytes_read);
LoadPositions(msgReceived);
}
if(isTrue == false)
{
tcp_client.Close();
Debug.Log("closing tcp client");
}
}
void OnApplicationQuit()
{
try
{
tcp_client.Close();
isTrue = false;
}
catch(Exception e)
{
Debug.Log(e.Message);
}
// You must close the tcp listener
try
{
tcp_listener.Stop();
isTrue = false;
}
catch(Exception e)
{
Debug.Log(e.Message);
}
}
void LoadPositions(string positions){
// Split string on spaces. This will separate all the words.
words = positions.Split(' ');
wordsNum = words.Length;
for (int i = 0; i <= wordsNum; i++) {
x = float.Parse(words[0], System.Globalization.CultureInfo.InvariantCulture);
z = float.Parse(words[1], System.Globalization.CultureInfo.InvariantCulture);
rot = float.Parse(words[2], System.Globalization.CultureInfo.InvariantCulture);
Debug.Log("Reading position: " + "x: " + x + " z: " + z + " yRot: " + rot);
updatePos = new Vector3(x, this.gameObject.transform.position.y, z);
this.gameObject.transform.position = updatePos;
updateRot = new Vector3(this.gameObject.transform.rotation.x, rot / 4, this.gameObject.transform.rotation.z);
this.transform.localEulerAngles = updateRot;
//UpdateCameraMatrix();
//StartCoroutine(UpdateSurfs());
}
}
}

While I haven't tried to do something quite like this before, assuming the limitations do exist as you mentioned, my approach would be to use a queue to store the messages then process them in the order they came in on the unity thread. So instead of calling LoadPositions when it comes it, add it to a queue
pendingMessages.Enqueue(msgReceived);
Then in the update method you process it:
void Update()
{
while (pendingMessages.Count() > 0)
LoadPositions(pendingMessages.Dequeue());
}

You can use .NET's Async TCP. It's based on callback delegates. (Working with it is a bit tricky though)

Related

review comport code in wince 6.0

hellou all, we have ibutton devices for reading ibutton. This device is usb and have FTDI virtual comport.
We have our simple aplication for reading data from reader, but reader have problem (when is more buttons swipe on reader - it stop send data)
In this case when we catch problem (sending G and g - like green diode stop and start), restart comport - but after reboot comport aplication takes 100% of cpu.
is here anybody which have any idea what we need to do or how modify source code.
thanks a lot
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using OpenNETCF;
namespace SerialDownload
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
AddLog("Vytvaram novy seriovy port");
serialPort1 = new System.IO.Ports.SerialPort();
serialPort1.PortName = "COM4";
serialPort1.Handshake = System.IO.Ports.Handshake.None;
serialPort1.DataReceived += serialPort1_DataReceived;
//serialPort1.ErrorReceived += new System.IO.Ports.SerialErrorReceivedEventHandler(serialPort1_ErrorReceived);
//serialPort1.PinChanged += new System.IO.Ports.SerialPinChangedEventHandler(serialPort1_PinChanged);
serialPort1.WriteBufferSize = 10000;
serialPort1.RtsEnable = true;
serialPort1.DtrEnable = true;
serialPort1.ReadTimeout = 2000;
serialPort1.WriteTimeout = 2000;
AddLog("Vytvoreny seriovy port");
}
bool zelena = false;
private void timerResetCOM_Tick(object sender, EventArgs e)
{
timerResetCOM.Enabled = false;
if (!nacitavam_kartu_serial)
{
try
{
string znak = "G";
if (!zelena)
{
znak = "g";
zelena = true;
}
else
{
zelena = false;
}
AddLog("Posielam " + znak);
serialPort1.WriteTimeout = 2000;
serialPort1.Write(znak);
System.Threading.Thread.Sleep(200);
AddLog("Odoslane " + znak);
}
catch
{
System.Threading.Thread.Sleep(200);
AddLog("Chyba serioveho portu pri odoslani G");
try
{
serialPort1.DataReceived -= serialPort1_DataReceived;
AddLog("robim discard");
serialPort1.DiscardOutBuffer();
System.Threading.Thread.Sleep(200);
AddLog("Discard dokonceny");
AddLog("Zatvaram port");
serialPort1.Close();
AddLog("port zatvoreny");
KillProc("SerialDownload");
}
catch
{
System.Threading.Thread.Sleep(200);
AddLog("Chyba zatorenia portu");
}
/*
try
{
AddLog("Dispose serioveho");
