Maybe I'm just missing something but is there a way to trigger the iOS build in Android Studio for a KMM project that doesn't launch the simulator once the build is done?
When looking at the iosApp run configuration I see it has "Build iOS application" listed under "Before Launch" which makes me suspect this is possible but I didn't see it listed as a gradle task or anywhere else I could think of.
I've been doing the iOS work in Xcode and when I make changes to the shared code I want to rebuild it without running the app (which I've been doing from inside Xcode).
Not exactly a solution, but I found that when you hit build in Xcode it builds the Kotlin code so any changes to the shared module are included automatically. No need to do iOS builds from Android Studio.
So I have a c++ game that I compile to an android app using the ndk. I use android studio with gradle to achieve this. I have an Android.mk file where I add all my includes and libraries (in the LOCAL_SHARED_LIBRARIES section) such as SDL2, SDL2_image, Box2D and so on. I tried out firebase analytics for a while, but ended up not using it. I had firebase_analytics in my android makefile just like the other libraries, and then removed it and its related things when I was done with it. However, when I build my project it gives me an error saying no rule to make target 'firebase_analytics'. Why is it still trying to build firebase? I removed it from the file. Maybe it cached something and it's building off of that? I tried cleaning the project and rebuilding it but it gives me the same error. Anyone know why this is happening (and what I can do to solve it)? Thanks for any help.
I upgraded Android Studio 3.4 today. I am no longer able to run the the app. I have cleaned the project, restarted Android studio many times. I have also invalidated cache to no avail.
I am getting the following error when installing the app:
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:transformDexWithInstantRunSlicesApkForDebug'.
> java.lang.RuntimeException: java.io.FileNotFoundException: E:\...\app\build\intermediates\instant_run_split_apk_resources\debug\instantRunSplitApkResourcesDebug\out\slice_1\resources_ap
Could anyone offer a tip on how to remedy this?
Edit:
I have two projects with different behaviors related to this issue:
Project A initially had this issue. I disabled Instant Run per the answer, the problem was solved. I enabled Instant Run later, and Project A is still working fine.
Project B also had this problem that has been remedied by turning of Instant Run. However, its problem will occur as soon as Instant Run is turned on. I do not what difference between these two projects results in this. One suspect is library C project. Library C is a part of Project A (i.e. its source code, resources are in Project A). However, Project B uses the aar of Library C as a module.
Issue should be fixed in Android Studio 3.4.2.
EDIT: Here is my old answer on how to fix it in Android Studio 3.4.0 and 3.4.1:
Using Gradle 5.4 instead of 5.1.1 helped me with this error.
Update gradle-wrapper.properties file with:
distributionUrl=https\://services.gradle.org/distributions/gradle-5.4-all.zip
Please note I haven't tested older Gradle versions, so it's possible even (for example) 5.2 version will work. You can see all Gradle releases here - https://gradle.org/releases/
Switching off Instant Run as a workaround (File/Settings/Instant Run) seems to eliminate the problem.
According to OP it is possible to turn Instant Run back on without the problem recurring for some projects.
There is no need to turn off Instant Run.
Just delete the '.gradle' directory in the project and build directory inside the 'app' module.
Perform Clean Project and Rebuild Project.
This will solve the issue.
This is caused by "instant run" feature in android studio 3.4 , you can disable it by:
Open the Settings or Preferences dialog. Navigate to Build, Execution, Deployment > Instant Run. Uncheck the box next to Enable Instant Run
Enjoy...!
Go to your project folder and move everything from ...\app\build\ to some other folder outside project. (to clear build folder with back up)
In my case clearing the build folder solved the probem, till then i was disableing the instant Run option for every new install.
I tried both "Gradle 5.4" and "Switching off Instant Run" solutions but they didnt work until I turned on "Wait for Debugger" option until "Developer Options" in my phone (Huawei Mate 10). I have confirmed that this is only working with "Instant Run" off as well.
This problem happened to me on Windows. I solved it by disabling instant run.
I also have the same Android Studio version on Linux and it works fine with instant run enabled.
This is fixed in 3.4.2. Just update to the latest version of Studio. https://androidstudio.googleblog.com/2019/07/android-studio-342-available.html
This same error happened when I updated to Android Studio 3.4.2, I updated the tools-build-gradle to 3.4.2 and the problem disappear.
Switching off Instant Run as a workaround (File/Settings/Instant Run) seems to eliminate the problem.
I am developing an Android app using Android Studio (0.89 Build #AI-135.1404660, Built on Sept 3,2014) using both emulator and Nexus 4 device.