serialPort1.DataReceived -= serialPort1_DataReceived;
serialPort1.Dispose();
System.Threading.Thread.Sleep(200);
AddLog("Dispose serioveho OK");
AddLog("Vytvaram novy seriovy port");
serialPort1 = new System.IO.Ports.SerialPort();
serialPort1.PortName = "COM4";
serialPort1.Handshake = System.IO.Ports.Handshake.None;
serialPort1.DataReceived += serialPort1_DataReceived;
//serialPort1.ErrorReceived += new System.IO.Ports.SerialErrorReceivedEventHandler(serialPort1_ErrorReceived);
//serialPort1.PinChanged += new System.IO.Ports.SerialPinChangedEventHandler(serialPort1_PinChanged);
serialPort1.WriteBufferSize = 10000;
serialPort1.RtsEnable = true;
serialPort1.DtrEnable = true;
serialPort1.ReadTimeout = 2000;
serialPort1.WriteTimeout = 2000;
AddLog("Vytvoreny seriovy port");
}
catch (Exception ex)
{
AddLog("Chyba vytvaranie serioveho portu - alebo rusenia");
}
System.Threading.Thread.Sleep(1000);
try
{
AddLog("otvaram port");
serialPort1.Open();
serialPort1.RtsEnable = true;
serialPort1.DtrEnable = true;
serialPort1.ReadTimeout = 2000;
serialPort1.WriteTimeout = 2000;
AddLog("port otvoreny");
}
catch
{
System.Threading.Thread.Sleep(200);
AddLog("Chyba otvorenia portu");
}*/
}
}
}
bool nacitavam_kartu_serial = false;
private void KillProc(string name)
{
var processes = OpenNETCF.ToolHelp.ProcessEntry.GetProcesses();
foreach (OpenNETCF.ToolHelp.ProcessEntry process in processes)
{
if (name == process.ExeFile)
{
process.Kill();
}
}
}
private void AddLog(string riadok)
{
Debug.WriteLine(DateTime.Now.ToString("yyyy-mm-dd HH:mm:ss") + ": " + riadok);
}
private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
nacitavam_kartu_serial = true;
AddLog("Nacitacam data");
try
{
string pStrTmp = string.Empty;
while (serialPort1.BytesToRead > 0)
{
pStrTmp += (char)serialPort1.ReadByte();
System.Threading.Thread.Sleep(15);
}
string card_id_t = pStrTmp;
AddLog("Nacitane data: " + card_id_t);
StreamWriter subor = File.CreateText("\\NAND\\karta_serial.txt");
subor.Write(card_id_t);
subor.Close();
}
catch (Exception ex)
{
AddLog(ex.Message);
}
nacitavam_kartu_serial = false;
}
}
}
It is late, but I will leave my answer here.
I have seen similar problem with .NET Compact Framework and com port, two years ago. The device I had was on windows mobile 6, the other device was BT printer on comport.
Other handheld devices ran just fine, just this one had exactly the same problem, when you turn of the printer - the app ran slow, to the point where you could not use it for work anymore.
My temporal solution was to close the SerialPort object.
I hope it helps

Problems in using SwingWorker class for reading a file and implementing a JProgressBar

Note: This question may look like a repetition of several question posted on the forum, but I am really stuck on this problem from quite some time and I am not able to solve this issue using the solutions posted for similar questions. I have posted my code here and need help to proceed further
So, here is my issue:
I am writing a Java GUI application which loads a file before performing any processing. There is a waiting time on an average of about 10-15 seconds during which the file is parsed. After this waiting time, what I get see on the GUI is,
The parsed file in the form of individual leaves in the JTree in a Jpanel
Some header information (example: data range) in two individual JTextField
A heat map generated after parsing the data in a different JPanel on the GUI.
The program connects to R to parse the file and read the header information.
Now, I want to use swing worker to put the file reading process on a different thread so that it does not block the EDT. I am not sure how I can build my SwingWorker class so that the process is done in the background and the results for the 3 components are displayed when the process is complete. And, during this file reading process I want to display a JProgressBar.
Here is the code which does the whole process, starting from selection of the file selection menu item. This is in the main GUI method.
JScrollPane spectralFilesScrollPane;
if ((e.getSource() == OpenImagingFileButton) || (e.getSource() == loadRawSpectraMenuItem)) {
int returnVal = fcImg.showOpenDialog(GUIMain.this);
// File chooser
if (returnVal == JFileChooser.APPROVE_OPTION) {
file = fcImg.getSelectedFile();
//JTree and treenode creation
DefaultMutableTreeNode root = new DefaultMutableTreeNode(file);
rawSpectraTree = new JTree(root);
DefaultTreeModel model = (DefaultTreeModel) rawSpectraTree.getModel();
try {
// R connection
rc = new RConnection();
final String inputFileDirectory = file.getParent();
System.out.println("Current path: " + currentPath);
rc.assign("importImagingFile", currentPath.concat("/importImagingFile.R"));
rc.eval("source(importImagingFile)");
rc.assign("currentWorkingDirectory", currentPath);
rc.assign("inputFileDirectory", inputFileDirectory);
rawSpectrumObjects = rc.eval("importImagingFile(inputFileDirectory,currentWorkingDirectory)");
rc.assign("plotAverageSpectra", currentPath.concat("/plotAverageSpectra.R"));
rc.eval("source(plotAverageSpectra)");
rc.assign("rawSpectrumObjects", rawSpectrumObjects);
REXP averageSpectraObject = rc.eval("plotAverageSpectra(rawSpectrumObjects)");
rc.assign("AverageMassSpecObjectToSpectra", currentPath.concat("/AverageMassSpecObjectToSpectra.R"));
rc.eval("source(AverageMassSpecObjectToSpectra)");
rc.assign("averageSpectraObject", averageSpectraObject);
REXP averageSpectra = rc.eval("AverageMassSpecObjectToSpectra(averageSpectraObject)");
averageSpectraMatrix = averageSpectra.asDoubleMatrix();
String[] spectrumName = new String[rawSpectrumObjects.asList().size()];
for (int i = 0; i < rawSpectrumObjects.asList().size(); i++) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode("Spectrum_" + (i + 1));
model.insertNodeInto(node, root, i);
}
// Expand all the nodes of the JTree
for(int i=0;i< model.getChildCount(root);++i){
rawSpectraTree.expandRow(i);
}
DefaultMutableTreeNode firstLeaf = ((DefaultMutableTreeNode)rawSpectraTree.getModel().getRoot()).getFirstLeaf();
rawSpectraTree.setSelectionPath(new TreePath(firstLeaf.getPath()));
updateSpectralTableandChartRAW(firstLeaf);
// List the min and the max m/z of in the respective data fields
rc.assign("dataMassRange", currentPath.concat("/dataMassRange.R"));
rc.eval("source(dataMassRange)");
rc.assign("rawSpectrumObjects", rawSpectrumObjects);
REXP massRange = rc.eval("dataMassRange(rawSpectrumObjects)");
double[] massRangeValues = massRange.asDoubles();
minMzValue = (float)massRangeValues[0];
maxMzValue = (float)massRangeValues[1];
GlobalMinMz = minMzValue;
GlobalMaxMz = maxMzValue;
// Adds the range values to the jTextField
minMz.setText(Float.toString(minMzValue));
minMz.validate();
minMz.repaint();
maxMz.setText(Float.toString(maxMzValue));
maxMz.validate();
maxMz.repaint();
// Update status bar with the uploaded data details
statusLabel.setText("File name: " + file.getName() + " | " + "Total spectra: " + rawSpectrumObjects.asList().size() + " | " + "Mass range: " + GlobalMinMz + "-" + GlobalMaxMz);
// Generates a heatmap
rawIntensityMap = gim.generateIntensityMap(rawSpectrumObjects, currentPath, minMzValue, maxMzValue, Gradient.GRADIENT_Rainbow, "RAW");
rawIntensityMap.addMouseListener(this);
rawIntensityMap.addMouseMotionListener(this);
imagePanel.add(rawIntensityMap, BorderLayout.CENTER);
coordinates = new JLabel();
coordinates.setBounds(31, 31, rawIntensityMap.getWidth() - 31, rawIntensityMap.getHeight() - 31);
panelRefresh(imagePanel);
tabbedSpectralFiles.setEnabledAt(1, false);
rawSpectraTree.addTreeSelectionListener(new TreeSelectionListener() {
#Override
public void valueChanged(TreeSelectionEvent e) {
try {
DefaultMutableTreeNode selectedNode =
(DefaultMutableTreeNode) rawSpectraTree.getLastSelectedPathComponent();
int rowCount = listTableModel.getRowCount();
for (int l = 0; l < rowCount; l++) {
listTableModel.removeRow(0);
}
updateSpectralTableandChartRAW(selectedNode);
} catch (RserveException e2) {
e2.printStackTrace();
} catch (REXPMismatchException e1) {
e1.printStackTrace();
}
}
});
spectralFilesScrollPane = new JScrollPane();
spectralFilesScrollPane.setViewportView(rawSpectraTree);
spectralFilesScrollPane.setPreferredSize(rawFilesPanel.getSize());
rawFilesPanel.add(spectralFilesScrollPane);
tabbedSpectralFiles.validate();
tabbedSpectralFiles.repaint();
rawImage.setEnabled(true);
peakPickedImage.setEnabled(false);
loadPeakListMenuItem.setEnabled(true); //active now
loadPeaklistsButton.setEnabled(true); //active now
propertiesMenuItem.setEnabled(true); // active now
propertiesButton.setEnabled(true); //active now
} catch (RserveException e1) {
JOptionPane.showMessageDialog(this,
"There was an error in the R connection. Please try again!", "Error",
JOptionPane.ERROR_MESSAGE);
} catch (REXPMismatchException e1) {
JOptionPane.showMessageDialog(this,
"Operation requested is not supported by the given R object type. Please try again!", "Error",
JOptionPane.ERROR_MESSAGE);
}
// hideProgress();
}
}
I tried creating a SwingWorker class, but I am totally confused how I can get all the three outputs on the GUI, plus have a progress bar. It is not complete, but I don't know how to proceed further.