I had the same issue with a version prior to that.
The problem is that after I changed my code and resource files, I still get the old apk installed on the device or emulator.
What do I need to do to get it to run current code? Is it a building config?
Is it a known issue with Android Studio?
Or with a Nexus 4 device?
This is the second time it has happened, and I resolved it(then) after trying one of the steps below. They have not worked for me again.
Here is what I've tried
Build > Clean Project > Restart Android Studio > Run
Build > Rebuild Project > Run
Step 1 plus Uninstalling of apk on device
Step 2 plus Unistalling of apk on device
Adding erroneous resource entry then running.
I have read the following:
Android apk install: How to clear files from old version?
adb - How to reinstall an app, without retaining the data?
Device still has the old apk
Android build doesn't update code base or resources for target .apk on device
None has worked so far.
I had the same problem. After trying numerous methods that didn't work, I realized that I had accidentally changed an option in my "Run Configuration". Here's exactly what I did to fix the issue.
Run --> Edit Configurations
With your configuration selected on the left panel (mine says "app"), in the General tab on the right panel, there is a section called "Before launch". This section should have an option added called "Gradle-aware Make", but I had accidentally removed it.
I re-added it by pressing the "+", then clicking OK in the popup (leave the input box in the popup blank).
Click apply.
This fixed the problem immediately. Hope this helps someone!
Run / Debug Configurations / Miscellaneous TAB
[] Uncheck: Skip installation if APK has not changed
Android Studio doesn't always detect small changes in code.
The behaviour is erratic. I solved it by reviewing my code.It turned out that there was a resource file that was invalid. Try reverting back to the last working version of your code before the current changes... Probably a known issue that will be/was resolved out of Beta
Google thinks it is a feature, not a bug
https://code.google.com/p/android/issues/detail?id=156263
Their proposed solution is to copy the apk(s) instead of manipulating the filename, as in e.g.
Copying APK file in Android Gradle project
I've spent way too many hours to keep this to myself. The way I fixed it was that I noticed some hours later that I was using different layout version in res/ .... I have actually two versions of layout (layout-v26) and (layout). All this time I was modifying the other one and uploading different one. Maybe its just a newbie mistake but I hope somebody will find it useful.
The reason why there are 2 version was because of " autofillHints="" -> quickfix -> create new version of layout "
image of my tree
I am using android studio for building flutter app, I was facing the same issue untill I did the following:
From Android Studio, go to Tools-Flutter-FlutterClean
It resolved my problem as of now.
Check Your Layout Files.
I ran into the same problem and I realized, it gives some problem if you have same layout in multiple orientations(portrait and landscape). If one is changed other remains unchanged and then it creates a conflict. So android studio installs the one with the previous layout
PS: This was happening in my case.
The problem occurred on my Android 11 devices. I guess ART ran old code dex2oated.
Solution:
Run / Debug Configurations - General - Always install with package manager (disable deploy optimization on Android 11 and later), and check the option.
I was also facing this issue and get solution by deleting build folder manually because some time ide cannot be able to delete this. So go to the app folder and find build folder delete this and after clean and build project and run again.
projectname->app->build
You should select "Deploy default APK" option in Run/Debug Configurations. After that Android Studio will upload and install new apk to your emulator/device when you run application.
In android studio. at right side. see gradle option. click it. and then press circular arrows button shown in red square.
Same problem, none of the solutions mentioned here had any effect. I had to disable the "Allow parallel run" in "Menu > Run > Edit configurations...".
You can read more about this option here: How to run the same project multiple times in IntelliJ IDEA?
The solution to this issue is actually very simple.
Android studio is actually not detecting some small changes that you have made to the application. That is why it is installing the previous builds.
The solution is easy -> Remove the previous builds.
In the right side, go to gradle tab.
Expand Tasks. Find "clean" or "cleanCache" task or any task that starts with "clean". Double click to run that task.
Expand "app". and do the same.
Then File> Invalidate cache and restart.
Enjoy!! Your problem is solved...
My devices also ran old states - dont know from where in my git it has taken these.
I created a new configuration (default is "app") and it worked.
I have got some open source projects which I want to have a try. But I want to use Eclipse if the project was made using eclipse; otherwise I would like to use Android Studio.
So how can I know by viewing the source code about the IDE used for the development of a particular project? Is there any metadata in any file which stores the IDE information?
I believe that Android Studio sometimes includes gradle related files. That's how I would check.