public class FileReadWorker extends SwingWorker<REXP, String>{
private static void failIfInterrupted() throws InterruptedException {
if (Thread.currentThread().isInterrupted()) {
throw new InterruptedException("Interrupted while loading imaging file!");
}
}
// The file that is being read
private final File fileName;
private JTree rawSpectraTree;
private RConnection rc;
private REXP rawSpectrumObjects;
private double[][] averageSpectraMatrix;
private Path currentRelativePath = Paths.get("");
private final String currentPath = currentRelativePath.toAbsolutePath().toString();
final JProgressBar progressBar = new JProgressBar();
// public FileReadWorker(File fileName)
// {
// this.fileName = fileName;
// System.out.println("I am here");
// }
public FileReadWorker(final JProgressBar progressBar, File fileName) {
this.fileName = fileName;
addPropertyChangeListener(new PropertyChangeListener() {
public void propertyChange(PropertyChangeEvent evt) {
if ("progress".equals(evt.getPropertyName())) {
progressBar.setValue((Integer) evt.getNewValue());
}
}
});
progressBar.setVisible(true);
progressBar.setStringPainted(true);
progressBar.setValue(0);
setProgress(0);
}
#Override
protected REXP doInBackground() throws Exception {
System.out.println("I am here... in background");
DefaultMutableTreeNode root = new DefaultMutableTreeNode(fileName);
rawSpectraTree = new JTree(root);
DefaultTreeModel model = (DefaultTreeModel) rawSpectraTree.getModel();
rc = new RConnection();
final String inputFileDirectory = fileName.getParent();
rc.assign("importImagingFile", currentPath.concat("/importImagingFile.R"));
rc.eval("source(importImagingFile)");
rc.assign("currentWorkingDirectory", currentPath);
rc.assign("inputFileDirectory", inputFileDirectory);
rawSpectrumObjects = rc.eval("importImagingFile(inputFileDirectory,currentWorkingDirectory)");
rc.assign("plotAverageSpectra", currentPath.concat("/plotAverageSpectra.R"));
rc.eval("source(plotAverageSpectra)");
rc.assign("rawSpectrumObjects", rawSpectrumObjects);
REXP averageSpectraObject = rc.eval("plotAverageSpectra(rawSpectrumObjects)");
rc.assign("AverageMassSpecObjectToSpectra", currentPath.concat("/AverageMassSpecObjectToSpectra.R"));
rc.eval("source(AverageMassSpecObjectToSpectra)");
rc.assign("averageSpectraObject", averageSpectraObject);
REXP averageSpectra = rc.eval("AverageMassSpecObjectToSpectra(averageSpectraObject)");
averageSpectraMatrix = averageSpectra.asDoubleMatrix();
for (int i = 0; i < rawSpectrumObjects.asList().size(); i++) {
DefaultMutableTreeNode node = new DefaultMutableTreeNode("Spectrum_" + (i + 1));
model.insertNodeInto(node, root, i);
}
// Expand all the nodes of the JTree
for(int i=0;i< model.getChildCount(root);++i){
rawSpectraTree.expandRow(i);
}
return averageSpectra;
}
#Override
public void done() {
setProgress(100);
progressBar.setValue(100);
progressBar.setStringPainted(false);
progressBar.setVisible(false);
}
}
Any help would be very much appreciated.

Run RichTextBox on its own thread?

Background
I have a RichTextBox control I am using essentially like a console in my WinForms application. Currently my application-wide logger posts messages using delegates and one of the listeners is this RTB. The logger synchronously sends lots of short (less than 100 char) strings denoting event calls, status messages, operation results, etc.
Posting lots of these short messages to the RTB using BeginInvoke provides UI responsiveness until heavy parallel processing starts logging lots of messages and then the UI starts posting items out of order, or the text is far behind (hundreds of milliseconds). I know this because when the processing slows down or is stopped, the console keeps writing for some time afterwords.
My temporary solution was to invoke the UI synchronously and add a blocking collection buffer. Basically taking the many small items from the Logger and combining them in a stringbuilder to be posted in aggregate to the RTB. The buffer posts items as they come if the UI can keep up, but if the queue gets too high, then it aggregates them and then posts to the UI. The RTB is thus updated piece-meal and looks jumpy when lots of things are being logged.
Question
How can I run a RichTextBox control on its own UI thread to keep other buttons on the same Form responsive during frequent but small append operations? From research, I think I need to run an STA thread and call Application.Run() on it to put the RTB on its own thread, but the examples I found lacked substantive code samples and there don't seem to be any tutorials (perhaps because what I want to do is ill advised?). Also I wasn't sure if there where any pitfalls for a single Control being on its own thread relative to the rest of the Form. (ie. Any issues closing the main form or will the STA thread for the RTB just die with the form closing? Any special disposing? etc.)
This should demonstrate the issue once you add 3 Buttons and a RichTextBox to the form. What I essentially want to accomplish is factoring away the BufferedConsumer by having the RTB on its own thread. Most of this code was hacked out verbatim from my main application, so yes, it is ugly.
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
// Fields
private int m_taskCounter;
private static CancellationTokenSource m_tokenSource;
private bool m_buffered = true;
private static readonly object m_syncObject = new object();
// Properties
public IMessageConsole Application_Console { get; private set; }
public BufferedConsumer<StringBuilder, string> Buffer { get; private set; }
public Form1()
{
InitializeComponent();
m_tokenSource = new CancellationTokenSource();
Application_Console = new RichTextBox_To_IMessageConsole(richTextBox1);
Buffer =
new BufferedConsumer<StringBuilder, string>(
p_name: "Console Buffer",
p_appendBuffer: (sb, s) => sb.Append(s),
p_postBuffer: (sb) => Application_Console.Append(sb));
button1.Text = "Start Producer";
button2.Text = "Stop All";
button3.Text = "Toggle Buffering";
button1.Click += (o, e) => StartProducerTask();
button2.Click += (o, e) => CancelAllProducers();
button3.Click += (o, e) => ToggleBufferedConsumer();
}
public void StartProducerTask()
{
var Token = m_tokenSource.Token;
Task
.Factory.StartNew(() =>
{
var ThreadID = Interlocked.Increment(ref m_taskCounter);
StringBuilder sb = new StringBuilder();
var Count = 0;
while (!Token.IsCancellationRequested)
{
Count++;
sb.Clear();
sb
.Append("ThreadID = ")
.Append(ThreadID.ToString("000"))
.Append(", Count = ")
.AppendLine(Count.ToString());
if (m_buffered)
Buffer
.AppendCollection(sb.ToString()); // ToString mimicks real world Logger passing strings and not stringbuilders
else
Application_Console.Append(sb);
Sleep.For(1000);
}
}, Token);
}
public static void CancelAllProducers()
{
lock (m_syncObject)
{
m_tokenSource.Cancel();
m_tokenSource = new CancellationTokenSource();
}
}
public void ToggleBufferedConsumer()
{
m_buffered = !m_buffered;
}
}
public interface IMessageConsole
{
// Methods
void Append(StringBuilder p_message);
}
// http://stackoverflow.com/a/5706085/1718702
public class RichTextBox_To_IMessageConsole : IMessageConsole
{
// Constants
private const int WM_USER = 0x400;
private const int WM_SETREDRAW = 0x000B;
private const int EM_GETEVENTMASK = WM_USER + 59;
private const int EM_SETEVENTMASK = WM_USER + 69;
private const int EM_GETSCROLLPOS = WM_USER + 221;
private const int EM_SETSCROLLPOS = WM_USER + 222;
//Imports
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, ref Point lParam);
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, Int32 wMsg, Int32 wParam, IntPtr lParam);
// Fields
private RichTextBox m_richTextBox;
private bool m_attachToBottom;
private Point m_scrollPoint;
private bool m_painting;
private IntPtr m_eventMask;
private int m_suspendIndex = 0;
private int m_suspendLength = 0;
public RichTextBox_To_IMessageConsole(RichTextBox p_richTextBox)
{
m_richTextBox = p_richTextBox;
var h = m_richTextBox.Handle;
m_painting = true;
m_richTextBox.DoubleClick += RichTextBox_DoubleClick;
m_richTextBox.MouseWheel += RichTextBox_MouseWheel;
}
// Methods
public void SuspendPainting()
{
if (m_painting)
{
m_suspendIndex = m_richTextBox.SelectionStart;
m_suspendLength = m_richTextBox.SelectionLength;
SendMessage(m_richTextBox.Handle, EM_GETSCROLLPOS, 0, ref m_scrollPoint);
SendMessage(m_richTextBox.Handle, WM_SETREDRAW, 0, IntPtr.Zero);
m_eventMask = SendMessage(m_richTextBox.Handle, EM_GETEVENTMASK, 0, IntPtr.Zero);
m_painting = false;
}
}
public void ResumePainting()
{
if (!m_painting)
{
m_richTextBox.Select(m_suspendIndex, m_suspendLength);
SendMessage(m_richTextBox.Handle, EM_SETSCROLLPOS, 0, ref m_scrollPoint);
SendMessage(m_richTextBox.Handle, EM_SETEVENTMASK, 0, m_eventMask);
SendMessage(m_richTextBox.Handle, WM_SETREDRAW, 1, IntPtr.Zero);
m_painting = true;
m_richTextBox.Invalidate();
}
}
public void Append(StringBuilder p_message)
{
var WatchDogTimer = Stopwatch.StartNew();
var MinimumRefreshRate = 2000;
m_richTextBox
.Invoke((Action)delegate
{
// Last resort cleanup
if (WatchDogTimer.ElapsedMilliseconds > MinimumRefreshRate)
{
// m_richTextBox.Clear(); // Real-world behaviour
// Sample App behaviour
Form1.CancelAllProducers();
}
// Stop Drawing to prevent flickering during append and
// allow Double-Click events to register properly
this.SuspendPainting();
m_richTextBox.SelectionStart = m_richTextBox.TextLength;
m_richTextBox.SelectedText = p_message.ToString();
// Cap out Max Lines and cut back down to improve responsiveness
if (m_richTextBox.Lines.Length > 4000)
{
var NewSet = new string[1000];
Array.Copy(m_richTextBox.Lines, 1000, NewSet, 0, 1000);
m_richTextBox.Lines = NewSet;
m_richTextBox.SelectionStart = m_richTextBox.TextLength;
m_richTextBox.SelectedText = "\r\n";
}
this.ResumePainting();
// AutoScroll down to display newest text
if (m_attachToBottom)
{
m_richTextBox.SelectionStart = m_richTextBox.Text.Length;
m_richTextBox.ScrollToCaret();
}
});
}
// Event Handler
void RichTextBox_DoubleClick(object sender, EventArgs e)
{
// Toggle
m_attachToBottom = !m_attachToBottom;
// Scroll to Bottom
if (m_attachToBottom)
{
m_richTextBox.SelectionStart = m_richTextBox.Text.Length;
m_richTextBox.ScrollToCaret();
}
}
void RichTextBox_MouseWheel(object sender, MouseEventArgs e)
{
m_attachToBottom = false;
}
}
public class BufferedConsumer<TBuffer, TItem> : IDisposable
where TBuffer : new()
{
// Fields
private bool m_disposed = false;
private Task m_consumer;
private string m_name;
private CancellationTokenSource m_tokenSource;
private AutoResetEvent m_flushSignal;
private BlockingCollection<TItem> m_queue;
// Constructor
public BufferedConsumer(string p_name, Action<TBuffer, TItem> p_appendBuffer, Action<TBuffer> p_postBuffer)
{
m_name = p_name;
m_queue = new BlockingCollection<TItem>();
m_tokenSource = new CancellationTokenSource();
var m_token = m_tokenSource.Token;
m_flushSignal = new AutoResetEvent(false);
m_token
.Register(() => { m_flushSignal.Set(); });
// Begin Consumer Task
m_consumer = Task.Factory.StartNew(() =>
{
//Handler
// .LogExceptions(ErrorResponse.SupressRethrow, () =>
// {
// Continuously consumes entries added to the collection, blocking-wait if empty until cancelled
while (!m_token.IsCancellationRequested)
{
// Block
m_flushSignal.WaitOne();
if (m_token.IsCancellationRequested && m_queue.Count == 0)
break;
// Consume all queued items
TBuffer PostBuffer = new TBuffer();
Console.WriteLine("Queue Count = " + m_queue.Count + ", Buffering...");
for (int i = 0; i < m_queue.Count; i++)
{
TItem Item;
m_queue.TryTake(out Item);
p_appendBuffer(PostBuffer, Item);
}
// Post Buffered Items
p_postBuffer(PostBuffer);
// Signal another Buffer loop if more items were Queued during post sequence
var QueueSize = m_queue.Count;
if (QueueSize > 0)
{
Console.WriteLine("Queue Count = " + QueueSize + ", Sleeping...");
m_flushSignal.Set();
if (QueueSize > 10 && QueueSize < 100)
Sleep.For(1000, m_token); //Allow Queue to build, reducing posting overhead if requests are very frequent
}
}
//});
}, m_token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool p_disposing)
{
if (!m_disposed)
{
m_disposed = true;
if (p_disposing)
{
// Release of Managed Resources
m_tokenSource.Cancel();
m_flushSignal.Set();
m_consumer.Wait();
}
// Release of Unmanaged Resources
}
}
// Methods
public void AppendCollection(TItem p_item)
{
m_queue.Add(p_item);
m_flushSignal.Set();
}
}
public static partial class Sleep
{
public static bool For(int p_milliseconds, CancellationToken p_cancelToken = default(CancellationToken))
{
//p_milliseconds
// .MustBeEqualOrAbove(0, "p_milliseconds");
// Exit immediate if cancelled
if (p_cancelToken != default(CancellationToken))
if (p_cancelToken.IsCancellationRequested)
return true;
var SleepTimer =
new AutoResetEvent(false);
// Cancellation Callback Action
if (p_cancelToken != default(CancellationToken))
p_cancelToken
.Register(() => SleepTimer.Set());
// Block on SleepTimer
var Canceled = SleepTimer.WaitOne(p_milliseconds);
return Canceled;
}
}
}
Posting answer as per the OP's request:
You can integrate my example of a Virtualized, High-Performance, Rich, highly customizable WPF log Viewer in your existing winforms application by using the ElementHost
Full source code in the link above

MultiThreaded Udp socket programming

This is the code for my client and server.
class Client1
{
Client1(int no)
{
try
{
String message;
message="Hello this is client "+no;
byte[] b =message.getBytes();
DatagramPacket dp = new DatagramPacket(b, b.length,InetAddress.getLocalHost(),3700);
DatagramSocket sender = new DatagramSocket();
sender.send(dp);
}catch (Exception e)
{
System.out.println("client shutdown");
}
}
}
Then my server class is
class Server1
{
int cnt=0;
String s1;
Server1()
{
try {
byte[] buffer = new byte[65536];
DatagramPacket incoming = new DatagramPacket(buffer, buffer.length);
DatagramSocket ds = new DatagramSocket(3700);
ds.receive(incoming);
byte[] data = incoming.getData();
String s = new String(data, 0, incoming.getLength());
System.out.println("Port" + incoming.getPort() + " on " + incoming.getAddress() + " sent this message:");
System.out.println(s.toUpperCase());
}
catch (IOException e)
{
System.err.println(e);
}
}
}
Then my runnable implementation is
class prothread implements Runnable {
//long time=0;
//int portno;
int flag=0; // this is to differentiate between a server and client
private String capitalizedSentence;
prothread(long l)
{
if(l==1)
{ // it is a server
flag=1;
}
else
{
flag=(int) l;
}
}
#Override
public void run(){
// TODO Auto-generated method stub
System.out.println("Starting thread");
if(flag==1)// Code for server
{
Server1 s=new Server1();
}
else // code for client
{
Client1 c=new Client1(flag);
}
}
}
Finally the class which deploys this client and server is
public class Samplepro31 {
public static void main(String[] args) {
// First i'm going to create a server and then clients for it
int i=1;
int cnt=0;
prothread[] p;
Thread[] th;
Random r =new Random();
// Array has been declared
p=new prothread[10];// Memory allocated to it
th= new Thread[1000];
p[0]=new prothread(1);
cnt=1;
//p[0].setportno(cnt);
th[0]=new Thread(p[0]);
th[0].start();
while(cnt<3)
{
p[cnt]=new prothread(cnt);
// here send the port number
th[cnt]=new Thread(p[cnt]);
//p[cnt1].setportno(cnt1);
th[cnt].start();
cnt++;
}
}
}
So problem I'm having is one server and only one client is running at a time
instead 2 clients should be running the o/p i'm getting is :
Starting thread
Starting thread
Starting thread
Inside clinet's constructor 2
java.net.BindException: Address already in use: Cannot bind
HELLO THIS IS CLIENT 2
So can anybody tell me what I'm doing wrong?
Don't bind the client to any particular port. Let the implementation select an available port to bind to.

Multithreaded Server using TCP in Java

I'm trying to implement a simple TCP connection between Client/Server. I made the Server multithreaded so that it can take either multiple requests (such as finding the sum, max, min of a string of numbers provided by the user) from a single client or accept multiple connections from different clients. I'm running both of them on my machine, but the server doesn't seem to push out an answer. Not sure what I'm doing wrong here --
public final class CalClient {
static final int PORT_NUMBER = 6789;
public static void main (String arg[]) throws Exception
{
String serverName;
#SuppressWarnings("unused")
String strListOfNumbers = null;
int menuIndex;
boolean exit = false;
BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in));
System.out.println("Please enter host name...");
System.out.print("> ");
serverName = inFromUser.readLine();
Socket clientSocket = new Socket(serverName, PORT_NUMBER);
DataOutputStream outToServer = new DataOutputStream(clientSocket.getOutputStream());
BufferedReader inFromServer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
//outToServer.writeBytes(serverName + '\n');
System.out.println("");
System.out.println("Enter 1 to enter the list of numbers");
System.out.println("Enter 2 to perform Summation");
System.out.println("Enter 3 to calculate Maximum");
System.out.println("Enter 4 to calculate Minimum");
System.out.println("Enter 5 to Exit");
while (!exit) {
System.out.print(">");
menuIndex = Integer.parseInt(inFromUser.readLine());
if (menuIndex == 1) {
System.out.println("Please enter the numbers separated by commas.");
System.out.print(">");
strListOfNumbers = inFromUser.readLine();
outToServer.writeBytes("List" + strListOfNumbers);
//continue;
}
else if (menuIndex == 2) {
outToServer.writeBytes("SUM");
System.out.println(inFromServer.readLine());
}
else if (menuIndex == 3) {
outToServer.writeBytes("MAX");
System.out.println(inFromServer.readLine());
}
else if (menuIndex == 4) {
outToServer.writeBytes("MIN");
System.out.println(inFromServer.readLine());
}
else if (menuIndex == 5) {
outToServer.writeBytes("EXIT");
exit = true;
}
}
}
}
public final class CalServer
{
static final int PORT_NUMBER = 6789;
public static void main(String[] args) throws IOException
{
try {
ServerSocket welcomeSocket = new ServerSocket(PORT_NUMBER);
System.out.println("Listening");
while (true) {
Socket connectionSocket = welcomeSocket.accept();
if (connectionSocket != null) {
CalRequest request = new CalRequest(connectionSocket);
Thread thread = new Thread(request);
thread.start();
}
}
} catch (IOException ioe) {
System.out.println("IOException on socket listen: " + ioe);
ioe.printStackTrace();
}
}
}
final class CalRequest implements Runnable
{
Socket socket;
BufferedReader inFromClient;
DataOutputStream outToClient;
TreeSet<Integer> numbers = new TreeSet<Integer>();
int sum = 0;
public CalRequest(Socket socket)
{
this.socket = socket;
}
#Override
public void run()
{
try {
inFromClient = new BufferedReader(new InputStreamReader(socket.getInputStream()));
outToClient = new DataOutputStream(socket.getOutputStream());
while(inFromClient.readLine()!= null) {
processRequest(inFromClient.readLine());
}
} catch (IOException e) {
e.printStackTrace();
}
}
public void processRequest(String string) throws IOException
{
String strAction = string.substring(0,3);
if (strAction.equals("LIS")) {
String strNumbers = string.substring(5);
String[] strNumberArr;
strNumberArr = strNumbers.split(",");
// convert each element of the string array to type Integer and add it to a treeSet container.
for (int i=0; i<strNumberArr.length; i++)
numbers.add(new Integer(Integer.parseInt(strNumberArr[i])));
}
else if (strAction.equals("SUM")) {
#SuppressWarnings("rawtypes")
Iterator it = numbers.iterator();
int total = 0;
while (it.hasNext()) {
total += (Integer)(it.next());
}
}
else if (strAction.equals("MAX")) {
outToClient.writeBytes("The max is: " + Integer.toString(numbers.last()));
}
else if (strAction.equals("MIN")) {
outToClient.writeBytes("The max is: " + Integer.toString(numbers.first()));
}
}
}
Since you are using readLine(), I would guess that you actually need to send line terminators.
My experience with TCP socket communications uses ASCII data exclusively, and my code reflects that I believe. If that's the case for you, you may want to try this:
First, try instantiating your data streams like this:
socket = new Socket (Dest, Port);
toServer = new PrintWriter (socket.getOutputStream(), true);
fromServer = new BufferedReader (new InputStreamReader
(socket.getInputStream()), 8000);
The true at the end the printWriter constructor tells it to auto flush (lovely term) the buffer when you issue a println.
When you actually use the socket, use the following:
toServer.println (msg.trim());
resp = fromServer.readLine().trim();
I don't have to append the \n to the outgoing text myself, but this may be related to my specific situation (more on that below). The incoming data needs to have a \n at its end or readLine doesn't work. I assume there are ways you could read from the socket byte by byte, but also that the code would not be nearly so simple.
Unfortunately, the TCP server I'm communicating with is a C++ program so the way we ensure the \n is present in the incoming data isn't going to work for you (And may not be needed in the outgoing data).
Finally, if it helps, I built my code based on this web example:
http://content.gpwiki.org/index.php/Java:Tutorials:Simple_TCP_Networking
Edit: I found another code example that uses DataOutputStream... You may find it helpful, assuming you haven't already seen it.
http://systembash.com/content/a-simple-java-tcp-server-and-tcp-client/

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